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Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: Corhellion on August 10, 2003, 12:26:24 am

Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Corhellion on August 10, 2003, 12:26:24 am
I've had quite an interesting idea.

If anyone remembers the "original X-wing" campaign. You might be able to use the missions as a guide line...only thing is...that the game is so old...that I don't think anyone has the game anymore...or do they?

Well...I think I do...somewhere...but I have the next best thing!

The Official Strategy Guide (by Prima no less!) it has all the missions, all the objectives, EVEN SPOILERS!

I've had an idea...do something like the Campaign for X-wing...something like this:

------------
(Optional Download)Training Chapter: Proving Grounds/Historical Mission Simulator. (6 missions per fighter=18 Historical Missions, plus the 3 proving ground missions= 21 training missions...whoa...)

Chapter 1: Get into the fight with the Empire and the Rebellion, shoot somestuff up, learn the basics about the campaign. (10 missions)

Chapter 2: More fighting with the Empire. Leading up to an Assault against a Star Destroyer, and hand delivering the Death Star plans To Princess Leia herself on the Tantive IV! (12 missions I think...)

Chapter 3: Even more fighting with the Empire. Protect a Calamari Cruiser. And finally Attack and destroy the first Death Star! (12 missions...I think...)

If you think this is a good idea, then say it is! If you have something different planned...than ok! It could be used for a user made Add-on for the SW mod!

If you need info on the Missions...it'll take a while to type them all out. (The book is about as thick as a 400 page novel!)

Cor
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Goober5000 on August 10, 2003, 01:10:21 am
That'd be pretty cool.

A lot of the original TIE Fighter missions were pretty fun as well.  Especially the ones with the Advanced and the Defender. ;7
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: TopAce on August 10, 2003, 08:13:27 am
X-W is player in the times of the Battle of Yavin, so the appearance of many ... many ships like the T/D, B-wing, A-wing would be impossible. And I still haven't told any words about the interdictor, Mon Cal cruiser and SSD(built two years ABoY.)
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: KARMA on August 10, 2003, 06:34:25 pm
mmm I played xwing (and the same for tiefighter game),...uh...10 years ago on an ibm notebook, passive monitor, black and white, with the mouse and without sounds:):)
and I loved it so much that I still remember most of the mission details.
And it could be a nice idea to repropose most it's campaigns (tours of duty, ehhe) with the fs2 engine, maybe changing a little the missions to make em more dynamic.
well actually it would be very cool
 the problem is that it would be a long job to make such big campaigns that it would be little hard to have it ready for the time of the demo.

maybe just a selection of missions...choosing the most cool...

i remember a group of mission where you protect Leia's corvette before being trapped by vader's isd that could fit our needs.
But there where many other missions very nice, to protect the rebel fleet from a sudden attack of a star destroyer, and in a successive mission to protect some ships (medical ships IIRC) from an attack from a frigate, a very hard mission with the frigate hypering in, out, and again in from a completely different vector.
And there were many cool missions in tiefighter too, expecially the fleet battle near the end was great.

And expecially for the xwing missions, there wouldn't be too many ships required, IIRC:
xw, yw, aw, shuttle, freighter, corvette, mc80, (there was also the light mon cruiser? can't remember), nebulon b, tf, ti, tb, 2 or 3 containers, transport, ISD, ta, and I can't remember if there were also tug and mines
In Tiefighter there were many many others, so it would take more to be able to make those missions.

Yes I like the idea of some missions from the old xwing, and we already have many of those ships..mmm :)
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Corhellion on August 10, 2003, 07:25:04 pm
I got another idea...

What about splicing together both the X-wing AND Tie-fighter games into one!

The first half of the Campaign is the X-wing game. And possibly the B-wing addon campaign (I have it somewhere...just dunno where...I'm gonna look for it after I post this message)

The Second half is the Tie-Fighter Game!

Could you guys do this?

...Could it also be possible for me to...help out with the campaign in anyway?

Anyways, keep up the good work guys!

Cor
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Corhellion on August 10, 2003, 09:20:02 pm
I FOUND X-WING (and the add-on, B-wing!!!) AND TIE-FIGHTER!!!!!

W0000000t!!!

and the best thing! X-WING WORKS ON MY P4!!!

I'm gonna try and get Tie-fighter to work now...I like it better than X-wing...better graphics and storyline :)

L8er!

Cor
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: KARMA on August 11, 2003, 03:02:09 am
both games have been rebuilt some years ago with the XVT engine, if you are interested. I don't have em :(
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Killfrenzy on August 11, 2003, 04:45:57 am
I've got them. They came with a cut down version of XvT and seem to have a problem with the Force Feedback 2 Joystick. Apparently, it doesn't exist.
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: TopAce on August 12, 2003, 08:31:50 am
I think we would redo some of the missions, but in order to do them quickly, I think we'd better leave unimportant messages long briefing, debriefings, etc. etc.

If we made X-wing's campaigns, we would throw the possibility of using many of the ships like the Interdictor, light moncal, SSD!, Eclipse etc.
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Killfrenzy on August 13, 2003, 12:26:32 pm
Well, could we do an initial release which was basically X-Wing TOD 1, perhaps?

Either that or raid the Rogue Squadron novels for missions! :D
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: TopAce on August 13, 2003, 04:22:52 pm
Before anything, we would need acceptable performance by LODing our models. I can begin FREDing only after I can 'face' acceptable framerate
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Hippo on August 14, 2003, 12:43:22 pm
Quote
Originally posted by Corhellion

...Could it also be possible for me to...help out with the campaign in anyway?


*smells new blood*
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: StarGunner on August 17, 2003, 05:08:11 pm
Quote
Originally posted by Hippo


*smells new blood*


Ummm......... Whos should I send these sounds too?:confused:
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: TopAce on August 19, 2003, 06:39:55 am
Quote
Originally posted by Hippo


*smells new blood*


He wanted to say we have a new staffer. Yeah!Where is your damned avatar then?
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: KARMA on September 01, 2003, 04:54:41 am
Quote
Originally posted by Corhellion


...Could it also be possible for me to...help out with the campaign in anyway?



well, can you fred?:)
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: TopAce on September 01, 2003, 03:18:10 pm
Everybody can FRED, the question is how well ...
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Corhellion on September 01, 2003, 08:00:52 pm
my fredding skills are few...if also non-existent.

I can help with other things, spreading propaganda around, getting new people to play new games, etc, etc...

or I could just help do some voice acting :)

Cor

*edit: or I could be used for regular feed back on model looks and characteristics and so on and on and on and on, etc ,etc.. /:edit*
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Killfrenzy on September 01, 2003, 08:21:33 pm
I can voice and FRED to a reasonable degree........I'm not 'super strong' in any area, but can cope with many!! :D
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Hippo on September 01, 2003, 08:24:34 pm
Quote
Originally posted by Killfrenzy
I can voice and FRED to a reasonable degree........I'm not 'super strong' in any area, but can cope with many!! :D


Ah, but you are already part of the staff. :nod: :p
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Killfrenzy on September 01, 2003, 08:26:08 pm
True, but I was just letting you know again!! :D:D
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Hippo on September 01, 2003, 08:32:57 pm
lol
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: Killfrenzy on September 01, 2003, 09:12:48 pm
It's only because I'm feeling ignored and unloved, you understand!!! :D
Title: An Idea for a/the campaign for the FS2/SW Mod
Post by: TopAce on September 02, 2003, 01:01:14 pm
We would need a mission sample from you, Cor. Perhaps you can FRED better than you explain it. :)
Title: Re: An Idea for a/the campaign for the FS2/SW Mod
Post by: THE N00B on December 01, 2006, 09:12:32 am
A Campaign during the Thrawn-War or shortly after the War in Dark Empire could be interessting.
Even the Rebellion and Post-Endor-Timeline. The Battles of the Clonewar where more massiv, but they are verry boring. Massive Power, Massive Ships... not more.
Title: Re: An Idea for a/the campaign for the FS2/SW Mod
Post by: Hippo on December 03, 2006, 10:37:04 pm
Learn to look at dates and read other posts about the status of the mod please, this topic is three years old, and the mod is dead.