Author Topic: FRED help - Even in the right forum this time.  (Read 2957 times)

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Offline Black Wolf

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FRED help - Even in the right forum this time.
OK, here's the thing. I have a wing of Elysiums. Let's call them Lambda... for arguments sake. Lambda are heading for a node about 10 kms away. I currently have a setup whereby if they take too much damage (and they're too far from the node to make the distance), they head back to the installation they were launched from, going in via the fighterbay. This was relatively easy using the docking bay drop down thing in the wings departure cue.

The problem was, I forgot to take into account the fact that they might actually make it to the node, and need to use there subspace drives. Unfortunately, as far as I know, V didn't think of that either, as I have no idea as to how of even if I might be able to get them to jump out.

I'm using FSO, so if it's impossible, I'll mess with the subspace effect sexp and just pretend to have them jump out, but I'd much rather a way to switch between docking bay and subspace exits on the fly... if I can.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Blaise Russel

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FRED help - Even in the right forum this time.
add-goal ai-warp-out?

 

Offline karajorma

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FRED help - Even in the right forum this time.
Blaise is correct. :) I think I've actually used it in a mission similar to the one you have there.
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Offline Black Wolf

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FRED help - Even in the right forum this time.
Tried it. The ship heads right back for the docking bay.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline karajorma

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FRED help - Even in the right forum this time.
Really? That's something of a surprise. I was sure I'd done something similar once before. I'll have to look at my old missions.

I was wondering why you were asking such a simple question :)

Ai-Warpout is a little different from the departure cue (for instance a disabled ship won't jump out using it). I guess it must always use the destination in the departure cue though.
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Offline Black Wolf

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FRED help - Even in the right forum this time.
Quote
Originally posted by karajorma

Ai-Warpout is a little different from the departure cue (for instance a disabled ship won't jump out using it).


That's actually useful to know, so even if there isn't a solution, the thread hasn't been a total waste :)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Goober5000

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FRED help - Even in the right forum this time.
There's a difference between ai-warp-out and ai-warp.  The former triggers the departure cue, while the latter actually causes the ship to start warping, even if the departure cue is false or the ship is disabled.

 

Offline karajorma

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FRED help - Even in the right forum this time.
ai-warp? :wtf: I've only ever seen ai-warp-out.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Goober5000

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Look again. :) They should both be there.

 

Offline Black Wolf

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FRED help - Even in the right forum this time.
Vanilla FRED, or the very Latest?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Goober5000

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FRED help - Even in the right forum this time.
Odd... I just checked the code, and both sexps seem to resolve to the same AI behavior. :wtf:

I was looking at the code, though I thought I saw it in FRED too.  I'll have to check again later... I'm at work now. :sigh:

 

Offline Black Wolf

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Bugger. Ah well, I guess I'm messing with the subspace effect sexp... and that's one I thought I'd never use :D
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp