Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: PHRiSCo on June 26, 2009, 06:38:09 pm
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UPDATED June 05, 2015
Ok! I'm back on this sucker. I've working on it in my office spare time and determined to finish! Progress this week is below in p3d!
UPDATED July 28, 2013
A few more details on the front of the engine hull, now started detailing the connector.
(http://i.imgur.com/YhjbV3f.jpg)
UPDATED July 27, 2013
I decided to stop ****ing around and finish this project. I'm getting much closer. This is taking a long time, but it'll get done soon. Finished the front of the engine hull modelling.
(http://i.imgur.com/ra3ZrO5.jpg)
UPDATED August 29, 2012
Still slowly getting in geo tweaks when I can. Basically my final geo workflow is as follows; I've downloaded all the reference I can possibly find, and I'm going through each image, combing through and making the final changes as I go. I've done a lot on the forward hull here, but also some in and around the connecting rod and the engine hull.
7702 polygons.
(http://i.imgur.com/7ql0B.jpg)
UPDATED again August 17, 2012
(http://i.imgur.com/A3OIS.jpg)
(http://i.imgur.com/ZtYqF.jpg)
UPDATED August 17, 2012
So I lied... I'm still making revisions to the geometry, based on new reference I hadn't seen before. (Found on this site, weird.)
I've completely reworked where the spine meets the forward hull. Made changes to the bottom area of the forward hull. Random tweaks here and there. I'm still going to do a few more hours of work on it before I'm completely satisfied.
I've also encoded into a better codec, so the video is much clearer.
http://www.youtube.com/watch?v=pCZhQNW6WX4
(http://i.imgur.com/5TyJm.jpg)
(http://i.imgur.com/CVZId.jpg)
ok I lied... I just found some incredible reference and I want to make some small tweaks. Stay tuned.
UPDATED August 16, 2012
VIDEO!
http://youtu.be/ab75eafR_FM (http://youtu.be/ab75eafR_FM)
(http://i.imgur.com/XapWQ.jpgg)
(http://i.imgur.com/7QPiE.jpg)
UPDATED August 15, 2012 (Rendered AO turntable, revisiting geometry)
(http://i.imgur.com/7FQnB.jpg)
(http://i.imgur.com/RK5Lj.jpg)
(http://i.imgur.com/AxdXP.jpg)
UPDATED flat textures
(http://www.mazdas247.com/members/PHRiSCo/Frigate_Test_18_Front.jpg)
(http://www.mazdas247.com/members/PHRiSCo/Frigate_Test_18_Rear.jpg)
UPDATED January 09, 2012 (Modelling 99% complete, faux textures applied for effect.)
I'm so sorry guys, since my last update life has been a hurricane. True Crime was cancelled by Activision, then I went over to a small company and shipped 2 small titles, Bass Shop Pro The Hunt: Trophy Showdown, and The Strike: Tournament Edition as the Lead Character Artist. Now I'm back with United Front Games finishing the True Crime project under a different banner with Square publishing. I've been super busy but decided to attempt to finish this thing off in the next few months. Go ahead and critique, I'll take notes and possibly tweak some geo before I lay out my UVs for texturing.
(http://www.mazdas247.com/members/PHRiSCo/Frigate_Test_17_Front.jpg)
(http://www.mazdas247.com/members/PHRiSCo/Frigate_Test_17_Rear.jpg)
May 02, 2010 (Extended the front section to better match reference material from set shots.)
(http://www.msprotege.com/members/PHRiSCo/Frigate_AO_A_01.jpg)
(http://www.msprotege.com/members/PHRiSCo/Frigate_AO_A_02.jpg)
March 25, 2010 (Geometry tweaking, don't get a lot of time to work on this lately.) *added requests
(http://www.msprotege.com/members/PHRiSCo/Frigate_AO.jpg)
(http://www.msprotege.com/members/PHRiSCo/Frigate_FBLR.jpg)
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_16.jpg)
November 25, 2009 (Geometry = Complete. I think?)
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_15.jpg)
July 21, 2009
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_14.jpg)
July 01, 2009 (Just screwin around)
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_11.jpg)
July 01, 2009
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_09.jpg)
June 30, 2009
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_08.jpg)
June 30, 2009 (Higher Res)
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_07.jpg)
June 30, 2009
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_06.jpg)
June 30, 2009
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_05.jpg)
June 27, 2009
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_04.jpg)
June 26, 2009
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_03.jpg)
June 26, 2009
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_02.jpg)
June 25, 2009
(http://www.msprotege.com/members/PHRiSCo/Frigate_Test_01.jpg)
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I don't think I've ever seen this style of 3D modeling in action. It's cool to see a bunch of blocks start to take shape into something familiar. :)
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I know you just started on this, so it's just basic shapes still, but it looks like a blaster. I know there'll be a dramatic difference in the next few pics, looking forward to it.
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I don't think I've ever seen this style of 3D modeling in action. It's cool to see a bunch of blocks start to take shape into something familiar. :)
You've never seen box modelling before?
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updated 06/26/2009 11:00pm pst
I may or may not do more this weekend.
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Just out of curiosity, you're not modeling with a drafting/solid modeling app are you?
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Just out of curiosity, you're not modeling with a drafting/solid modeling app are you?
naw i'm just using max.
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I don't think I've ever seen this style of 3D modeling in action. It's cool to see a bunch of blocks start to take shape into something familiar. :)
You've never seen box modelling before?
Not straight from the beginning like this, at least. Most modelers around here tend to post a first shot that's somewhat further along, so I thought it was neat to see the original basic shape. :)
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indeed, hope though that you are going to scale up the fron bit which looks a little small in the most recent update.
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I think the front isn't finished. What's there is the armor panel that connects the many tubes and pods together.
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I don't mind critiques, I most welcome them! But not when I'm just posting progress and have put a couple of hours into a project.
Just save it until nearer to the end, or I'll stop posting progress, it's up to you. If everyone voices their opinions through the course of this model, this thread will fill up to fast.
Thanks.
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Nice start :)
I was checkin' your website and all that I may say is... you could create nice models and scenes so keep it up! :)
EDIT: BTW. I love watching progress... so don't stop it!
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I'm loving the first pic, all those neat little details. Can't wait to see the model in its final stage (no texture just model). Are you planning on doing some fighters?
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Updated 06/27/2009 5:44pm, now to hockey! :)
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Nice work there, PHRiSCo. One suggestion though: Could you use [lvlshot][/lvlshot] instead of [img][/img]?
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Nicer!
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Oh nice. It's so awesome just looking at it gradually get more detailed one step at a time. :yes:
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One thing to keep in mind before you get too far phrisco, is that there are two variants of this ship. The original battle-ready version with a hangar for TIEs and the modified medical version.
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Once the base is complete it's not a difficult thing to change the geometry. I guess I'm doing the medical frigate first, I'm sure most of my reference is for that.
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Ok. I'm not even sure if the battle version was supposed to have an internal hangar, or external racks like the Carrack. Might just end up being whatever we can make work.
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The standard one did have hangar space for fighters, but most of it was converted for the medical variant. They both had docking tubes for larger ships though.
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The canon frigate never supposed to have a hangar. Only the X-Wing introduced hangars to the frigate.
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updated! June 30, 2009 3:20am
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It's too fat, too skinny, too long, too short and too red.
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:lol:
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I think the work on the front is coming along nicely. I hope the references are helping out, in case you hadn't run across them yet, check the Nebulon B folder (http://swc.fs2downloads.com/reference.php?subdir=Another_Site/CapShip/Nebulon%20B%20Frigate/).
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Nice work on the Nebulon B, its one of my favorite Star Wars capital ships.
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updated again for afternoon June 30, 2009 (I update everytime I spend a significant time on it, a couple more hours today)
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Excellent work ,I cannot wait to see it finished and in-game.
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Think you could do a higher res render?
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Updated again June 30, 2009 3:07pm pst with Higher Res :)
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front looking good, awaiting the progression on aft detail
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Cool. Thanks.
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updated again... I'm done for today.
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The canon frigate never supposed to have a hangar. Only the X-Wing introduced hangars to the frigate.
Yes, the films only showed the medical variant, but it would make no sense for a frigate design to only have a medical variant. If there's no hangar, how do they get crew and supplies on and off? It would be too complicated to use the docking tubes all the time. And what about an emergency evacuation? Certainly there would be a few transports for crew to escape on instead of just relying on escape pods.
Love how we can see the progress on the model from the beginning, PHRiSCo. It's like watching a drawing come to life.
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If he does enough updates we could assemble them into a slideshow in the end and watch it like a movie.
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Updated July 01, 2009 2:37pst
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Damn, that is awesome work.
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Yup, the detail at that range is really starting to look good, but what's really going to be important is the little stuff, that you only see when you're skimming its surface in a snub fighter. Such is the burden of a capital ship (even a small one).
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So how big is the Nebulon B?
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Thats fine work, I've never seen this method of modelling before and its pretty interesting seeing her form out of those boxes.
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Cole: 300 meters according to the wook.
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Its like working your way through clay, molding it out as you go along. Hell I don't know anything about modeling, just a wild guess.
Last render kicks ass, good job dude.
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Even if it's not a solid modeling app, I bet this guy started with a basis in drafting or solid modeling or a CAD like app. It's probably a more common technique in those fields than in game modeling, but it can work.
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I'm just using 3dsmax. I've been modelling professionally for games for over a decade now. This is how I've always done it, this is how I've always seen it, except for when we used to shape with splines to build a cage years and years ago.
Chief, what kind of modelling style do you use at the game studio you work at?
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It's like watching Rolf Harris draw a picture ;)
Looking very nice :)
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updated, just screwin around. :)
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I'm not a modeler, but it reminds me more of the modeling techniques we covered in one of my engineering courses in college. But like StarSlayer said, it's not a common method around here, most people add to, not cut away. The mesh itself doesn't have to be welded together so it works really well to do it that way. If this is as easy to unwrap, then I can't see one advantage one way or the other, except possibly a poly count difference. Don't know which would win in that case.
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Okay, so this is amazing. Keep it up :yes:
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I'm just using 3dsmax. I've been modelling professionally for games for over a decade now. This is how I've always done it, this is how I've always seen it, except for when we used to shape with splines to build a cage years and years ago.
Chief, what kind of modelling style do you use at the game studio you work at?
Oh, man, we got an awesome professional modeler on the team. Your work is amazing...between you and the others on this team (especially Brandx, but everyone's doing great work) this is turning out to be the most exciting Star Wars game (simulator) ever. Keep up the great job, and thanks for the frequent updates.
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Wow, I had no idea there were pros working on the project. That says a lot about it. Fantastic job you've done so far. :yes:
The Neb B's engine exhaust was colored nearly white, I think.
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Wow, I had no idea there were pros working on the project. That says a lot about it. Fantastic job you've done so far. :yes:
The Neb B's engine exhaust was colored nearly white, I think.
From the image gallery here:
(http://swc.fs2downloads.com/reference/Another_Site/CapShip/Nebulon%20B%20Frigate/Esb-Nebulon--B-Frigate.jpg)
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During the rebel fleet hyperspace sequence in rotj the exhaust is yellow, so, whenever the model is closer to completion, we can monkey around with that.
Besides, once it's in game I don't think I'll make that decision. ;) Brand X is the senior artist on this project, he'll make the call.
Thanks for the support fellas, you wont see as many updates like I was doing before in the near future, but I'll get it done ASAP.
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you wont see as many updates like I was doing before in the near future, but I'll get it done ASAP.
The old bait and switch. You get us to expect hourly updates then pull the rug out from under us.
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Great work.. you're on the right way my Friend.. The Nebulon B Frigate is the greatest Spaceship I've ever seen, it got something very powerfull and mysterious in my eyes, whoever came up wit the Design of this Ship must have seen it somewhere in reality :)
This ship always catch my sight...
(http://www.starshipmodeler.com/starwars/md_medfrig_05.jpg)
(http://www.starshipmodeler.com/starwars/md_medfrig_04.jpg)
(http://www.starshipmodeler.com/starwars/md_medfrig_01.jpg)
(http://www.starshipmodeler.com/starwars/md_medfrig_02.jpg)
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The Nebulon B Frigate is the greatest Spaceship I've ever seen, it got something very powerfull and mysterious in my eyes, whoever came up wit the Design of this Ship must have seen it somewhere in reality :)
It was inspired by an outboard motor. :P
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I actually know the guy who designed this ship, we were in the same office when I was with EA. His name is Nilo Rodis.
I never had the opportunity to work with him directly, but we got to know each other pretty well just by being in the same studio for so many years. I used to give him rides home quite often because he loved my car at the time and I was always star struck, he fraking designed Princess Leias bikini! He still calls me Fish which is my nickname, because my last name is Cohoe, and we still chat from time to time but I haven't ran into him since a sushi lunch last year.
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You, sir, are a legend. :nod:
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I have definitely heard the name Nilo Rodis before, that's pretty cool man.
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wow, send the man some greetings and tell'em thanks for all these countless hours of dreaming while watchin this incredible and kinda mysterious starship :)
I found something incredible too..check this:
(http://www.mocpages.com/user_images/7739/1239720534m_DISPLAY.jpg)
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:eek2:
Daayum.
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Wowsers, I wonder if its in scale with this :D
(http://www.guerrestellari.it/media/news/RSD10_2103.jpg)
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****. That easily dwarfs a lot of the things in the HLP lego thread... Which were incredible to begin with...
I wonder what CP5670 has to say about this...
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wow, send the man some greetings and tell'em thanks for all these countless hours of dreaming while watchin this incredible and kinda mysterious starship :)
I found something incredible too..check this:
(http://www.mocpages.com/user_images/7739/1239720534m_DISPLAY.jpg)
at the risk of being firebombed is this the Rendition from the end of empire strikes back with the falcon docked to drop Luke off for his new hand
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I think I'm in love... O_O
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Sorry about not updating in a couple of weeks, been super busy. I had the time before to get the majority of it done but it's been crazy lately, and way too hot to work on my own time haha. But it will be finished.
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The frigate looks great and I especially like the way you stepped us through your design process.
Wonder how many thousands of legos it took to make those? Nevermind the time and the constant threating of the kids lives to not touch it ever :)
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Updated July 21, 2009
Got some work in today! :) Just detailing the rear a bit.
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Looks like the mesh is really starting to come together :yes:
Cool background on that last pic too.
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at the risk of being firebombed is this the Rendition from the end of empire strikes back with the falcon docked to drop Luke off for his new hand
I oughta smack you. It's called the Redemption. :P
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It's the Rendition of the Redemption...? Maybe?
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at the risk of being firebombed is this the Rendition from the end of empire strikes back with the falcon docked to drop Luke off for his new hand
I oughta smack you. It's called the Redemption. :P
lol to be fair its been 10 year since touching X-Wing and 5 years since reading the X-Wing book with the scenario in
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FYI Im still here, but no updates Ive been crazy busy...
Doing a contract for a company doing 3D training simulations for the military, it's good because games aren't competition so my other company is still floating along, hopefully we pick up another game contract soon. Also doing some web graphics contracts on the side, I was fairly ill with flu awhile ago, went camping then went to another vacation destination, and my summer ice hockey team is in the middle of playoffs.
So I'll get back on it in September, hopefully I can find the time to finsh her off and perhaps start something else.
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Good to hear! Thanks for the status update.
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Updated November 25th, 2009! I've had some time past few days to finish up the modeling. :)
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Excellent, looks now to see what the textures will be like...
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Let the greebling begin!
Amazing work, btw. :yes:
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Have you given any thought as to how the military version will be carrying fighters?
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^ No thought whatsoever, shall I just look at what they did in the x-wing series and mimic/wing it?
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Honestly I don't even know if it should be fighter racks or a hangar somehow. I'm not sure it's big enough for a hangar that could hold TIEs anyway without it looking stupid.
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Yay! That's looking really lovely even without the textures. As for the fighter storage, maybe you could try a bay with room for a 3x4 spread of TIEs along with space for elevators. That way you might minimize the "footprint" on the outer hull while leaving it open that there could be substantial area under the flight deck for maintenance and storage. It also avoids using external racks, which could be pretty visually distracting and bad for performance given that the ship is supposed to carry something like 24 fighters.
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I don't believe the ship should be capable of carrying that many fighters, given that it probably has less or equal internal volume than a corvette. Simply put, there's nowhere for them to go except for externally, really...
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That pretty much means fighter racks then :)
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That pretty much means fighter racks then :)
great thing to slap between engines and the front bit.
and make a bit of sense, looking at it.
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Well, the exterior shots from ESB (not the interiors, heh) make it look like you could almost park an X-wing just in Luke's medical suite, and there's all that space above the bridge area that doesn't really have any clear purpose (assuming the reactors are logically placed back in the engine section)...maybe a hybrid solution? A small bay with rack mounts to make up the difference? An escort vessel would be pretty limited if it couldn't even perform routine maintenance on it's fighter compliment. Unless it's extra-vehicular maintenance I guess.
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i believe in canon the neb carried fighters in an internal hanger in the upper forward section with access to one side
the wookiepedia lists the imperial complement as 2 squadrons (24) TIE fighters and a small number of assault and boarding shuttles. I also believe that as a part of the TIE fighter design was the development of a storage racking system designed increase efficiency of storage
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Considering where the Falcon is parked, it'd make sense to assume that there could be fighter racks along the spine. The one seen in ESB is presumably the one converted to a medical ship anyway, so I think it's fair to assume that regular ones would have an extra hangar or racks.
Some ideas:
You could make a (small) hangar on the starboard side, at about the same spot at which the medical bay is on the other side. Another place would be somewhere in the "keel" with all those mysterious cylinders. One of them could essentially be hollow, with entrances in one or two places. Finally, you could probably fit a small hangar somewhere on the front side of the back section as well. I'm sure there's plenty of places you could place a hangar without it looking wrong in any way, as the movies don't really tell us anything, and AFAIK other sources don't either.
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I think at this point it either would need very good textures or a bit more work on the geometry.
Just my $0.02
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That's why I brought it up before texturing really got underway.
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I doubt a tie fighter would fit through the medical bay window. You'd be suprised how much room you need in a capship model just to fit a couple fighters in comfortably. A squadron of 10 meter long craft doesn't fit very well into a 300 meter long craft. I think you'll need pylons on the outside of its waist in order to get your 2 squadrons. And you might get two or three ships into the main module if you hollow it out completely, make it just an empty shell.
Honestly, I don't think whoever created the ships' capacity really gave it much consideration.
[attachment deleted by admin]
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what if those lower tuber are just big enough to fit TIE's in them, specificially the ones near the bottom, tose look more than 10m wide.
It'd be cramped and tricky to get to them, but they'd be accessible..
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I doubt a tie fighter would fit through the medical bay window.
Maybe that's why it's used as a medical frigate. Design flaw.
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I was thinking that the original hangar opening was larger than the medical bay window, if it were to have a hangar.
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Okay, so I was bored and came up with these quick photoshopped comparisons:
(http://img42.imageshack.us/img42/4408/nebbsidecompare.jpg)
(http://img37.imageshack.us/img37/715/nebbfrontcompare.jpg)
While these are each single plane comparisons of 24 X-Wings against the Nebulon-B, one can see the difficulty of finding space in such a ship, given that it's probable that much of the main hull is taken by necessary equipment (Ships aren't just hollow, you know...) Even given a cube stacking scenario (unlikely, given the shots we've seen of rebel hangars) a 2x3x4 grid of these is a significant amount of space, not including maintenance facilities
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Well they would fit.
(http://fubar5.fubar.org/fubar/nebbfrontcompare.jpg)
Either one of those sections could be some kind of opening bay. There is a similar structure on the rear that could also house 4-6 fighters. The problem would be any type of rapid deployment. You could only launch a 2-4 fighters at a time without a delay to move the next ones into launch position. Wouldn't be much of an issue for Rebel ships with hyper drives as they could deploy then jump like in the BOE sequence but for tie fighters that don't have hyperdrives the thing would be a sitting duck to attack while launching.
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Well...
(http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_med-frigate-022.jpg)
(http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_med-frigate-029.jpg)
I don't see much resembling any kind of door system, in fact there looks to be quite a bit of other equipment. Admittedly this is the medical frigate model, as it's the only model ever made of the Neb-B, but we can see that at least one medical bay is at the aft end of the frontal portion, it would make sense to have all the medical facilities at least nearby each other, also they probably are the thing that is replacing the fighter bays in the first place, so wherever we can pinpoint the medical facilities probably is where the fighter bay should go. There is the opening on the left side of the photo, but that's far too small to fit an X-Wing in, maybe a TIE Fighter though.
Link to the full gallery (http://www.modelermagic.com/?p=2034)
Also, of note, is the photos show that these blueprints are rather inaccurate
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Heh, I wasn't meaning to imply that Luke's medical suite window was a converted hangar bay door or anything, just that there seems to be a lot of area in there that doesn't really seem to have much going on by the look of the schematics, especially if you include the medical facility floorspace that we see in the establishing shots. Looking at Brand's size comparison though, getting even twelve fighters in there seems rather unrealistic to me, but a bay for six TIEs with six more ready to launch under the spar behind the main docking tube might be cool. That way at least you can have a full squadron plus a small ship docked, which would be great for versatility in mission design.
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Yeah, I agree with swash on this one, 24 fighters just seems too much for the frigate, given it's size. One might be able to fit TIEs in there instead, given the empire's tendency to stack them as tightly as possible, but also remember that a TIE Fighter isn't that much smaller than an X-Wing, and significantly taller.
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Maybe it had a Just In Time assembly system where the balls and panels are stored separately to save space, and the panels are attached at the last moment on launch after you hop into a ball :)
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And then you could land mid mission for a quick swap! Done taking out the enemy fighters in your interceptor? Switch to bomber now to pulverize the capships! Or you could make some sort of crazy hybrid like every fanfic writer in history has made! Then when the enemy moncal cruiser or stolen SSD comes along, you can use your ring of power!
"Interceptor!"
"Fighter!"
"Bomber!"
"Avenger!"
"Defender!"
"Heart...?"
"GO EMPIRE!"
Captain Empire, He's not evil.
When he sees rebels he goes medieval.
He's our Fighters, bastardized
And he's fighting on the Empire's side!
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As much as my own retcon makes me cringe, it doesn't completely go against the modular nature of the empire's fighters.
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I think while the shape may be somewhat modular, I doubt that they actually mix and match parts on the fly. If they did, wouldn't it be rather easy to just convert all their TIE Fighters into interceptors? Why the 20ish years of development to design a slightly different shape of wing between the fighter and interceptor?
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Captain Empire, He's not evil.
When he sees rebels he goes medieval.
^Most amusing SW couplet since Bon Jovi sang "Our chi-m-ney's big and round/so you can come right down" to a gay droid. I think it's time to reevaluate this project's musical direction :lol:
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Swash, I want a new theme song by Monday. Make it happen. =P
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(http://fubar5.fubar.org/fubar/nebbfrontcompare.jpg)
BTW the width of the front top section in this diagram is off by quite a bit. The width of the that part of the ship is thinner; compare the angle of the deflection plates that the antennas go through between this diagram and screenshots of the movie. The angle in the diagram is about 45 degrees, movie screenshots indicate the angle is more 60-70 degrees.
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Yes this is true, but as I said in an earlier post, those photos of the model show just how inaccurate the EGVV is
EDIT: Also why I completely stopped using the EGVV schematics at all
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Wow yeah, I just overlaid the profile schematic from earlier in the thread with one of the shots from the gallery (the B&W one with the ruler in it), and it's pretty ridiculous how far off the EGVV is. Even taking into account that one is supposed to be orthographic or whatever it's called and one is just a snapshot, the real front section looks much more robust from the side view, being substantially "longer" than the naked spar part which is shown as about equal in length in the schematic. Things like the long hexagonal instrument near the bottom seem way off too.
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Reproduced for comparison, and yes, even though the photo is a photo of a model, and not a proper orthagonal view, with a lens as wide as this (where the perspective effects are almost unnoticable) and the shape of the model itself (which from this angle has very very little depth to it) there should be a close similarity. Unfortunately, as this image proves, the EGVV is once again on crack, and once again I suggest ANY modeler who wants to make Star Wars models never EVER use the EGVV for ANYTHING AT ALL. I mean it, Anything.
(http://img40.imageshack.us/img40/8294/nebbcomparison.jpg)
And before anyone makes this point, even if you stretch it it's not right. Closer, but still wrong...
(http://img690.imageshack.us/img690/328/nebbstretched.jpg)
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I lol'd.
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Actually, I think it looks close enough when stretched. Only really glaring difference is the vertical antennae positioning.
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Actually, I think it looks close enough when stretched. Only really glaring difference is the vertical antennae positioning.
"Close enough" is never enough for some people.
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Actually Brand, I thought we were going to go with the fact that the ball parts for the blue TIE Fighter and the TIE Interceptor Mk 2 were the same, and the difference was in the technology behind the panels. But there were not always enough panels to equip the entire fleet with solely TIE Interceptors, so they sometimes either had only Fighters or a mix of both.
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As the FotG models are either very close to the film models... or are superior to the EU designs, I'd really like the team to release a set of orthographic scematics. An accurate Nebulon B diagram would be great. :yes:
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Actually Brand, I thought we were going to go with the fact that the ball parts for the blue TIE Fighter and the TIE Interceptor Mk 2 were the same, and the difference was in the technology behind the panels. But there were not always enough panels to equip the entire fleet with solely TIE Interceptors, so they sometimes either had only Fighters or a mix of both.
Well what I meant was that there was more going on behind the scenes, as in externally they're the same, and most of the major systems are the same, but when talking about the modular bit I meant that A) I'd imagine that they don't build the wings quite so easily detachable, and B) I'd imagine that they simply built new interceptors, rather than retrofitting the fighters.
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I figured they actually would be easily detachable, since the empire probably wants very easily repaired ships. If a part is malfunctioning, just remove it and pop on a new one, and it's likely a quick process. Whether or not it's quick enough to slap them on on the way out the door I dunno, but I was thinking that maybe part of the complement could be stored in a disassembled state, and assembled in combat as needed, with only a few flights ready to go immediately. It would definitely save storage space, but the premise of the Empire using a capital ship where this is a necessity is what doesn't actually make any sense to me.
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Yeah, I figure that if it were that easy, the mechanism would be used on all imperial ships, but we've seen cutaway drawings and interior hangar shots of the ISD, showing how the empire stores it's TIEs on those monsters (newer than the Nebulon B.)
I dunno, it just doesn't ring true to me, I'm all for coming up with solutions for problems that aren't explained in canon, but this seems to apologist to me
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I think the Neb B being an imperial design is itself apologist. That alone was EU's doing, not the movies :)
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Yeah, I think that was probably the beginning of the downfall, considering in the movies we see 3 classes of imperial ship, and they all share many design traits, they're dagger shaped, they're huge, and they all have the same (basically) bridge structure on top. Should be pretty easy to make more ships that fit into the imperial design ethic right? Apparently not...
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I don't think it should be an issue to use the Frigate in FoTG as either an escort and/or medical ship only, and not have it carry any starfighters at all.
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Actually Brand, I thought we were going to go with the fact that the ball parts for the blue TIE Fighter and the TIE Interceptor Mk 2 were the same, and the difference was in the technology behind the panels. But there were not always enough panels to equip the entire fleet with solely TIE Interceptors, so they sometimes either had only Fighters or a mix of both.
Maybe I'm completely loopy/ignorant here, but I thought that the primary difference between the Fighter and Interceptor was that the latter had royally souped-up engines, and that said engines were located in the ball.
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There's also that too
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I don't know if I'd call them royally souped up. We figured that the panels actually affected how much power you could safely pull from the engines without overheating issues, etc. So the original grey TIE Fighter had a primitive ball and panels, the TIE/ln Fighter had the same ball used for the TIE Interceptor, but still an aging panel design, and the Interceptor made use of newer panels to allow the engine to run at higher output.
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which would mean TIE/in COULD have an 'WEP'- like system to boost its speed up to interceptor levels..?
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Well, whatever the Fighter has, the Interceptor would have, but better.
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Somehow I don't think that making angled wing panels is going to make your engine more powerful, or even provide enough power to have four lasers instead of two. This is like the eagle and the tomcat fighter jet. They look kinda similar, but they're not the same at all.
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It wasn't just making them angled. The wings as a whole are a newer technology, and actually house a lot of the power technology. The ball just doesn't have room for all of it, and the wings perform a lot of the work. Or so we're going to argue.
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My personal view on the subject is somewhat like the Hornet and the Super Hornet. There's obvious exterior differences, but most parts on them are nearly identical, yet you can't just upgrade a hornet into a super hornet, it's actually a vastly different plane that just happens to look almost the same.
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It wasn't just making them angled. The wings as a whole are a newer technology, and actually house a lot of the power technology. The ball just doesn't have room for all of it, and the wings perform a lot of the work. Or so we're going to argue.
Magic! It's the catch-all explanation for everything that defies explanation! (See also: technobabble, handwavium, retcon)
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Since the only "true canon" in Star Wars is the movies themselves and lets face it, as much as we all love the universe, there are plot holes big enough to fit Everest inside of and the technology, without fans stretching it to compete with Trekkies on tech, does not work.
That being said, here is my two cents on the fighters in the Neb:
If it has ANY in it at all make it a small element of 2-4 fighters in the medical version. If not leave it at zero. The assault version on the other hand. Make that one have a hanger in it big enough to care two squads and be done with the situation. Battleships and cruisers in WWII only carried anywhere from 0-4 planes (pending on the ship/class).
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While taking screen captures of bobbtmann's freighter, I grabbed a couple of the Nebulon B from the end of TESB. First:
[attachment deleted by admin]
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Good lord! That Y-Wing is HUGE! Couldn't possibly fit more than two in a Nebulon B!
Seriously though, in that screen and this next, you should be able to more clearly see the medical bay where Luke, Leia, R2, and C3PO are standing, and hopefully compare that in scale to the rest of the ship.
[attachment deleted by admin]
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Depth perception does not work that way.
Just because it's big doesn't mean it's actually big. It's a close-up flyby. Seriously.
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Depth perception does not work that way.
Just because it's big doesn't mean it's actually big. It's a close-up flyby. Seriously.
I'm fairly sure he knows that - and that he was making a joke. Hence the "Seriously, though..."
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Update: So I've been @ United Front Games for about a month now working on True Crime: Hong Kong, I'm extremely busy and won't be able to update the frigate for awhile. I do want to get back to it though, the geometry is almost done.
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Glad to hear it's not abandoned yet :)
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I t wont be abandoned, I love it!
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updated today (March 23th) I think the geometry is complete, any feedback is appreciated!
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Could you please post up some renders with some anti aliasing? Also losing the background and ortho views would be nice, as well as AO.
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Done!
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Or if you could (also) post the mesh itself in some kind of an accessible format (.dae?) then that'd be the best way for giving and getting feedback.
Well, as I was writing this you seem to have posted those new renders, which do give a much better good look at it.
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YEAHHHHHH!!!
It's great to see this thing done or nearly so. Tremendous work, PHRiSCo!
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Are we allowed to make critiques yet? I'm a bit concerned about the abrupt transition from the horizontal elements to the vertical elements. A nicer transition would be appreciated. I made a little .gif to illustrate:
[attachment deleted by admin]
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Which way actually looks like the movie model? This isn't a model we have a lot of wiggle room with, gotta pretty much get it spot on.
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Yeah I built it using specs from various resources, as close as I could with poly limits. A nicer transition might be cool, however you should of told that to Nilo and Joe 30 years ago. :)
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I like it a lot.
EXCEPT:
the engine section looks a little too big to me.
just a small critique, and just me
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Don't make me get the cat'o'nine...
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There was an image posted earlier back in this thread that looked like the profile of the movie model. It was also more triangular.
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Reposted for clarification:
(http://www.starshipmodeler.com/starwars/md_medfrig_01.jpg)
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PHRiSCo, it looks like the shape of your forward section is a bit closer to the EGVV schematic in profile than the stills of the filming model. Would it be workable at this stage to stretch and adjust certain elements out in order to match the B&W photos? This overlay Brand made a couple pages back should illustrate the general difference in shape, though I know you aren't working just from the EGVV stuff:
(http://img40.imageshack.us/img40/8294/nebbcomparison.jpg)
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Updated May 02, 2010
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Nice flow.
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:yes2: :D :yes:
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One of my favorite SW ships and you did er' proud
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Looking awesome!
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Much better! Keep it up!
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awww yeah ninja.
that's looking good.
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Awwwwwesome
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This may sound a bit out of left field, but given the nature of the mod's re-imagining for ships never seen on-screen, (E-wing, Z-95, Assault frigate(?)) would it be too much trouble to suggest that an imperial version would have a more 'complete' looking outer hull, not unlike how early Y-wings had panels the alliance deemed unnecessary?
It looks like the alliance keeps a spine of hull plating going down the main section of the front to hold the modules together, I would think such sloppiness in design would not be tolerated by the empire in their deployments of the ship.
It could go a fair way to help differentiate the factions use of the similar ship, and add more of the relative strung-togetherness of the rebel fleet vs. the imperial navy.
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remember kids, only you can prevent threadomancy
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Yes, I'm a n00b, and no I'm not an aeronautical engineer (yet), but I DID stay at a holiday-inn express last night!
Found a fascinating critique on the Nebulon B design, particularly relating to it's size and scale. Long story short, based on the shots of it provided throughout the original trilogy (IV, V and VI) it is significantly smaller than all of the references list it. Here is a link to the critique (attached to deck plans).
http://www.colonialchrome.co.uk/Ships/Generic/G_KDY_Nebulon-B.htm
Not saying anything is wrong with the model here, whether you want to go with listed references (which, to me, make more sense) or the visual models used in the movies (Admittedly the cheapest way to portray an image, marketed to folks who would simply take the references as fact and not bother analyzing the movie with a ruler) is entirely your prerogative, and neither, in my mind, is necessarily correct. I just wanted to share this information, as it was certainly an interesting find for me!
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I think it's probably safe to assume that the giant humans in the medical suite from that last exterior shot were put there for the benefit of the general movie-going audience to reestablish the heroes' location on the ship. There's already so much inconsistency between the set interiors and model/painting/massive plywood construct exteriors throughout the trilogy that it seems to me a bit silly to say that the Falcon is what is scaled wrong in that shot. Incidentally, for an idea of just how much rampant stretching and random inconsistency goes on in these movies, check out the Adywan SW revisited threads over at originaltrilogy.com. It would appear that the filmmakers can basically get away with anything they want :)
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An update on this... there is no update. :)
Currently I'm working on True Crime: Hong Kong at United Front Games, and I'm so freaking busy and it's summer I'm really not that interested in loading max up at home for the time being.
If there's no rush, I want to complete this project, but it'll have to wait.
My apologies, boo-urns for me! :no:
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Real life has that habit :rolleyes: good luck with True Crime: Hong Kong and we will see you on the other side :D
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UPDATED! (Check first post)
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nice going
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Great!
If the main mesh is more or less complete now, I guess it's time to start thinking about turrets, right? I can give you the general requirements for turret models as well as some reference shots (or .max files) of what kind of turrets our other ships have, and then someone can give an approximate suggestion on how many there should be and what would be good locations. Does that sound good, or did you have something else in mind?
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Great to have you back! This is such an important ship and it was looking so promising. All I can say is it's looking pretty good, and looking forward to final product once texturing is complete!
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(http://assets.sbnation.com/assets/540897/mother-of-god-super-troopers.jpg)
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zookeeper, shoot me a PM with the details on turrets. Maybe I'll take a look at the movies to see if I can see any firing positions from the Frigate. We can exchange emails then and maybe zip up the examples and send them over?
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Man, I'm really looking forward to go after this baby with a B-Wing. :)
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Could you do a render without the faux texture applied? I feel like it's doing more harm than good currently.
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Yeah I can do that tonight.
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zookeeper, shoot me a PM with the details on turrets. Maybe I'll take a look at the movies to see if I can see any firing positions from the Frigate. We can exchange emails then and maybe zip up the examples and send them over?
All right, I'll send you the details tomorrow. As for movie references, the only time you see the frigate firing is that one 3-second scene in RotJ where you see one exchanging fire with an ISD side by side.
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What a great surprise! I've forgotten if you are planning on making an alternate version with a fighter bay or just the medical model seen in the films. If the latter, it might be nice to have a few extra docking tubes coming down from the connecting bridge (in the area where the falcon is docked at the end of ESB) to give the ship a bit more versatility in terms of mission design. Anyway, it's awesome that you're back to work on this!
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Updated with flat textures on the first post. Still need to add blast plates, optimize poly count, and go over smoothing groups before texturing starts.
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Might I suggest that putting new pics on the last post actually makes it easier for folks to follow up on the latest? Most people won't start reading the thread from page one, they'll either go to first unread or the newest post. Doing that then having to go back to page one is (only slightly) annoying :)
Good work, btw.
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As long as you tell when the first post is being updated, I don't see what's wrong.
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It's not wrong, it's just a bit more clicks to get to the wanted data. Ideally you want those kept at a minimum and not fight the general forum logic of newer posts being on later pages. But, either way. Not a huge issue, just a suggestion for a bit easier reading.
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Sleeping Dogs is shipped, and I'm enjoying some time off...
I've learned a lot during Sleeping Dogs, and am going to apply some of those rules to this model to save geometry. I was in the stages of unwrapping briefly before I decided to do this. I know this model is taking a long time, but it's been difficult to find extra time, so my apologies. This will get done eventually. If there's ever a serious rush, I would dedicate more time, but for now, I'll update when I can.
Thanks!
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Man, now I know what HLP account this guy on my Facebook has been this whole time.
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Perhaps I am wrong... but it just looks like the nose on the frigate got smashed... is it supposed to look like that?
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The aspect ratio is screwed I think on Youtube. I'll use a different codec next render.
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Perhaps I am wrong... but it just looks like the nose on the frigate got smashed... is it supposed to look like that?
I think it's good? I might tweak some points, but I'm gonna ship it.
(http://i.imgur.com/7FQnB.jpg)
(http://i.imgur.com/RK5Lj.jpg)
(http://i.imgur.com/AxdXP.jpg)
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The connecting spar is too thick :V
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I think it's perfect.
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The connecting spar is too thick :V
no but it needs more cables
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The connecting spar is too thick :V
no but it needs more cables
I don't wanna hear that cables crap on FotG, that'll get you B& :P
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I am announcing, after several years, that the Nebulon B Frigate is now GEOMETRY COMPLETE!!!! New HD video below!
http://youtu.be/ab75eafR_FM (http://youtu.be/ab75eafR_FM)
(http://i.imgur.com/XapWQ.jpgg)
(http://i.imgur.com/7QPiE.jpg)
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Have you tried using this site (http://p3d.in/) to showcase your meshes. Most FSU guys are now using it (examples here (http://p3d.in/u/Oddgrim) and here (http://p3d.in/u/Haids)) and it's pretty handy.
[/shameless advertising]
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Hey that's pretty cool! Imma gonna wait til the model is done before I let the public examine it more closely though! :)
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good to see you got back to it, I cant wait to see what you do with your texturing, and I wish you the best of luck, as texturing is the biggest stumbling block, and you have done a nice job with the geometry
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This is amazing. I'm so looking forward to see it textured. :)
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So I lied... I'm still making revisions to the geometry, based on new reference I hadn't seen before. (Found on this site, weird.)
I've completely reworked where the spine meets the forward hull. Made changes to the bottom area of the forward hull. Random tweaks here and there. I'm still going to do a few more hours of work on it before I'm completely satisfied.
I've also encoded into a better codec, so the video is much clearer.
http://www.youtube.com/watch?v=pCZhQNW6WX4
(http://i.imgur.com/5TyJm.jpg)
(http://i.imgur.com/CVZId.jpg)
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I hope you're talking about the Modeler Magic Nebulon-B reference (http://swc.fs2downloads.com/reference.php?subdir=Modeler_Magic%2FNebulon_B_%28Medical_Frigate%29%2F&page=2&sort=MTIME_DESC&images=0) archive.
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Yeah, pretty much. I'm pretty sure a lot of that reference didn't exist when I started this thing... :nervous:
A ton of the reference available is actually unusable. In the archive, a bunch of that is crap. That black Frigate? It's wrong, I don't know where that reference is from, even it's it from production, you can tell it's an concept model... there are lots of things different on that one then the final model you see in other photos.
That's been the hardest part of this project for me. Any "blueprints" out there are wrong by large margins. Lots of the other reference are just completely wrong or early revisions of the final model. I've mentioned this before, I worked with the guy who originally designed this ship, Nilo Rodis, when I was with EA. They build several concepts before the final version is built.
Also, for simplicity, the majority of my model will be symmetrical, which will be a little different form film. It's more or less my own interpretation of the thing. I believe the Frigates were built similar to Corellian Cruisers though? Everyone is different? ;)
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More work on where the spine meets the forward hull...
That's it for me for awhile folks... I'm off the grid for a few days, and have some other work to do, but I'll get back into this in the next week or two.
(http://i.imgur.com/A3OIS.jpg)
(http://i.imgur.com/ZtYqF.jpg)
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That's some real pretty stuff.
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So glad to see progress on this model! Looking better all the time :)
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Sorry I haven't been able to be in irc lately, but it's great to see progress on this! It really is looking fantastic, and I'm looking forward to seeing it textured. What a fantastic asset this will be.
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Still slowly getting in geo tweaks when I can. Basically my final geo workflow is as follows; I've downloaded all the reference I can possibly find, and I'm going through each image, combing through and making the final changes as I go. I've done a lot on the forward hull here, but also some in and around the connecting rod and the engine hull.
7702 polygons.
(http://i.imgur.com/7ql0B.jpg)
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Loving your attention to detail :yes:
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Looks great for such a low count. Not sure how you're planning on texturing her, but if I might suggest - this ship is practically begging for a high poly model which you can use to bake in detail (occlusion to diffuse and then normal maps works great). Yes, it means building a high poly one which increases the workload by a lot, but the final results tend to speak for themselves :)
In any event, great work so far.
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PHRiSCo, I know it's been awhile but have you started texturing this baby yet? It's looking so great and near completion - I'd hate to see it fall by the wayside. Of course I know how real life happens, so hope things are going well enough for you to give this some of your time.
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PHRiSCo, I know it's been awhile but have you started texturing this baby yet? It's looking so great and near completion - I'd hate to see it fall by the wayside. Of course I know how real life happens, so hope things are going well enough for you to give this some of your time.
I know. It's almost been 4 years, and for that I profusely apologize. I love this project, but unfortunately I've been a perfectionist on this one, and life has gotten in the way. Being in the video game industry, if anyone follows, it's fairly turbulent, and Sleeping Dogs was an amazing yet time consuming project. Now I'm in a lead role with United Front Games, and have just been extremely busy. My wife also delivered our first baby, our daughter, 2 weeks ago today. Obviously a 2 week old baby isn't the reason it's taken this long to complete, but just an example of how life gets in the way. I will complete this project. I've recently converted the model from Max to Maya, as to refresh my skills in that software, and will continue working on it. There's only 3-5 days work left on it, I just need to find the time... I will find the time.
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Great to hear from you and good luck, both in modding, and your career
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Thanks for the update, and congrats on the new baby! I know that can be a handful - good luck. I look forward to your amazing work whenever you're able to get time for this again.
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Wow, has it really been almost a year since we last heard from you? How's life been with the little one? I hope you've continued to do well with your career in video games, and if you've managed to get any time to work on this, that's bonus. Luckily there's been plenty of other things the project has been able to move forward with so it's not like you're personally holding things up, but it would be great to see this amazing ship finalized and in-game.
Edit: For some reason I misread the dates of the last post and thought it was last august. That's obviously not the case, it's just been a few months. Doh! Well, hope things are going well anyways.
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Updated July 27, 2013. Check out the first post.
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Hooray! This one is iconic, and I'm glad you've come back to finish it.
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Nice!
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Awesome, so happy you're back PHRiSCo!
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Agreed. Welcome back. It's great to see progress on your Nebulon-B. :)
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awesome to see you back and rocking this one PHRiSCo and indeed the progress looks good. :D
I dont know if you are aware but HLP has recently incorporated P3D embedding into the site which allows you to upload your model/wip to p3d.com using a free account and then the community can look at the model from angles of their choosing
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This is awesome stuff :yes:
EDIT: Also, we've got 2013 now :P That 2012 is a bit misleading.
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Update July 28. Check out the first post. Added some more detail, started details on the connector. Now taking my family to the beach.
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yeah july 28, check. 2012 wth? :D :D
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Is that better?
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lol, it's amazing. Just a last advice: don't forget to put sun cream :D
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Here's the latest p3d;
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Great model, can't wait to see it textured! :yes: :yes:
Also, your p3d link is not working. You only need to put the last part of the link for p3d embeding, like this: [p3d]m3E6N[/p3d]
.
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ahhh, it works if you click on the window, but I'll fix that right now.
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Don't know if you don't want suggestions/error-checking on the mesh at this stage, so sorry if that's the case! Looking at the p3d mesh, I noticed a couple minor discrepancies from the filming model in the outline of the engine section as viewed from the aft. The physical model's engine block appears to be more squat, with the slope of the outer edge coming down an angle that is slightly greater than 45 degrees. From the photo, I roughly calculated that the width of the block is about 1.6 times the height from the bottom engine to the top plane. The upper corners also seem to be a bit less steep.
Again, sorry if this is the wrong time or if this sort of nitpicking bothers you. Sometimes we go a bit nuts when it comes to film accuracy :)
(http://i.imgur.com/G1FeIvN.jpg)
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Since he has been scrutinizing the refs himself, I imagine he either missed this and appreciates it, or it's a perspective issue :p
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It's a bit of an all of the above issue. When I started this project, the reference was much more limited then what's available now. If you go and look at all the reference now, you must notice there are several discrepancies, and I'm sorta piecing together my interpretation of the whole. In this case, I do believe it's possible this is a perspective issue, but I agree it does look a tad off from this angle.
I'm being pretty picky myself to some degree, and before I unwrap this beast I'll definitely have another couple off looks through all the reference to be happy with it. That doesn't necessarily mean that I'm going to match every angle to every piece of movie reference. Another thing you might notice is the actual Frigate reference isn't symmetrical, however for ease of modelling, I'll most likely keep the model mirrored.
Looking over all the reference and comparing what's out there, my opinion is that this Frigate as a whole is fairly accurate overall. I wish I had the screen-used Frigate in front of me or environment controlled orthographic photos of every angle but unfortunately I don't. From the other 3D modeled Frigates I've seen from around the net, I'm pretty happy with my rendition so far. Again I love the feedback, but at this point a major change like this for a couple degrees of angle from this photo perspective is probably something I won't pursue unless their is a stronger argument form several other angles and we agree this would be worth the time to change. Eg. the following angle here looks closer to mine than the photo you provided above; http://images1.wikia.nocookie.net/__cb20110712045740/starwars/images/0/03/SalvationKamino.jpg
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Since he has been scrutinizing the refs himself, I imagine he either missed this and appreciates it, or it's a perspective issue :p
Yeah I didn't get the perspective exactly right in that comparison shot, but moving the camera up and down or in and out on the p3d doesn't substantially alter how the angles of the slopes there are perceived. As an aside, the zoom hugely alters how the front and back sections look relative to each other, and there's lots of potential for neat perspective stuff there, as demonstrated in the final shot of ESB.
I think PHRiSCo is taking absolutely the right approach to this ship. It's a really unusual and complicated object, and I imagine the project could easily go down the rabbit hole trying to replicate every detail and never see the light of day, which is the last thing anyone wants. At the same time, it's clear that PHRiSCo is mighty good at this modeling business and this has the potential to be one of if not the nicest version of the ship ever committed to code, so it's hard not to get all gung-ho about perfecting it, hehe.
Anyway, I want to offer support in whatever way is best for the person doing the actual work, so I apologize if the above wasn't a helpful post.
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I see both versions as being perfectly valid, as far as what I can tell from both of those reference shots. I suppose the trouble is figuring out which one has the perspective issue that's throwing things off. I'm leaning towards thinking it's the perspective in the film shot, but honestly I agree that at this point the model already looks so amazing compared to what else is out there that I'd be happy either way. If worse comes to worse, call it a slight difference between ships of the same class, which happens often enough in most modern navies, for example.
Keep it up! So excited about this ship!
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Just bumping this thread since we heard from PHRiSCo, who still wants to finish this. Looking forward to seeing this textured!
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Hoping some of these might help inspire the ship to completion:
(http://i.imgur.com/pidpkT6.jpg)
(http://i.imgur.com/z9hnXdT.jpg)
(http://i.imgur.com/rZMPKvo.jpg)
(http://i.imgur.com/3fnbVyc.jpg)
(http://i.imgur.com/y3bWZ3h.jpg)
(http://i.imgur.com/VsDYulI.jpg)
(http://i.imgur.com/sAsBQdl.jpg)
(http://i.imgur.com/KvoJRWP.jpg)
(http://i.imgur.com/ma0lvMP.jpg)
(http://i.imgur.com/O8aL5mc.jpg)
(http://i.imgur.com/OYHUEAR.jpg)
(http://i.imgur.com/6ewEnAH.jpg)
(http://i.imgur.com/GvfWRBh.jpg)
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Wow, I had no idea the top of the bridge tower thing on the engine block was a big old turret. That's cool.
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http://imgur.com/a/Zt9Y4 (http://imgur.com/a/Zt9Y4)
Yes I'm still here. Yes I still want to finish the Frigate. Yes I know I'm like the biggest slacker in history.
I moved across the country and I just haven't had time. I still want to do it until the admin here pulls it from my cold dead hands!
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http://imgur.com/a/Zt9Y4 (http://imgur.com/a/Zt9Y4)
Yes I'm still here. Yes I still want to finish the Frigate. Yes I know I'm like the biggest slacker in history.
I moved across the country and I just haven't had time. I still want to do it until the admin here pulls it from my cold dead hands!
Yep, that's the compilation where I found these shots. Glad you're still around - I hope you're able to find time to work on this. Good luck.
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Yes I'm still here. Yes I still want to finish the Frigate.
That's all I need to hear! :D I look forward to seeing this finished.
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Very nice photos on the link , many thanks :yes:
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http://imgur.com/a/Zt9Y4 (http://imgur.com/a/Zt9Y4)
Yes I'm still here. Yes I still want to finish the Frigate. Yes I know I'm like the biggest slacker in history.
I moved across the country and I just haven't had time. I still want to do it until the admin here pulls it from my cold dead hands!
PHRiSCo, how close is the model itself to completion? We've had a texture artist offer to work on the texture - I know you've been wanting to finish this yourself but maybe between the two of you we can get this completed. If the model itself is complete, would you mind sharing?
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Last call for PHRiSCo! Help us complete this model, you're our only hope!
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UPDATED June 05, 2015
Ok! I'm back on this sucker. I've working on it in my office spare time and determined to finish! Progress this week is below in p3d!
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Yay! It's pretty! A few little glitches in the tall vertical jagged plates and at the ends of the tallest pod (near the bottom), but those are probably just from the p3d conversion.
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Yeah it's just the p3d.
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Yessss it lives!
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She looks great. One of my favorite capital ships in Star Wars, a ship that wears her odd homeliness so well it becomes beauty.
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Fantastic to have you back working with us, PHRiSCo. Keep it up, we'll have this ship finished yet!
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UPDATE. :(
I apologize to all the incredible developers here that are trying to create something awesome. I apologize to the fans of the project. I apologize to everyone who's a fan of Star Wars in general.
I've just emailed what mesh I have to CountBuggula. I'm incredibly saddened and embarrassed that I didn't complete this project over the last six years.
That's an incredible amount of time to not finish up. In that time, I've shipped multiple AAA projects, met my now wife, life changing injury, had a kid, moved across the country, etc, etc. I'd pick up interest on the Frigate from time to time, always finding new reference. I'd remodel a bunch of stuff, rebuild, retouch. I'm a perfectionist with no deadline. I'm still not happy with the state I left it in. I just remodeled most of the top section of the forward hull in line with some more recent reference I found.
Anyway, that's it. I'm really looking forward to seeing the Frigate finished, and playing the mod once it's complete, the progress has been astounding! Thank you everyone for all the support and encouragement over the years. Again, I'm sorry to disappoint anyone.
Take care, good luck, and may the force be with you.
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Modding takes a long time when you don't have a lot of free time. It just does. And this model is an incredibly detailed undertaking. You shouldn't feel any kind of shame. Those other things in your life are more important. Someone is going to pick up the baton and keep going. And they'll be pleased with how far you got. Hope you get to enjoy the mod one day!
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I've just emailed what mesh I have to CountBuggula. I'm incredibly saddened and embarrassed that I didn't complete this project over the last six years.
How did Count respond?
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I've fiddled with the model a bit already, and it's good. :yes:
I'll probably try to add more turrets, maybe a small fighter-size bay if it can comfortably be done and/or retractable docking tubes to the main strut, and do whatever else minor tweaks might be necessary. I might unwrap it too, but that's a big undertaking in itself so I don't want to give any estimates to when that might get done. And while I'm pretty confident I could do a passable job at texturing it after that, that's a huge task too so I don't want to promise anything. :nervous:
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I've fiddled with the model a bit already, and it's good. :yes:
I'll probably try to add more turrets, maybe a small fighter-size bay if it can comfortably be done and/or retractable docking tubes to the main strut, and do whatever else minor tweaks might be necessary. I might unwrap it too, but that's a big undertaking in itself so I don't want to give any estimates to when that might get done. And while I'm pretty confident I could do a passable job at texturing it after that, that's a huge task too so I don't want to promise anything. :nervous:
Yep. If any other talent wants to step up to the plate and give the UV/texturing job a go, please let us know. Zookeeper has enough to do as is.
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Has anyone offered to UV map it? If not, I'll give it a go.
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Gorgeously amazing. Is this part of the so-called New Republic Starfleet of the new canon in the Star Wars Universe?
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Gorgeously amazing. Is this part of the so-called New Republic Starfleet of the new canon in the Star Wars Universe?
Wat. No. :wtf:
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It's the flippin' medical frigate Bryan. You know the one that was introduced back in episode V ?
Even if you haven't seen the old SW movies, you should have noticed that this thread got started before anyone was thinking about making a new trilogy ...
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Has anyone offered to UV map it? If not, I'll give it a go.
Sure, but I've already done some small fix-ups on the model and there's a few other things that need to be resolved/decided first (on at least one of which I'm waiting for a reply from PHRiSCo), so I wouldn't start on that just yet.
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Man that is a nice looking Nebulon you've been working on. Since allot of the EU is non canon now will you be making a Neb-B2?