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FreeSpace Releases => Mission & Campaign Releases => Topic started by: Blaise Russel on January 15, 2005, 02:16:10 pm

Title: RERELEASE - Derelict
Post by: Blaise Russel on January 15, 2005, 02:16:10 pm
Ungh. I'm not sure how this is going to go down, so I'm just going to shut my eyes and hope for the best.



The story started when I felt that I needed a bit of a break from standard FS2-work (which is FREDding) and decided to indulge in that other FS2-activity, the likes of which I have not seen in months - actually playing the damn game.

(Proper playing, not playtesting, which doesn't really count.)

I think "Hey, playing Derelict again might be nice, no? Bring back some memories of the days when FS2 was just a game and not a sucking vortex of non-time, consuming your soul from the inside-out, eh?" And I agree, surprise surprise.

However, Derelict uses the old backgrounds.

I don't like the old backgrounds.

I like the new ones, the ones Lightspeed made, because they're pretty and stuff. The old ones, however... ick.

So I got a big huge stars.tbl together and went through all the missions, putting nice backgrounds in them. One for each of the systems: Tau Sigma, Altair, Phi Eridani, Tania Australis... so on, so forth.

The problem was that while I was there, I couldn't help correcting some of the many minor errors that plague the grand-daddy of all campaigns. A directive here, a lack of AWOL debriefing there... was that so much to ask?

Not as such, though it did utterly negate my original intention of having some down-time. But I did play it through, and it has been fixed, although I doubt that I got them all... but regardless, it is here.

'Cause, like, I thought I should share the wealth with all of you.

So: Derelict (http://mysite.wanadoo-members.co.uk/sbre/derelict/BR_Derelict.rar)

Also required: FSO 3.6.5 with accompanying Media VPs; Lightspeed's Backgrounds Sets 1-6

(I hope the original Derelict crew won't return from the grave to rend me into chunks after I finished what they, uh, had already finished before... um...)

Some users have reported problems completing the "Said the Spider to the Fly"  mission. This (http://www.fileh.com/FenrirWolf/dl3-04.zip) file should fix the problem. Download and add it to Derelict\Data\Missions (assuming you've installed to \Derelict of course) - Karajorma
Title: RERELEASE - Derelict
Post by: MatthewPapa on January 15, 2005, 02:18:27 pm
Cool, I will have to give it a try...
Title: RERELEASE - Derelict
Post by: Gloriano on January 15, 2005, 02:35:12 pm
Good god I gotta play this now :)  but

Does anyone have those LS nebulas? because i need them and i don't have them
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 15, 2005, 02:55:37 pm
Set 1 (http://mysite.wanadoo-members.co.uk/sbre/derelict/FS2_Nebula_Backgrounds1.zip)

Set 2 (http://mysite.wanadoo-members.co.uk/sbre/derelict/FS2_Nebula_Backgrounds2.zip)

Set 3 (http://mysite.wanadoo-members.co.uk/sbre/stl/FS2_Nebula_Backgrounds3.zip)

Set 4 (http://mysite.wanadoo-members.co.uk/sbre/derelict/FS2_Nebula_Backgrounds4.zip)

Set 5 (http://mysite.wanadoo-members.co.uk/sbre/derelict/FS2_Nebula_Backgrounds5.zip)

Set 6 (http://mysite.wanadoo-members.co.uk/sbre/stl/FS2_Nebula_Backgrounds6.zip)

...and I've run out of space. Don't think I can put off getting new hosting any longer...
Title: RERELEASE - Derelict
Post by: Goober5000 on January 15, 2005, 03:00:30 pm
:lol: Super! :yes:
Title: RERELEASE - Derelict
Post by: Nuclear1 on January 15, 2005, 03:07:30 pm
:D Awesome. Will download later. :yes:
Title: RERELEASE - Derelict
Post by: Bobboau on January 15, 2005, 03:12:09 pm
get the voice acting scripts, the one thing they were going to do and should have done but never did, you can get it half done just by makeing a list of all the lines of all the missions the file name they should use and who is saying them.
Title: RERELEASE - Derelict
Post by: Goober5000 on January 15, 2005, 04:55:46 pm
Don't.  At least, not yet.  The next thing on my list of stuff to do is to finish the voice acting manager for FRED.  One that's done, you can click a button and export an entire campaign script. ;7
Title: RERELEASE - Derelict
Post by: Bobboau on January 15, 2005, 05:01:04 pm
.........sweet :eek2:
Title: Re: RERELEASE - Derelict
Post by: karajorma on January 15, 2005, 05:09:36 pm
Quote
Originally posted by Blaise Russel
(I hope the original Derelict crew won't return from the grave to rend me into chunks after I finished what they, uh, had already finished before... um...)


Kind of hope they do actually. :p I've said before that if I thought it would bring them back I'd do something like this to Deralict myself :D

Once we'd pointed them at the SCP they'd have a hard time leaving again :D
Title: RERELEASE - Derelict
Post by: Night Hammer on January 15, 2005, 05:29:32 pm
wow Derelict-Blaised Edition must be a great one
Title: RERELEASE - Derelict
Post by: mitac on January 15, 2005, 05:53:39 pm
Great, BR. It's been years since I played that, a good point to do it again.

Just one question on those nebulas - all six packages include stars.tbl; are the tables required to be somehow joined? Otherwise, they'd be overwritten by the subsequent package.
Title: RERELEASE - Derelict
Post by: MetalDestroyer on January 15, 2005, 06:00:52 pm
Great, i can now playing to this since the old one was not available in download.
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 15, 2005, 06:03:37 pm
Don't use the LS tables. The VP already contains the appropriate stars.tbl which allows for all the different nebulae. So 's already sorted.
Title: Re: RERELEASE - Derelict
Post by: Goober5000 on January 15, 2005, 06:04:05 pm
Quote
Originally posted by Blaise Russel
Also required: FSO 3.5.6
You mean 3.6.5?
Title: RERELEASE - Derelict
Post by: mitac on January 15, 2005, 06:08:58 pm
Thanks, BR. :)

Edit : ah, the Spelling Inquisition hits it again. :)
Title: Re: Re: RERELEASE - Derelict
Post by: Blaise Russel on January 15, 2005, 06:21:46 pm
Quote
Originally posted by Goober5000
You mean 3.6.5?


Uh, um... dah...
Title: RERELEASE - Derelict
Post by: Night Hammer on January 15, 2005, 07:32:39 pm
me thinks this should be newsified and/or highlighted....
Title: RERELEASE - Derelict
Post by: Flaser on January 16, 2005, 09:01:53 am
B.R. If I were to make a knightly order you'd be among my first recruits and probably the first knight too.

A-1 Super Job.

If only Top Ace gave in to the temptation....

:devil:
Title: RERELEASE - Derelict
Post by: TopAce on January 16, 2005, 10:07:45 am
Eh, compatriot?
Title: RERELEASE - Derelict
Post by: GT-Keravnos on January 17, 2005, 06:52:55 am
Beware of the BUG in which a small terran-vasudan design replaces BOSCH's ship... at least it did so in the original Derelict.

Quiz... Which is it?
Title: RERELEASE - Derelict
Post by: Black Wolf on January 17, 2005, 08:39:49 am
t's a ulysees, and one of the most common table bugs...ever. Just plop an NTF Iceni entry abobe the Saphah one and it'll be sorted.
Title: RERELEASE - Derelict
Post by: Night Hammer on January 17, 2005, 08:19:43 pm
I guess no Newsy?
Title: RERELEASE - Derelict
Post by: Lightspeed on January 18, 2005, 06:39:24 am
B.R., I think I need to PM you. Remind me if I forget it.

-edit: Done.
Title: RERELEASE - Derelict
Post by: Setekh on January 18, 2005, 09:34:48 am
Quote
Originally posted by Night Hammer
I guess no Newsy?


Have a look; BW has the right idea. That's what the system is there for. :nod:

Blaise, this is awesome. :)
Title: RERELEASE - Derelict
Post by: Antares on January 18, 2005, 01:19:37 pm
It's [glow=red]coming...[/glow]

It's been [glow=red]sleeping...[/glow]
Title: RERELEASE - Derelict
Post by: Lightspeed on January 18, 2005, 03:06:50 pm
Hidden Terror! :nervous:
Title: RERELEASE - Derelict
Post by: RangerKarl on January 18, 2005, 08:36:45 pm
Um, sorta related question, but where do I put the background maps again? Ehehehe...
Title: RERELEASE - Derelict
Post by: Night Hammer on January 18, 2005, 10:04:52 pm
effects
Title: RERELEASE - Derelict
Post by: Viko on January 19, 2005, 01:06:27 am
First thanks for your work here :)

I can't past threw the third mission, the game crashes ( return to desktop ) when it load the fourth mission.

Any idea how to fix the problem ?
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 19, 2005, 10:05:27 am
That would be a nebula mission. Hmm...

Have you tried running the debug build?
Title: RERELEASE - Derelict
Post by: Viko on January 19, 2005, 10:20:05 am
Thanks for the concern ...

I noticed it did the same thing to the FS2 campaign when i passed the first training missions so there must have been a mess with some model so i decided to make a clean reinstall of the game and now it works just fine :lol:
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 19, 2005, 10:36:36 am
Good good. :)
Title: RERELEASE - Derelict
Post by: IPAndrews on January 19, 2005, 11:11:32 am
This is great. Derelict is a fantastic campaign.

[cough]voice acting[/cough]
Title: RERELEASE - Derelict
Post by: ionia23 on January 19, 2005, 01:02:54 pm
Agreed.  The one thing Derelict was missing was voice acting.

Sooooooo....

Pull the scripts and let some of us audition :)
Title: RERELEASE - Derelict
Post by: Viko on January 19, 2005, 04:07:14 pm
Voice Acting are sooooo immersive !!!!!
Title: RERELEASE - Derelict
Post by: Night Hammer on January 19, 2005, 04:13:17 pm
didnt goob say he was workin on somthing for the scripts?
Title: RERELEASE - Derelict
Post by: karajorma on January 19, 2005, 04:22:14 pm
Check the latest FRED. It will already generate the file names for you.
Title: RERELEASE - Derelict
Post by: Cyker on January 19, 2005, 04:22:30 pm
I have all the voice acting for the original Derelict missions (When they were just single missions released on the Volitionwatch Archives - Remember them? ;)).

I just wish I had annoyed Kellan and Agatheron into giving me the rest before they disappeared off-line :(

It'd be hard to top the current voice sets - Alpha 2 cracks me up everytime :D
Title: RERELEASE - Derelict
Post by: Gai Daigoji on January 19, 2005, 04:26:49 pm
Once again BR you've impressed me, granted the bulk of the Derelict campaign was already done when you started reviewing it in FRED but now that you've 'upgraded' it and edited a bunch of the errors it is really fun to play.

I'm also impressed because Derelict was the first FS2 fan made campaign I played a few years back and with your additions am re-living that year when I first downloaded it.:D
Title: RERELEASE - Derelict
Post by: Skippy on January 20, 2005, 11:37:47 am
Added the link in the Campaigns DB :)
Title: RERELEASE - Derelict
Post by: Jetmech Jr. on January 21, 2005, 06:31:40 am
All hail the Campaign King!
Title: RERELEASE - Derelict
Post by: Cobra on January 21, 2005, 01:07:20 pm
*Worshippers* All hail Blaise Russel! All hail the campaign king! HUZZAH!

I noticed one thing in the original Derelict.

Spoiler:
Mission 1: the message that tells you that the poseidon has picked up the wrong cargo comes after it was scanned. this has been fixed, i hope?


and, can you make a retail version? uh, 3.6.5 doesn't work so well on my pc.
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 21, 2005, 01:29:14 pm
Yes, it's been fixed.

No, a retail version would defeat the purpose of the upgrade.
Title: RERELEASE - Derelict
Post by: Cobra on January 21, 2005, 02:53:48 pm
augh! oh well, i usually work miracles with my pc anyway. i'll probably get it to work.
Title: RERELEASE - Derelict
Post by: Cobra on January 21, 2005, 10:04:35 pm
BIIIGGG problem. It's model related.

Error: Can't open file
File:E:\Languages\Visual Studio Project\Visual C++\fs2_open\code\Model\Model Read.cpp

Line: 1543

Call Stack:
-------------------------------------------------------
-------------------------------------------------------

give help.
Title: RERELEASE - Derelict
Post by: Trivial Psychic on January 22, 2005, 12:19:19 am
Again, that model is Lighty's remap for the Cain.  I don't know why it should be a problem though, since BR included it in the VP.
Title: RERELEASE - Derelict
Post by: Cobra on January 22, 2005, 12:45:43 am
it's not. i checked.
Title: RERELEASE - Derelict
Post by: Trivial Psychic on January 22, 2005, 03:14:31 am
*Smacks self in forehead*

Sorry, I was mistaken.  Since that is cruiser01x.pof, its Lighty's Leviathan remap model.  THAT model isn't included in the VP.  It should be a simple matter of: A ), extracting the HP Leviathan model into your MOD directory for this, B ), if your machine has difficulties with Hi-Poly, extract the ships table file from the Derelict VP and change the filename for the Leviathan from cruiser01x.pof back to cruiser01.pof, C ) if your machine has difficulties with Hi-Poly but you want to see a different ship design for the Leviathan, extract the ships table file and change cruiser01x.pof to cruiser01b.pof and extract the latter model file and textures from the Port into the Derelict mod directory.  That should solve your problem.

Later!
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 22, 2005, 04:43:57 am
Nargh.

*inserts red hot needle into eardrum*



Eh, I'll fix it when I do the voiceacting. There's always one, always one thing...
Title: RERELEASE - Derelict
Post by: Cobra on January 22, 2005, 02:52:43 pm
thanks all.
Title: RERELEASE - Derelict
Post by: Cobra on January 22, 2005, 05:05:36 pm
Quote
Originally posted by MetalDestroyer
Great, i can now playing to this since the old one was not available in download.


:wtf: dude, go to Volition Watch Archives (http://archives.volitionwatch.com/fs2/missions/campaigns.php3?Cmp=Derelict) and download it there.
Title: RERELEASE - Derelict
Post by: DIO on January 23, 2005, 09:54:33 pm
It keeps CTD when I'm loading the 4th missions(the 1 in the nebula in your nightmare).
Does anyone have the same problem?
Title: RERELEASE - Derelict
Post by: Cobra on January 23, 2005, 10:44:12 pm
hey, BR, do LS's packs include nebula backgrounds?
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 24, 2005, 01:33:01 pm
...
Title: RERELEASE - Derelict
Post by: Cobra on January 24, 2005, 01:41:48 pm
ok, i get it, yeah. n00b... thy name is cobra.

i got a lot of whitness on my game, making it look weird.
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 24, 2005, 01:46:10 pm
I have absolutely no idea what could be going on.

Hey, I just make stuff... I don't know how it works, do I?
Title: RERELEASE - Derelict
Post by: Cobra on January 24, 2005, 02:32:14 pm
well, it's prolly due to missing backgrounds.
i've only been able to download 2 packs, and the others stop at 1 MB.
Title: RERELEASE - Derelict
Post by: Goober5000 on January 24, 2005, 02:39:31 pm
Quote
Originally posted by Cobra
n00b... thy name is cobra.
:lol:
Title: RERELEASE - Derelict
Post by: Cobra on January 24, 2005, 02:42:58 pm
:D
Title: RERELEASE - Derelict
Post by: Vertigo1 on January 24, 2005, 05:20:41 pm
Quote
Originally posted by Cobra
well, it's prolly due to missing backgrounds.
i've only been able to download 2 packs, and the others stop at 1 MB.


Then I suggest you either switch browsers to either Mozilla or FireFox....or download Download Accelerator Plus (no adware, just a simple banner that can be blocked easily by adding "127.0.0.1  ads.downloadaccelerator.com" to your hosts file.)
Title: RERELEASE - Derelict
Post by: Cobra on January 24, 2005, 07:30:04 pm
where can i get mozilla, firefox, or download accelerator plus?
Title: RERELEASE - Derelict
Post by: Chief Wiggum on January 24, 2005, 09:25:05 pm
For those who have crash-to-desktop errors DO NOT REINSTALL YOUR GAME!

http://www.hard-light.net/forums/index.php/topic,29910.0.html
Title: RERELEASE - Derelict
Post by: phatosealpha on January 24, 2005, 11:50:08 pm
Wow.  You know, I totally missed this thread and was just playing through the old version of Derelict.  Not the most stable thing, but then that's no doubt due to my habit of trying to hotwire the SCP six ways to sunday.


Mostly, though, I was damned impressed.  One hell of a campaign.
Title: RERELEASE - Derelict
Post by: Cobra on January 25, 2005, 12:09:56 am
that's what you expect when two guys put their heads together.
Title: RERELEASE - Derelict
Post by: TopAce on January 25, 2005, 08:33:14 am
Quote
Originally posted by Cobra
where can i get mozilla, firefox, or download accelerator plus?


Go to Google and do a search.
Title: RERELEASE - Derelict
Post by: Cobra on January 25, 2005, 08:37:54 am
well, now i have firefox, but it's not helping with the TBP 3.0 download. it stopped at 22 :mad:
Title: RERELEASE - Derelict
Post by: Vertigo1 on January 25, 2005, 10:04:24 pm
(http://www.bakercountyonline.com/md-2389/banghead.gif)

Thats where DAP comes into play....

See, both Mozilla and FireFox have resume capability built in, but sometimes it doesn't work so thats where steps up to the plate and takes over.

btw, if you don't know what something is or where to get it do a damn google search instead of asking really stupid questions.  If you can't find it, then ask.
Title: RERELEASE - Derelict
Post by: Axem on January 25, 2005, 10:24:24 pm
DAP has evil spyware.

Use Free Download Manager. It's free. It's also a download manager.

Did I mention its free?

http://www.freedownloadmanager.org/
Title: RERELEASE - Derelict
Post by: Cobra on January 25, 2005, 10:37:20 pm
hey, axem, update yer virus protection. then you won't have to worry about spyware.

BTW, vertigo, i do search. i just can't find whatever i'm looking for.
Title: RERELEASE - Derelict
Post by: Vertigo1 on January 25, 2005, 10:49:55 pm
Quote
Originally posted by Axem
DAP has evil spyware.


No it doesn't.  The only form of ads it has is a simple banner ad at the top of every window.  Anyone with a fricken' clue can block that easily via two methods.  Deny yourself access rights to the DAP/Ads folder or just block "ads.downloadaccelerator.com" via your hosts file.  Thats it.  You're obviously confusing Getright with DAP.
Title: RERELEASE - Derelict
Post by: Cobra on January 25, 2005, 10:58:39 pm
AOW! Download Manager workin' fine!

Oh, and BR? DM recorded that the connection with wanadoo's server was lost, and keeps starting over.
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 26, 2005, 02:26:52 am
I'm not sure what you expect me to do about it. :confused:
Title: RERELEASE - Derelict
Post by: RangerKarl on January 26, 2005, 03:19:09 am
Hmm, problem:

Error: Invalid subsystem name.

In sexpression: ( when
   ( has-arrived-delay 6 "Cypher" )
   ( fire-beam
      "Cypher"
      "turret12"
      "Ithaca"
   )
   ( fire-beam
      "Cypher"
      "turret20"
      "Ithaca"
   )
)
(Error appears to be: turret12)
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 4539

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

:(
Encountered it just after finishing the mission where the derelict first appears, if that's any help.
Title: RERELEASE - Derelict
Post by: Pnakotus on January 26, 2005, 06:42:25 am
I had the same problem a few times; last time it was the 2nd SOC mission, and I moved my ship.tbl out of fs2 to get past it (although that broke the wingman display and the ship choice menu).

EDIT - and putting it back doesn't fix it.  Bah.  What version of the ships.tbl are we supposed to be using?
Title: RERELEASE - Derelict
Post by: RangerKarl on January 26, 2005, 11:30:20 pm
Discreet *bumP*
Title: RERELEASE - Derelict
Post by: Cobra on January 26, 2005, 11:36:20 pm
:wtf:
Title: RERELEASE - Derelict
Post by: RangerKarl on January 26, 2005, 11:42:25 pm
It's still not getting past that mission with Cypher see?
EDIT:Em, mission dl2-01. Keeps kicking me out with an error about the subsystem, as seen above.
Title: RERELEASE - Derelict
Post by: Cobra on January 26, 2005, 11:58:45 pm
ok, what to do: make a separate folder called "derelict", and make a subfolder called data, then add the tables, models, etc, and extract the contents of the SCP VP to those folders (respective locations, of course :)). Select the Derelict Folder as a mod, and try it there.
Title: RERELEASE - Derelict
Post by: Antares on January 27, 2005, 12:10:19 am
So long as people are replaying this campaign, could someone run down a list of the enemy wing names for me?  I'm working on a pirate-themed short story, and I'm looking for some terminology to throw around.  I remember Derelict being pretty heavy in that respect.
Title: RERELEASE - Derelict
Post by: Pnakotus on January 27, 2005, 01:01:41 am
I'm in the SOC arc; one spelling mistake in 'return to the hulk' - the Boas will 'reease' their bombs, and this would be bad.  Escher also never proceeds to the node after the pirate attack, flies in circles, etc etc.

Someone needs to standardise the tables.  People built their mods on horrible hackjobs and walking zombies of installs; a bit of version control should sort out the confusion.
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 27, 2005, 02:07:35 am
.



If you have tables in your data folders, you need to get rid of them. Data folder tables override the tables in the VP, which is what you need to be using 'cause that's the one the campaign works with.
Title: RERELEASE - Derelict
Post by: DIO on January 27, 2005, 11:18:54 pm
theres couple of bugs in this rerelease.

Bugs
dl2-01
Ithaca is always being destroyed by Cypher while it's jumping out.
dl2-11
When Nyarlathotep wakes up, it fires it's beams to GVCv Bast, but somehow Bast is made invulnable that time and it's not being destroyed.
And same message repeat twice saying Bast is destroyed.
dl3-04
After scanning Nyarlathotep and cruiser, command says get you self some distance and return to base, but even if I speed up the game 64x for 1 minute, command doesn't give authorisation and if I RTB, the missions has failed.
Title: RERELEASE - Derelict
Post by: Pnakotus on January 28, 2005, 09:37:04 am
BR thanks... I think LSs ships.tbl is the one that was in my fs root when I started - it caused problems and I took it out.  But now my fighter choice screen and wingman panel is broken - don't campaigns like tables moving?  Should I start a new campaign without any tables to fix it?  What is the ships.tbl in LSs releases for, if his stuff is in the vp now?
Title: RERELEASE - Derelict
Post by: WMCoolmon on January 29, 2005, 02:21:09 pm
For all the completed voice stuff for derelict that I could dig up,
http://fs2source.warpcore.org/temp/derelict_voice.exe

I posted that awhile ago too, so if you already have a derelict_voice.exe, it's probably that one. ;)
Title: RERELEASE - Derelict
Post by: Cobra on January 29, 2005, 06:43:55 pm
I never found that, but, SWEET!!! :yes2: :D :yes:
Title: RERELEASE - Derelict
Post by: WMCoolmon on January 29, 2005, 07:43:42 pm
Incidentally, are there fs2_openified Saphah maps?
Title: RERELEASE - Derelict
Post by: Cobra on January 29, 2005, 08:36:50 pm
hey, WMC, is this one of those "self extracting" EXEs? Like the original Derelict's (or should I say: Unholy Alliance's) installer?
Title: RERELEASE - Derelict
Post by: Cobra on January 29, 2005, 09:27:07 pm
BTW, I got this error when I tried to open the Derelict Voice VP:

Run-time Error 372

Failed to load control 'MMControl' from MCI32.OCX. Your version of MCI32.OCX may be outdated. Make sure you are using the version of the control that was provided with your application.

help, please? and BTW, i'm using VPVIEW32.
Title: RERELEASE - Derelict
Post by: Cobra on January 29, 2005, 10:40:32 pm
OK, now I'm getting weirded out. I can't even open the VPVIEW32 itself! i just keep getting the same error message as last post.
Title: RERELEASE - Derelict
Post by: Trivial Psychic on January 29, 2005, 10:54:45 pm
Try QuickVP... I find that works when VPView crashes.
Title: RERELEASE - Derelict
Post by: Roki on January 30, 2005, 12:05:32 am
Two questions where do i get the voice acting vps for this campagin assume there where any and also with the neb sets i had to download for the background where do i extract them too Cheers
Title: RERELEASE - Derelict
Post by: Roki on January 30, 2005, 12:07:04 am
never mind just found the voice thing silly me to slack to look threw fourm but the back rounds files i download the 6 sets i still need to know where to put the dam things
Title: RERELEASE - Derelict
Post by: Roki on January 30, 2005, 12:57:26 am
HEY! the voice thing works well but not on all the missons whats up with that was voice acting just not done for every mission ? or somthing along those lines or do i need do somthing else other than just putting the vp in my free space directory
Title: RERELEASE - Derelict
Post by: Cobra on January 30, 2005, 01:55:31 am
no. the voice acting was never finished as far as we know.
Title: RERELEASE - Derelict
Post by: DIO on January 30, 2005, 03:14:45 am
I found a fatal bug in dl4-08.
After I destroy the Cthon and try to depart, it always crashed back to desktop.
So I can't move from dl4-08.
Is this only me?
Why this rerelease is so screwd up in my PC?
Title: RERELEASE - Derelict
Post by: Roki on January 30, 2005, 06:39:51 pm
cheers man
Title: RERELEASE - Derelict
Post by: Spidey- on January 30, 2005, 08:50:01 pm
Hey, uhh... I never got around to playing the original Derelict and I really don't know anything about how to edit my files to fix these probs. Would it be safer to wait for a new stable release?
BTW, I wouldn't mind doing a bit of voice acting if you can use my voice.
Title: RERELEASE - Derelict
Post by: Cobra on January 30, 2005, 09:01:53 pm
i can do some voice acting too. i can imitate voices from the original cast.
Title: RERELEASE - Derelict
Post by: WMCoolmon on January 30, 2005, 11:06:43 pm
Aye, me three, if I can do some work that I'm happy with at a reasonable rate. ;)
Title: RERELEASE - Derelict
Post by: Cobra on January 30, 2005, 11:16:47 pm
come on blaise. you know you wanna ;7
Title: RERELEASE - Derelict
Post by: Roki on January 31, 2005, 04:15:01 am
Hey!
Just got to mission si/ seven the one after the subspace mission where you defended the station and the refugee governor, at the end of the mission i can't warp out GRRR its pissing me off took me a few trys to finish the mission now because of the bug i can't finish it how do i fix this. Do i just use the debuger in scp or is there anther way ?
Title: RERELEASE - Derelict
Post by: DIO on January 31, 2005, 08:24:01 am
Overall, I think this campaign is superb, but theres many mistery not answered.

What was that dead Vasudan transport in the asteroid fields?

What happened to corvette Ithaca?

Why Nyrathotep was drifting in subspace?

Where did MT get the Auriga?

Where did all those Shivan warships came from?
they can't just appear from nowhere.

What happened to 3 tranports that simply "vanished" that you rescued in 2nd SOC loop?
Why GTC Deus destroyed the remains of the convoy?

What was GTFf Enigma?
Why was it attacking GTVI forces?

What was the intention of Auriga's crew?
Where did she go?
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 31, 2005, 10:03:52 am
1. A derelict, and probably just that. Probably abandoned and nobody bothered to tell the authorities about it.

2. The corvette Ithaca was destroyed by the MYSTARY Faustus (which, if you check the mission in FRED, is actually the MTSC Impresari).

3. If the Nyarlathotep was the Lucifer that destroyed the Ancients, it probably served no use after it accomplished its mission and was sent into subspace to be useless for all eternity (since leaving it lying around would be very dangerous if it fell into the wrong, non-Shivan hands).

Who can really say how the Destroyers think and why they do the things that they do?

5. The Shivan ships were floating around, unused, in the far corners of Phi Eridani and perhaps the other Tau Sigma systems. The Nyarlathotep's distress call probably reactivated them and brought them back into active service.



The other questions will presumably be answered in Blackwater Operations.

Spoiler:
My own interpretation is that Morgan Technologies was nothing more than a front for a rogue element of GTVI who wanted to secede and create their own Tau Sigma empire. The loop was not a deviation from the plot, but a glimpse at the treachery soon to be exposed. Presumably the many shenanigans the rogue Intelligence faction is pulling during the loop are attempts to assist the Auriga - ambushing the beam inhibitor convoy and disappearing the survivors, stopping the GTVA AWACs ships from locating the Auriga... the Deus was probably really from GTVI High Command, though, and just cleaning up the scene of a delicate, sensitive situation.

That's my theory, though. I didn't make this or nothing, see, so I'm talking out of my goosepipe here.
Title: RERELEASE - Derelict
Post by: Blaise Russel on January 31, 2005, 10:04:31 am
Quote
Originally posted by Roki
Hey!
Just got to mission si/ seven the one after the subspace mission where you defended the station and the refugee governor, at the end of the mission i can't warp out GRRR its pissing me off took me a few trys to finish the mission now because of the bug i can't finish it how do i fix this. Do i just use the debuger in scp or is there anther way ?


Probably the debugger.

You're not using FSO 3.6 or anything, are you? That's the only reason I can think of that you're not being able to jump out, 'cause there was a bug that stopped you from jumping out on the Very Easy difficulty... might be something else, though.
Title: RERELEASE - Derelict
Post by: Anaz on January 31, 2005, 06:28:18 pm
The Marie Celest (that is its name...right?) was my favorite part of derelict. There it was...it kinda freaked me out...I was expecting something strange to happen, some shivans jumping out of no where or something, but absolutely nothing happened. Pure awesome.
Title: RERELEASE - Derelict
Post by: Cobra on January 31, 2005, 07:06:09 pm
er,

Spoiler:
there actually is a shivan warship jumping in right in front of you
Title: RERELEASE - Derelict
Post by: Goober5000 on January 31, 2005, 07:09:37 pm
That's not the same mission.
Title: RERELEASE - Derelict
Post by: Roki on January 31, 2005, 07:21:28 pm
yeah the very easy could be the bug cos i droped the diffculty down Keept getting killed by the beam turrets cheers will try it
Title: RERELEASE - Derelict
Post by: Cobra on January 31, 2005, 08:22:16 pm
? dude, you don't even get fired on in Marie Celeste.
Title: RERELEASE - Derelict
Post by: DIO on February 01, 2005, 03:15:23 am
Does Blackwater Ops campaign has a connection with Derelict?
Title: RERELEASE - Derelict
Post by: Arraxis on February 01, 2005, 05:46:48 am
Quote
Originally posted by Trivial Psychic
*Smacks self in forehead*

Sorry, I was mistaken.  Since that is cruiser01x.pof, its Lighty's Leviathan remap model.  THAT model isn't included in the VP.  It should be a simple matter of: A ), extracting the HP Leviathan model into your MOD directory for this, B ), if your machine has difficulties with Hi-Poly, extract the ships table file from the Derelict VP and change the filename for the Leviathan from cruiser01x.pof back to cruiser01.pof, C ) if your machine has difficulties with Hi-Poly but you want to see a different ship design for the Leviathan, extract the ships table file and change cruiser01x.pof to cruiser01b.pof and extract the latter model file and textures from the Port into the Derelict mod directory.  That should solve your problem.

Later!



For the un-tech-savvy, how would you explain this?

I have no idea how to get cruiser01x.pof, how to view the inner workings of VP files, or even whether I installed the Nebulae correctly! (All nebula files in effects, except for stars.tbl, which goes no-where?) (BackG01.fs2 got over-written a few times in the cut-paste to effects. Is that normal?)

BTW, thanks for making a remake of Derelict. I played the original, and I couldn't get past the mission where the ship you were supposed to protect was transformed into an unshielded Ulysses.
Title: RERELEASE - Derelict
Post by: Blaise Russel on February 01, 2005, 06:32:17 am
VPView (http://www.descent-network.com/cgi-bin/descman.cgi?module=vpview)

This lets you open up VP files and extract the contents elsewhere. As said, either extract cruiser01x.pof and the HTL-Levy textures to your models and maps data folders respectively, or extract the ships.tbl from the Derelict VP to the tables data folder and modify the entry for the Leviathan to use either cruiser01.pof or cruiser01b.pof (extracted to models from the FSPort VP; also the cruiser01 textures to maps), or extract the cruiser01b.pof (plus textures) from the FSPort into models and rename it to cruiser01x.pof.

Or just wait until I sort out the voiceacting and correct this terrible mistake what I made, although this is not advisable.

(And you installed the nebulae right. Table shouldn't be extracted, and I think the mission is a demonstration mission so it doesn't matter if it's overwritten.)
Title: RERELEASE - Derelict
Post by: karajorma on February 01, 2005, 10:40:37 am
I think the solution I give in this (http://www.hard-light.net/forums/index.php/topic,29938.msg617946.html#msg617946) thread is a better one.

If I understand things correctly this problem only shows up if you haven't downloaded the high poly models vp. I don't think the correct solution to the problem is to then demand that everyone downloads the high poly leviathan regardless of whether they wanted it or not.

Editing the tables to use the FS2 Port Leviathan is better but I certainly wouldn't push that as a solution either.

The link I give has two files. Download them both. Unrar them both, stick them both in Freespace 2 folder and the problem is solved for all campaigns, not just STL.
Title: RERELEASE - Derelict
Post by: Arraxis on February 02, 2005, 05:30:11 am
I installed the Zpack and that made Derelict run fine, aside from a hiccup with the music, which was solved earlier in this thread. Thanks for your help, guys!
Title: RERELEASE - Derelict
Post by: karajorma on February 02, 2005, 12:10:26 pm
The zPack contains all the contents of mv_model.vp so basically it's the same solution. I tend to avoid reccomending the zpack cause it's a waste of bandwidth downloading it if you already have the others :)
Title: RERELEASE - Derelict
Post by: Cobra on February 02, 2005, 02:35:12 pm
why is zpack so big? i mean, it doesn't have voice files, and models are usually like 100+ KB.

[EDIT] CRAP! no i see why. NM.
Title: RERELEASE - Derelict
Post by: Arraxis on February 02, 2005, 10:55:42 pm
The Zpack is very worth the download, IMO. Everything is wrapped up in a neat package of one VP.

Of course, I may just be saying that because I have a fast connection and patience, so use your own judgement on what you want to download :D.
Title: RERELEASE - Derelict
Post by: Cobra on February 02, 2005, 10:58:52 pm
already downloaded it :p

what's your connection?
Title: RERELEASE - Derelict
Post by: Arraxis on February 02, 2005, 11:21:32 pm
T1 :) What have you got?

Why is everyone looking at me like that? Are y... ARRRRGGHHHH *is killed by 56k'ers... slowly*
Title: RERELEASE - Derelict
Post by: Cobra on February 02, 2005, 11:48:42 pm
56K natch. *bludgeons arraxis*
Title: RERELEASE - Derelict
Post by: Cobra on February 02, 2005, 11:55:10 pm
When will there be a Derelict II? Knowing Blaise, he'll probably make one. :D
Title: RERELEASE - Derelict
Post by: karajorma on February 03, 2005, 09:33:52 am
BWO is deralict II.

About zPack. It's a waste of bandwidth if you already have some of the media vp files. If you have none of them then it can be a more sensible download :)

Personally I stay away from the zPacks cause I prefer to be able to upgrade vp files individually. That isn't a consideration for most people though :D

Hmmm. Why wasn't this stickied? :)
Title: RERELEASE - Derelict
Post by: Trivial Psychic on February 03, 2005, 08:35:59 pm
I even stay away from most VPs, prefuring instead do extract the files I want and run with a custom configuration.
Title: RERELEASE - Derelict
Post by: Cobra on February 03, 2005, 09:19:23 pm
Quote
Originally posted by karajorma
BWO is deralict II.  


:eek2: holy...frikkin...crap. *downloads BWO*
Title: RERELEASE - Derelict
Post by: Arraxis on February 10, 2005, 06:51:48 am
Errr, I'm having a problem at the moment. I'm on the mission where you have to scan the Nyarlthotep, and I've scanned all 6 subsystems as well as the Lilith Cruiser. Now, Command has told me to move away form the Shivans and then jump out, so as not to cause suspicion. The thing is, I've been flying for about 15 minutes and Command still hasn't told me when it's safe to jump out. Previously I jumped out after flying 10 minutes, but I was yelled at for 'having no reason to jump out, and for not scanning the Nyarlthotep'. Should I keep flying throughout the night with time compression 16x turned on, or is this a bug?

P.S. There is a secondary objective to scan any other ships that jump in, but this has not happened.
Title: RERELEASE - Derelict
Post by: Kai on February 13, 2005, 07:19:12 pm
As far as i know, this is an error. You'll have to FRED the mission.
Title: RERELEASE - Derelict
Post by: Cobra on February 13, 2005, 08:15:11 pm
FRED a professional mission yourself? pfft. get karajorma to do it. :D
Title: RERELEASE - Derelict
Post by: Kai on February 13, 2005, 08:59:57 pm
:)

the easiest way is to extract the missions from the vp and play them separately
Title: RERELEASE - Derelict
Post by: karajorma on February 14, 2005, 11:31:58 am
Quote
Originally posted by Cobra
FRED a professional mission yourself? pfft. get karajorma to do it. :D


:D I'll leave this one to BR. He definately also qualifies as a professional FREDder :)
Title: RERELEASE - Derelict
Post by: Cobra on February 14, 2005, 12:10:23 pm
:nod:
Title: RERELEASE - Derelict
Post by: Goober5000 on February 27, 2005, 02:35:48 am
Unstickying, if there are no objections. :)
Title: RERELEASE - Derelict
Post by: Trivial Psychic on March 02, 2005, 03:02:30 pm
I just got to the mission just after the Nyrathotep wakes up, where you have to rescue the Altantica from pirates.  When Hauler 1 departs with the first of the 4 disabled pirate Perseus, I was suddenly hit with an error message saying that I should warn Goober about this problem, regarding support ships either departing or being destroyed.  I saved the message, but I'm having trouble tracking it down at present.  Any light you can shed on this Goob?

I'm using PhReAk's 01-29 build BTW.
Title: RERELEASE - Derelict
Post by: Goober5000 on March 02, 2005, 05:27:16 pm
Yes.  It's just for notification purposes.  Just keep playing and it should be fine.
Title: RERELEASE - Derelict
Post by: Trivial Psychic on March 02, 2005, 10:08:51 pm
Unfortunately, once the game has been minimized (except in Bob's new build which hasn't worked for me yet), you can't return to the game without it crashing... its just like the alt-tab thing.  Is there anything that will prevent this message from being displayed?  Will reverting to 3.6.5 prevent this message from being displayed?
Title: RERELEASE - Derelict
Post by: Cobra on March 02, 2005, 10:10:13 pm
i get that with SCP too.

what's with that anyway?
Title: RERELEASE - Derelict
Post by: Goober5000 on March 02, 2005, 11:22:08 pm
As a temporary fix, run it in windowed mode (-window on the command line).

Now that I know what's going on, I'll see if I can fix the underlying problem and remove the message.
Title: RERELEASE - Derelict
Post by: Trivial Psychic on March 03, 2005, 01:03:53 am
Thanks to Taylor's lock-proof build, which includes the fixed alt-tab, I was able to complete this mission, with a total of 8 identical error messages (4 support ships, 2 error messages each).
Title: RERELEASE - Derelict
Post by: Goober5000 on March 03, 2005, 01:11:59 am
Two? :wtf: I thought there'd only be one.  Did they appear back-to-back, or over intervals?  What happened to cause each error message?
Title: RERELEASE - Derelict
Post by: Trivial Psychic on March 03, 2005, 09:03:45 pm
A support ship (scripted arrival and departure, so the player has no control over it) with a Perseus docked to it warps out.  I then get 2 identical error messages, back to back.  When I click on OK for the first one, it brings up the second.  Clicking OK on the second doesn't bring up a third.  I then return to the game, resume, the second support ship (of 4) warps out, and I get hit with it again.  2 messages, back to back for each support ship, for a total of 8.
Title: RERELEASE - Derelict
Post by: Goober5000 on March 04, 2005, 03:58:30 am
Okay.
Title: RERELEASE - Derelict
Post by: Trivial Psychic on March 19, 2005, 10:42:40 pm
Got a major problem.  I'm up to mission dl4-06, where the Gorgon cannon is tested out.  Unfortunately, it won't fire.  At first I thought it because there were no beam-free sexps for the collar ships, but adding those in did nothing.  Anyone know what the problem might be?

BTW, I've used Bob's 03/12, WMC's 03/18, and WMC's 03/12.
Title: RERELEASE - Derelict
Post by: NGTM-1R on March 20, 2005, 12:13:42 am
I would have thought that mission used fire-beam...
Title: RERELEASE - Derelict
Post by: Trivial Psychic on March 20, 2005, 01:19:54 pm
It does, but nothing happenned.
Title: RERELEASE - Derelict
Post by: Cancer on March 23, 2005, 03:49:31 am
Trolling deleted - Karajorma
Title: RERELEASE - Derelict
Post by: Luigi30 on March 27, 2005, 02:44:07 pm
Error: Can't open file
File:.\model\modelread.cpp
Line: 1616

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Get that loading first mission.
Title: RERELEASE - Derelict
Post by: Luigi30 on March 27, 2005, 02:48:14 pm
It wants new_hornet.pof, by the way.
Title: RERELEASE - Derelict
Post by: Blitzerland on March 27, 2005, 02:52:10 pm
You sure it isn't you? You also had problems running Sync (see thread currently below this one), you know.

Perhaps you're missing a media.vp?
Title: RERELEASE - Derelict
Post by: karajorma on March 27, 2005, 02:56:19 pm
The missing hornet thing is mentioned several times. Besides if a campaign needs a certain media VP that should be explicitly stated in the first post.

IIRC BR has said that he missed putting the model in the VP.
Title: RERELEASE - Derelict
Post by: Ghost on March 27, 2005, 03:00:43 pm
Ok, what the crap? I got Derelict... buuuuuuuuuut the mission right after the subspace mission won't load. The loading bar will get allll the way to the end, and then *boop* crash to desktop. Build- standard 3.6.5, no mv_music. Help?
Title: RERELEASE - Derelict
Post by: Luigi30 on March 27, 2005, 03:04:47 pm
Okay, I put all my media.vps in my main FS2 folder, but I have no Leviathan model.
Title: RERELEASE - Derelict
Post by: karajorma on March 27, 2005, 03:31:15 pm
I'm sure the solution to this one is mentioned further up the thread.
Title: RERELEASE - Derelict
Post by: Luigi30 on March 27, 2005, 04:31:45 pm
How do I insert files into a VP?
Title: RERELEASE - Derelict
Post by: TopAce on March 28, 2005, 02:36:10 am
VP Constructor Suite. Consult Google
Title: RERELEASE - Derelict
Post by: WMCoolmon on March 28, 2005, 02:46:08 am
Or VPMage (Modding forum, somewhere, use the search feature).
Title: RERELEASE - Derelict
Post by: Tieowbeijas on March 29, 2005, 04:41:46 am
I've played a bit into the campaign, currently on the mission where you first encounter the Cappela refugees.
So far, I'm really impressed with the overall quality of the campaign, only thing I miss is voice acting.

Now i can only ponder over why I haven't played this earlier...
Title: RERELEASE - Derelict
Post by: WMCoolmon on March 29, 2005, 05:29:47 pm
http://fs2source.warpcore.org/temp/derelict_voice.exe

Only adds voice to the first few missions though. Voice acting was never finished for Derelict.
Title: RERELEASE - Derelict
Post by: Pnakotus on April 06, 2005, 08:50:28 pm
Any chance BR will come back and fix the errors in the later Derelict missions?  I'd encountered many of the problems mentioned here in the original, and had kinda figured they'd been fixed.  The campaign, in its present state, isn't really playable - I *never* completed the nebula Nyarly mission properly due to teh SEXP errors.

Sorry bout the necro.
Title: RERELEASE - Derelict
Post by: Trivial Psychic on April 06, 2005, 11:41:32 pm
If you're talking about the Mara nebula scanning mission, all you have to do is change the arrival cue for the first Cain.  There's a check if a certain even is false, but it should check if that event is incomplete.  Change that feature and you'll be able to complete the mission.
Title: RERELEASE - Derelict
Post by: Pnakotus on April 07, 2005, 07:10:22 pm
Erm, really?  So I can fix it myself?  Which SEXP do I change to what?  Thanks - I've never achieved the 'good' ending for Derelict.
Title: RERELEASE - Derelict
Post by: Cobra on April 07, 2005, 08:13:30 pm
i dunno for sure, you'll just have to search through them all. careful you don't screw with anything else; editing a completed/professional mission in the wrong way will "break" it.
Title: RERELEASE - Derelict
Post by: Trivial Psychic on April 08, 2005, 12:03:44 am
Extract mission dl3-04.fs2 using VP-View (or any other effective VP viewer/manipulator program).  Open it in FRED2_Open (make sure you're using the proper -mod command if you're using a mod directory) and select from the ships editor, the SC Zhar (Rackshasa class).  Under its arrival cues, there are 2 requirements, bound with an "and" logical opperator.  One of the 2 requirements should be a check to see if event "Got too close to ares" is false.  Select the "is-event-false-delay" entry and right click on it.  Then select "replace operator" from the drop-down menu, then "event/goals", and finally "is-event-incomplete".  The original event name should be retained.  Save the mission, exit, and replay.  Remember, this ship's arrival is key to the arrival of the rest of its friends.  It will not arrive until 40 seconds after event "command are you listening?" comes true, so be patient when playing it.

Later!
Title: RERELEASE - Derelict
Post by: Akalabeth Angel on April 08, 2005, 12:25:43 am
I didn't have a problem with that mission the first time I played through it. Where I had a problem was the 2nd to last SOC mission, which I couldn't complete and thus couldn't play the last SOC mission.
Title: RERELEASE - Derelict
Post by: Pnakotus on April 08, 2005, 01:17:46 am
Thanks TP.  Someone should upload the fixed version somewhere.

I had a problem in the SOC loop too - a loadout/ship ****up, and the Escher doing odd things and the science ships never fleeing the node.  I thought I'd broken the campaign though.  Is that what you're talking about?
Title: RERELEASE - Derelict
Post by: Lukeskywalkie on April 12, 2005, 09:17:02 pm
I've had some strange triggers, but nothing mission breaking, just really confusing. I haven't finished the SOC loop, though, so maybe I haven't gotten there yet.
Title: RERELEASE - Derelict
Post by: Wanderer on April 13, 2005, 12:43:50 pm
Some one might want to fix a bit of the mission in subspace where the Lucifer clone appears for the first time.

I managed to let GTM be disabled early into the mission. What followed was about (game time) one hour show of GTM trying to push Nyarlothep (?) around like a bit too small tugboat until finally GTM was able to jump. Atleast i hope that wasn't the way mission was ment to be.
Title: RERELEASE - Derelict
Post by: Cobra on April 13, 2005, 12:50:02 pm
:lol: a freighter trying to push a 800,000,000 ton ship? :lol:
Title: RERELEASE - Derelict
Post by: Blaise Russel on April 13, 2005, 01:06:50 pm
Mistakes have been noted and duly corrected.

You all had better tell me any other bugs you've noticed while the hammer's hot, before I pack it all up for the final release...
Title: RERELEASE - Derelict
Post by: Unknown_Enemy on April 18, 2005, 11:05:10 am
uh..
did I miss a version ?
is the corrected one out ?
Title: RERELEASE - Derelict
Post by: Blaise Russel on April 18, 2005, 11:17:19 am
It will be, soon. And you can make it sooner by helping me out with the voiceacting!
Title: RERELEASE - Derelict
Post by: Unknown_Enemy on April 18, 2005, 11:21:37 am
If you can accept someone with a strong frensh accent why not.
(seriously!)
Title: RERELEASE - Derelict
Post by: Cobra on April 18, 2005, 02:59:38 pm
:welcome: UE.
Title: RERELEASE - Derelict
Post by: spaceman spiff on April 19, 2005, 01:03:24 am
Quote
Originally posted by Blaise Russel
It will be, soon. And you can make it sooner by helping me out with the voiceacting!



i should get cracking on finishing those voice files... ehehehe...
Title: RERELEASE - Derelict
Post by: Unknown_Enemy on April 26, 2005, 02:50:58 pm
bump!
Title: RERELEASE - Derelict
Post by: Cobra on April 26, 2005, 02:52:58 pm
...that was spam.
Title: RERELEASE - Derelict
Post by: Pnakotus on April 26, 2005, 09:39:43 pm
Why is it always the idiots who pretend to be moderators?

Pot, meet kettle.
Title: RERELEASE - Derelict
Post by: MetalDestroyer on April 27, 2005, 04:01:13 am
Hehe, you will play some acting stuff, it's pretty cool. I'll be patient for earing this french accent ^^
Title: RERELEASE - Derelict
Post by: Cobra on May 01, 2005, 04:41:12 pm
:wtf:
Title: RERELEASE - Derelict
Post by: karajorma on May 01, 2005, 06:30:05 pm
You've been warned about spamming before Cobra. It's especially annoying since you've got a habit about complaining about other people's spam (even when it's a bump and not spam!) High Max's was a valid question even if it was a bit of a non sequitur. If you have nothing to contribute then contribute nothing.

@High Max : Lightspeed is around (as can be seen from the fact that Millways updated this week) but is busy with RL issues from what I understand.
Title: RERELEASE - Derelict
Post by: TopAce on May 02, 2005, 07:48:37 am
Quote
Originally posted by Cobra
:wtf:


If you don't know him: He is a senior member, he made a lot of art stuff, nebulae, planets and weapon animations. The bulk of the graphical stuff is his.
Title: RERELEASE - Derelict
Post by: Nix on May 03, 2005, 06:07:51 pm
I noticed a bug at the end of Resupply and Revelation.  After the objective "warp to new location" (if I recall correctly) is thrown, If you re-arm at that point, CTD results, every time, regardless of build used.

Some voiceacting notes too, I believe that that Beta 1 is accidentally labeled as Command, on the very first few lines on the mission immediately following Resupply and Revelation.
Title: RERELEASE - Derelict
Post by: Mongoose on May 23, 2005, 09:21:16 pm
Sorry for the slight bumpage, but I figured that this would be better off here instead of the voiceacting thread.  I know a few people earlier posted about problems in the second SOC loop, but I wanted to post a few specific ones I had, just in case Blaise hadn't noticed them.  In the second mission, whenever I destroyed the hostile Argo transport that's attempting to dock with the Faustus, the Faustus was also destroyed, even though it's supposed to survive.  There is some sort of chained SEXP expression that's supposed to make the Faustus temporarily invulnerable, but it doesn't seem to be triggering right.  Also, in the third mission, the SEXP string that's supposed to make the hidden AWACS ship visible and send a message alerting you to its presence doesn't trigger properly.  I destroyed the ship, and about two minutes later, I received a message telling me that it was there, followed closely by one confirming its destruction. :p Hope this proves to be useful.
Title: RERELEASE - Derelict
Post by: Cobra on May 24, 2005, 12:13:00 am
are you playing in SCP?

no wonder. :p
Title: RERELEASE - Derelict
Post by: Mongoose on May 24, 2005, 01:44:55 am
Cobra, last time I checked, Blaise's update requires FSO.  It doesn't run on retail FS2.  If there are still issues with one or two missions, I'm sure he'd like to hear about them before he releases the final version. :p
Title: RERELEASE - Derelict
Post by: Kragg on June 09, 2005, 10:19:21 pm
Quote
Originally posted by Blaise Russel
You all had better tell me any other bugs you've noticed while the hammer's hot, before I pack it all up for the final release...


In the SOC missions, I am unable to change my ship selection. I'm only on the 3rd one so far, but all three behave the same. On the ship selection screen, the icon for my current ship is not shown, so I can't drag another ship onto it to change the selection. I'm stuck with the first ship on the list (Ulysses). I can however change armaments.

If I abort the mission, then choose "Quick Start" to replay it, I am given what I assume is the default ship for that mission (ex, Myrmidon) with the default loadout.

I've seen this (so far) in DL2-04-L1.FS2, DL2-04-L2.FS2, and DL2-04-L3.FS2

I'm assuming it's a mission bug.... If not, let me know where to post it.

Thanks,
Kragg
Title: RERELEASE - Derelict
Post by: Kie99 on June 10, 2005, 10:38:56 am
I think you must be using FSO SCP 3.6.  You need to upgrade to FSO SCP 3.6.5 (http://www.hard-light.net/forums/index.php/topic,28967.0.html), or download some of the newer builds from the Recent Scp Builds (http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=97) Forum

Quote this post to see how much formatting I've used.[/color]
Title: RERELEASE - Derelict
Post by: Slanker_MT on June 10, 2005, 10:58:50 am
Quote
Originally posted by kietotheworld
I think you must be using FSO SCP 3.6.  You need to upgrade to FSO SCP 3.6.5 (http://www.hard-light.net/forums/index.php/topic,28967.0.html), or download some of the newer builds from the Recent Scp Builds (http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=97) Forum

Quote this post to see how much formatting I've used.[/color]

better?
Title: RERELEASE - Derelict
Post by: Kie99 on June 10, 2005, 02:32:37 pm
I meant if you pressed quote you would see the post without formatting. :p
Title: RERELEASE - Derelict
Post by: StratComm on June 10, 2005, 03:22:19 pm
For 2 URL tags and some size/color stuff?  I use more tags than that all the time ;)
Title: RERELEASE - Derelict
Post by: TopAce on June 10, 2005, 03:41:42 pm
What an intriguing discussion going here.
Title: RERELEASE - Derelict
Post by: Kie99 on June 10, 2005, 04:14:30 pm
:lol: at TopAce

Well it looked a lot when I was typing it. :nervous:
Title: RERELEASE - Derelict
Post by: Jetmech Jr. on June 23, 2005, 06:40:23 pm
Whee! I just can't get a break with these campaigns, can I?

dl3-04.fs2, "Said the Spider to the Fly..." is where my problems at. It's the mission where you have to scan the Nyarlathotep. After I scan every subsystem, plus the Tulzcha, I'm ordered to retreat to a safe distance and jump out discreetly. Well, I start moving away, and as I move wait for Commands order to jump out. Waiting. Moving. Waiting. Compression x60. Waiting. Moving.

Nothing happens. The Jump out directive never comes, and if I jump out before that, it fails me. Any help?
Title: RERELEASE - Derelict
Post by: Trivial Psychic on June 23, 2005, 08:08:26 pm
Quote
Originally posted by Jetmech Jr.
Whee! I just can't get a break with these campaigns, can I?

dl3-04.fs2, "Said the Spider to the Fly..." is where my problems at. It's the mission where you have to scan the Nyarlathotep. After I scan every subsystem, plus the Tulzcha, I'm ordered to retreat to a safe distance and jump out discreetly. Well, I start moving away, and as I move wait for Commands order to jump out. Waiting. Moving. Waiting. Compression x60. Waiting. Moving.

Nothing happens. The Jump out directive never comes, and if I jump out before that, it fails me. Any help?

Quote
Originally posted by Trivial Psychic on 04-08-2005 at 01:03 AM
Extract mission dl3-04.fs2 using VP-View (or any other effective VP viewer/manipulator program).  Open it in FRED2_Open (make sure you're using the proper -mod command if you're using a mod directory) and select from the ships editor, the SC Zhar (Rackshasa class).  Under its arrival cues, there are 2 requirements, bound with an "and" logical opperator.  One of the 2 requirements should be a check to see if event "Got too close to ares" is false.  Select the "is-event-false-delay" entry and right click on it.  Then select "replace operator" from the drop-down menu, then "event/goals", and finally "is-event-incomplete".  The original event name should be retained.  Save the mission, exit, and replay.  Remember, this ship's arrival is key to the arrival of the rest of its friends.  It will not arrive until 40 seconds after event "command are you listening?" comes true, so be patient when playing it.
Title: RERELEASE - Derelict
Post by: Jetmech Jr. on June 23, 2005, 08:15:34 pm
Many thanks.
Title: RERELEASE - Derelict
Post by: Marcus Brody on June 28, 2005, 07:42:42 pm
I get this error whenever I try to play the rerelease:

Error: Can't open file New_Hornet.pof
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Model\ModelRead.cpp
Line: 1543

Thanks for the help! I was playing the old version, but I've reached a mission that's bugged (protect ship evacuation, but shivan fighters show up at the start instead of later on like they should).
Title: RERELEASE - Derelict
Post by: Jetmech Jr. on June 28, 2005, 08:30:17 pm
Its not finding the model file for the Hi-poly Hornet, it sounds like. It might be a flaw in the tables (BR's tables sometimes seem to upset recent versions of SCP), or you're just plain missing the New_Hornet.pof file.
Title: RERELEASE - Derelict
Post by: Marcus Brody on June 29, 2005, 02:11:55 am
Okay, I got it working -- I just reinstalled a few things.

I just finished the campaign, it was good fun.
Title: RERELEASE - Derelict
Post by: Airborne on July 06, 2005, 07:36:58 pm
Where the hell do you get this damned "New_Hornet.pof" file!? I'm still having that problem with the loading the first mission!! Help would be appreciated....:(
Title: RERELEASE - Derelict
Post by: Kie99 on July 07, 2005, 10:42:20 am
:welcome:
Marcus Brody.

Airborne, the New_hornet.pof is in Lightspeed's weapons mod which can be found here (http://www.penguinbomb.com/lightspeed/FS2_new_weapon_FX_v0.5a.zip)
Title: RERELEASE - Derelict
Post by: Airborne on July 07, 2005, 04:19:17 pm
Thanks a bunch man. :D
Title: RERELEASE - Derelict
Post by: Kie99 on July 07, 2005, 05:56:51 pm
Happy to help. :)

Enjoy!
Title: RERELEASE - Derelict
Post by: Tis I on July 18, 2005, 09:31:56 pm
I apologize if this is a stupid question but i can't for the life of me figure out how to install the lightspeed nebula packs. It doesn't seem to have a readme. Where do i put the files i extract?
Title: RERELEASE - Derelict
Post by: Trivial Psychic on July 18, 2005, 10:19:17 pm
Since you are likely playing this as a Mod, add an "effects" directory (so something like, games\freespace2\derelict\data\effects) and extract the required tga files there.  I can't remember if this campaign release included it, but you'll probably need to extract the stars.tbl file from the nebula pack into the (mod) tables directory.
Title: RERELEASE - Derelict
Post by: Kragg on July 27, 2005, 12:35:42 am
Quote
Originally posted by Slanker_MT
Originally posted by kietotheworld
I think you must be using FSO SCP 3.6. You need to upgrade to FSO SCP 3.6.5, or download some of the newer builds from the Recent Scp Builds Forum

better?

I'm only a month late in responding here....

Nope. I can't get 3.6.5 to work. Symptoms have been flaky. At first, it would apparantly fail pilot file conversion. Now, I get a CTD in the briefing room or it hangs immediately after mission start. Once, I played through most of a mission before it crashed. Same problem with other recent builds.

Also, if I'm only playing single player, why does SCP 3.6.5 trip my firewall? I doubt there's any reason for me to continue blocking it, but why is it trying to access the net?


Now even 3.6 won't work. It crashes when I try to open the ship selection or weapon loadout screens. Yesterday it would run, but the Erinyes and Nahema's were invisible in-game. Apparantly, the models just weren't there at all. I could only see the thruster glows, and direct weapons fire passed right through the Nahema's (unless it struck the shields).

This is wierd, so here's all the info I can think of that's worth posting.

Command line: fs2_open_3_6_5.exe -spec -glow -jpgtga -d3dmipmap -2d_poof -nobeampierce -snd_preload  -mod Derelict

If it matters, the system is an AthlonXP 2200+, nForce2, 512MB RAM, G-Force 4 Ti4200 128MB 8xAGP.


I have no webspace to upload a screen shot of my FS2 directory,but it contains these VP files:
ls_neb.vp
mv_adveffects.vp
mv_aseffects.vp
mv_core.vp
mv_zpack.vp
Root_fs2.vp
smarty_fs2.vp
sparky_hi_fs2.vp
Stu_fs2.vp
tango1_FS2.vp
tango2_FS2.vp
tango3_FS2.vp
tangoa_FS2.vp
tangob_FS2.vp
warble_FS2.vp

** The Derelict mod dir contains only BR_Derelict.vp and the corrected dl3-04.fs2 mission.

Ideas?

Kragg
Title: RERELEASE - Derelict
Post by: Fenrir on July 27, 2005, 01:48:06 am
Try using one of the newer builds, like Goob's latest (http://www.hard-light.net/forums/index.php/topic,33968.0.html) here.

I used to have that problem with the ships not being all there and it disappeared the instant I used any build later than 3.6.5.

[EDIT] Maybe it wouldalso have something to do with mv.aseffects? I hear all sorts of nasty things about that one. Besides, isn't it "discontinued?"
Title: RERELEASE - Derelict
Post by: karajorma on July 27, 2005, 02:30:20 am
Those VP files are indeed old. Try replacing them with the 3.6.6 ones.
Title: RERELEASE - Derelict
Post by: Kragg on August 02, 2005, 11:48:18 am
Thanks guys! I'm running great now with the new VPs and Goob's build. Well, I don't have any in game music at all, but I believe there's another thread for that.;)

Fantastic campaign! I just finished it, and I've moved on the FSPort, but derelict was much more immersive. Kudos to the old team, and many thanks to BR for the updated release.

Kragg
Title: RERELEASE - Derelict
Post by: kie-san on August 04, 2005, 05:41:14 pm
I'm CTDing on the Memento Mori mission after the Cthon appears and Rebus wonders if the rest of the SHivans followed the same exit vectors
Title: RERELEASE - Derelict
Post by: NGTM-1R on August 04, 2005, 09:16:03 pm
That's a known issue; nobody's ever quite figured it out. You'll crash a lot, but probably get through it eventually.
Title: RERELEASE - Derelict
Post by: Pnakotus on August 05, 2005, 06:40:50 am
Isn't it odd that certain missions have frequent crashes at the same place?  Is there a problem with certain SEXPs or something?
Title: RERELEASE - Derelict
Post by: NGTM-1R on August 05, 2005, 07:09:29 am
To be honest, I think it may have to do with the Demon warping in. The first mission from my campaign did almost the exact same thing.
Title: RERELEASE - Derelict
Post by: TopAce on August 05, 2005, 07:24:05 am
Was its table entry/model changed? Because the Demon has never caused any trouble for me, neither in my campaigns, nor in the campaigns of anyone else.
Title: RERELEASE - Derelict
Post by: NGTM-1R on August 05, 2005, 07:26:47 am
No. There's obviously some sort of complex condition beyond just having the Demon warp in and the game crash...there must be a set of other factors of some sort. I'd have to look at the missions very closely, side-by-side, to see if there is a discernable pattern.
Title: RERELEASE - Derelict
Post by: kie-san on August 05, 2005, 03:31:57 pm
It CTDs a little bit after the Demon shows up, not right as it does. There is some conversation after it then it crashes.

I'm running on FS2_open 3.6.5 with retail version also if that helps
Title: RERELEASE - Derelict
Post by: gaberad on August 22, 2005, 11:36:45 pm
Can you guys help out? I still don't get where to install the nebula backgrounds.

I have the BR_Derelict.vp in the fs2 root folder. And from what I've read, i should make another folder called Derelict, and in there under Data/Effects put the nebula files.

Do I need different folders for the different zip files when I extract them, because there are multiple stars.tbl files, and they would overwrite each other? Do I need to move the BR_Derelict.vp file into this Derelict folder?

I'm so damn confused.
Title: RERELEASE - Derelict
Post by: WMCoolmon on August 23, 2005, 01:12:27 am
1) Get this file (http://fs2source.warpcore.org/new365/ls_neb.exe) and extract it to your main FS2 directory, this will install all of LS's extra nebulas.
2) Make a new folder called 'derelict' in your main FS2 directory, and save BR_Derelict.vp in it.
3) Start FS2 with the mod 'derelict'.
Title: RERELEASE - Derelict
Post by: gaberad on August 23, 2005, 01:40:48 am
cheers bro
Title: RERELEASE - Derelict
Post by: Depth_Charge on August 25, 2005, 07:47:15 pm
Hi, i have a question, on the BR_Derelict.   I'm on the mission, "Acceptable Losses", (after the SD Nyarlathotep came to life), and i've been having a problem on getting all four pirate ships.  only two made it out, but the other two somehow got there engines back together and going around in circles and the last two support ships can't dock with them.  But i tried to skip the mission and it keeps repeating the same mission over and over, after i jump out 5 times.  so is there a problem with the mission or campaign i might add, or i need to redownload the campaign?
Title: RERELEASE - Derelict
Post by: Kie99 on August 25, 2005, 08:45:25 pm
You could just kill them before the support ships even arrive.  I don't think you fail the mission for it.
Title: RERELEASE - Derelict
Post by: Depth_Charge on August 25, 2005, 10:12:57 pm
alright, i'll try that way.....thank you

well i'll be damn, it works, thx for the advise......

ok another problem???   now i think you guys already had this question out or not, but on the mission where you need to scan all the nyarlathotep systems and other ships but, when it finish loading up and starting the mission, suddenly its starts the lag the hell out of my computer........any ideas????
Title: RERELEASE - Derelict
Post by: Goober5000 on September 16, 2005, 02:35:10 pm
Quote
Originally posted by High Max
Why is it that when I create a derelict folder and put the BR_derelict.vp in it, I go to select mod in the launcher and it only lets me select the folder and no file appears below it? I would think that I would have to select the file as the mod. Instead, I select it and the box in Launcher 5.3 that should have the campaign's description in it is blank. This makes me assume that it isn't reading it.
The launcher selects the mod folder because the folder may contain more than one file.

The reason there's no campaign description is because Launcher 5.3 was released very recently and Derelict does not have a mod.ini file yet.
Quote
Also, there is a problem in the mission "The Stars are Right". Most of the time, I start the mission and the Irving is not attached to the docking ring, yet the targeting info says it is docked. Then 3 minutes into the mission, one of the docking rings all of a sudden turns about 180 degrees and appears about a kilometer away from its previous position and when it collides with the Meridian, it usually destroys it :D. And the other ring with the Irving on it turns almost all the way around. Then the Nyarlathotep shoots about 4 clicks straight ahead at a high speed and slows down then comes to a stop. After the docking ring with the Irving has turned almost all the way around, it stops and part of it becomes obstructed in front of the Irving, making it so the Irving keeps trying to move forward but can't go anywhere and it keeps colliding into the docking ring endlessly. This puts me in the position to where the next event is never triggered, thus I can't complete the mision unless I fail it 5 times by returning to base five times. But I consider this a last resort. I don't know if the fact that I have been playing the campaign while its vp is in the main FS2 directory has to do with this "what seems to be" bug. Please help.
This is a bug that was recently fixed.  Download a new build from the Recent Builds forum.
Title: RERELEASE - Derelict
Post by: karajorma on September 16, 2005, 03:09:35 pm
Quote
Originally posted by Goober5000
The reason there's no campaign description is because Launcher 5.3 was released very recently and Derelict does not have a mod.ini file yet.


Actually it does. No one is using them yet apart from me but I made a whole bunch which you can get from here (http://homepage.ntlworld.com/karajorma/freespace/Downloads/FS2_Launcher_Ini_Files.rar)
Title: RERELEASE - Derelict
Post by: Goober5000 on September 16, 2005, 05:51:51 pm
Uh oh.  Put that in Mantis; it may be a SCP bug.
Title: RERELEASE - Derelict
Post by: StratComm on September 16, 2005, 09:17:40 pm
As soon as a new CVS build shows up, that's when to test it.  The fix has been committed but until you can get it in a binary (or can compile it yourself) you can't test it.  I'm waiting for this to be resolved too, and it shouldn't be long until latest CVS does actually get updated.
Title: RERELEASE - Derelict
Post by: Evo-Lightning on September 23, 2005, 06:08:28 pm
Derelict rocks
Title: RERELEASE - Derelict
Post by: Unknown_Enemy on September 24, 2005, 02:40:53 am
It has been quite a few months since derelict's voice acting has started, and I am not so sure how or when it'll be finished. Could it be an option to release the debugged version of the re-release before the voice acting is finished ?
Title: RERELEASE - Derelict
Post by: WMCoolmon on September 25, 2005, 02:45:29 am
Only mods + admins can do that, so you'd have to e-mail one of them with the file as an attachment, or upload it somewhere and post the URL.

I happen to be in the former category, so I'll try to check my e-mail later tonight if you single me out. :p
Title: RERELEASE - Derelict
Post by: Kie99 on September 25, 2005, 05:23:26 am
To upload images go to http://imageshack.us.
Title: RERELEASE - Derelict
Post by: WMCoolmon on September 25, 2005, 09:29:14 pm
Check your PMs. :p
Title: RERELEASE - Derelict
Post by: WMCoolmon on September 26, 2005, 11:12:52 pm
Quote
Originally posted by High Max
Why can't I attach a file in this forum or in a private message? I have an error report after exiting the last mission of the Re-release Derelect campaign. I took screenshots of the error and put it in a Word document.


Attachment: http://fs2source.warpcore.org/temp/error.zip

(There seems to be a bug with the attachment system. :wtf: )
Title: RERELEASE - Derelict
Post by: WMCoolmon on September 27, 2005, 09:12:41 pm
I mean the forum attachment system. It wouldn't let me post it due to an access-denied error. :nervous:

So I uploaded it to warpcore instead.
Title: RERELEASE - Derelict
Post by: gaberad on October 17, 2005, 06:21:21 am
Hey, I'm having trouble in one of the mission in Derelict.

I'm up to the mission "said the spider to the fly". (problem within spoilers):

Spoiler:
This is the missions where you have to scan the Nayalatep and Tyulacha (I don't remember how to spell their names). After you have done so, command tells you to get out of range of the shivans, then wait for the command to return to base. Problem is, once I am out of range I get no command at all, even if I increase the game speed and let it run for a while. Is there something else I am supposed to do with the shivans, or is this some kind of bug?
Title: RERELEASE - Derelict
Post by: Trivial Psychic on October 17, 2005, 09:24:44 am
Look back several pages in this thread.  I've identified how you can fix the problem.
Title: Re: RERELEASE - Derelict
Post by: Fenrir on November 14, 2005, 02:05:25 pm
I've got the fixed version uploaded if anyone cares:
http://www.fileh.com/FenrirWolf/dl3-04.zip
Title: Re: RERELEASE - Derelict
Post by: karajorma on November 14, 2005, 02:21:41 pm
What's this a fix for? (I can't be bothered to read back to figure it out) Cause if it's a bug fix for a mission or something I'll edit the first post to add it.
Title: Re: RERELEASE - Derelict
Post by: Fenrir on November 15, 2005, 03:03:04 am
It fixes a mismatched SEXP that made the mission "Said the Spider to the Fly" unable to be completed. Someone posted how to fix it and so I did so. Since lots of other people had the problem I figured I'd make use of my fileh account and upload the fixed mission.
Title: Re: RERELEASE - Derelict
Post by: karajorma on November 15, 2005, 04:11:00 am
Sounds fair enough. I'll add that one straight away.
Title: Re: RERELEASE - Derelict
Post by: Cobra on November 15, 2005, 02:20:29 pm
hey, when will everyone else finish their voice-acting? i wanna hear myself. :p
Title: Re: RERELEASE - Derelict
Post by: Getter Robo G on November 20, 2005, 08:13:22 am

   There's an easy fix to that, just PLAY your OWN samples over and over :P

Title: Re: RERELEASE - Derelict
Post by: Cobra on November 23, 2005, 01:44:14 pm
no, hear myself INGAME. :p
Title: Re: RERELEASE - Derelict
Post by: Annorax on December 11, 2005, 04:46:21 am
It fixes a mismatched SEXP that made the mission "Said the Spider to the Fly" unable to be completed. Someone posted how to fix it and so I did so. Since lots of other people had the problem I figured I'd make use of my fileh account and upload the fixed mission.

Is this the first subspace mission, where that Hippocrates rams into the Nylarhotep and the mission never ends?
Title: Re: RERELEASE - Derelict
Post by: Kie99 on December 11, 2005, 05:12:03 am
No, 'Said the Spider to the Fly' is the mission where you go around scanning Shivan ships in a nebula.
Title: Re: RERELEASE - Derelict
Post by: Annorax on December 11, 2005, 11:57:27 am
No, 'Said the Spider to the Fly' is the mission where you go around scanning Shivan ships in a nebula.

****.

What am I supposed to do to fix the subspace mission? The Hippocrates is guardianed, so I know it isn't supposed to be destroyed. I've tried ramming it, shooting it (even with SSL), ordering my wingmen to form on my wing then ramming it... nothing moves the damn things apart so the Hippo can warp out.
Title: Re: RERELEASE - Derelict
Post by: Blaise Russel on December 11, 2005, 12:34:45 pm
Nyarlathotep's arrival position is random, which was a bit of an error on the designer's part. Keep trying and the Nyarlathotep should at least once arrive in a sensible place.
Title: Re: RERELEASE - Derelict
Post by: Trivial Psychic on December 11, 2005, 02:40:52 pm
The first time I played, that monster of a ship ran me over.  :lol:
Title: Re: RERELEASE - Derelict
Post by: Kie99 on December 12, 2005, 01:23:30 am
It was so cool watching it ram into the Charbydis (sp?) like it wasn't there when I played it last time.
Title: Re: RERELEASE - Derelict
Post by: Polpolion on December 12, 2005, 05:43:23 pm
Hey, this is kinda off-topic, but isn't there a version of derilict that is voice acted, but is not for the SCP? Their website said there will be, but thats 5 years old. If there is, can anyone direct me to the place to get it? Thanks.
Title: Re: RERELEASE - Derelict
Post by: Nix on December 13, 2005, 02:43:15 am
I actually have the old voice pack but I havent got the bandwidth tonight to put it up on my FTP.
I thought I had it, I cant seem to find it atm, probably on an old backup.  It's probably floating around somewhere though. I'll keep looking for it though.

I'd just say though wait for the new VA pack to come out.  I'm hoping it's near release, as I've heard before we had the two server crashes.  At least we'll know ours is complete, and it looks way better than the original release thanks to Lightspeed's nebulas that were utilized.
Title: Re: RERELEASE - Derelict
Post by: karajorma on December 13, 2005, 06:17:53 am
There were some voices available for certain individual missions in Derelict but the whole thing was never voice acted.

That said IIRC the filenames are already present in the missions so when the voice acting for the SCP version is finished it will also work with the standard version as long as the same filenames are used.
Title: Re: RERELEASE - Derelict
Post by: Blaise Russel on December 13, 2005, 12:57:22 pm
Retail Derelict had random message name assignments, so they'll be different. Also, I've got conversion to oggs working now, and all the old missions will point to WAVs, so unfortunately won't work again.
Title: Re: RERELEASE - Derelict
Post by: Depth_Charge on December 13, 2005, 01:33:13 pm
i just finish play derelict, with the new high poly lucifer, adn that was a kick ass show.
Title: Re: RERELEASE - Derelict
Post by: Annorax on December 14, 2005, 08:31:26 am
The first time I played, that monster of a ship ran me over.  :lol:

It just did that to me too. Thankfully, I was cheating, and was "merely" pushed way too damn far behind the first node instead of killed....
Title: Re: RERELEASE - Derelict
Post by: WMCoolmon on December 16, 2005, 09:50:23 pm
I actually have the old voice pack but I havent got the bandwidth tonight to put it up on my FTP.
I thought I had it, I cant seem to find it atm, probably on an old backup.  It's probably floating around somewhere though. I'll keep looking for it though.

I'd just say though wait for the new VA pack to come out.  I'm hoping it's near release, as I've heard before we had the two server crashes.  At least we'll know ours is complete, and it looks way better than the original release thanks to Lightspeed's nebulas that were utilized.


http://fs2source.warpcore.org/temp/derelict_voice.exe
Title: Re: RERELEASE - Derelict
Post by: Getter Robo G on January 03, 2006, 05:49:33 pm
I just had a listen through, some good stuff in there! Is any of that going to be incorporated into the new voice pack?
Title: Re: RERELEASE - Derelict
Post by: Mongoose on January 07, 2006, 09:49:14 pm
I don't think so; as far as I know, BR assigned all of the roles, so everything should have been covered with the new effort.
Title: Re: RERELEASE - Derelict
Post by: Maverick_2005 on January 08, 2006, 12:17:08 am
I'm not sure if this would be the place to ask this, but I have a question: in the mission "Descent", does the Orion-class Destroyer that shows up near the end need to be destroyed?  I've killed all hostile ships except that, and still got a "You weren't authorized to return to base" message. 
Title: Re: RERELEASE - Derelict
Post by: Reppyboyo on January 17, 2006, 11:26:07 am
Where the heck do you put LS`s Nebula files?
Title: Re: RERELEASE - Derelict
Post by: Nuclear1 on January 17, 2006, 11:57:38 am
LS's nebulae go in the data/effects folder.

Quote
I'm not sure if this would be the place to ask this, but I have a question: in the mission "Descent", does the Orion-class Destroyer that shows up near the end need to be destroyed?  I've killed all hostile ships except that, and still got a "You weren't authorized to return to base" message.

Spoiler:
This is the mission with the mercenary base, correct? If so, you have to wait until the transport that had evacuated the base escapes. When it has jumped out, you get the all clear to return to base.
Title: Re: RERELEASE - Derelict
Post by: Reppyboyo on January 17, 2006, 12:28:54 pm
Error: Can't open model file <New_Hornet.pof>
File:\fs2_open\code\model\modelread.cpp
Line: 1729
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


 :(

Ideas?
Title: Re: RERELEASE - Derelict
Post by: Turalyon on January 17, 2006, 12:54:25 pm
Do you have any other mods installed?
Title: Re: RERELEASE - Derelict
Post by: Nuclear1 on January 17, 2006, 12:57:43 pm
Are you using the 3.6.8 mediaVPs? If so, I can help you with this, as I had the same problem.

1) Open mv_models.vp with VPView.
2) Extract "newhornet.pof" to your models folder (either for Derelict/data/models or Freespace2/data/models).
3) Rename "newhornet.pof" to "New_Hornet.pof"

That's how I got mine to work.
Title: Re: RERELEASE - Derelict
Post by: WMCoolmon on January 17, 2006, 01:51:39 pm
I have replacement .tbm files for Derelict that should be compatible with the 3.6.8 mediaVPs, however, I'm waiting for taylor to finish dynamic starfield bitmaps as there seems to be a bug with the current modular starfield code.
Title: Re: RERELEASE - Derelict
Post by: Reppyboyo on January 19, 2006, 03:02:14 pm
SHifting the newhornet.pof file worked, thanks!
Title: Re: RERELEASE - Derelict
Post by: McStrav on January 21, 2006, 01:01:07 pm
This is the error I got


Error: Invalid subsystem name.

In sexpression: ( when
   ( has-arrived-delay 6 "Cypher" )
   ( fire-beam
      "Cypher"
      "turret12"
      "Ithaca"
   )
   ( fire-beam
      "Cypher"
      "turret20"
      "Ithaca"
   )
)
(Error appears to be: turret12)
File:\Documents and Settings\Administrator\My Documents\My Source Code\clean\fs2_open\code\mission\missionparse.cpp
Line: 4958
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Any ideas guys?
Title: Re: RERELEASE - Derelict
Post by: Blaise Russel on January 21, 2006, 01:36:43 pm
Sounds like you got another ships table lying around. What do you have in your data/tables or root FS2 folders?
Title: Re: RERELEASE - Derelict
Post by: karajorma on January 21, 2006, 01:42:40 pm
Read this (http://homepage.ntlworld.com/karajorma/FAQ/installingmods.html#upgrade) and compare it against the way you installed Derelict.

I'd bet that if you went to the tech room and pressed CTRL + SHIFT + S you wouldn't see the Saraph class (however they spell it) displayed. That means that you've got a table error like Blaise suggested
Title: Re: RERELEASE - Derelict
Post by: McStrav on January 21, 2006, 04:12:38 pm
The problem was I had downloaded Lightspeeds weapons pack and had 3 tbls in there, I took em out and it works just fine now  :)
Title: Re: RERELEASE - Derelict
Post by: Trivial Psychic on January 22, 2006, 12:54:07 pm
**COUGH (http://www.sectorgame.com/forums/viewtopic.php?t=2090)**
Title: Re: RERELEASE - Derelict
Post by: Nuclear1 on January 22, 2006, 01:23:20 pm
*AWESOME*

EDIT: Eww, hope the other four downloads aren't ~70 megs also...
Title: Re: RERELEASE - Derelict
Post by: Blaise Russel on January 22, 2006, 01:58:46 pm
This thread isn't really necessary anymore - thread lock?
Title: Re: RERELEASE - Derelict
Post by: Goober5000 on January 22, 2006, 04:49:12 pm
Yarr.

New thread here:
http://www.hard-light.net/forums/index.php/topic,38019.0.html