Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: InfinitySquared on June 29, 2011, 07:36:18 am
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So, I do some 3d modeling (I'm self taught), though I can't seem to ever complete my models because I keep hitting the polygon limit on this crappy old computer. I haven't learned UVW mapping either, so lol.
http://i56.tinypic.com/xlba12.jpg (http://i56.tinypic.com/xlba12.jpg)
This is my latest 3d model, done in 3ds Max and rendered with Mental Ray. The greebles are a modifier applied to selected polygons. I probably won't be going further than this until I upgrade my computer, which is still tentative. I've removed the greeble modifier to try and squeeze in modeled exhausts and turrets, but no luck.
She is a 3d model of the warship my characters in my book project command. In universe, she is the CFS S'vas Armestya, designation SVN-07SVA. She is 7 kilometers long, crewed by a hundred thousand, and is the most powerful warship in the Confederacy of Free Stars Navy.
The SVN designation stands for Sovereign, which is the CFS Navy term for Dreadnought.
http://i56.tinypic.com/vysaoy.jpg (http://i56.tinypic.com/vysaoy.jpg)
And these are ships from the same Navy, but from an older generation. They're currently unarmed until I can model a decent turret. Smallest to largest, they are Battleship, Destroyer, and Frigate. Currently, their only similarity is the forked bow, thought the newer generation's is forked horizontally, while the older ones are forked vertically.
So enjoy! And what else can I do with these?
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Those are awesome. Depending on polycount (and pending them being properly textured, of course) those might be good models to have in FS2.
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What The E said. :yes:
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Actually, that big Dreadnaught reminds me a lot of Esarai's Amaterasu.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/AmaterasuFinal.jpg)
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Wow, I simply adore that middle-sized ship with wings. Damn, good work. The superstructure could use a fair bit of detail, too.
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Third-race stuff is always good. Possibly shoehorned in as Terrans, too.
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The big ship was mostly inspired by the Hiigaran Battlecruiser and Interceptor, I find it pretty evident in the shape. The older ships are inspired by one of the EVE Online fan created ships, Stahlvogel is the name, I think. I'll open up the models tomorrow and give polycounts, and if anyone wants to finish and or finish them then I'll PM links to downloads.
@NTGM: They are Humans, just not Terran.
Actually, that big Dreadnaught reminds me a lot of Esarai's Amaterasu.
*snip*
:eek2:
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Newbie? You know, especially the first ship looks totally marvelous.
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@NTGM: They are Humans, just not Terran.
I figured as much, but given the surfeit of human/Terran ships already available, I look for ways to avoid adding more.
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Hmm... A challenge then. I'm thinking of ships looking somewhat like stingrays. Or something.
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Hooooly... I was expecting just another newbie boxy-ship collection, but these are quite impressive! :yes:
What's the (triangulated) polycount on them?
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Heh, was glad to see The E's post, was just about tosay how esarai-ish they look. Good stuff.
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These do indeed look awesome. That said I do agree with some statements that there are already a lot of Terran ships floating about.
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nice designs, I love the old to new vibe in the models.
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Gwuuuuuh? "Newbie"? Those models aren't noob for sure- they're kickass! No, seriously, like "holy****thatsawesome".
That said I do agree with some statements that there are already a lot of Terran ships floating about.
They don't need to be Terran- to me the design aesthetic could go either way. While "angles and Empire Grey" is usually a hallmark of Terran design in a lot of sci-fi franchises, it is NOT so in FreeSpace.
Anyways, count me as excited for when these models finally surface.
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So, after a long period of Modeler's Block. I've gotten around to putting turrets on the ship.
(http://i51.tinypic.com/2hcngo9.jpg)
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Woah...that thing is a spacetank.
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Wow, these are amazing. I would be very grateful to see them finished and released to the public. Keep up the great work, and you are in no way a noob or newbie at this!
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Just a random note should you ever decide to release it with the intention of seeing it ingame, you can't have that many multi part turrets in freespace.
Cool ship though!
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Holy...
Those big turrets are just yelling "Gauss cannons"^^
Nice ships :)
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Just a random note should you ever decide to release it with the intention of seeing it ingame, you can't have that many multi part turrets in freespace.
Cool ship though!
I haven't thought about putting it ingame, actually. I'm sure the model's terribly unoptimized and would lag the game into oblivion. I'd love to see my baby flying around, kicking Tev or Shivan ass though. I could release the base model and see if people play around with it.
Holy...
Those big turrets are just yelling "Gauss cannons"^^
Nice ships :)
Hehehehe. I'm currently remodelling the barrels on the big turrets. They're supposed to be shipboard versions of a variant of bomb-pumped lasers. I'm also moving some of the turrets to the bottom side.
(http://i55.tinypic.com/1589sf6.jpg)
Like the new look?
[ed]
(http://i52.tinypic.com/11s2hzc.jpg)
Updaet! Earth Federation Frigate. EFF-391 Phobos class.
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Sexy ship :yes:
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Okay I really dig the Frigate. :D
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Yeah, looks pretty good. But why do 90% of all spacecraft have to be penis shaped? (not that this is a bad thing)
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You've got some very nice ship designs there. The low profile turrets are roughly like what we'll probably make for Fringe eventually.
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Thanks guys!
(http://i53.tinypic.com/2qjkvw6.jpg)
I put some teeth on the Phobos. Namely two Hephaestus assault railguns and sixteen VLS tubes (eight on the bottom). There'll be more guns, namely point defense and secondary batteries.
You've got some very nice ship designs there. The low profile turrets are roughly like what we'll probably make for Fringe eventually.
If I may ask, what's this 'Fringe'?
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FringeSpace, the Tachyon: The Fringe TC.
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Does it supposed to have rotators? Those two things in the middle of the ship reminds me rotators from Steve-O's ships.
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Jesus, and you call yourself a newbie? You're pulling our collective leg.
Seriously, these are fantastic. That big one with all the turrets - it's really a shame the engine doesn't support that many at this time. I would give up minor body parts to watch that thing spew ordinance like it's going out of style.
Someone texture these! I'd do it myself but I have basically zero experience and screwing up on these would be an insult to the OP.
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How quickly would it hit the projectile limit?
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Yeah you really are not giving yourself enough credit. With some decent textures these would look excellent.
The railgun looks cool, and I like the detail on the mid-rear part of the ship.
FringeSpace is here - http://www.hard-light.net/forums/index.php?board=195.0 and here - http://www.fringespace.org
I'd say we're a small team but packed with potential. ^__^
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Does it supposed to have rotators? Those two things in the middle of the ship reminds me rotators from Steve-O's ships.
They counter-rotate, BP style.
I'm currently working on modeling PD turrets for the Phobos, and re-arming the Armestya with the new beam turrets. (Does FSO support turreted beams?)
Also, the FringeSpace mod looks very cool! Keep working on it, guys.
ED:
(http://i51.tinypic.com/o55da1.jpg)
Beginning to rearm the Armestya.
(http://i51.tinypic.com/28vcbh5.jpg)
And a size comparison between the S'vas Armestya, the Confederacy of Free Stars' Flagship, and the Earth Federation Phobos class Frigate.
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Is it an Confeddy?
Also........MOAR PHOENIX FALLING plox.
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You could fit a planet's worth of people in the larger ship at that size....
The turret is the size of the ship? 0__0
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Yep. The ship's got turrets the volume of frigates.
Dekker, I'm working on an update right now but my recent modeling spree's sapping time. I'll have it done by the end of the week.
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That ship is quite large.
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I'll have it done by the end of the week.
<3
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(Does FSO support turreted beams?)
Take a look at the newest WoD2 video.
Also, massively awesome big ship is massively awesome. Big guns, Poom! Poom!
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Poom Poom.
Titter. :drevil:
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(http://i54.tinypic.com/2ywu5qg.jpg)
So, I've got a UV map going for the front most part of the Phobos, and crappy textures to go with it.
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That is gonna be one sexy beast when it's done.
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Due to the sheer size of that one turret....
How long is this behemoth?
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I initially put it at around 5-7 kilometers long, now I'm looking at 3-5 km.
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Depending on which fans and info you subscribe to... the SW Super Star Destroyer was about 7km long too.
So I could see that if the other ship you've got there is about the size of a Victory Class Star Destroyer.
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I made the Phobos to be around 100-300 meters long... I think my models are not to scale. :/
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That frigate is turning out to be mighty fine. I really like it, nice work here! :D
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Just adding some very old 3d models I may still or may no longer have the files to.
(http://i53.tinypic.com/24axu0n.jpg)
And a mid-timeline Confederate Frigate. The model's long gone.
(http://i51.tinypic.com/2i24pwl.jpg)
An advanced Federation ship. I might be incorporating the parts into other models.
(http://i51.tinypic.com/9a4ugl.jpg)
The beginnings of the S'vas Armestya's sister ship, the S'vas Maria. The file has been lost, unfortunately. She was going to be a blend of the Middle-Timeline and Late-Timeline Confederate shipbuilding styles. So there's a three-pronged bow, the beginnings of a bladelike profile from viewed from the top with the 'wings' of a Middle-Timeline warship.
(http://i55.tinypic.com/vnnh37.jpg)
A Kushani inspired frigate.
(http://i52.tinypic.com/1izb0w.jpg)
The S'vas Altarya in Second Fleet colors, which were done by cutting faces into the model and applying materials to said faces.
(http://i54.tinypic.com/wqskrq.jpg)
I still have the file for this. It's a mid-timeline Confederate Battleship.
(http://i33.tinypic.com/2hwlm4o.jpg)
A slightly older Confederate frigate. File's on my hard drive.
(http://i56.tinypic.com/30wp0sg.jpg)
An early Confederate warship, which I've never named. I still have the file for this.
(http://i29.tinypic.com/e0flop.jpg)
An early drone fighter. I've never made any small craft since. I still have the file.
Anyway. I'm taking a short break from 3d modeling and writing. I'm burnt out. Sorry Dekker. Have a picture of Sarah instead.
(http://i53.tinypic.com/29b0l0z.jpg)
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http://i33.tinypic.com/2hwlm4o.jpg
A slightly older Confederate frigate. File's on my hard drive.
http://i56.tinypic.com/30wp0sg.jpg
An early Confederate warship, which I've never named. I still have the file for this.
Those two look great in my mind! :D
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(http://i54.tinypic.com/2rvy0qq.jpg)
WIP Mars class Battleship. Earth Federation Navy.
And another update.
(http://i52.tinypic.com/j6u73p.jpg)
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DUDE. Dat's some crazy skill for a noob. I'd suggest that you do a model dump, as I'm pretty sure there are a lot of people here who are part of projects that would like to utilize these models.
Also, for future reference, the maximum number of rotating subobjects allowed on any FSO craft is 50. Since multipart turrets (the ones with moving bases and barrels) have two rotating objects, the maximum number of multiparts is 25.
Anyways, keep up the crazy good work, and I hope you can find a texturer to help get these beauties in game.
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I totally agree with Esarai. Release what you can find on your disk. Don't let any more goodies disappear from the the face of the earth!
Anyways, keep up the crazy good work, and I hope you can find a texturer to help get these beauties in game.
Someone rang?
/me preps neon paint cans.
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Oh yeah, I want them all especialy the Phobos :D.
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(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/EF.png)
Right. Finished the first rotating section, I'm looking to get feedback on it before I move on to the rear. Anyway, model dump coming in by the week.
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With that shape and proportions of the rotator, it's reminiscent of the Solaris (http://www.hard-light.net/wiki/index.php/UED_Solaris)...
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Huh. Now that you've mentioned it, it does look like the Solaris. Oh, well. It's still a work in progress so I can change it if there's any issue. Anyway:
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/EF-1.png)
I'm planning to put an armor tube thing around the rotating sections, or on the rotating sections themselves.
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Awesome.
This reminds me of a homeworld ion-frigate, could work well as a GTVA sort of...destroyer hunter...
(http://i33.tinypic.com/2hwlm4o.jpg)
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Huh. Now that you've mentioned it, it does look like the Solaris. Oh, well. It's still a work in progress so I can change it if there's any issue. Anyway:
*snip*
I'm planning to put an armor tube thing around the rotating sections, or on the rotating sections themselves.
There's no problem with that. The Solaris is one badass ship.
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just to clear up a super star destroyer in the sense of the one you see in episode V and VI is and executer class which is 19km long. Here is a link to wookiepedia. the infomation on the star wars website is also the same.
http://starwars.wikia.com/wiki/Executor-class_Star_Dreadnought
The fictional Super class star destroyer was around 8kms long. again link.
http://starwars.wikia.com/wiki/Super-class_Star_Destroyer
And finaly the Imperial class Super Star destroyer which is between 3 and 5 clicks long.
http://starwars.wikia.com/wiki/Imperial-class_Super_Star_Destroyer
Just to clear that up. There are more but but lets not get carried away.
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(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/EF-3.png)
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/EF2.png)
And then, suddenly.
I'm thinking of a Heavy variant, with a bigger front end and an extra set of engines.
ED: I just realized that the back end looks a lot like the Solaris...
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It looks a little like some UEF astronautical architects were massive BSG fans. And that's not a bad thing. In fact, it's quite awesome.
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Hehe. Thanks, esarai!
ED: I'm thinking of putting ribs along on the 'Ares-D', which has a larger front end and more space for guns.
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I just love your style. Can't wait to see your models textured :D.
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Now what's this? (http://www.box.net/shared/6fiuybdj2zeb9a0jc96g) It's a model dump! Enjoy folks, don't forget to read the readme file included in the zip.
All models are in .max format, for 3ds Max 2011. I'll be putting up a 3ds or obj format dump within the next week.
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This is awesome
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Hell yeah!
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I am so happy!
Too bad I don't have Max 2011 :(
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bien4500...where have I seen that before. wyrdysm?
hrm, could I get these in fbx (max2009 version)? :P
that seems to be the most "lossless" format for going between versions of max.
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Yes. I was from Wyrdysm. Anyway, I'll put up an FBX version next week, when I return from my out of town trip to take the college entrance exams. :shudders: Wish me luck, fellas! :D
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g'luck bro. :)
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So, I've been playing around with the model dump a bit. While I really liked the Phobos' Front part, its turrets and engines were not so much to my liking.
So I did some kitbashing with the other models in there, and got this:
(http://blueplanet.fsmods.net/E/pics/phobosmapped1.png)
(http://blueplanet.fsmods.net/E/pics/phobosmapped2.png)
Prts in white are UV'ed, the texture there is an AO bake I did to see if the UV was good.
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Looks awesome, man. I'm glad you're putting the models to good use. :D
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Further progressings. Now with size reference:
(http://blueplanet.fsmods.net/E/pics/phobosmapped.png)
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I've split out the BP discussion. While I probably will post further pics here, this is NOT a "Will this ship be in BP" thread.
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Should this thread be moved to the Modding forum?
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On a detail standpoint, the forward hull appears somewhat under-detailed when compared to the rest of the ship. Do you plan on augmenting that section, or is it to remain smooth for protective armor purposes?
It's probably because the ship that the front came from was at a different level of completion compared to the other kitbashed parts. Textures should do a good enough job of filling in the missing details.
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I love a good eyecandy thread. Those ships look like they would fit in, in the Blue Planet saga.
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I love a good eyecandy thread. Those ships look like they would fit in, in the Blue Planet saga.
I've split out the BP discussion. While I probably will post further pics here, this is NOT a "Will this ship be in BP" thread.
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So, since I am spending a chunk of the week at a wood workshop, I decided to do this:
(http://blueplanet.fsmods.net/E/pics/phoboswood0.png)
(http://blueplanet.fsmods.net/E/pics/phoboswood.png)
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The start of either a lightsabre, a Mjolnir, or a Karuna...
Can't wait for part two
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It looks like the kitbashed Phobos to me, actually...
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I don't know why, all I see is the engine part of the leviathan/fenris.
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Shape of the nose is rather reminiscent of
(http://blueplanet.fsmods.net/E/pics/phobosmapped2.png)
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Because it is that nose.
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A bit more progress on the 3D model:
(http://blueplanet.fsmods.net/E/pics/phobosmapped6.png)
I've decided to ditch the original boxes and replace them with missile launchers from Esarai's Solaris.
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(http://i51.tinypic.com/2w65a2h.jpg)
So, Keetbash.
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Yes. I was from Wyrdysm. Anyway, I'll put up an FBX version next week, when I return from my out of town trip to take the college entrance exams. :shudders: Wish me luck, fellas! :D
just a pleasant reminder in case this got lost in all that The_E kitbashing :P
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http://www.box.net/shared/6fiuybdj2zeb9a0jc96g (http://www.box.net/shared/6fiuybdj2zeb9a0jc96g)
Here we go. Most of the models in FBX format. And it seems I accidentally overwrote the old Max one. Durp.
Anyone want this for their mod or project or something?
(http://i51.tinypic.com/25jcnb5.jpg)
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Looks like a derivative of a fighter from the Wing Commander series. Interesting.
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(http://i52.tinypic.com/24d4pi9.jpg)
(http://i53.tinypic.com/5v2mfc.jpg)
GS.I Longsword Interceptor Gunship.
Just leaving this here.
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These look really good.
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Looks like a bastard child of the Interceptor from HW2 and the Acolyte from HWC :yes:
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Hai guise.
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/HyperionDDA2.jpg)
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A cruiser or a fighter?^^
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Lines are wrong for a small craft. I'm going with some kind of small or mid cap ship.
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Hiigaran midweight, somewhere between the HW2 BC and the Destroyer.
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It certainly does have a sort of Homeworld 2 feel to it. Trying to think if there's any other universe that uses similarly shaped ships...
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There's Starfarer, a great indie game. Their ships are slightly shorter though.
http://fractalsoftworks.com/2011/12/ (http://fractalsoftworks.com/2011/12/)
Update:
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/HyperionDDA4.jpg)
And an APC on the side:
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/apc-1.jpg)
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Hmmm... is there a way to turn down the illumination in that second to last shot of the spaceship? It's so bright I can't see the new details. Perhaps, if you're using both AO and a raytraced lamp, leave it on AO alone.
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The
starfarer ship you are making is pretty badd ass my man. I like how the back end of the ship slopes upward allowing all the main turrets to fire forward. Good design. It has a flagship sort of feel to it.
Edit: Starfarrer is a game not the name of the ship you are making!
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(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/render.jpg)
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Nice design, very homeworld'ish. Just how I like it.
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(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/Claymore.jpg)
Ladies and Gentlemen, I present the B.A-32 Claymore Assault Bomber.
With twice the size of the already-massive GS.I-81 Longsword Gunship Interceptor, her massive missile and torpedo bays allow her to bring an unprecedented level of firepower to the battlefield in a relatively small package. She is not the prettiest of ships, however. That right is reserved for the Longsword. But who can complain when they're already dead?
Managed to make this in an hour.
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Mind posting a few wires?
Ima interested in how you arrage your meshes.
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Aye.
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/claymorewire1.jpg)
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/claymorewire2.jpg)
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/claymorewire3.jpg)
It's an abomination, I know.
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Most of the edge loops (actually, pretty much all of them) in the model are very well done - your technique is great! However, you might be able to get rid of a few quads still.
I'd look into the shape of the nosecone, which seems like it could be a bit smoother. The only design aspect I'd wonder about is the structure beneath the nose/canopy section; I'm not sure what it is precisely. A gun? A launch system?...
In any sense,
:yes:
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(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/claymore2.jpg)
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/claymore2under.jpg)
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/claymore2rear.jpg)
Yeah, it's a gun. A la UEF Uriel.
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Thou Art the Man.
It is written, for it is true.
:D
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(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/daggernowires.jpg)
F.I-84 Dagger
The Dagger Interceptor is the latest design from Chung Aerospace. It also holds the dubious honor of being the only design from the company to be accepted into the Confederate Joint Arms Force. The craft is very small compared to other Confederate small-craft, and is also very fast and maneuverable. Its shortcomings are a distinct lack of hardpoints and thin armor. Older models used glass canopies, which made them extremely vulnerable to point laser fire.
Furthermore, the twin seater design is so cramped that nuggets often complained of claustrophobia while adjusting to the new fighter. It also meant that more often than not, two people died when the fighter was shot down. The Block D variant sought to rectify these problems by widening the cockpit and by replacing the glass canopy with a holographic projection system. Engineers were unable to solve the armor issue, as adding extra armor tended to shear the fighter apart, even with proper reinforcement.
The fighter only saw ten years of service in the JAF, and was handed down to the Colonial Defense Militia when the new Lockheed-Martin-Sukhoi Aerospace F.I-92 Keris Interceptor entered service.
It is also worthy to note that Chung Aerospace suffered a lawsuit when several committee heads in LMA noticed that the Dagger's main fuselage and wing structure are strikingly similar to their design.
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/kerisinterceptor.jpg)
F.I-92 Keris
The Keris Interceptor is the successor to the Dagger, and is several times more advanced. It is the first fighter to incorporate the Neural Interface system, allowing human pilots to react with almost AI-levels of speed and precision. However, this new system brings with it the drawback of having a significantly larger cockpit area.
This didn't stop the Keris from becoming one of the most common fighters in the JAF inventory however. In fact, the Keris is superior in every way to the Dagger, and with the NIS, often allowed newbie pilots to score kills against Federation Aces. The high kill ratio earned the Keris the nickname of 'Acemaker' and several months after its first deployment, High Command had to draft special rules for Keris pilots aiming to reach Ace and Double Ace.
It didn't help matters that the criteria for Longsword pilots were used as a basis for the Keris 'Special Ace' guidelines. People expected tensions to rise between Lamborghini-Miroslav Aerospace Systems and Lockheed-Martin-Sukhoi due to the striking similarity between LMS's Keris and LMAS's Longsword, but both companies seemingly shrugged it off. Several pictures were released by the press a few days after the Keris's unveiling of both companies' heads and top-ranking personnel sharing drinks with each other.
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Canonically, Lamborghini-Miroslav Aerospace and Lockheed-Martin-Sukhoi are locked in a duopoly, and are described as friendly rivals. The extremely high perforcance of their fighters often accompanied a high price, and a short term economic depression forced the JAF to adopt Chung Aerospace's Dagger design, which sacrificed performance for a lower cost.
Note that the Longsword, Claymore, and some of my capital ship designs are Lamborghini-Miroslav produced. In capital ships, their trademark is the 'mushroom' on the dorsal surface, and on small-craft, it's a cannon mounted under the nose. LMS' trademark is a keel structure.
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I was messing around with procedurals a while ago, this was the result:
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/daggerprocedural.jpg)
Edit:
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/daggertrails.jpg)
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Great work.
The Freespace Upgrade Project is that-a-way, in case you wanted to know...
Even if you don't do any stuff for them, this is quite impressive.
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(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/LongswordTexturedNoBigGun.png)
Just leaving this here.
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Lookin' good! It seems ready for conversion into the game now :drevil:
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(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/LongswordSet1fini.png)
Alright, so one weapon is finished. It's a SAKIM LPPC-2 Light Particle Pulse Cannon. They're mounted in bank 1, which holds 6 guns.
Bank two will hold 4 guns, and the ones I'm planning to model is a gatling-gun style weapon. I'll be terming it the 'GALIT R-6'.
Bank 3 will hold 1 gun, and it'll be a big heavy weapon sticking out from under the cockpit like the Uriel's ARCHER.
The weapons in the previous image were placeholders.
Also, FreespaceFreak. Eheheheheh:
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/mutilate.png)
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My bet would be on the poly normals.
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My bet would be on the poly normals.
seconded
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Huh?
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If that's how your fighter looks in-game, in 80% of cases it's caused by the polygon normals not pointing outward (other common cause: incorrect hierarchy) . I can't tell you how to fix that in 3DSMax, though, I only know Blender.
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Ah. Actually, that's what I did to the model to ease the pain of UV'ing and texturing it. It's still in Max though.
And I've no idea how to merge everything into one model and render all 8 1024x1024 maps into 1.
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Ah, yes, now that you mention it, all the parts are indeed there... Well, it should be possible to merge all of the meshes into one, I'm sure Max can do that. And you should be able to just slap the UVs you made next to one another onto one big 4096x2048 texture.
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Dumb question.
How do I merge multiple textured objects and bake them into a single map in 3ds Max? I've set their individual materials to have different IDs, but I don't think I've changed any channels in their polygon properties.
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Guess wut. I'm BAACK! :D
After a broken down laptop and a broken down PC, and after a couple years of college. I finally have a break long enough to be able to work on my writing and modeling again.
So, I'm leaving this here for the time being.
F/A-144K Strike Fury
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/StrikeFury/strikefury_zps66263fab.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/StrikeFury/strikefury_zps66263fab.png.html)
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/StrikeFury/strikefury2_zps588d50f1.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/StrikeFury/strikefury2_zps588d50f1.png.html)
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/StrikeFury/strikefury3_zps919d78cb.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/StrikeFury/strikefury3_zps919d78cb.png.html)
And with crappy 20 minute textures:
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/StrikeFury/strikefury4_zpsf0888236.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/StrikeFury/strikefury4_zpsf0888236.png.html)
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Noob? *cough* bullcrap *cough* Excuse me. These are excellent, please, continue, if I ever get around to modeling, I could only hope to be as good as this.
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Oh wow! I haven't seen this thread before. Probably because before now the last post was only a few days after I joined.
Perhaps you could request the thread be moved and update the title. It might get more views then, there's some genuinely awesome stuff in here that I think people will like to see! :nod:
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First time I've spied this topic too. Ask Scooby-Doo for 3ds max help. He seems to know his way around. MJNXMichael too.
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I do believe you've posted here before, Dekker.
In any case, Heavenship (Barkong Panlangit) "Lupang Hinirang", flagship of the New Philippine Republic. It's the largest and most sophisticated warship the Navy is able to maintain and is able to hit way above its weight class with its four spine-mounted railguns and 16 torpedo tubes.
Everybody else has beam cannons.
[WIP] Heavenship "Lupang Hinirang" (View in 3D (https://p3d.in/PgfoK))
(https://p3d.in/model_data/snapshot/PgfoK) (https://p3d.in/PgfoK)
Edit:
Heavenship-2 (View in 3D (https://p3d.in/Qk2pe))
(https://p3d.in/model_data/snapshot/Qk2pe) (https://p3d.in/Qk2pe)
Ring-thing or no Ring-thing?
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You can keep the ring, just give it a little more mass. Or think a function for it and modify it. As it stands right now it just looks like a bended iron bar.
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Right.
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wow, that looks liek it will give someone a really bad day
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:yes: :yes:
Unfortunately I don't have any other suggestions, I kinda suck at ship design, but this much I can tell: I looks really cool.
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Solid-looking design; greeble it a bit more, and it'll be FS-quality.
Looks like a Karuna from BP; were you inspired by that design?
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It looks to be inspired by the Babylon 5 EA Warlock (http://www.themadgoner.com/B5/B5Scrolls/B5Scrolls.htm#Screen5_01_6) class. Pay no attention to the totally erroneous yet quite hilarious ship class specs.
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There's a bit of Warlock blood in there, yes. And some people have said that it also has a Homeworld feel to it.
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That looks good :yes:
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What an amazing ship.
Say have you considered using those middle grebbles to place some VLS missile launchers there? (if your faction uses the tech of course).
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It looks like a space station until you play around with it and then its true nature is revealed. :)
Looks like a real potential beast of a ship.
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It looks like a space station until you play around with it and then its true nature is revealed. :)
Looks like a real potential beast of a ship.
Thanks!
What an amazing ship.
Say have you considered using those middle grebbles to place some VLS missile launchers there? (if your faction uses the tech of course).
Well, the tube things on the 'wings' are already torpedo tubes, and the indent over there near the front is reserved for the nameplate, but sure I could add some VLS cells. Much of the ship's armament is focused on forward attack anyway.
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Very nice model, just waiting to see it on some mod :D
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There's a bit of Warlock blood in there, yes. And some people have said that it also has a Homeworld feel to it.
Actually I see a compromise between Navy and League ships from Colony Wars: Vengeance (http://en.wikipedia.org/wiki/Colony_Wars:_Vengeance). Those are my favorite. :D
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There's a bit of Warlock blood in there, yes. And some people have said that it also has a Homeworld feel to it.
Actually I see a compromise between Navy and League ships from Colony Wars: Vengeance (http://en.wikipedia.org/wiki/Colony_Wars:_Vengeance). Those are my favorite. :D
I saw shades of that too, though I was thinking more on the Navy side. But I didn't think the resemblance was strong enough to mention it. It probably goes some way to explaining why I like the ship though.
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Epic necro is epic necro. Was really busy starting college, and then a lot of computers died on me.
Wanted to do something LOGH-inspired this time around.
Fubuki-class Destroyer
(http://i.imgur.com/ztEIymP.png)
Systems overview:
(http://i.imgur.com/yYhMc2Z.png)
Green: crew spaces
Dark blue: railguns
Light blue: interceptor missile launchers
Light green: ammunition storage
Pink: sensors and targeting
White: fuel storage
Yellow: reactor
Teal: engines
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Really nice, you should and nice texture for this ship. I'm new to 3D subject and start learning on 3d studio max last week. Does anyone can give me good book name for learning 3D studio max?