Author Topic: Back to fighter beams: 2 things required  (Read 12065 times)

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Offline Fury

  • The Curmudgeon
  • 213
Back to fighter beams: 2 things required
Quote
Originally posted by Bobboau
I guess the turrets could just swing them around wildly.

This is a must try, could produce an interesting effect. :)

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Back to fighter beams: 2 things required
What I'm after is a similar 'feel' to Imperium Galactica III. All the laser/energy weapons are beams, which I think is A) More realistic and B) Cooler!
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Raptor

  • 210
Back to fighter beams: 2 things required
Quote
Originally posted by Killfrenzy
What I'm after is a similar 'feel' to Imperium Galactica III. All the laser/energy weapons are beams, which I think is A) More realistic and B) Cooler!


Or B5 style high energy plasma weapons.  Thats what I've got anyway;).
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Back to fighter beams: 2 things required
this is an update, all fighter beam bugs should now be fully resolved, this also has bank specific loadouts,
and to enable shield pierceing simply add the string "pierce" into the flags of a weapon, they will go strait through shields doing no damage, but leaving a hit effect were they went through, I will look into getting better handeling of fighter beams on turrets ( :rolleyes: :lol: ) for later use
« Last Edit: February 25, 2003, 01:04:47 am by 57 »
Bobboau, bringing you products that work... in theory
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Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Back to fighter beams: 2 things required
Thanks, Bob. I'll have a play with the new fix. :)

The reason why I don't want to use AAAfs is mainly because they're a leetle unreliable! I only want one shot out of them with a short recharge rate. :)
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Back to fighter beams: 2 things required
I made those with standard beams for the Omega-X in TBP.  Its a standard beam that doesn't have the "huge" tag or whatever so they fire at fighters.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Back to fighter beams: 2 things required
You mean they actually shoot at fighters as often as they're supposed to?

And my Capship Laser 1 (boring I know) doesn't have the "huge" tag either, yet it's not that regular......
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Back to fighter beams: 2 things required
Here's the code because I'm such a nice guy! :D
Code: [Select]

; EA Light Fusion Beam AAA

$Name:                          EA Light Fusion Beam
$Model File:                  none
@Laser Bitmap:                laserglow01
@Laser Color:                 20, 20, 220
@Laser Length:                0.0
@Laser Head Radius:           0.0
@Laser Tail Radius:           0.0
$Mass:                        1.0
$Velocity:                    1000.0
$Fire Wait:                   2.0
$Damage:                      14
$Armor Factor:                1.0
$Shield Factor:               1.0
$Subsystem Factor:            1.0
$Lifetime:                    1.2
$Energy Consumed:             0.0
$Cargo Size:                  0.0
$Homing:                      NO
$LaunchSnd:                   125
$ImpactSnd:                   88
+Weapon Range:                1500
$Flags:                       ("Big Ship" "beam")
$Icon:                        icongun05
$Anim:                        LoadGun02
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       10.0
$BeamInfo:
      +Type:                        3
      +Life:                        0.8
      +Warmup:                      1500
      +Warmdown:                    1000
      +Radius:                      10.0
      +PCount:                      0
      +PRadius:                     0.0
      +PAngle:                      0.0
      +PAni:                        particleexp01
      +Miss Factor:                 1.2 1.6 2.1 2.2 2.5
      +BeamSound:                   149
      +WarmupSound:                 151
      +WarmdownSound:               157
      +Muzzleglow:                  ea_bg3
      +Shots:                       1
      +ShrinkFactor:                0.0
      +ShrinkPct:                   0.0
      $Section:
            +Width:                   8.0
            +Texture:                 ea_fb1
            +RGBA Inner:              0 0 0 0
            +RGBA Outer:              0 0 0 0
            +Flicker:                 0.0
            +Zadd:                    0.0
      $Section:
            +Width:                   1.5
            +Texture:                 ea_fb2
            +RGBA Inner:              0 0 0 0
            +RGBA Outer:              0 0 0 0
            +Flicker:                 0.5
            +Zadd:                    1.2
+Tile Factor:  32, 1
      $Section:
            +Width:                   6.0
            +Texture:                 ea_fb3
            +RGBA Inner:              0 0 0 0
            +RGBA Outer:              0 0 0 0
            +Flicker:                 0.6
            +Zadd:                    1.0
      $Section:
            +Width:                   2.0
            +Texture:                 ea_fb2
            +RGBA Inner:              0 0 0 0
            +RGBA Outer:              0 0 0 0
            +Flicker:                 0.5
            +Zadd:                    1.0
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Back to fighter beams: 2 things required
Oh yes...and I did a test with that EXE Bobboau.  The fighter beams no longer crash for me.  Thats a very very good sign.  The sounds do not repeat (but they never did for me)...although the current Nial sounds don't really fit properly.

It still bounces the fighters around a bit, even with no mass.  Is that because no TBP fighter has the moment of intertia set?
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Back to fighter beams: 2 things required
Thanks, Ice. I'll have a play. :)

Bob: Still no kill register on the beams......
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Back to fighter beams: 2 things required
are you sure?

nope it doesn't damn, I thought it was doing it
I'll have to fix this tonight
« Last Edit: February 25, 2003, 11:18:07 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Back to fighter beams: 2 things required
ok the kills thing is fixed, try it

also for you're non-fighter beam weapons add
$FOF: 5
to the end of one and tell me what it does :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Back to fighter beams: 2 things required
Will do!

You sir, are the Steely-eyed Missile Man!:D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Back to fighter beams: 2 things required
so is everything working like I think it was
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Back to fighter beams: 2 things required
HELL YES!!!

One of the gripes I've got with space combat games is that you get in the right place with a bomber and you can singlehandedly take down a massive ship. With the new plans for capship weapons, you won't get anywhere near it in a fighter, and you'll still have a hard time in a bomber!

But yes, everything is working just fine.

BTW, is there a specific place to put the $FOF tag? I've just dumped it at the end of the entry.

Question: What does it actually DO?:confused:
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Back to fighter beams: 2 things required
it goes in as the last entry, (just before the decal entry if you have any, note decals have been disabled temporaraly)
it adds randomness to your weapon's fire, if you put in 5 it should have aimed you're shot somewere around 5 degrees up/down/left/right
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Back to fighter beams: 2 things required
So setting $FOF to, say, 1 will make it more accurate?
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Solatar

  • 211
Back to fighter beams: 2 things required
Does $FOF work on regular/fighter weapons, such as the Subach or Maxim?

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Back to fighter beams: 2 things required
Quote
Originally posted by Hades
Does $FOF work on regular/fighter weapons, such as the Subach or Maxim?

I hope so...that could make capital ship balancing of weapons so much more interesting.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Solatar

  • 211
Back to fighter beams: 2 things required
Very