Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Topic started by: karajorma on April 07, 2014, 07:39:29 am
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The Diaspora Team are proud to present Diaspora R1.1.
This patch is exactly the same as Patch 1.1 RC so if you already downloaded that, you're already up to date.
As with previous patches, this patch does not require you to have earlier versions of the patch in order to work (and will in fact delete earlier versions).
Downloads
Windows (http://diaspora.fs2downloads.com/Diaspora_R1_Patch_1.1.exe)
Mac (http://members.iinet.net.au/~rhys.kidd/diaspora/Diaspora_R1_Patch_1.1.dmg)
Linux (http://diaspora.fs2downloads.com/Diaspora_R1_Patch_1.1.tar.lzma)
Changelog
1.1
Fixed a bug which prevented ships from landing properly.
Add new briefing animations.
Add preliminary Spanish language support.
Fix a Mission 6 crash.
Updated Builds to r10530.
1.0.4
Fix an multiplayer issue with weapon convergence.
Fix an issue where the prometheus wouldn't depart
Add new animations for the volunteer for M3 screen
Fixed M6 breaking if Ion 1 is destroyed.
Added directive counts training missions.
1.0.3
Fix a crash in Mission 6.
Fix an AI bug with drone landings in Training Mission 2.
Fix a problem with Directives not appearing in Training Mission 2.
Add Directive counters to Training Mission 2.
Fix rotation issue with Raptor door.
Alter the timing for civilian jumps in Mission 5.
Adding more missing built in messages.
Fix lack of loading screen errors in debug.
Fix missing art for the MEC-A6 (training) in the techroom.
Fix #weak weapons appearing in the techroom in multiplayer.
Remove/disable debug events in Mission 5.
Add missing cache files.
Update credits file.
Fix issue where Cylon HUD crashes the standalone server.
Fix Mission 6 issues where the Prometheus could be destroyed.
1.0.2
Fix M6 crashes due to #weak weapons.
Fix M6 crashes due show ship using incorrect model when doing the sun ray test.
Added missing gauge for system messages to the HUD.
Fix issues with Multiplayer option screen (hard to see where to click).
Fix mission bugs with Indart survival.
Assign hotkeys to all mission critical fighters.
Minor changes to HUD gadgets.
Added fix to reset collision cache hashes when starting a new mission.
Added fix to properly clean out unnecessary objects in the new collision code.
(Windows) Fix an issue with the kills gauge vanishing.
Update missions for a bug\support for the new key bindings.
Added FS2NetD interface art and fixed all messages to not mention PXO.
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Downloading! Congratulations, guys :D
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I both code and use Linux, so depending on the difficulty, I may be able to help with porting (or whatever else is required).
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Well apemax offered to help already but thanks for the offer.
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Any ETA on the Mac OS release? Anything I can do to help?
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From what I understand, it should be here in a day or two. E9 is already working on it.
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Thanks for the interest ryansch. I'm compiling and packaging the build for Mac OS. Will have uploaded over the weekend.
If you're a coder and interested in helping out with development, particularly on Mac please drop me a PM.
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Any status on the Linux release?
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Funny you should mention it. Post updated with a Linux link. Can someone upload that to somewhere more permanent (like FS Mods) please. I don't have the bandwidth to do it myself.
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Mac Patch added.
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Don't you have FTP access to diaspora.fs2downloads.com?
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I do. No one else does.
The issue with uploading files there is that I don't have a good enough connection to download and upload the 300MB Mac and Linux patches there.
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Applying patch 1.1 for windows erased my saved campaigns. Pilots are still in the rooster, but with all stats set to zero. -Is this supposed to happen?
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That shouldn't have happened. The update does include new pilot code but it shouldn't have damaged your existing pilot files.
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Could someone please upload the patch to fs2downloads? This would really help with packaging the game for Arch (see https://aur.archlinux.org/packages/diaspora-sa/).
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The problem with uploading it to fs2downloads is that despite the name, that's actually my own personal website, so only I have access. And I unfortunately am on such a slow connection at the moment that downloading the 300MB linux patch has so far proved to be a no-go. I'll give it another try tomorrow though.
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If your willing to trust a random stranger on the internet, PM me a temporary FTP password and I could do the upload.
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That shouldn't have happened. The update does include new pilot code but it shouldn't have damaged your existing pilot files.
First, thank you for what is probably one of the most professional, well made mods I have ever played. I was around 18 when Freespace 2 came out and can't believe how the community has progressed. It has been a pleasure to come back to the title with such amazing mod support. With that said [I am not trying to be a d*ck at all here; just saying] next time you update any pilot code can you PLEASE warn people first so we can backup our files just in case?
I too have lost a long night worth of gameplay when installing 1.1 or 1.1.1 patch. I have no idea which patch caused the issue because when I downloaded the mod, I did not know there was a patch and just played to mission 6 with version 1.0 until I hit the bug where you can't continue. I killed ion (and then accidentally though gleefully ran into parts of his busted ship] only to have it tell me I failed that objective. It happened twice, so I decided to check out the forums and found there was two patches. I quit the game, installed the first [1.1] which installed correctly with out issue, and then installed patch 1.1.1 which also installed correctly. Lastly, I started the game only to find the screen was set back to non stretch [I had to fix this in options] and while my profile was still there, my game was reset back to mission 1 [training]. I wouldn't mind too much but the training is brutal to sit through, especially for those of us who know how to play. Secondly, in my elderly old age I never have a chance to game anymore, so losing a night worth of gaming is a big loss.
Is there any way to get back that save game, or does anyone have a save game that's on mission 6 and NOT failed any previous missions secondary objectives, including saving the lost pilot in the bonus mission?
For reference, I am using Win 7 x64 Ultimate, it's a one day old fresh rebuild of the OS, and fresh install of Freespace 2. The reset happened the load after both patches, so I am positive that's what caused the issue. Secondly, if I had to guess the ion bug was due to the fact you have less than 12 seconds [at least in my game] after the cut scene to kill him or he jumps, and I think the game takes a second or two to register the kill. You might want to try increasing it to 20 seconds as that will still be challenging for most people and see if it helps the game engine catch up to register the kill. I know I killed him both times [after several reloads] as there was an explosion and parts of his ship that I clearly ran into at least once while avoiding them the second time. As for the profile getting deleted, I am pretty sure it's due to "some changes in the pilot code". /wink
I'm off to bed. I may have a chance next week to do some gaming and will try again. Thanks for an amazing mod and all your hard work. Even with the disappointment of a night lost, it has been an amazing experience flying around the BSG world playing an amazing mod.
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Sorry to hear that the pilot conversion failed. The old pilot files should be safe in their old directory (Diaspora/data/players/single/inferno), if you can attach both the .pl2 and .cs2 for the pilot that had the issue I'll see if I can fix the conversion issue.
For a quicker alternative, you can play mission 6 by selecting "Tech Data -> Mission Simulator -> Campaign missions", then press CTRL-SHIFT-s to unlock all the missions in the campaign.
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BTW You can skip training by clicking the top left 'Skip training' button in briefing.
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The Mac download link is broken :(
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We are actually aware of that and trying to see if we can find a copy somewhere. If not, we'll just combine 1.1. and 1.1.1 and reissue them together.
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Yes, apologies - that is my fault. Am working on restoring that patch and the final patch for R1.
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I don't remember if it was reported before, but was anything ever brought up about Shadow Walking's briefing? There's a glitch in the audio: "During the last op, one of our pilots suffered engine failure an- [pause] pilots suffered engine failure and was unable to land ..."
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Is that the cutscene version of the briefing or slideshow-version?
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Is that the cutscene version of the briefing or slideshow-version?
Cutscene. I think there's another one that does it, as well.
[EDIT] Yes, I was correct. In "Distress", the first two or three seconds of audio starts, then restarts.
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I don't remember if it was reported before, but was anything ever brought up about Shadow Walking's briefing? There's a glitch in the audio: "During the last op, one of our pilots suffered engine failure an- [pause] pilots suffered engine failure and was unable to land ..."
Play the ogg version in Diaspora/Data/Movies and see if you get the same glitch. I think it's a playback issue rather than one with the video itself.
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I don't remember if it was reported before, but was anything ever brought up about Shadow Walking's briefing? There's a glitch in the audio: "During the last op, one of our pilots suffered engine failure an- [pause] pilots suffered engine failure and was unable to land ..."
Play the ogg version in Diaspora/Data/Movies and see if you get the same glitch. I think it's a playback issue rather than one with the video itself.
Confirmed, no glitches when played outside of the game. Though it's odd that it only happens with two of the movies and only in very specific spots.
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Yes, apologies - that is my fault. Am working on restoring that patch and the final patch for R1.
Any luck? I only have a couple of days left in London and then I'm back on my ridiculously slow connection. So if I need to upload something, better tell me now.
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Ogg video files over a certain filesize tend to have a certain audio stutter/desync in a specific spot. I came across that too in my own adventures in video.
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Yes, apologies - that is my fault. Am working on restoring that patch and the final patch for R1.
Hi guys! Any news on this? I discovered the game yesterday and I'd like to install it into my Mac, but I cannot find the 1.1 patch anywhere in order to get it fully updated.
Thanks in advance!
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It looks like I'm going to have to find a way to upload the VPs and movies myself. You can then use a release build from the SCP forum to play.
Only problem is that I'm currently in small town China and nowhere near my PC. I'll try to get this done after the weekend though.
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I'd love to get a copy of the Mac version of Patch 1.1 if I can. Were you ever able to get a new copy of that uploaded, karajorma?
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I wasn't but they're supposed to be upgrading my internet this week. I'll give it a try as soon as I can.
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Great. Thanks!
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Okay, uploaded. The updated 1.1. and 1.1.1. VPs can be found here (http://diaspora.fs2downloads.com/Diaspora_1.1&1.1.1_VPs.7z). You can get the new briefing movies (which belong in Data/Movies) here (http://diaspora.fs2downloads.com/Diaspora_1.1_Movies.7z). Any recent build should work.
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Much appreciated!