OK, here's the thing. I have a wing of Elysiums. Let's call them Lambda... for arguments sake. Lambda are heading for a node about 10 kms away. I currently have a setup whereby if they take too much damage (and they're too far from the node to make the distance), they head back to the installation they were launched from, going in via the fighterbay. This was relatively easy using the docking bay drop down thing in the wings departure cue.
The problem was, I forgot to take into account the fact that they might actually make it to the node, and need to use there subspace drives. Unfortunately, as far as I know, V didn't think of that either, as I have no idea as to how of even if I might be able to get them to jump out.
I'm using FSO, so if it's impossible, I'll mess with the subspace effect sexp and just pretend to have them jump out, but I'd much rather a way to switch between docking bay and subspace exits on the fly... if I can.