Yeah, I've been kind of underwhelmed since SC was made public, but I think there's a basis for a lot of that. I didn't just say the designs were "decidedly meh" — I said they were decidedly meh in the context of a dogfighting game. They look great in the promotional material I've seen, but I've seen very little footage that's representative of the kind of visual experience I'd get from FSO; it's all been things like the 300 series commercial, shot with a very cinematographic style when the ship's in flight and with a lot of focus on diegetic details like the ship interiors and their animations which you're going to spend maybe 5% of the game actually noticing (and the hangar module is obviously more of the same). Honestly, I find the ships in Oolite look more engaging, and they're all made on a ten-polygon budget with very simple textures. Don't get me wrong, it's well-executed and it helps immerse you in the world and grab public interest, but it troubles me that this is what they seem to have made the focus of their initial development.