Author Topic: Request Status Update on Shinemap ATI Fix  (Read 12046 times)

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Offline MetalDestroyer

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Request Status Update on Shinemap ATI Fix
Quote
Originally posted by Trivial Psychic

Very simple solution.  Drop your AGP setting from 8x, down to 4x.  That should clear up any problems, and you shouldn't notice any performance loss.  Worked for me:

AMD-XP2600+
ASUS A7V600-X
512MB DDR-400
ASUS R9600XT 128MB

In fact, doing this also eliviated many other bugs on my system.


Ok thanx for the tips. I'll try this.

 

Offline Svizel

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Request Status Update on Shinemap ATI Fix
Quote
Originally posted by Ace Pace
Anything before the P3 and the Geforce 2 is ancient history :nod:

Don't be so ignorant! Did you even know all NASA ship computers are still build on 80486 technology? :)
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Offline karajorma

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Request Status Update on Shinemap ATI Fix
Yeah but that's mainly so that a single cosmic ray can't take out the entire processor :)

But NASA do admittedly like tried and tested computers more. I remember that they were still doing some shuttle stuff on an Amigas in the late 90s :)
« Last Edit: September 01, 2004, 03:11:06 am by 340 »
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Offline Svizel

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Request Status Update on Shinemap ATI Fix
Yea i agree they can't use anything better because technology got too small and CPU would need extreme shielding to not get affected by cosmic ray... but the point is: If few old 486 CPUs are good enough to handle systems of the space shuttle, they are far from beeing ancient history! ;)
...but what do i know, i'm just Drunk.
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tamed monkey of TeamWars admin team.

 
Request Status Update on Shinemap ATI Fix
Maybe the space shuttle systems are ancient history, too. :rolleyes:
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Offline Fury

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Request Status Update on Shinemap ATI Fix
Cat 4.9's were released today, its probably useless to hope that it does have shinemaps fixed.
Edit: Released yesterday, not today it seems...
Edit 2: No shinyness... :sigh:
« Last Edit: September 10, 2004, 11:08:44 am by 173 »

 

Offline Trivial Psychic

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Request Status Update on Shinemap ATI Fix
Did you try it in OGL mode?
The Trivial Psychic Strikes Again!

 

Offline Rol

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Request Status Update on Shinemap ATI Fix
i have a radeon 9600 pro from sapphire with the doom 3 drivers and i think i have shinemaps.. maybe i am wrong and can t remember how shinemaps look like...
is that possible?

 

Offline StratComm

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Request Status Update on Shinemap ATI Fix
Not likely, unless you're running in OpenGL.  You could easily be (it actually seems to run faster for me) but there are a number of features that are even buggier there than in D3D mode.

If you have shine mapping, you should be able to lock the camera in external view, turn towards the star in a mission, and see a white gleam on your cockpit.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Rol

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Request Status Update on Shinemap ATI Fix
i use D3D mode
there is no gleam maybe because i fly a ship from inferno
but the hull which is torwards the sun is brigther and yellow like the sun.

 

Offline Rol

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Request Status Update on Shinemap ATI Fix
in open gl i see only a black screen and some polys no backgrounds the textures are completely wrong even the in game menu doesnt work

 
Shinemaps work on my Radeon 9800 Pro
Wierd. Shinemaps work perfectly on mine. Don't get any false hopes, it may just be an anomaly.

I'll go run some tests.

Be right back.

EDIT: Yup. They work perfectly. I have Catalyst 4.7, and everything works just fine. Wierd...
« Last Edit: September 10, 2004, 06:55:53 pm by 1278 »

 

Offline StratComm

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Request Status Update on Shinemap ATI Fix
Hmm, I will have to test the new drivers then.  I hope it's been resolved.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Request Status Update on Shinemap ATI Fix
Whew. Good thing I got the 9800 Pro instead of the cheaper 9600(thanks to my dad....smart guy).

So yeah. Anyone with a 9800, get the latest drivers and go try em' out.

Cool.

EDIT: Enviroment mapping works fine, too. Not sure if that was ever an issue, though.

EDIT TWO: The shinemaps aren't as bright, but boy do they look great. Especially on the Fenris.
« Last Edit: September 10, 2004, 07:03:04 pm by 1278 »

 

Offline Fury

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Request Status Update on Shinemap ATI Fix
Shinemaps do work in OGL but not in D3D, which is a pity since OGL is little bit buggier. (Radeon 9800XT here)

 
Request Status Update on Shinemap ATI Fix
Quote
Originally posted by Mr. Fury
Shinemaps do work in OGL but not in D3D, which is a pity since OGL is little bit buggier. (Radeon 9800XT here)



Actually, I have them working on D3D. Wouldn't you believe it? Here...i'll post some screens from the tech room.

EDIT: Here we go!

« Last Edit: September 11, 2004, 09:34:43 am by 1278 »

 

Offline Svizel

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Request Status Update on Shinemap ATI Fix
For 56k-dialup-god's shake please spare us and remove that 2.3MB bitmap from your post! :D

If you want to post screenshots please save them as jpg or post only link on it, putting any image larger than 250k in your post is imho forum perversity :lol:

If you have problems with converting your bmp screenshots into jpg format try IrfanView, it's freeware and really good for this kind of job.
...but what do i know, i'm just Drunk.
Proud deck swabber of BDHR,
tamed monkey of TeamWars admin team.

 
Request Status Update on Shinemap ATI Fix
I think Win98 is the reason it works on his, IIRC it did with someone else with post 4.4 drivers

 

Offline Woolie Wool

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Request Status Update on Shinemap ATI Fix
Quote
Originally posted by Overlord
Maybe the space shuttle systems are ancient history, too. :rolleyes:


Yes. The Space Shuttle hasn't had any significant changes since it was first launched 23 YEARS AGO.
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Offline Vaelinx

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Request Status Update on Shinemap ATI Fix
Does anyone running D3d under Win XP have shinemaps working with a Radeon Card and Cat 4.9's?
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