Author Topic: Text to speech  (Read 160 times)

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Offline noretoc

  • 24
Text to speech doesn't seem to be working for me on the  build 3.8.0 (x64) SSE.  In the troubleshooting I enable the "Check if this build has speech" and the box came up saying it was initialized and I heard the system say "welcome to fso open".  I made sure that the launcher has the setting turns on for all areas (mission, briefing, etc).  I made sure in game the setting for briefing voice is on, and the voice volume it not muted.  When I get into a briefing or mission though, none of the text is being read out.  I can't seem to figure it out. 

I can hear all other sounds also.  I know the text to voice kinda stinks, but due to some vision problems, I have trouble reading the messages, and the text to speech is pretty important for me.  Any help would be appreciated.

 

Offline AdmiralRalwood

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Text to speech doesn't seem to be working for me on the  build 3.8.0 (x64) SSE.  In the troubleshooting I enable the "Check if this build has speech" and the box came up saying it was initialized and I heard the system say "welcome to fso open".  I made sure that the launcher has the setting turns on for all areas (mission, briefing, etc).  I made sure in game the setting for briefing voice is on, and the voice volume it not muted.  When I get into a briefing or mission though, none of the text is being read out.  I can't seem to figure it out. 

I can hear all other sounds also.  I know the text to voice kinda stinks, but due to some vision problems, I have trouble reading the messages, and the text to speech is pretty important for me.  Any help would be appreciated.
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

EDIT: Except I specifically need the "speech" debug category, so I need you to make a debug_filter.cfg containing (at least) the line "+Speech" (debug_filter.cfg goes in the same folder fs2_open.log gets generated in).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline noretoc

  • 24
You got it.  When I ran it using fs2_open_3_8_0_x64_SSE2-FASTDBG.exe build, instead of fs2_open_3_8_0_x64_SSE2.exe which I usually do, I did get a couple of popup with errors.  I hit continue and it finished loading.

I did a quick search in in the log and it looks like speech is set to false for all areas, but I can assure you in the launcher it is checked on for all.
Had to archive it, it was too big to attach.

 

Offline AdmiralRalwood

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I did a quick search in in the log and it looks like speech is set to false for all areas, but I can assure you in the launcher it is checked on for all.
Screenshot of the launcher's TTS settings, please; also please attach your fs2_open.ini file (it's in the folder just outside the data folder your fs2_open.log was in; if you can't find it, I'll have a strong suspicion of what the problem is).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline noretoc

  • 24
You are right, I do not have fs2_open.ini

 

Offline AdmiralRalwood

  • 211
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Download this version of wxLauncher; it works better with FSO 3.8 than the old 0.10.1 version.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline noretoc

  • 24

That fixed it!!!  Thank you so much!  I can play again!  Really appreciate your help.