Author Topic: Online play  (Read 11663 times)

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you are using a SCP exe right? If you are just using the original .exe it will not work.

 

Offline ME$$ENGER

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Yup. I'm using 3.6.9 RC6 with mediavps 3.6.8zeta & all the patches.

 

Offline ME$$ENGER

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I think I may have found the culprit. Believe or not, it's FS2 Open.

I just tried connecting to FS2NetD using 3.6.9 RC6 less than 10 minutes ago. As expected, it hanged for a while then gave me the dreaded "connection failed" again. I switched to Tom's build (removing cmdline_fso.cfg in the process because it causes error with the OEB) and tried connecting again. Lo and behold, less than 3 seconds in and I'm looking at the lobby screen. At this point I am really scratching my head wondering what exactly happened. Why can't 3.6.9 RC6 establish a connection while the OEB can? Could it be something I put in the config file?

Just in case, here's the content of my cmdline_fso.cfg:
Code: [Select]
-ambient_factor 18.3 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1 -spec -glow -env -jpgtga -mipmap -2d_poof -missile_lighting -img2dds -no_vsync -cache_bitmaps -targetinfo -orbradar -rearm_timer -ballistic_gauge -3dwarp -warp_flash -snd_preload -alpha_env  -mod mediavps
EDIT:
NVM. After some fiddling, it seems that you can't connect to FS2NetD with the media vps activated. Probably something to do with table/model mismatch or whatever. I hope the new PXO would support media vp files though.
« Last Edit: August 14, 2006, 04:51:54 pm by ME$$ENGER »

 

Offline ME$$ENGER

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Finally, after even MORE fiddling, I've definitely found the REAL reason.

There's another fs2open_pxo.cfg packed in mv_core.vp from mediavps 3.6.8 zeta. Unfortunately it's a bit out of date and it contains the wrong ip address for the server. More unfortunate is that the file will overwrite whatever you put in the data folder. That's why even though you have the correct cfg file in place you still can't connect to FS2NetD: the game is trying to contact the wrong ip address. To fix it? Get VPMage and delete the old cfg file from the vp file. After that just add the new cfg file in its place, output the vp file and overwrite the original mv_core.vp. Just deleting that cfg file from mv_core.vp should work, too.

I think I'm going to drop by the upgrade project forum to warn them about this. fs2open_pxo.cfg shouldn't be there in the first place anyway as any server can be subjected to a change in ip address without warning. Perhaps using DNS would be a better way.
« Last Edit: August 14, 2006, 05:42:03 pm by ME$$ENGER »

 

Offline taylor

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All you needed to do was copy fs2open_pxo.cfg into mediavps/data/ and that would have made it override the one in the MediaVPs.

 

Offline ME$$ENGER

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Oh well, that works, too.  :D


BTW, now that we know the deal with mediavps, how do we prevent the modified tables from vp files to get copied over and thus causing the "hacked table" message? Getting the original tables certainly won't help as they will simply get overwritten. Deleting the tables from the vps or putting the original tables in the vp folder isn't an option either since we need the modified tables to take advantage of the files (I think... ::)).

 

Offline karajorma

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That would explain why I had no issues with this. I run without the media VPs when playing online.

Nice bit of sleuthing Me$$enger. :yes:

Multiplayer was one of the main reasons why I suggested we all swap over to adding the media VPs to their own folder. Basically if the hacked table warning bothers you can simply turn them off :) Once the 3.6.9 VPs are ready we'll have to see about validating them but at the moment it's simply not worth it cause the new VPs will probably have different ones.
« Last Edit: August 15, 2006, 02:22:49 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Kazan

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Is there source code, or a binary of Tom's Build?

never use toms build, if i could have coded fs2netd to reliably deny connections from tom's build, i would have - it's keeping us from implementing fixes, features, and optimizations
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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That would explain why I had no issues with this. I run without the media VPs when playing online.

it should be unneccesary the server admin *cough*M-P*cough* should be adding the crc's for all the various mediavp revisions to the authorized .tbl's table
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline taylor

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it should be unneccesary the server admin *cough*M-P*cough* should be adding the crc's for all the various mediavp revisions to the authorized .tbl's table
The MediaVPs use tbms now though, which are automatically invalid.

 

Offline Kazan

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bah.. that's entirely a client side issue in the validation code... shouldn't be that difficult to update
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kayroe

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I cant make an account... it doesn't load the page like it doesn't exist.  Any help with that im pretty sure i can get it working....

 

Offline taylor

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I cant make an account... it doesn't load the page like it doesn't exist.  Any help with that im pretty sure i can get it working....
The server is down.  Don't know for how long though, we'll just have to wait and see.

 
server is now back online, after a brief outage

you will need to download a new config file to play

http://www.game-warden.com/fs2open_pxo.cfg

 
thanks, matthewpapa, apparently that updated config file was all I needed. thanks. Now i'll fix my "hacked tables." just didn't bother until i could actually connect. :D

 

Offline nemitor

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I think the servers down again.

Cant reach www.game-warden.com

 

Offline karajorma

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I guess Matt's dad has been out with the hedge trimmers again :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Agent24

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I can't reach game warden or fs2netd either...

Any idea as to when they will be up again??

 

Offline karajorma

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Game Warden is actually up. They're having DNS problems though so you can only reach them via their IP address.

http://64.92.160.250/forum/
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Agent24

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that works, just a little slow though it seems

what about fs2netd??? I want to play... PLAY!!!  lol :D