Hosted Projects - FS2 Required > FreeSpace Conversion
RELEASE: Deneb III
woutersmits:
Ive saw that on your websits an mini campaign i will tezt tormorrow too
Galemp:
Dropping by to say thanks to Goober for finally putting this together. It's been anticipated for a long time. :)
For anyone who prefers the MediaVPs, I've put together a small package that includes a modified mod.ini, updated maps (and glowmaps) for the retail Orion model, and high-res Aten maps for the PVT Qeb. (I will upgrade that someday, I have the concept art sitting right here...) Download the ZIP at this link. Goob, you may want to fold this into your download package.
Missions 1 and 2 were a great warmup and I think Mission 3 was executed beautifully! Thanks so much for the checkpoints.
Spoiler: Unfortunately I couldn't beat it without cheats. Those Nephilims broke the Guardian's legs, stabbed it to death, and then shot it in the head for good measure. Checkpoint 4 left it at 53%. Being unwilling to play through the whole mission again to change armament and reassign wingmen wasn't an option with my schedule (I *just now* got to play it, on Easy no less) so I ~I'd the Typhon at 1%. It still had to sit there taking a lot of hits before it jumped out--and to my horror the Lucifer's beams landed a glancing blow instead of a near miss. I would really appreciate some checks at this last phase to tone down the difficulty based on the challenge that lies ahead for the player.
The beam impact on the Legion was flawless! Seriously, congrats on pulling that off. :nod::yes: Particle effects were beautiful, the model swap was seamless, the drift was really smooth. Also, regarding the aforementioned glowmaps: Can you add an event to turn off or better yet, flicker glowmaps on the Legion once it's been hulked? It would help with the atmosphere.
All in all it's the Battle of Deneb we've all been waiting for and I can't imagine any better way to execute it. Except maybe have a trio of Anubis fighters arrive near the end, since they're so far away at the start of the cutscene. :p You should be proud of this, thanks for sharing.
Now, I'm off to the internal to discuss shoehorning this into Vasudan Imperium...
Goober5000:
--- Quote from: Galemp on October 06, 2017, 12:23:17 am ---Dropping by to say thanks to Goober for finally putting this together. It's been anticipated for a long time. :)
--- End quote ---
Thanks, I'm delighted to finally publish it. :)
--- Quote ---For anyone who prefers the MediaVPs, I've put together a small package that includes a modified mod.ini, updated maps (and glowmaps) for the retail Orion model, and high-res Aten maps for the PVT Qeb. (I will upgrade that someday, I have the concept art sitting right here...) Download the ZIP at this link. Goob, you may want to fold this into your download package.
--- End quote ---
Awesome. I've added these to the campaign.
--- Quote ---Missions 1 and 2 were a great warmup and I think Mission 3 was executed beautifully! Thanks so much for the checkpoints.
--- End quote ---
Glad to do so. It helped during development as well; I couldn't imagine FREDding this without checkpoints. That's one of the reasons I put it off for so long.
--- Quote ---Spoiler: Unfortunately I couldn't beat it without cheats. Those Nephilims broke the Guardian's legs, stabbed it to death, and then shot it in the head for good measure. Checkpoint 4 left it at 53%. Being unwilling to play through the whole mission again to change armament and reassign wingmen wasn't an option with my schedule (I *just now* got to play it, on Easy no less) so I ~I'd the Typhon at 1%. It still had to sit there taking a lot of hits before it jumped out--and to my horror the Lucifer's beams landed a glancing blow instead of a near miss. I would really appreciate some checks at this last phase to tone down the difficulty based on the challenge that lies ahead for the player.
--- End quote ---
Having tested this with the checkpoints you sent me, I entirely agree. I've made some adjustments to the difficulty.
--- Quote ---Spoiler:The beam impact on the Legion was flawless! Seriously, congrats on pulling that off. :nod::yes: Particle effects were beautiful, the model swap was seamless, the drift was really smooth. Also, regarding the aforementioned glowmaps: Can you add an event to turn off or better yet, flicker glowmaps on the Legion once it's been hulked? It would help with the atmosphere.
--- End quote ---
Thanks! I actually had to learn scripting and hack one of the mediaVP scripts to do the effects the way I wanted.
Good idea; I've added your suggestion to the mission. The download has been updated.
--- Quote ---All in all it's the Battle of Deneb we've all been waiting for and I can't imagine any better way to execute it. Except maybe have a trio of Anubis fighters arrive near the end, since they're so far away at the start of the cutscene. :p You should be proud of this, thanks for sharing.
--- End quote ---
There is actually a wing of Anubis fighters present: Sigma. I thought about having them start from way off (possibly from a different ship) but couldn't think of a way to do that plausibly.
Thanks for the kind words. :)
CT27:
I would like to echo again the sentiments Galemp said, it's a great campaign to flesh out the FS1 era.
A plot question about mission 3 though:
Spoiler:I get that they would want the ship to be destroyed, but if they see it glassing worlds, wouldn't some of the Ursas have been devoted to destroying the beams of the Lucifer?
Goober5000:
Thanks. :) The latest update, version 1.1, has some additional fixes and enhancements.
--- Quote from: CT27 on October 08, 2017, 12:25:19 am ---Spoiler:I get that they would want the ship to be destroyed, but if they see it glassing worlds, wouldn't some of the Ursas have been devoted to destroying the beams of the Lucifer?
--- End quote ---
Spoiler:By that point Deneb III had been written off, so there was no immediate need to destroy the turrets. (They obviously didn't think it would deviate from attacking the planet, or they wouldn't have parked the Legion right next to it.) If the Lucifer was destroyed, the state of the turrets wouldn't matter; whereas if they didn't manage to destroy it and it escaped, it would be able to repair its turrets and those Harbingers would have been wasted.
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