What's the big difference between massive speed or the time compression (that also accelerate the moving, nothing more) ? I don't see much sense in that
As for the weapons, there are many different energy weapons in wing commander, but honestly I never ever noticed that much of a difference between them (it is there, but not really noticable ingame) . For me it was always as simply as that :
a) You can constantly fire one weapon and don't risk to run out of energy, but do less damage
b) You link them together, and can dish out double (or in thunderbolts case triple) damage, but you will run out of energy and have to recharge between the attack.
The different weapons just made other pretty colour effects
We will think about the dialogue stuff and try to make it better. Maybe I take on Tolwyns suggestion and create a version without the tutorial stuff, and we will not use tutorial stuff in the main campaign at all so that the action can start right away (but maybe include the tutorial campaign again for new players
) One goal of the prologue was to introduce the WingCommander to the Freespace, and I think we did that
Also I hope for the community to come with some additional single missions to share between each other (we could make a sticky here for that) so that the waiting time can be made a little more easy
In the upcoming patch I think I will break up the navpoint route, so that you can skip the dialogue in some missions by simply skipping those navpoints (i.e. in Mission 2 fly directly to Nav3).