I'm not going to say that the mission makes much sense in some parts, because it doesn't. It never had a script beyond, MAKE MISSION, LEARN THINGS.
- Agreed on player sensory overload during that part.
- The maras on the loadout is a mistake that should not be there!
- The weapon overload sequence is a bit messy, originally you would have completed the bonus objective by sending beta to put some damage on it while more dangerous bombers attacked the Apophis, and if you did well enough, a wing of bombers would show up to finish the job. I quickly realized I must have been drunk when I thought of this as its dumb and would either make the mission ridiculously easy or too random to balance.
I'm glad you at least had fun playing it. Thanks for the feedback.