Author Topic: RELEASE: Windmills  (Read 66485 times)

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Offline Mikes

  • 29
If, on the other hand, you put every story that you come across into a preceonceived box  (i.e. "because this is a military story"), then it's no wonder really that you couldn't enjoy Windmills.

Oh come now. I didn't build the box, Ransom did, because he told his story through the view of a pilot and officer (presumably GTVA, but perhaps NTF). I didn't put the story in the box. The story came inside the box, the usual four-walls-and-one's-transparent box that stories always come inside. That box had the markings and accoutrements of a military story, because of who it was being told about (pilot and officer), and what it was telling (military operations).

Instead, it wanted to be Ender's Game, but it missed the critical point that Ender's Game was framed about someone who should be bewildered and have everything military sound strange to them. So it had to make everything that was military truly strange and bewildering, which causes those of us on the other side of the fourth wall to sit up and go "wtf was that man", destroying suspension of disbelief.

It's not a bad story, as I've said. It was born into the wrong medium, though, and hence can't be told well.

Spoiler:
Who built the Box ? Ransom certainly did not. Ransom choose the Medium (and heavily modified it), no more, no less. The "Box" that you choose, if anything, appears to be a matter of preconceptions about the Medium. If you look at what is actually there... even just the lines of Command... then it is rather obvious that this is not a military story of the usual kind. And if what Command says is not enough, then moments like the end of Mission 2 or the switching of sides in Mission 4 are rather broad hints that there is something very wierd going on ... and that is even before the final conclusion of the piece.

Also, as said before, Windmills is not Ender's game: While there may be a similar notion of how not "everything is as it first seems", not just the way it is told is very different, but also the underlaying basic premise is something else entirely. However...  i find it almost comical that you point out how you find Ender's game portraying everything about the military "strange and bewildering".... and yet you entirely miss or deliberately dismiss everything that Ransom did to make the Windmills experience "strange and bewildering" and instead, when everyone else starts wondering "what this is actually about" ... you just comment how it does not fit into your preconceived box and therefore "fails".

Furthermore, the technological achievement that this campaign represents was what first made it possible to tell this story in this particular way - however, as said before... the technological achievement, impressive as it is, pales comparison to Ransom's achievement in storytelling that was achieved through it. Calling it the "wrong medium" just further illustrates a very basic failure to understand what this campaign was all about.

If the above sounds harsh then i'm sorry... it's nothing personal, rest assured.

It just needs to be pointed out, with emphasis, that the very thing that did not work for you in this campaign, is the exact same thing that made it such a great achievement in my eyes, nor am i alone in that assessment. As such, your posts are sadly hardly helpful, nor constructive, as the only thing that Ransom could learn from them is how to make Windmills less enjoyable for all of us who were able to appreciate it with an open mind.
« Last Edit: April 27, 2009, 08:24:29 pm by Mikes »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Yeah, well-said, Mikes. I think that's what rankled me about NGTM-1R's posts as well.

But, that said, it was definitely nothing personal, and I shall continue to enjoy and respect his company.

  
Hi! This is my first post here.

I have a problem when i try to play the tutorial. It crashes after the simulator says "let's begin".
I've tried many builds: Wanderer build r5112 20090320, Nightly (Windows): 22 Mar 2009 - Revision 5114, Nightly (Windows): 18 Mar 2009 - Revision 5106, 3.6.10 (RC2), 3.6.9; but nothing works.

When using the debug Wanderer build:

This is the command line:
Quote
C:\fsopen\fs2_open_3_6_10d-20090320_r5112-Wanderer.exe -mod Windmills -nomotiondebris  -ambient_factor 200

This is the error message:

Quote
Assert: sip->afterburner_fuel_capacity
File: ship.cpp
Line: 4306


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 008988a0()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 008a1476()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 00998651()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 008a1a55()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 0073965b()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 00746039()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 007463ae()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 00ca9006()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 00ca8e8f()
    kernel32.dll 7c816fd7()
------------------------------------------------------------------

And this is my fs2_open log:

Quote
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so

only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline

options:
  -ambient_factor 200
  -nomotiondebris
  -mod Windmills
Building file index...
Found root pack 'C:\fsopen\Windmills\Windmills.vp'

with a checksum of 0x35df1206
Found root pack 'C:\fsopen\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack

'C:\fsopen\ls_neb.vp' with a checksum of 0x77fbe8c7
Found root pack 'C:\fsopen\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\fsopen\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\fsopen\root_fs2.vp' with a checksum of

0xce10d76c
Found root pack 'C:\fsopen\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\fsopen\sparky_fs2.vp' with a

checksum of 0x164fe65a
Found root pack 'C:\fsopen\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack

'C:\fsopen\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\fsopen\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root

pack 'C:\fsopen\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\fsopen\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\fsopen\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\fsopen\Windmills\' ... 32 files
Searching root

pack 'C:\fsopen\Windmills\Windmills.vp' ... 110 files
Searching root 'C:\fsopen\' ... 146 files
Searching root pack

'C:\fsopen\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\fsopen\ls_neb.vp' ... 168 files
Searching root pack

'C:\fsopen\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\fsopen\multi-voice-pack.vp' ... 307 files
Searching root pack

'C:\fsopen\root_fs2.vp' ... 157 files
Searching root pack 'C:\fsopen\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\fsopen\sparky_fs2.vp' ...

3027 files
Searching root pack 'C:\fsopen\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\fsopen\stu_fs2.vp' ... 2355 files
Searching

root pack 'C:\fsopen\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\fsopen\tango2_fs2.vp' ... 15 files
Searching root pack

'C:\fsopen\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\fsopen\warble_fs2.vp' ... 52 files
Found 16 roots and 7878 files.
AutoLang:

Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound

device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully

initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
  Initializing WGL...
  Requested WGL

Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  OpenGL

Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : RADEON 7000 SDR x86/SSE2
  OpenGL Version    : 1.3.1072 WinXP Release

 

Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using

extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension

"GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension

"GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension

"GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Unable to find extension

"GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension

"GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Using extension "GL_EXT_texture_rectangle".
 

Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Unable

to find extension "NV_point_sprite".
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension

"GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
 

Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 3 (3)
 

Max elements vertices: 2147483647
  Max elements indices: 65535
  Max texture size: 2048x2048
  Can use compressed textures: YES
 

Texture compression available: YES
  Using bilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap

extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning

initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA:

Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook

parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING:

Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen

conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse

'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current

soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'windmills-mus.tbm' ...
TBM  =>  Starting parse of

'windmills-wep.tbm' ...
TBM  =>  Starting parse of 'windmills-aip.tbm' ...
TBM  =>  Starting parse of 'windmills-shp.tbm' ...
ASSERTION:

"sip->afterburner_fuel_capacity" at ship.cpp:4306
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 008988a0()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 008a1476()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 00998651()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 008a1a55()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 0073965b()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 00746039()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 007463ae()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 00ca9006()
    fs2_open_3_6_10d-20090320_r5112-Wanderer.exe 00ca8e8f()
    kernel32.dll 7c816fd7()
Int3(): From e:\storage\fso\fs2_open-wanderer\code\globalincs\windebug.cpp at line 1072


When using the 3.6.10 (RC2):

This is the command line:
Quote
C:\fsopen\fs2_open_3_6_10_RC2_debug.exe -mod Windmills -nomotiondebris  -ambient_factor 200

This is the error message:
Quote
Assert: sip->afterburner_fuel_capacity
File: Ship.cpp
Line: 4204


Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    parse_modular_table()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()   

kernel32.dll 7c816fd7()
------------------------------------------------------------------

And this is my fs2_open log:
Quote
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so

only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline

options:
  -ambient_factor 200
  -nomotiondebris
  -mod Windmills
Building file index...
Found root pack 'C:\fsopen\Windmills\Windmills.vp'

with a checksum of 0x35df1206
Found root pack 'C:\fsopen\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack

'C:\fsopen\ls_neb.vp' with a checksum of 0x77fbe8c7
Found root pack 'C:\fsopen\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\fsopen\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\fsopen\root_fs2.vp' with a checksum of

0xce10d76c
Found root pack 'C:\fsopen\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\fsopen\sparky_fs2.vp' with a

checksum of 0x164fe65a
Found root pack 'C:\fsopen\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack

'C:\fsopen\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\fsopen\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root

pack 'C:\fsopen\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\fsopen\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\fsopen\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\fsopen\Windmills\' ... 32 files
Searching root

pack 'C:\fsopen\Windmills\Windmills.vp' ... 110 files
Searching root 'C:\fsopen\' ... 146 files
Searching root pack

'C:\fsopen\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\fsopen\ls_neb.vp' ... 168 files
Searching root pack

'C:\fsopen\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\fsopen\multi-voice-pack.vp' ... 307 files
Searching root pack

'C:\fsopen\root_fs2.vp' ... 157 files
Searching root pack 'C:\fsopen\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\fsopen\sparky_fs2.vp' ...

3027 files
Searching root pack 'C:\fsopen\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\fsopen\stu_fs2.vp' ... 2355 files
Searching

root pack 'C:\fsopen\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\fsopen\tango2_fs2.vp' ... 15 files
Searching root pack

'C:\fsopen\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\fsopen\warble_fs2.vp' ... 52 files
Found 16 roots and 7878 files.
AutoLang:

Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound

device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully

initialized!
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G:

6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  OpenGL Vendor     : ATI

Technologies Inc.
  OpenGL Renderer   : RADEON 7000 SDR x86/SSE2
  OpenGL Version    : 1.3.1072 WinXP Release

  Using extension

"GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension

"GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension

"GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension

"GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension

"GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Unable to find extension

"GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension

"GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Using extension "GL_EXT_texture_rectangle".
 

Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Unable

to find extension "NV_point_sprite".
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension

"GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
 

Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 3 (3)
 

Max elements vertices: 2147483647
  Max elements indices: 65535
  Max texture size: 2048x2048
  Can use compressed textures: YES
 

Texture compression available: YES
  Using bilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap

extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning

initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA:

Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook

parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING:

Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen

conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse

'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current

soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'windmills-mus.tbm' ...
TBM  =>  Starting parse of

'windmills-wep.tbm' ...
TBM  =>  Starting parse of 'windmills-aip.tbm' ...
TBM  =>  Starting parse of 'windmills-shp.tbm' ...
ASSERTION:

"sip->afterburner_fuel_capacity" at Ship.cpp:4204
    parse_ship()    parse_shiptbl()    parse_modular_table()    ship_init()    game_init()   

game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
Int3(): From e:\storage\fso\fs2_open\code\globalincs\windebug.cpp at line 1072


Thanks in advance.

 

Offline Mikes

  • 29
Hi! This is my first post here.

I have a problem when i try to play the tutorial. It crashes after the simulator says "let's begin".
I've tried many builds: Wanderer build r5112 20090320, Nightly (Windows): 22 Mar 2009 - Revision 5114, Nightly (Windows): 18 Mar 2009 - Revision 5106, 3.6.10 (RC2), 3.6.9; but nothing works.

As said before, whatever build is the current default (some 3.6.10 version) in Turey's installer worked flawlessly for me. No crashes or other noticable bugs.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Hrm. Go to 32-bit color?

 
Quote
As said before, whatever build is the current default (some 3.6.10 version) in Turey's installer worked flawlessly for me. No crashes or other noticable bugs.
Thank you! That solved the problem, although it gave a lot of errors.

Quote
Hrm. Go to 32-bit color?
I should have done that months ago. Maybe now newer builds won't crash.anymore.
Thank you.

-----------------------------------------------------------------------------

The campaign was excellent, as always Ransom Arceihn (i liked Trascend and Sync too).
It's hard to be on command's shoes, but I feel no remorse.
I also liked what you did to the Freespace Engine, all using FRED. Very clever from your part.
Congratulations on this release!

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Mobius, try reading the thread before commenting next time.  NGTM-1R isn't disputing Ransom's style in general; he's taking fault with how this specific campaign was presented.  Several other people and myself seem to be disagreeing with his fundamental assertion, but that doesn't make his opinion any less valid than anyone else's.

Isn't that connected to Ransom's style?
Not at all, and asking that indicates to me that you still haven't read any of the relevant posts. :p NGTM-1R indicated that he's a fan of Ransom's style in general, and he went so far as to say that he liked (or at least appreciated) the story behind this campaign.  He simply felt that telling this story within the medium of the game inherently limited its ability to be told well, a view which, as I said, several people have disagreed with.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
I'm getting it as soon as i can get hold of an "unlocked" pc... IE one i can bloody save files to  :mad:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Lucika

  • Victim of trolling-related humor
  • 211
  • Modding is l'art pour l'art
    • Syrk: The Unification Wars
I loved it. Probably because of the unique gaming experience, probably because of the story itself, probably because of the questions it raised.
Now, instead of listing all the things what the others did, I will recall what happened to me the very first time in my gaming history as I was playing thins campaign:
In other games, I always tend to be on the good side. If its an SW game, I always go for the light side. In all RPG's, I am going for the good ending. In FS and RTS games, I always try to accomplish all bonus/secondary objectives.
And here, I took no care. I happily threw away innocent lives to complete nothing but the main objective.

Spoiler:
In mission 1, I saved the military convoy. In mission 3, I ignored all the side-missions and found the Orion in the end, though, to be honest, I sent Alpha 1 to investigate those signals. And in the last mission, I sent Epsilon for the transport, without a delay. And I killed my wingmate, without a delay. And I felt no remorse. And as I imagined myself as leading a destroyer and thinking about this incident, I really felt nothing...

It was the first time when I had such a reaction. Hats off, Ransom - you managed to help the manifestation of something inside me what I thought that it didn't exist at all.
I'd love to see more of that.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Your lack of emotion kinda scares me... I mean... that was like the whole point of the campaign wasn't it? To evoke emotion while showing off some very creative and excellent FREDing?

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Thanks very much, Lucika!

Your lack of emotion kinda scares me... I mean... that was like the whole point of the campaign wasn't it? To evoke emotion while showing off some very creative and excellent FREDing?
Well, it's meant to be introspective - SIMULATION never answers any of the questions it raises. As long as the experience was meaningful for Lucika, the campaign's done what I wanted it to do. I think it's very interesting to see the different reactions people have had.

 

Offline Lucika

  • Victim of trolling-related humor
  • 211
  • Modding is l'art pour l'art
    • Syrk: The Unification Wars
Your lack of emotion kinda scares me... I mean... that was like the whole point of the campaign wasn't it? To evoke emotion while showing off some very creative and excellent FREDing?

It evoked some sort of "Do your job and shut up!"-feeling, what, as I stated before, never happened to me before. I should say that it was a different level or state of responsibility. Not on a personal, but a "higher" state.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 
I was bored and decided to play this. OH. MY. GOD. This is THE BEST campaign i've ever played.
Sig nuked! New one coming soon!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
I played it last week, just about made the effort to gain access to my weekly PC fix. I'm both happy and upset with the results as i was trying to make a "tron" style mini-mod. But i really like the effort that's gione into the Fredding, don't be so quick to criticise the Fredding if it works Ransom :p


By the way, i had to open the missions in Notepad as Fred 3.6.10 gave me Uber-crash. Any ideas?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Rick James

  • Scathed By Admins
  • 27
I was bored and decided to play this. OH. MY. GOD. This is THE BEST campaign i've ever played.

^ **** yeah. I wasn't expecting the mindscrew in the fourth mission at all. Ransom, I salute you.

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Can I seriously for-the I-don't-know-how-many-times-I've-asked get an answer to what the music on the fourth mission have to pertain to Windmills?

 
 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
I still don't see the relevance.

 
Because that was the music?

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
The title has a bit of a double-meaning - several people have caught one or the other already. It refers to the idiom from Don Quixote, as well as the music used in the finale. Both relate to different aspects of the campaign.
It relates to the campaign somehow, I don't know how or why.