Author Topic: [Release] Freespace: The Great War - Augmented - Chapter 1  (Read 12684 times)

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Please make an openfs2log

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
What wouter is trying to tell you is this: Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

This mod shouldn't cause parsing errors; that it suddenly does is worrying.

On normal build works fine you are useing debug mode
So change it to normal fso debug is for modmakers

No, wouter, Debug builds are for everyone who experiences issues playing a mod.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
My guess is there is an error with your FSPort copy, as I don't have that modular table file in my mod.
The Trivial Psychic Strikes Again!

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
The log file should be attached to my first post.

Interesting... So do you think the FSPort could be corrupted? I did a full fresh install of everything last week, and the installer was acting a bit wonky.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
oooh, I see what's happening here.

In FSO 3.8, we changed a couple of things. Among them is the way the commandline is parsed: As a result, the old launcher you're currently using (whether it's the 5.5g Launcher or an older version of wxLauncher) will not be able to start the exe correctly. Please use this wxLauncher build instead
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Good deal, will do!

Thank you kindly, good sir!

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Well, I installed that new launcher version, and everything opened up okay this time.

However, as soon as I enter gameplay, the screen just keeps rotating in a barrel roll and I can't stop it.  I tried recalibrating the joystick and all that, but it didn't help.

Not sure how the launcher would change that, but I am guessing the "Better joystick support" isn't actually better.

 

Offline Novachen

  • 29
  • The one and only capella supernova
    • Twitter
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Actually SDL switch the Roll with the Speed Axis. RX is for speed now and Z for rolling. This happens in some other games as well, even i was never sure if this is more a bug than a feature.

Until now Z was always for the Speed.


Go into the game options and reconfigure your axis there.
« Last Edit: July 07, 2017, 09:24:19 am by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Thanks, that worked!

I always thought it was a bit odd how it was configured before, but it worked so I didn't question it.  This makes more sense.

Much appreciated.

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Why are you using 3.7.2?  That's like a REALLY old build.  It is recommended that you use a new nightly or the 3.8.0 RC2 build.  There have been some recent changes to the jettison-cargo sexp.

Oh then I'll wait for the final candidate release version of 3.8.0 then give it another shot. Nevertheless, excellent work on your loop created missions!
I'm a great collector of mods, 73 and counting! Ask me for the list.

 

Offline CT27

  • 211
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
I just finished this yesterday and really enjoyed it.

I'm certainly looking forward to Chapter 2.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Thanks.
The Trivial Psychic Strikes Again!

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Im looking too even i still ne ed to play alot

 

Offline CT27

  • 211
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
BTW, I appreciated the 'readme' file you sent along with the campaign.  I don't think I would have been able to find most of the new bonus objectives without it. 
Could you include one of those again when you release chapter 2 please?

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
I plan on it.
The Trivial Psychic Strikes Again!

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
paving the way is easy
even with shivans comming too late the ship jumped and the ship its save

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Unrecognized operator.

In sexpression: ( when
   ( are-waypoints-done-delay
      "Freighter 1"
      "Freighter1Path"
      1
   )
   ( jettison-cargo "Freighter 1" 25 )
)
(Error appears to be: jettison-cargo)
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4.exe! SCP_DumpStack + 213 bytes
fs2_open_3_7_4.exe! Error + 230 bytes
fs2_open_3_7_4.exe! post_process_mission + 1288 bytes
fs2_open_3_7_4.exe! parse_mission + 1471 bytes
fs2_open_3_7_4.exe! parse_main + 488 bytes
fs2_open_3_7_4.exe! mission_load + 130 bytes
fs2_open_3_7_4.exe! game_start_mission + 127 bytes
fs2_open_3_7_4.exe! game_enter_state + 277 bytes
fs2_open_3_7_4.exe! gameseq_set_state + 146 bytes
fs2_open_3_7_4.exe! game_main + 513 bytes
fs2_open_3_7_4.exe! WinMain + 222 bytes
fs2_open_3_7_4.exe! __scrt_common_main_seh + 253 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes

ok whats this about
Unrecognized operator.

In sexpression: ( when
   ( are-waypoints-done-delay
      "Freighter 2"
      "Freighter2Path"
      1
   )
   ( jettison-cargo "Freighter 2" 25 )
)
(Error appears to be: jettison-cargo)
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4.exe! SCP_DumpStack + 213 bytes
fs2_open_3_7_4.exe! Error + 230 bytes
fs2_open_3_7_4.exe! post_process_mission + 1288 bytes
fs2_open_3_7_4.exe! parse_mission + 1471 bytes
fs2_open_3_7_4.exe! parse_main + 488 bytes
fs2_open_3_7_4.exe! mission_load + 130 bytes
fs2_open_3_7_4.exe! game_start_mission + 127 bytes
fs2_open_3_7_4.exe! game_enter_state + 277 bytes
fs2_open_3_7_4.exe! gameseq_set_state + 146 bytes
fs2_open_3_7_4.exe! game_main + 513 bytes
fs2_open_3_7_4.exe! WinMain + 222 bytes
fs2_open_3_7_4.exe! __scrt_common_main_seh + 253 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unrecognized operator.

In sexpression: ( when
   ( <
      ( distance
         "Freighter 3"
         "Freighter3Path:2"
      )
      75
   )
   ( jettison-cargo "Freighter 3" 25 )
)
(Error appears to be: jettison-cargo)
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4.exe! SCP_DumpStack + 213 bytes
fs2_open_3_7_4.exe! Error + 230 bytes
fs2_open_3_7_4.exe! post_process_mission + 1288 bytes
fs2_open_3_7_4.exe! parse_mission + 1471 bytes
fs2_open_3_7_4.exe! parse_main + 488 bytes
fs2_open_3_7_4.exe! mission_load + 130 bytes
fs2_open_3_7_4.exe! game_start_mission + 127 bytes
fs2_open_3_7_4.exe! game_enter_state + 277 bytes
fs2_open_3_7_4.exe! gameseq_set_state + 146 bytes
fs2_open_3_7_4.exe! game_main + 513 bytes
fs2_open_3_7_4.exe! WinMain + 222 bytes
fs2_open_3_7_4.exe! __scrt_common_main_seh + 253 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unrecognized operator.

In sexpression: ( when
   ( <
      ( distance
         "Freighter 4"
         "Freighter4Path:2"
      )
      75
   )
   ( jettison-cargo "Freighter 4" 25 )
)
(Error appears to be: jettison-cargo)
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4.exe! SCP_DumpStack + 213 bytes
fs2_open_3_7_4.exe! Error + 230 bytes
fs2_open_3_7_4.exe! post_process_mission + 1288 bytes
fs2_open_3_7_4.exe! parse_mission + 1471 bytes
fs2_open_3_7_4.exe! parse_main + 488 bytes
fs2_open_3_7_4.exe! mission_load + 130 bytes
fs2_open_3_7_4.exe! game_start_mission + 127 bytes
fs2_open_3_7_4.exe! game_enter_state + 277 bytes
fs2_open_3_7_4.exe! gameseq_set_state + 146 bytes
fs2_open_3_7_4.exe! game_main + 513 bytes
fs2_open_3_7_4.exe! WinMain + 222 bytes
fs2_open_3_7_4.exe! __scrt_common_main_seh + 253 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unknown flag2 in mission file: no_collide

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_object + 3355 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_objects + 188 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_mission + 569 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_main + 497 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_start_mission + 187 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unknown flag2 in mission file: no_collide

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_object + 3355 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_objects + 188 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_mission + 569 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_main + 497 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_start_mission + 187 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unknown flag2 in mission file: no_collide

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_object + 3355 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_objects + 188 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_mission + 569 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_main + 497 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_start_mission + 187 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unknown flag2 in mission file: no_collide

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_object + 3355 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_objects + 188 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_mission + 569 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_main + 497 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_start_mission + 187 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unknown flag2 in mission file: no_collide

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_object + 3355 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_objects + 188 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_mission + 569 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_main + 497 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_start_mission + 187 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unknown flag2 in mission file: no_collide

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_object + 3355 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_objects + 188 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_mission + 569 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_main + 497 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_start_mission + 187 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unknown flag2 in mission file: no_collide

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_object + 3355 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_objects + 188 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_mission + 569 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_main + 497 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_start_mission + 187 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
Unrecognized operator.

In sexpression: ( when
   ( are-waypoints-done-delay
      "Freighter 1"
      "Freighter1Path"
      1
   )
   ( jettison-cargo "Freighter 1" 25 )
)
(Error appears to be: jettison-cargo)
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Error + 284 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! post_process_mission + 1663 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_mission + 1592 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_main + 497 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_start_mission + 187 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 253 bytes
ntdll.dll! RtlGetAppContainerNamedObjectPath + 205 bytes
why thats errors how to fix it
can you fix it


[attachment stolen by Russian hackers]
« Last Edit: July 21, 2017, 03:52:13 am by woutersmits »

 

Offline The E

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
The problem is on your end, and you need to fix it. As Trivial Psychic pointed out in the first post of this thread:
Although it might be playable on an earlier build, I've been using the latest Nightlies to create this, so that or 3.8 (when it comes out) are recommended.

This release is not compatible with 3.7.4 and requires a 3.8 RC build.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Oh ok
But i need 3.8.0 only my saves got repleased evrything
I like it if it on asame pleasement

 

Offline Trivial Psychic

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
I couldn't think of a way to make Paving the Way any harder.  By that point the Vasudans had proposed a cease-fire, and you don't get brownie points with your perspective ally by attacking one of their capital ships.  By this point, the Hammer of Light hadn't been formed, and adding too many more Shivans would have diminished their impact later.  I just added the ghost signal asteroids and the the new bonus objectives.
The Trivial Psychic Strikes Again!