Author Topic: Nightly: 30 April 2023 - Revision ae91e4af1  (Read 241 times)

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Offline SirKnightly

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Nightly: 30 April 2023 - Revision ae91e4af1
Here is the nightly for 30 April 2023 - Revision ae91e4af1



Group: Linux
nightly_20230430_ae91e4af1-builds-Linux.tar.gz (Mirror)


Group: MacOSX
nightly_20230430_ae91e4af1-builds-Mac.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20230430_ae91e4af1-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20230430_ae91e4af1-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit ae91e4af1
Author: MageKing17
Commit: GitHub

    Actually handle a missing `Fade_anim` properly. (#5382)
 code/missionui/missionbrief.cpp | 10 ++++------
 1 file changed, 4 insertions(+), 6 deletions(-)

------------------------------------------------------------------------
commit 09a1485a7
Author: Fabian Woltermann
Commit: Fabian Woltermann

    this makes sure we do not run into a division by zero under certain circumstances. Also skips glowpoint rendering if the glowpoint is currently invisible
 code/model/modelrender.cpp | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 63df812d7
Author: Asteroth
Commit: GitHub

    Add beam particles (#5330)
 code/particle/ParticleSource.cpp           | 43 ++++++++++++++++++++++++++----
 code/particle/ParticleSource.h             | 10 +++++++
 code/particle/ParticleSourceWrapper.cpp    |  8 ++++++
 code/particle/ParticleSourceWrapper.h      |  2 ++
 code/particle/effects/GenericShapeEffect.h | 15 +++++++++++
 code/particle/effects/VolumeEffect.cpp     | 15 +++++++++++
 code/weapon/beam.cpp                       | 38 ++++++++++++++++++++++++++
 code/weapon/beam.h                         | 27 +++++++++++++++++++
 code/weapon/weapon.h                       | 19 -------------
 code/weapon/weapons.cpp                    | 10 +++++++
 10 files changed, 163 insertions(+), 24 deletions(-)