Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: General Battuta on June 05, 2014, 12:40:42 am

Title: Undefined seeker strength
Post by: General Battuta on June 05, 2014, 12:40:42 am
What seeker strength does a weapon with no defined seeker strength use?

Does the 'bomb' flag have any special interaction with seeker strength/countermeasures?
Title: Re: Undefined seeker strength
Post by: niffiwan on June 05, 2014, 12:57:36 am
The defaults should be: Default of heat seekers is 3.0 and for aspect seekers 2.0

I don't recall seeing anything where the bomb flag interacted with seeker/cm strengths. But that doesn't mean that there isn't something in the missile tracking code that causes bombs to ignore the seeker/cm code... (I haven't checked it in enough detail to find out)
Title: Re: Undefined seeker strength
Post by: General Battuta on June 05, 2014, 01:24:31 am
Bombs don't seem to ignore the seeker/cm code! I just wanted to be sure. In my tests "pulls aspect seekers" is working VERY nicely.

I'm curious why we don't see more bombs getting nulled by cms in retail if they only have seeker 2.
Title: Re: Undefined seeker strength
Post by: niffiwan on June 05, 2014, 02:04:41 am
There is a default 300m effective radius for CMs (i.e. they don't affect missiles outside that radius) and there wouldn't be that many fighters popping CMs close to bombs not targeted at them.  And then there's the previous aspect behaviour where the bombs would go dumbfire, even if they get spoofed they'll probably still hit the capship (or be shot down by PD for long range AI shots).
Title: Re: Undefined seeker strength
Post by: General Battuta on June 05, 2014, 02:12:34 am
Yeah, that was my thinking too. It's just curious that in all these years nobody's been like 'my bomb inexplicably whiffed' after some Manticore went tearing past, burping countermeasures to dodge a Harpoon, and caused their bomb to cruise past a moving Cain. Not unlikely - just curious!
Title: Re: Undefined seeker strength
Post by: Dragon on June 05, 2014, 11:12:19 am
300m is very close, even in FS. And Bombs can hardly turn. Besides, any Manticore that moves in front of bomber's guns probably isn't gonna live long enough to pop that CM. :)
Title: Re: Undefined seeker strength
Post by: Alan Bolte on June 05, 2014, 08:53:21 pm
Suddenly I'm anticipating a BP mission where Pegasi sneak up on a friendly frigate and start popping CMs next to the VLS launchers.
Title: Re: Undefined seeker strength
Post by: deathspeed on June 05, 2014, 09:13:04 pm
This might be a dumb question, but can my own CM affect my own bombs if I hit CM right after launch?
Title: Re: Undefined seeker strength
Post by: niffiwan on June 05, 2014, 09:29:14 pm
Nah - they're IFF keyed and should only affect hostile bombs/missiles.