Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Vidmaster on January 02, 2018, 06:42:42 am
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Looks like there was actually a pitch to EA executives to make a modern X-Wing Game, see here:
https://www.youtube.com/watch?time_continue=18&v=jV0VNDbqILY
Looks actually like a solid prototype... I am not entirely certain what the connection between that pitch the the Indie Game Rebel Galaxy is, which I have not played, but considering that said team is doing something space-shootery next (this tweet (https://twitter.com/RebelGalaxy/status/937059607184150528) and a few others is all I know), this does get me exited somewhat ;)
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Looks closer to a modern Rogue Squadron than a modern X-wing game tbh.
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I mean, that's pretty much what you'd get if you made a Star Wars total conversion for Rogue Galaxy (which the video mostly seems to be).
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This is probably not something that should be said on hlp of all places - I much prefer rogue squadron to x-wing. The games were buckets of fun. Lucasarts acquired the rights from factor 5 so if they really wanted they could make a sequel. Why they don't is beyond me, since all 3 sold really well iirc.
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This is probably not something that should be said on hlp of all places - I much prefer rogue squadron to x-wing. The games were buckets of fun. Lucasarts acquired the rights from factor 5 so if they really wanted they could make a sequel. Why they don't is beyond me, since all 3 sold really well iirc.
I sincerely don't find the Rogue Squadron games more fun than X-wing, I hate that horrible design philosophy of scripting stuff to the point you can't even damage certain targets until the game says so and all the games in the series are full of things like that.
I hate the simplified radar, I hate not being able to slow down enough to take a shot at something that's slower than me and most of all I hate being forced to a gamepad in the latter two games of the series.
By the way part of the reason the games didn't have follow-ups was that Factor 5 were sick of doing these games and it shows in Rebel Strike with all those janky on foot sections tacked on.
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The biggest problem that made Rogue Squadron games unplayable for me was the way they did roll. You don't have a roll axis but instead a modifier key that you press to roll.
It makes it nearly impossible to control my ship the way I'd want to.
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The roll mechanic was garbage, yes. The games were far more arcadey and they had their flaws, it goes without saying. I have really fond memories of them though, I played the absolute **** out of the first 2. The second one had coop so me and my mates would play missions and have dogfights over splitscreen.
X-Wing vs Tie was the only one of that series I played and by the time I got hold of it I'd already got my hands on a copy of FreeSpace, which I much preferred.
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X-Wing vs Tie was the only one of that series I played.
Then you missed the good ones.
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This is probably not something that should be said on hlp of all places - I much prefer rogue squadron to x-wing.
You are right, you are a heretic :-)
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The roll mechanic was garbage, yes. The games were far more arcadey and they had their flaws, it goes without saying. I have really fond memories of them though, I played the absolute **** out of the first 2. The second one had coop so me and my mates would play missions and have dogfights over splitscreen.
X-Wing vs Tie was the only one of that series I played and by the time I got hold of it I'd already got my hands on a copy of FreeSpace, which I much preferred.
You should play Tie Fighter (DOS CD-rom version), XvT is basically something like those spin-off Wing Commander games, a bit like having Freespace without the campaign and only with multiplayer and single missions.
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I would like to see a Rogue Squadron Anthology game ported over to the Switch or something, with enhanced graphics and co-op gameplay for RS-3D. Then perhaps a new game in the same vane for new trilogy.
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It runs on dolphin, in case you wanted to play at higher resolution than would normally be possible.
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It runs on dolphin, in case you wanted to play at higher resolution than would normally be possible.
Are you talking about Rogue Squadron 3D, or the Game Cube games? What is this "dolphin" of which you speak?
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you can play Rogue Leader on the Gamecube/Wii emulator, Dolphin. It was only made possible in the last couple of years, because of all the weird German magic Factor5 did to make it work on the gamecube in the first place, i assume.
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Even on the GameCube, that game still looks gorgeous.
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Even on the GameCube, that game still looks gorgeous.
Yes, there are a few cheap copouts like visibly low resolution skyboxes but the ship models are excellent and wouldn't look out of place in a modern game.
Sometimes I should try the games on Dolphin even though I have played them both on Gamecube I never got used to using a pad for the controls, and I have fondest memories of the first game overall because I had it on PC and could use a Joystick (also playing at high resolution with a TNT2 m64 didn't hurt).
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I would take this, even as a more arcady take on space combat.
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Looks like there was actually a pitch to EA executives to make a modern X-Wing Game, see here:
https://www.youtube.com/watch?time_continue=18&v=jV0VNDbqILY
Looks actually like a solid prototype... I am not entirely certain what the connection between that pitch the the Indie Game Rebel Galaxy is, which I have not played, but considering that said team is doing something space-shootery next (this tweet (https://twitter.com/RebelGalaxy/status/937059607184150528) and a few others is all I know), this does get me exited somewhat ;)
That's built on the Rebel Galaxy engine. Rebel Galaxy:
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Why does the game have the pilot sitting in the middle of a two-person cockpit? Also the jump to lightspeed is way too slow.
If they did a new X-Wing game I'd rather it was in the prequel trilogy if only to fight with and against something new. There was some Naboo starfighter game but maybe it was pants, never played it.
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Ugh, the less we can legitimize the prequels the better.
The more gets piled on, the tougher it will be to replace them with better prequels.
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I don't like the prequels, I'd just like to shoot at something new, that's all.
Plus the capital ships of the prequel era seem to have a more diverse set of weapons