Also, from the tech description, the Raynor is said to be "a package that can be mass-produced". It's probably much(ish) cheaper than a Titan.
Impossible. And I'm not just throwing out assumptions; the Titan is shorter, smaller (or at most the same total size), has fewer beam cannons and turrets in general, less armor plating, and over 40% of its interior is fighter bays--mostly empty space. While the cargo you have to store in it might be significant cost-wise, the important part is that it's just a platform for those craft, and you can accommodate old or brand-new craft and munitions in the same carrier. The Raynor has an advanced electronics suite, too.
That sentence in the tech description, in my understanding of it, means that the Raynor is (at least supposed to be) an all-in-one powerful destroyer (or just a good battlecruiser with decent line-engagement capability) that isn't too large/expensive/complex to mass produce. You seem to be implying that the Titan can't be mass produced, while the Raynor can--which is a rather odd notion. Massive carrier capability and fighter bays? Already done plenty of that with the Hecate. BBlue's? Got those on Bellerophons and Raynors. A couple TerSlashBlue's? Also on Raynor and Diomedes. Two kilometer length? Raynor is over three, and a Hecate and Orion aren't that much smaller than a Titan. No super-advanced electronics or jump capability, either. Also, the Raynor is the flagship in any battlegroup that has one (and since the only two BG's we know of that have the advanced ships have both a Titan and Raynor--and both have a Raynor as the flagship), it's at least safe to say that the Titan is mass-producible, and at most as expensive as a Raynor.
here is what i think the gtva strategists were thinking with the raynor. the raynor would be expected to engage multiple shivan capships that are unexpectedly attacking from multiple angles hence the distribution of its armaments, but its not supposed to win the engament its supposed to get in the thick of it can keep the shivans occupied. then at opportune moments titans, corvettes, and bombers can jump in give a juggernaut a full frontal blast from a bad angle and get out. simply put its the reynors job to tank it while every one else does DPS
If there's a Sathanas in that engagement scenario, the Raynor is probably going to die in seconds. And if a Ravana shock-jumps the Raynor...well, it's going to take serious damage right away, and if it can't take out the Ravana's forward beams ASAP, it's not going to last too long.
Either way, though, the combat role you're outlining would be better fit by a smaller, more durable ship. If it's meant to tank and slug it out in multiple directions at once, it needs to be: A) Durable, and B) have a flexible armament. The Raynor is not durable (feels and performs like a battlecruiser, tbh), and its armament isn't all that flexible, relatively speaking--its heavy beams are all forward aligned (but not capable of focusing on the same target from more than a few angles), and its rear firepower is....minimal.
This suits a hunter-killer/battlecruiser role well--it can jump into an engagement and take down several cruisers/corvettes in short order, and then jump out shortly afterwards--but it really, really sucks at tanking. If a Raynor is surprise-attacked by several Shivan ships at once, it's in "GTFO ASAP" mode, not "I got this guiz, get here when you're ready". A Raynor should be on the hunt for smaller prey or backing up a powerful force with good fire support (and the range of its HBlue). It should not be intentionally tanking anything unless A) Little tanking is needed in the first place, or B) There's no better option available.
EDIT: Oh and about perception of the Raynor and how its biggest problem is how it's been used in missions--maybe this is the key. The Raynor has been Worf-Effect'd in all but one of its appearances. In one case, this was done blatantly and deliberately (Bei's vision of the engagement between the Oresties group and the Lucifer without the assistance of the Vishnans). And the one appearance where its potential power/badassery/threat-factor isn't subverted is...the final mission of AoA, where a single unsupported Karuna charges the entire 14th BG at close range, directly into the firing arcs of every heavy beam in the BG.
Let's sum it up:
1) Bei's vision mission: Orestes barely damages the Lucifer, despite having a Bellerophon and Chimera (along with a Hyperion) backing it up, and the Orestes quickly gets its ass handed to it. It dies so fast that they barely have any time to even abandon ship. FRED-wise, the Orestes' standard armament was nerfed, it remained stationary (despite one of its features being its speed) and made no use of its other beam cannons (even when just slight maneuvering during the
HBlue's BBlue's cooldown), and its fighter complement weren't even given the chance to take out the Lucifer's beam cannons (A few Trebs do the job well enough, so of course, the Lucifer's beam cannons are guardianed. The Orestes goes down so fast it's jarring--it was the first time I played through it, and it still is the seventh time. In fact, on my first playthrough, I restarted as soon as the Orestes started blowing up, sure of the fact that I must have done something very wrong, as there's no way this Raynor-class destroyer (especially with backup from a Bellerophon and Chimera, plus two Hyperions) could be so thoroughly ineffectual against the Lucifer, and there's no way a Raynor is supposed to go down that quickly and easily. After I realized it was a FailureIsTheOnlyOption mission (a hunch that I developed at the end of the second attempt), I was still shocked, as I couldn't figure out how that battle could have been so ludicrously one-sided--even in the context of being a nightmare, Sam believed it to be prophetic in both a metaphorical and literal sense, and made no acknowledgement about the nonsensical events/outcome of the battle (not even a "huh, why weren't any of the other ships firing on the Lucifer? And why was the Orestes--supposedly captained by a skilled admiral--doing a grand total of nothing during the battle other than firing one forward beam cannon at the target?"). Oh, and let's not forget the definitely real story points about how the Orestes, backed up by a Bellerophon, Chimera, two Hyperions, and an Anemoi, immediately and repeatedly ran away from the Lucifer as soon as it showed up, never even trying to utilize its advantages tactically or strategically (naw, shock-jumping the Lucifer from anywhere that isn't the front would never work! Not like we have superior numbers or firepower! Or extensive experience with and knowledge of the Lucifer, the system, and Shivan tactics! And those Shivans have definitely faced our new generation of ships/tech/tactics/weapons before, so we obviously lack any opportunity to utilize such a hypothetical advantage!).
2) Bearbaiting:
It's on the run from a Sathanas. Your mission is a desperate one--hope the Sathanas jumps in far enough to be outside of its beam cannons' range, and for a modest strike force to take out its beam cannons (all of them) before they get into range. Even after you accomplish this, the Orestes only fires its HBlue and acts as if they were still desperate and outmatched. This is when the entire rest of the 14th BG shows up to seemingly
save the Orestes from a one-sided engagement. So...yay? The modest strikecraft attack did all of the work, and when said work was done and the Orestes could engage with impunity, it still isn't doing much (and acts as if it's still in a desperate, underdog situation).
3) The second to last mission of AoA--the Orestes is but one of many ships (not even the only capital ship) of the 14th BG. Despite only facing some bombers and the occasional cruiser (which you are required to deal with effectively), it takes heavy damage on its way to the node.
4) The final mission of AoA, where it isn't the only one fighting the Karuna, we expect the Karuna to get quickly obliterated, and the Titan and shock-jump corvettes are also able to fire right away. We'd be surprised if the Orestes took any significant damage from the engagement, or if the Karuna lasted longer than a matter of seconds under the collective beam fire of the 14th BG.
5) WiH intro:
It might seem more badass and threatening if it wasn't an entire battlegroup of the GTVA's new/advanced ships against a single poorly positioned Karuna. All we see it do is fire one or two of its slash beams at the already near-dead Karuna. Not particularly impressive, especially when one of the Chimeras wouldn't have even needed to maneuver to fire just one of its beam cannons to achieve a more spectacular (and faster) result. Then it (off-screen) defeats a undersupported ramming maneuver by...a singel Karuna and a quartet of Sanctus cruisers. From the front. From long range. With the entire battlegroup facing the direction and ready to fire. It'd be pretty difficult to not win that engagement easily.
6) Darkest Hour:
It shows up to defeat a badly damage installation with a depleted defense force. It finishes off a small/minor installation in its entrance, but this isn't an impressive feat--that small installation was barely hanging on as it was, and we were already prepared (if not expecting) it to be destroyed, possibly by just another wing of bombers. As you and the Indus make a desperate/suicidal charge against the stationary Atreus...two Narayanas show up. Steele seems unconcerned...not because his ship and skill outmatch the UEF frigates, but because...he can immediately jump away back to home base. And even then, in the short time he's casually talking about how he and Calder would have their glorious duel one day, but not today, the Atreus is getting steadily bludgeoned by brief gauss gun/railgun fire from two Narayans, without even shooting back. Rather than establish the Atreus as a powerful threat, it does the opposite for me--I'm surprised at how weak and ineffectual this ship is. In the brief time Steele says he'd fight Calder another day, his ship is steadily taking damage from less than half of the Narayanas' firepower. I'm surprised, confused, and worried--because it seems like this ship is taking heavy damage in the brief time before it just jumps right back home without firing a shot. I'm concerned for the ship's safety, and surprised at how fragile it is.
For being the most powerful ship in the GTVA, achieving total surprise in an attack on a heavily damaged, lightly defended station from a good position, it accomplishes...finishing off a small/minor installation we were prepared to and expecting to lose anyway (to a much smaller force), stands still, and then gets rapidly routed by a couple frigates, taking serious damage in the short time before it could jump away again (nice usage of your advanced subspace maneuverability, Steele!). It's very underwhelming. It attacks a large, heavily damaged, lightly defended installation, with total surprise and great positioning. I
expected some real damage to be done, for Rheza station or the Indus to be obliterated, or for a Solaris to show up immediately to save the day (not without taking some damage of its own, of course). Instead, it had a grand opportunity, major feats easy for the taking...and it does nothing, gets laughably driven off by a couple frigates when they do finally show up, and uses its sprint drive to...run right back home. Yeah. Not very threatening. Honestly, the Meridian was far more threatening to me, and still is--because it really does some damage (story-wise and in-mission), impresses rather than disappoints/underwhelms, and ultimately escapes--without the use of advanced sprint drives. And even then, the Indus and Churchill are still under threat.
In the end, while Steele is established as a credible and major threat, the Raynor class (and its specific incarnations) are only shown to be ineffectual (often jarringly so), fragile, always running away from a threat, and underperforming even when it has a golden opportunity served to it on a silver platter (thanks to the efforts of...everyone else. Yeah.). Emotionally, the Carthage is far more threatening to me, even when it's trapped and cornered.
Why the UEF is even bothering to focus on the Atreus is beyond me, unless it's entirely about killing Steele. Or maybe they just think that the Atreus is far easier to kill (certainly seems like it)? 'Cuz the Imperieuse does ten times the damage (even before DE), is a far greater threat in most cases, and it has an excellent carrier capability in addition to its fearsome ship-killing and shock-jumping capabilities. To me, a Titan seems vastly more effectual and threatening than a Raynor, if not in reality, then in every combat appearance it gets.