I did say is anyone *else* interested
... i'm already using the PSPSDK, and currently having a dig around the fs2 source.
However, there's obviously a lot of work to do to get it to happen - basic things to do (in rough priority order) are:
1) Get the source to just compile with the PSPSDK toolchain.
2) Add support for PSP style file IO, so the engine can load all the game resources from a memorystick
3) Add support for the PSP rendering engine (PSP GU alongside DirectX & OpenGL)
4) Convert all the UI elements to run on a tiny screen (a new media pack with smaller 2d graphics etc.)
5) Implement a simpler control interface to work OK with the limited controller buttons on the PSP
6) Add support for audio, movies, network multiplayer etc.
...
Steve