Yup. I finally finished it. With great excitement and nervousness, I present to HLP a six-mission demo campaign, Resurgence. I've thrown just over a month of work at it, and as my first campaign, I'm fairly satisfied with how it turned out.
This campaign takes place near the end of the nightmare of the Third Shivan Incursion.
- Drop and extract the teeny campaign files into your main FS2 directory, and it should work
- Version 1.051 -> Download this one if you find freighters in the third mission committing suicide
There are however A few things I'm aware of that might need work - > Check the spoilers -> Don't read'em unless you've finished the campaign or don't intend on doing so.
First Mission : Yeah, it's an escort mission. From what I've read, most of you don't like it when people start off campaigns like that, but hey, I didn't have the skillset to do anything else.
Second Mission : I get the feeling that the mission might be a little long because the objectives are spaced out a bit, but I had to do that, or decrease the amount of Shivan spam that was attacking the convoy in order to give the player a sense of urgency.
Third Mission : This mission was a little trickier for me to design. Up until this point, I hadn't really worked with warship VS warship stuff, so I wasn?t really sure what to expect. For the first few builds, the Sefaron kept obliterating everything that stepped out of the node, so I ended up having to find an excuse for turning off its beams. The outcomes from what I observed were pretty controllable by the player, though I?m not so sure, as I only had one person available to test it. BoE-ish too much? I'm really just afraid that people will end up being helpless against the sheer amount of numbers that are put out there.
Fourth Mission L My tester complained like no other that this mission was difficult, which I admit, was part of the intention of this mission and the campaign overall. Still, he managed to beat it after a few tries. The juggernaut?s flak guns are fairly durable, making them a hindrance to have to get rid of, and the freighters are, Fragile to say the least. Took me forever to get the last sequence of it done, so hope that was worth it. I swear this mission had nothing to do with the thread that was recently created regarding the strategy that was used here. Pure coincidence!
Fifth Mission : This was a pretty straightforward mission. I didn't find anything that could have been maddeningly difficult, so if there?s a problem, please call me out on it. Only problem there *might* be is with the Nihilanth blowing up the Marauder. It happens on occasion, but if the player keeps the bombers away, it should be pretty beatable.
Sixth Mission : This was quite simply a recreation of the FS2's Apocalypse mission. I was initially planning on making more convoys, but after I ran a test, the mission ended up already being over 10 minutes in length, so I decided against it. I have serious concerns for this mission?s difficulty. Yell at me if it is.
Characters : You guys have no idea how nervous I am about my characters. I've done stories before, but characters , I just suck at them! I tried, I really did, but if they're lousy, I?m sorry. They stick out in their own ways, but I'm just not sure if they feel, Human.
Mission Length : Most of the missions range around ten minutes, so I can imagine people not liking that.
Spam - Yeah, I know. There's a motherload of Shivans in this campaign. They're there for a reason though. I didn't like how FS2 used so few Shivans, so I tried to make a more... Realistic feel of how they would use their numbers.
On a complete different note, there are also a number of references to other games. I'm curious to see how many of you catch on to them.
Credits - Everyone that helped me on my FRED questions topic. This campaign probably would've ended with me ragequitting without it. Much thanks.