Modding, Mission Design, and Coding > The Modding Workshop

Ship Interiors Project

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KamiGaAtaeta:
I don't think HD Radar Icons would effect the mod or vice versa. I'll have a look and see if I can repeat the issue.

KamiGaAtaeta:
Thanks for catching that. I'll put out a fix sometime this week now that I know where the bug is.

KamiGaAtaeta:
Loki cockpit added as well as the regauged Myrmidon to SIM v0.0.18. I also updated the FS1 version of SIM to fix the hercules gauges and added the new Loki cockpit to it for the other campaigns.

SamVision:
I just want to say this project is awesome and I am looking forward to seeing the rest of the cockpits.

topas:
Hello and thanks for this initiative.

I found something odd when using this mod in a mod I create. Perhaps we can try to reproduce it and maybe find the cause and fix it.

In short:
When I add this mod as a dependency to my mod, and launch the Team Vs. Team mission I built, the icons of ships I can target have the wrong team indicator (red and green for hostile and friendly are switched or just wrong).
Without this mod (dependency removed) the teams and hostile and friendly indicators are correct.

In more detail:
When I open a Team Vs. Team mission on two PC or in two different game processes on a single PC and join a team on each PC/game process I see the opposing team as green indicators on the HUD. This happens in cockpit view and in exterior view.
It depends a bit from which of the two possible teams this is observed.
Being in one team shows the opposing team as opponents - correct.
Being in the other team shows the opposing team as friendly - wrong.

It can be reproduced by

(I think my mod is not of interest here, it adds only a single mission and puts together other mods - therefore I describe the steps without my mod)

1. Opening the ships interior mod two times (when opening it on the same PC two times - add "-port <port number>" to the launch options and specify different ports for each launch)
2. Create a server using the Team Vs. Team mission called something like "Stealth vs AWACS" (file name MT-08.fs2) on one game process and join it by the other process (through this a working multiplayer should be created)
3. Cycle through the ships that can be set as target (T) and observe the ships HUD icon being green for ships on the opposing team. Do this for both game instances running.
4. Repeat the steps 1 to 3 without the mod enabled (pure MVPS mod for example)

Can you reproduce this?

Brest wishes to all
Tobias

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