Author Topic: RELEASE: Transcend  (Read 175160 times)

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Offline kie-san

  • 26
THis is a FRED2 build. How do I install it plus how would this work with the launcher?

Edit: huh, karajorma? I'm lost
« Last Edit: August 10, 2005, 03:55:01 pm by 2928 »

 

Offline karajorma

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Okay. I'm lost too. What the hell are you doing. What build are you running and what error does it give. You keep posting contradictory evidence and it makes it very hard to help you.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline kie-san

  • 26
OK the first error I posted was without a build. The second error I posted is with the 20050722 build, the build's link is posted on the 1st page on this thread. And now Gai is giving me a link to a FRED2 build

 

Offline karajorma

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You have a rogue table then. Check the advice I gave a few posts back on how to deal with ulysses fighters popping up where they shouldn't.

While I'm at it how the hell are you running FS2_Open without a build?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline kie-san

  • 26
Does the fs2_open_3_6_5.exe count as a build?

 

Offline Cobra

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probably, since it's an exe in FSO. ;)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline karajorma

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Yep. Cobra's right on the money there. 3.6.5 is simply an official build :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Starks

  • 29
Are the Ral cargo freighters just there for comedy relief and continuity or are they just there to keep me grom going insane?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Starks

  • 29
Holy hell this is creepy!!!!!!!

I have not had this much fun playing FS2 since Derelict!

Also, this is the first campaign that has almost made me **** myself...

This campaign definitely has the insanity factor going for it.
Formerly of the Dark Wings and Legion of Apocalypse

 
I second that!!! Thank you very much for this nice campaign. Okay, the missions are playing very similar, in fact you play the same mission again and again and again (e.g. on your way to vega, the generation jumps in, kill all fighters, jump out - - on your way to vega again, the generation jumps in ......)

BUT who cares. I really wanted to know how the plot ends and nebula missions are very very creepy.

Nice one:yes:  Ever thought of writing a SF novell?

 

Offline Yogert

  • 25
This campaign gives me a wonderful idea involving Lieutenant Ash and the Great War....
"Who joins the army to be a Euphonium player?!"

 

Offline TopAce

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FRED it then. :p
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Yogert

  • 25
I'm as literate in FRED as I am in Arabic.=P
"Who joins the army to be a Euphonium player?!"

 

Offline Cobra

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it's not that hard to understand. ;)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Kie99

  • 211
Cobra's right, Arabic is easy to understand.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Nuclear1

  • 211
Quote
Originally posted by Cobra
it's not that hard to understand. ;)


Well, from some viewpoints it comes easily (i.e. kara, Blaise, Ransom, and a lot of FREDers, including myself). Some look at FRED and go cold. FRED is incredibly complex and daunting to start out.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Yogert

  • 25
Either way, I can't FRED to save my life=p
"Who joins the army to be a Euphonium player?!"

 

Offline Renzian

  • 20
Quote
Originally posted by kie-san
I've gotten pretty far in the campaign, just we learn that the 2nd pirate base isnt' in the nebula anymore. When it tried loading the next mission, I get an error. I'm not sure what is causing it but it happens when I load Transcend and hit the continue campaign room/button.

 
Error: Unrecognized operator.

In sexpression: ( when
   ( is-event-true-delay "trans1" 13 )
   ( set-ship-position
      "Nothing"
      -5600
      0
      -10999
   )
   ( set-ship-facing-object
      "Nothing"
      "Kappa 1"
   )
   ( clear-goals "Nothing" )
   ( add-goal
      "Nothing"
      ( ai-play-dead 89 )
   )
   ( ship-vanish "Gone" )
   ( fade-out )
)
(Error appears to be: fade-out)
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 4517

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I'm getting this EXACT problem. Help would be GREATLY appreciated.

 

Offline Goober5000

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Quote
Originally posted by Renzian
I'm getting this EXACT problem. Help would be GREATLY appreciated.
The solution has been posted in this thread already (repeatedly).  However since you're new you get the benefit of the doubt. :)

:welcome:

Go to the Recent Builds forum and download a newer build.  This campaign only works with the unofficial cutting-edge builds.

 
I recommend using Taylor's "Will Robinson" (buggy?) build "fs2_open_T-20050807.exe" --- i forget exactly where the link was, i am WAY too tired now after completing this monster of a campaign.

Spoiler:
I'd say that I started to get freaked in the nebula, but it was probably the Generation showing back up in my face ("YOUR SUPPOSED TO BE DEAD!!!" "Memories never die...") ... that ... was ... a major curveball, LOL

Found it interesting that anyone who dies or is "taken by Him" is suddenly one of His pawns...felt like I was in some sort of zombie movie...or that I was facing the transdimensional equivalent of The Borg.

Critique:
In the missions where the pirates are chasing you and you're behind the Poseidons, the Poseidons and their escorts never even acknowledge your presence, which is unrealistic.

After being drafted into the Shadow Guardians, Sunder's callsign becomes Omicron 4, this wasn't immediately apparent, but it happens, and I noticed and accepted it. But a few missions later, Sunder's callsign starts changing between missions. One mission I'm Omicron 4, next I'm Kappa 1 again. Need more consistency there. It then remains Kappa 1 until after Omicron 1 is "taken" when I become Omicron 1 and lead the Shadow Guardians myself.

The mission where you go after Kappa to find out where Sinclair is; you hear NO communications from the Arcadia installation at all, and you'd think it of all things would be screaming bloody murder when the GTVA starts firing on you.

There were a few spelling errors here and there, but I overlooked them. I wish there were a cooler way to depict the unraveling of the universe than a mere "nebula of doom that consumes all" but at least there was SOMETHING.


This was on par with the kind of fun I had with the FS1 and FS2 main campaigns. Very, very good. I like how the player pilot has his own thoughts and ideas. It sorta encourages you to BECOME the role the campaign puts you in.

It draws you in, hooks you better, because your character has thoughts and feelings. It's like flying a novel. EXCELLENT job.
« Last Edit: August 22, 2005, 11:42:13 pm by 1644 »