Author Topic: Fallout 3  (Read 11753 times)

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Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Ah, true. But it might as well have been ;)
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Oblivion, I'll give you, it had some moments that made it at least decent compared to 95% of the crap out there.   And since most of the moments were in the questlines designed by that TTLG guy, it almost gives me hope.  Morrowind....eh, I'm sticking with the total garbage verdict on that one.

Either way, I'm in a quandary.  Can't trust online and magazine review to give it anything but a handjob.  The ESers are gonna handjob it at first, then divide into two groups, the *****ers who complain about everything and the handjobbers who vastly exaggerate the game's good points to piss off the handjobbers.  The FOers are gonna scream bloody murder even if it's the best game since slicing bread.  Who can I trust?

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Do as I do... trust yourself :P

What I usually do: get a playable demo, experiment, and if I like what I get there, I get the full game.
If there isnt a demo available, I uhm... do less illegal things to experiment, and if I like it, I buy it :P
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 
http://uk.gamespot.com/pages/gamespace/updates.php?pid=918428&sid=6173397&page=2

Quote
Fallout has always been known for its ridiculously over-the-top violence. For instance, if you fire a shotgun at point-blank range in the original game, bodies explode in showers of gore. As Howard noted, that tongue-in-cheek splatter is part of what made Fallout so much fun. And that's something that Bethesda is working to capture in Fallout 3. Heads will explode, limbs will get sawed off by gunfire, and we even saw eyeballs fly out of their sockets then roll down an incline.

This almost brought a tear to my eye.

  

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Quote from: No Mutants Allowed

VATS. Ok, so I can pause to aim. Does that mean where I aim in RT doesn't matter, i.e. if I click on the head I'd still hit the torso, in RT? Also, when in VATS, can any actions be taken, or is it just cuing actions to happen?

Correct that VATS is a pause to aim idea, but from what I saw and heard at the event the Realtime play is like any other realtime game with shooting, if you aim and actually hit the head the same effects would apply as a called shot. Again, I'm not certain, and anything about that is conjecture based on the gameplay that was shown. From what I can tell, VATS is purely a system for queuing actions and that is all, we did not get to see if your inventory can be accessed/used while paused or if that would use action points also.

Shooting in RT slows down AP recharging. What about moving or other actions?

Not sure about this one, honestly in the demo Todd was pausing every time he really wanted to fight and only a few times did he have to run'n'gun in realtime and that seemed like just when a Mutant got the jump on him. He had modified the system a bit to help the demo along faster so I don't know how much of this was final mechanics and how much was for demonstration purposes.

Viewpoint. A bit unclear on drawing back the camera. Does it allow the camera to be drawn back far enough to be roughly the same bird's eye isometric as Fallout 1 had?

It looked (roughly) the same as the view from Fallout 1, and the graphics engine looked as if it stood up perfectly to the zooming in/out.

I attempted to stress it in my original commentary, but the entire graphical presentation of this game is stunning. Whether in first person view or over the shoulder you literally FEEL the destruction of the environment, the desolation, the abandoned ruins of small towns and junky shanty towns of the survivors. I seriously doubt many people, even die-hard purists who play the game, will end up using the isometric view very often because it simply looks too damn good in the other views (over the shoulder especially). The roleplaying aspects of the game will be improved incredibly by the immersive environments and feel of the interface. The first time a group of giant Rad Insects jump out at you and start chasing you, you'll begin to feel what I'm talking about (if not before that). If you don't think a franchise can stand a technical transition into first person and retain the qualities of the original, you clearly haven't played Metroid Prime.

Dialogue. Matt Miller caused a stir on this with his remark that "the tree is closer to Oblivion." So how does it look (visually, like Oblivion)? The PC has full lines or keywords? Any sign of long NPC replies? Any hint (probably too short a demo) of expansive branching dialogue?

This really tests my memory on the specifics of the demo shown, but I'll try my best to remember exactly. Looking back at Oblivion your choices in dialogue were things like "rumors, cathedral, Glarthir, etc." The visual look of dialogue is similar to Oblivion in how it zooms in on the NPC's face and where the text is displayed, but from the short bits we viewed it looks like PC respones will be phrases much like from Fallout 1, and typically it looked as if there were serious answers, angry answers, and funny answers all mixed in. The dialogue trees definitely looked like they had longer NPC replies also, and there was definitely a HINT of expansive / branching dialogue but really with the demo not enough was shown to say. From how Emil and Todd talked about it, I imagine the level of depth and detail shown throughout the demo expands to every part of the game.

I got a very good sense of "Fallout" from the dialogue shown, and strongly feel that this is one thing the people at Bethsoft are putting a lot of effort towards getting right.

Guns. Do they use schematics to construct?

One example we were given was the lunchbox explosive: you combine the lunchbox with some explosives (C4? something else?) and fill the rest of the lunchbox with bottle-caps and you'd have yourself a regular claymore shrapnel device. As far as schematics/instructions I don't know, but that makes the most sense.

Bobbleheads. How do they work?


This was not looked at in-depth for the demo, just mentioned in passing. It seems to be more of a side-game / additive element then a primary focus of the gameplay.

BoS. Was any explanation offered for their presence?

When Todd finally entered the city, he encountered a group of super mutants and was quickly saved by a unit of them (i believe that's who they were). I didn't catch if it mentioned exactly why they were there, but they help protect the player through what would otherwise be a tougher part of the city. Short answer: Not that I know of, no explanation yet.

Are bottle caps in as a currency?

As mentioned above, they were discussed as being used in the 'lunchbox explosive' so I figure they will be in the game as currency as well.


This Q&A is also very good to read, especially the dialogue part.
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.