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Ship Speed

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dlpetta:
Hi friends.
I am learning modding Freespace 2, in general is ok. But one problem came to me.
I added this ship, but she is just TOO fast. Very fast, more than a fighter. And I dont know why, I changed the "$Max Velocity: 0.0, 0.0, 10.0", but she is still very fast.
Any idea about what is wrong or how to change her velocity?

Thanks




$Name:                         GR75 Medium Transport
$Short name:                  GR75 Transport
$Species:                     Terran
+Type:                         XSTR("Transport", -1)
+Maneuverability:             XSTR("Bad", -1)
+Armor:                       XSTR("Average", -1)
+Manufacturer:                XSTR("Gallofree Yards, Inc.", -1)
+Description:               XSTR("General Rebel Alliance Transport", -1)
$end_multi_text
+Tech Description:
XSTR("The GR-75 medium transport, or Gallofree medium transport, was a clamshell-hulled transport produced by Gallofree Yards, Inc.", -1)
+Length:                  100 m
$end_multi_text
$POF file:                      gr75.pof
$Detail distance:       (0, 300, 800)
;$ND:               42, 42, 224
$Show damage:           NO
$Density:                       1
$Damp:                         0.2
$Rotdamp:                       0.6
$Banking Constant:         0.0
$Max Velocity:          0.0, 0.0, 10.0
$Rotation time:         4.0, 7.0, 6.0
$Rear Velocity:         0.0
$Forward accel:         1.0
$Forward decel:         1.0
$Slide accel:           0
$Slide decel:           0
$Expl inner rad:        95.0
$Expl outer rad:        255.0
$Expl damage:           6.0
$Expl blast:            1000.0
$Expl Propagates:       Yes                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Explosion Animations:               ( 4, 5, 6 )   
$Shields:                       800
$Shield Color:      100 100 255
$Power Output:          2.0
$Max Oclk Speed:        110.0
$Max Weapon Eng:        30.0
$Hitpoints:                     4500
$Subsystem Repair Rate:      0.0
$Flags:                         ( "transport" "in tech database" "surface shields" "model point shields" )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -104
$Closeup_zoom:          0.5
;$Ship_icon:                     minixwing
;$Ship_anim:                     demoxwing
;$Ship_overhead:             loadxwing
$Score:             8
$Thruster Bitmap 1:         Thruster03-01      ;Defines the effect for the standard drives. Overrides Species_defs.tbl line +Normal: under the $Thrustglows: entry.
$Thruster Bitmap 1a:      ThrusterGlow01            ;Defines the effect for the afterburner. Overrides Species_defs.tbl line +Afterburner: under the $Thrustglows: entry.
$Thruster01 Radius factor:   0.8               
$Thruster Bitmap 2:         Thruster02-01LessHaze         ;plane at engines, Defines the effect for the standard drives. Overrides Species_defs.tbl line +Sec_Normal: under the $ThrustAnims: entry.
$Thruster Bitmap 2a:      Thruster02-01               ;plane at engines, Defines the effect for the afterburner. Overrides Species_defs.tbl line +Sec_Afterburn: under the $ThrustAnims: entry.      
$Thruster02 Radius factor:   0.0
$Thruster02 Length factor:   0.0               ;Defines the length multiplier for the trail type (secondary) glowpoint thrusters.
$Thruster Bitmap 3:         Thruster03-01               ; Overrides Species_defs.tbl line +Ter_Normal: under the $ThrustAnims: entry.
$Thruster Bitmap 3a:      ThrusterGlow01               ; Overrides Species_defs.tbl line +Ter_Afterburn: under the $ThrustAnims: entry.
$Thruster03 Radius factor:   0.8
$Thruster Bitmap Distortion:         Thruster03-01      ; Defines name of normal thruster distortion envelope animation. Overrides Species_defs.tbl line +Dist_Normal: under the $ThrustAnims: entry.
$Thruster Bitmap Distortion a:         ThrusterGlow01      ; Defines name of afterburner thruster distortion envelope animation. Overrides Species_defs.tbl line +Dist_Afterburn: under the $ThrustAnims: entry.
$Thruster Distortion Radius factor:   0.8
$Thruster Distortion Length factor:   0.8
$Thruster Distortion:   YES
$Radar Image 2D:            radar-cargo
$3D Radar Blip Size Multiplier:   0.5
$Subsystem:               engines, 50, 0
      $Alt Subsystem Name:   Engines
      $Flags:               ( "ignore if dead" "damage as hull" )
      
$Subsystem:               Bridge, 5, 0
      $Alt Subsystem Name:   Bridge
      $Flags:               ( "ignore if dead" )

Asteroth:
$Max Oclk Speed:        110.0

Is probably it, this is the speed the ship can reach if it puts all its power towards engines. I didn't think transports would do that... but it's good to set that down to something reasonable either way.

dlpetta:

--- Quote from: Asteroth on April 01, 2023, 07:55:16 pm ---$Max Oclk Speed:        110.0

Is probably it, this is the speed the ship can reach if it puts all its power towards engines. I didn't think transports would do that... but it's good to set that down to something reasonable either way.

--- End quote ---

Thanks you were right. =)

Colonol Dekker:
I bet that was fun to watch.   Ideal for getting out of echo base.

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