Author Topic: NCP Campaign Ideas  (Read 9155 times)

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Offline karajorma

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Quote
Originally posted by magatsu1
woah, you've really put some time into this huh ?
(betcha SoR or MA might suffer though!)


Actually I came up with the idea the day I posted this. I've been wondering how to stop the rot for a while though :)

I tend to play other peoples missions and give long detailed explainations of problems from time to time anyway so hopefully this won't prove as much of a distraction as you fear :)
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Offline karajorma

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Hmmmm. No new posts for a while. I'll pick a project and start advertising for FREDders this evening (About 7-8 hours from this post) So if there are any other ideas get them up quickly. :)
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Offline TopAce

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I unintentionally forgot to write a new ployline.
I don't bother it. Time to read the Starborn FAQ on the MG website and drink some coke.
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Offline aldo_14

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None of these are fully fleshed out ideas.... most ideas I come up with are centred around some form of mod ;), so I do little work on 'straight' campaigns.  I may have some more detailed synopses of other campaigns lying around, though.

Evade, Escape, Survive
Spoiler:

The player is a rookie pilot in Ikeya, when the Shivans strike (NB: set at time of FS2).  Player has to fight in a guerilla war to survive until GTVA support can arrive.

NB: not the most original scenario, it'd be the missions that would have to make it effective - replacing standard attack / escort / defend missions with more subtle ambushes, feints, and hectic evacs.  Heavy use of nebulas and asteroid field, as these are ideal to hide / ambush within.  Also use of booby trapped cargo crades within these, kamikaze training drones, etc

NB2: my initial idea was a TV-war set campaign, where the player would further handicapped with primitive sensors and weapons... i.e. making it a lot harder and more edgy

NB3: Shivans did attack through Ikeya in FS1, IIRC, so plausible in that sense

NB4: It would be nice to be able to limit the players weapons & reinforcements finitely, based on performance & difficulty level... player should be very much alone.


Smugglers' Run
Spoiler:

The player is an escort pilot working on a smuggler freighter who is hired to deliver a mysterious cargo to Polaris.  Polaris is subject to civil unrest & terrorism, and Admiral Bosche's 6th fleet has been sent to enforce martial law.

The player discovers - at the rendezvous - that they have been carrying a cargo of biological weapons intended for a terrorist act by NTF agents on Polarises Capital Planet.  The player and his freighter barely escape the NTf turning on them (removing witnesses), and turn to the GTVA 6th fleet to help them... only to find out that the 6th fleet is in league with the NTF.

After an abortive attempt to stop the NTF terrorists (attacking a decoy convoy instead of the real one...), the player has to reach an Arcadia, sneak in and send a message to the GTVA HQ.  During this time period, massive terrorist attacks take place in Polaris CP, giving Bosch an excuse to send in troops.

The player sends the message succesfully, and the 6th fleet ships still loyal to the GTVA begin to engage the NTF (this is when the player gets their first assistance).  bosch is forced into a bloody coup rather than a contrived military dictatorship, and the civil war begins as the player escapes along with the 6th fleet survivors (the few ships still loyal to the GTVA).

NB1: this was conceived as a mod whereby there would be both a new flyable freighter (alal Millenium Falcon), which also had a small drone fighter that bolted onto the underside.  Aspects of the story would obviously need to be changed to make this modless.  In particular, the freighter would not by flyable (as it would be unfeasible to survive dogfighting in a Triton / Elysium / Poseidon / Argo)

A possible solution is basing the player at least partly on an Arcadia, or a simple mod to add a fighterbay to a cargo pod used on a Triton.  A possibly neater one is to set it over 24 hours / near real time - i.e. long enough to justify the player being in the same ship and 'active' for that period.

NB2: Intended to have strong characterisation of the 2 other 'pilots'  - the captain of the players freighter, and also another pilot / gunner / engineer persona.  This interrelationship would be key.  If you wanted new anis, could just replace the Vasudan ones (unlikely to be required for this campaign) with some vidcapped from,well, any suitable source.  (big maybe)

NB3: Hopefully fleshing out the NTF origins and tactics...how they were able to take control in a coup d'etat

NB4: I lost the complete synopsis and mission plan for this, so this is unfortunately vague.  IIRc I had an 8-mission draft with a nice bit of political/historical reference built in.

NB5: Neat spin could be to have the player as a Vasudan... given how much the NTF hates them, it'd certainly lead to some interesting dialogue.  Justification for hiring them could be simply that it is a good way to diver suspicion, or to change it so the player is simply assigned as an escort to a GTVA cargo ship carrying a diplomatic package for a covert rendez-vous.


A Rush of Blood to the Head
Spoiler:

GTVI / SOC sends in covert recon fighters into Shivan space prior to 'Into the Lions Den'.  Recon fighters work to sabotage the Shivans and win time to evacuate Capella.

NB1: Er... needs more story.
NB2: I actually came up with this idea wondering what ship picked up the player at the end of 'Into the Lions Den' after they returned to the nebula - and what it's operations would be
NB3: The necessary mods for this are, to a degree, done.  the 'mini-carrier' is in a modeldump somewhere - with everything done bar conversion IIRC -  the (Icarus) fighter was released when Reci went belly up - albiet it needs interface.  Both were shown in a render that used to be on the Reci site ('A Rush of blood to the Head' - attempt at a nebula)




EDIT; I have one really detailed outlline for a small campaign done, which has no (essential) mods, but would need minor revisions to remove any references to such.  It's actually a bloody good story of duplicity and hidden agendas....which makes me somewhat reluctant to publicly release it.  I don;t have it handy at the mo, anyways... but will later.
« Last Edit: August 30, 2004, 08:45:24 am by 181 »

 

Offline Axem

  • 211
Here's another idea. Although I warn you, it may be a bit cliched...

Spoiler:

An alternate take on the Great War. The Terrans won in 10 years and conquered the Vasudan systems. All that's left of the Vasudans are some bands of renegades. Now four years later, the Shivans come. Without the two sides working together, the Lucifer fleet begins to lay waste in typical Shivan fashion. Eventually, the Terrans and Vasudans work together, however its too late to save Earth or Vasuda. The Lucifer is eventually destroyed by some cunning plan.

This would use the FSPort, so I would count on this being a more advanced one.

 

Offline mr.WHO

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What I have to do to see spoilers? now I see only the black boxes.

 

Offline Axem

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Either hit CTRL-A, or highlight over them. :)

 
Ive got an idea, just not the willpower or time to make it (im supposed to be studying for my finals which are 2 weeks away)

anyway, heres the gist
The remenents of the GTVA 3rd Terran Fleet are disbanded. Since the 6th Fleet in Epsilon Pegasi was decimated, and its Flagship destroyed, The Security Council transfered the remaining 3rd fleet ships, including the GTD Aquitaine as flagship, to the 6th Fleet. Command thinks this wise as the Aquitaine has an expericenced crew.
Since the NTF assault in Epsilon Pegasi, piracy has run rampant. The reconstructed 6th Fleet is ordered to deal with the pirates. after 3-6 missions, the pirates are defeated.
Then, a disturbing message comes from command for the ENTIRE 6th fleet to head for Mirfak (neibouring system ,IIRC) Once there, they head to the Mirfak Installation, and see the heavily damaged NTC Alexandria. She tells of the Shivans having discovered a node leading to Mirfak from the shivan system beyond the nebula, but it was to volital for even them to use it. After the destruction of the Supspace portal in Gamma Drax, no one noticed that the portals componets went missing. The shivans collected them after its destruction, and began to reconstruct them at this node. The Alexandria and the NTCv Lightning monitored the operation, and when the portal was activated, sprung out and damaged the portal just after the Alexandria entered it. The Lightning was destroyed after a beam hit it, and sent it into one of the interlocking components. The Alexandria tells them that the shivan fleet in the system is strong, but they have no reinforcements- according to Bosch, that was simply a far-flung outpost. The real shivan systems are at least 5 systems/ jumps out (that doesnt make much sense, but i think you get the drift). The 6th Fleet prepares to face the shivan armada, with reinforcements from the 11th Fleet, and the 13th and 16th Vasudan battlegroups on their way.

anyone wanna run with this?
« Last Edit: August 31, 2004, 09:57:05 pm by 1320 »

 

Offline Goober5000

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The NTC Alexandria was destroyed in FS2. ;)

 
when? i thought it got passed the GTVA blockade in gamma drax. it did, im sure. And im sure Snipes never says the Alexandria was destroyed, but ok, if so, some other NTC Cruiser, we'll say the NTC Fire Brand

 

Offline TopAce

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Quote
Originally posted by Axem
Either hit CTRL-A, or highlight over them. :)

Or quote that post.

Spoiler:
Did you quote me, or did you highlight me?
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Offline Goober5000

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Quote
Originally posted by galonrever
when? i thought it got passed the GTVA blockade in gamma drax. it did, im sure. And im sure Snipes never says the Alexandria was destroyed
True, Snipes never says "The Alexandria was destroyed", but you can pretty much guarantee it from what he says:

"Seventeen of us made it to the transport.  The shockwave banged us up pretty bad."

You can deduce that Snipes and sixteen other people had to abandon ship and use the Grall as a lifeboat.  The shockwave that banged them up was from the Alexandria exploding.  It's not clear why the Alexandria was destroyed... it could have been because it took too much damage from being swarmed by Shivans or because it wasn't designed to make an emergency jump.

 

Offline mr.WHO

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Maybe somebody can do a campaing "history of NTF" from its beginning to the end. I know that would be a long campaign but it could be cut to small 4,5 mission episodes.

Edit: I always love those missions against NTF because they wasn't so mysterious like shivans ( It doesn't mean I don't like shivans, I like them very much:p )
« Last Edit: September 01, 2004, 02:35:20 pm by 1471 »

 

Offline karajorma

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Black Wolf has sent me his campaign idea and I'm leaning towards it at the moment. Lots of NTF involved :D
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Offline StratComm

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If you're going to use ships left behinf in the Gamma Drax nebula, use GTVA ships.  The ships that ran the blockade were pretty well accounted for by "into the lion's den", IIRC, while any left after the GTVA withdrew and blasted the Knossos would have been effectively trapped, especially with the flow of Shivan ships through the node.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Fergus

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I am a newbie mission maker, I hope a good one, and I think this is all a good idea.  I recommend being not too specific in your instructions story wise (you don't want to constrict us too much).  Also should we stick to Fs2 with patch or use the Open version?  I only ask so they are all the same.
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Offline Gloriano

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Offline karajorma

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Originally posted by Fergus
I am a newbie mission maker, I hope a good one, and I think this is all a good idea.  I recommend being not too specific in your instructions story wise (you don't want to constrict us too much).  Also should we stick to Fs2 with patch or use the Open version?  I only ask so they are all the same.


The FS2_Open/FS2 Retail thing is something I'll resolve next. Basically I wanted to get some ideas for campaigns first. What I'll do is get some numbers for what everyone prefers to use and give a shorter campaign to the smaller group to work on.

That way we don't limit ourselves depending on whether people can use FS2_Open or not.
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Offline Fergus

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One other thing (probably a stupid question..no not about fs3)  Should I post a "test" mission to give an idea of my skill level?
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Offline Black Wolf

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There are no stupid questions, only supid answers.

Like, err... this one. :nervous:

Generally you would, but I don;t know how Karajorma wants to run things. That said, if you have a mission just sitting there, post it! Make a new thread and people will probably play it. Missions are cool.
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