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Hosted Projects - Standalone => Wing Commander Saga => Topic started by: emark4 on September 22, 2016, 06:13:39 pm

Title: How to edit a campaign mission in wing commander saga?
Post by: emark4 on September 22, 2016, 06:13:39 pm
I just want to change my player ship to a rapier and I just downloaded FRED for that reason. However, I don't even know how to load a campaign mission. Can someone point me to the right direction please?
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: DefCynodont119 on September 22, 2016, 07:45:07 pm
For digging up any Freespace/Mod asset like a campaign mission, you want to first make sure you have a VP viewer, I could go over Freespace_Open's file structure, but I'll let this guy do It better: https://www.youtube.com/watch?v=csseKT3eiaE&list=PL6UAAcjEObko4wCCRmrngHFkywLDDO6o3

Watch that, then Get this: http://www.freespacemods.net/e107_plugins/download/request.php?635

They should be In a VP.file with "root" In It's name. then >Missions (or >Data>Missions) than you should find it and extract a copy of the thing you want.

Make your changes, then put it in Data>Missions (make this folder if It does not exist) with the same name as it had before. Because It's not in a VP.file but It has the same name as the file that Is, It gets loaded first. (this is so you can make changes without making new VP.files)


It works the same way for Total Conversions (like Wing Commander Saga) as It does for Freespace.

If you need more explaining, just say so.  I'll/someone else could please post stuff about FRED once you get there.
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: emark4 on September 22, 2016, 08:11:42 pm
For digging up any Freespace/Mod asset like a campaign mission, you want to first make sure you have a VP viewer, I could go over Freespace_Open's file structure, but I'll let this guy do It better: https://www.youtube.com/watch?v=csseKT3eiaE&list=PL6UAAcjEObko4wCCRmrngHFkywLDDO6o3

Watch that, then Get this: http://www.freespacemods.net/e107_plugins/download/request.php?635

They should be In a VP.file with "root" In It's name. then >Missions (or >Data>Missions) than you should find it and extract a copy of the thing you want.

Make your changes, then put it in Data>Missions (make this folder if It does not exist) with the same name as it had before. Because It's not in a VP.file but It has the same name as the file that Is, It gets loaded first. (this is so you can make changes without making new VP.files)


It works the same way for Total Conversions (like Wing Commander Saga) as It does for Freespace.

If you need more explaining, just say so.  I'll/someone else could please post stuff about FRED once you get there.

Okay I managed to extract a mission and trying to change my arrow ship to a rapier. Problem is that the editor isn't letting me. Says that the rapier isn't a flyable craft (ironic since it appeared on the website, what's the damn point , *facepalms*)
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: DefCynodont119 on September 22, 2016, 08:34:59 pm
I never played Wing Commandeer Saga, So i wouldn't know, But have you tried using the loadout editor?

It should be under: Edit > Team loadout.

that's a better place make that kind of change.

Or maybe the rapier is just to powerful a ship to let into the player's hands. . . (If the ship is in the game, then you could mod it to make it flyable, but that's more work.)
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: niffiwan on September 22, 2016, 09:24:57 pm
You might also need to change the ships.tbl to add this flag to the Rapier?

http://www.hard-light.net/wiki/index.php/Ships.tbl#Ships.tbl_flags
"player_ship"
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: starlord on September 23, 2016, 05:56:00 am
You misunderstand:

The rapier appears and is flown by allied forces (system defense forces actually) but not by you, as it is obsolete.

Same goes for the super ferrets.
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: emark4 on September 23, 2016, 03:01:01 pm
You misunderstand:

The rapier appears and is flown by allied forces (system defense forces actually) but not by you, as it is obsolete.

Same goes for the super ferrets.

Okay, makes sense,

Still, it would be nice if they were flown in the prolouge as training craft for new pilots before they get he arrows and hellcats. Or be brought out to be used because of let's say,.... The lack of avalaible fighter craft , like in  battlestar Galactica

At least that's how I would have done it. Personally, I don't like the look of the avalaible fighters. I really wanna fly something really cool in the end,... And I find out that I don't
....:(
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: X3N0-Life-Form on September 23, 2016, 03:28:36 pm
Looks aren't everything, but I see your point.

You do get to fly the Sabre once, which is IIRC from the same era and a pretty cool ship, in my opinion.
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: emark4 on September 23, 2016, 03:52:55 pm
Looks aren't everything, but I see your point.

You do get to fly the Sabre once, which is IIRC from the same era and a pretty cool ship, in my opinion.

I've heard you only get to fly it once though... That's even sadder!
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: emark4 on September 23, 2016, 08:46:24 pm


Make your changes, then put it in Data>Missions (make this folder if It does not exist) with the same name as it had before. Because It's not in a VP.file but It has the same name as the file that Is, It gets loaded first. (this is so you can make changes without making new VP.files)


So I'm guessing that the game will read the .tbl and the .FS2 mission file first over the ones originally stuck in the .VP correct?
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: AdmiralRalwood on September 23, 2016, 09:37:50 pm


Make your changes, then put it in Data>Missions (make this folder if It does not exist) with the same name as it had before. Because It's not in a VP.file but It has the same name as the file that Is, It gets loaded first. (this is so you can make changes without making new VP.files)


So I'm guessing that the game will read the .tbl and the .FS2 mission file first over the ones originally stuck in the .VP correct?
Correct; loose files take priority over the same filenames in VP archives.
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: emark4 on September 23, 2016, 10:18:46 pm


Make your changes, then put it in Data>Missions (make this folder if It does not exist) with the same name as it had before. Because It's not in a VP.file but It has the same name as the file that Is, It gets loaded first. (this is so you can make changes without making new VP.files)


So I'm guessing that the game will read the .tbl and the .FS2 mission file first over the ones originally stuck in the .VP correct?
Correct; loose files take priority over the same filenames in VP archives.

Tried it out and it worked! I managed to break out the museum piece rapier fighter just like they did in BSG! But is it just me, or am I doing better in a rapier ship than in an arrow (Ive successfully modded the 5th prolouge mission and piloted the rapier, performed better in that mission.)
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: karajorma on September 25, 2016, 10:07:49 am
Maybe you might want to try making some missions of your own which balance it out better then? :D
Title: Re: How to edit a campaign mission in wing commander saga?
Post by: emark4 on September 26, 2016, 07:33:58 am
Maybe you might want to try making some missions of your own which balance it out better then? :D

One of these days, I will have to teach myself to do some true FREDing. In the meantime, it would just be a means to change my player craft.

Though I didn't mean to sound like I'm complaining about the rapier's. I was just curious. Actually, in another mission in the darkest dawn campaign I was supposed to pilot an arrow but changed it to a rapier instead. The rapier's secondary laser cannons were very effective against those capital ships, something that I don't think the arrow has (being a scout craft after all). Im not sure how you are supposed to fight a capship with an arrow..

But then again, I'm new to free space & wing commander, what do I know....