Author Topic: [FA] C1M7 Primus  (Read 28778 times)

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Offline Primus

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I started to think ( which is new thing for me :lol: )

Spoiler:
What if, insted of Shivan destroyer jumping in, the Iceni arrives through the node? Bad idea? Too extreme?
No surrender, no retreat.

 

Offline TopAce

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Spoiler:
It is destroyed during the main campaign
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Primus

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:snipe:  I deserve that for not playing the FS2 :o
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Offline karajorma

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Quote
Originally posted by Primus
I started to think ( which is new thing for me :lol: )

Spoiler:
What if, insted of Shivan destroyer jumping in, the Iceni arrives through the node? Bad idea? Too extreme?
[/B]


I prefer the way it is now even without what TopAce said. The way it is we still have no idea what Stalker's message was about. We have no idea if it was to Bosch or to the Shivans. It's a nice cliffhanger ending :)
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Offline Primus

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Okay.. I'm playtesting my mission, trying to find the remaining bugz.. And I've made myself busy... Soon I will suffer burn out :shaking:
No surrender, no retreat.

 

Offline TopAce

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Quote
Originally posted by karajorma
I prefer the way it is now even without what TopAce said. ...


So am I wrong again? :lol:
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline karajorma

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Nope. For once you're correct :D

Try to make a habit out of it :p
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Offline Primus

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Still playtesting.. There was some interesting things in my mission.. In some is-event-true SEXPs the event that has to come true was somehow changed to current event's name..  Why am I getting the feeling that something worse is about to happen..

Well, I'll upload it tonight or tomorrow..
No surrender, no retreat.

 

Offline Primus

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Version 5, for the luv of (some) god!....
http://www.geocities.com/primus_nova/FA_C1M7_v5_Pri.zip

Bugz? You tell me...
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Offline Primus

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Uhm.. Anyone downloaded this? :)
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Offline karajorma

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Sorry. Been working on the FAQ all last week.  Added to my List of Things To Do :D
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Offline Primus

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Karajorma's List of Things To Do

1) FAQ
.
.
.
129) FA C1M7 ??

:lol: ;)
No surrender, no retreat.

 

Offline TopAce

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Evil, you are.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline karajorma

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Quote
Originally posted by Primus
Karajorma's List of Things To Do

1) FAQ
.
.
.
129) FA C1M7 ??

:lol: ;)


Actually Trillian crashed on me last week and took out the previous list.

Right now your mission is the only thing on my new Mozilla Sunbird list :D
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Offline Primus

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Quote
Originally posted by karajorma


Actually Trillian crashed on me last week and took out the previous list.

Right now your mission is the only thing on my new Mozilla Sunbird list :D


Must be my lucky day :drevil:
No surrender, no retreat.

 

Offline karajorma

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Actually it moved down to number two. Number one priority is figuring out why FS2 CTD's with this message whenever I try to play it.

Error: icons.tbl(1):
Error: Required token = [#Start], found [Icon Table file required for Ins] .

File:.\parse\parselo.cpp
Line: 478

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I've known for a while something was wrong with the FAC1 icon.tbl but it worked and I'm lazy so I never fixed it.  And since most people are using retail to test it they probably won't have the problem (FS2_open is more sensitive to this sort of thing than retail).

Anyway I know that the problem isn't your mission Primus so I'll sort things out and get the mission tested as soon as I can.
« Last Edit: February 15, 2005, 12:53:10 pm by 340 »
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Offline Primus

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Yeah, I never had that problem... And no rush, take your  time :)
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Offline karajorma

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Fixed it. Missing semi colon right at the start of the icon.tbl. I have no idea why the problem would only surface now when I've been using this build to play FA missions previously but what the hell :)

I like the idea of the sobek needing more help but you may need more cries of help from the sobek. I completely missed it the first time and only noticed when I failed the mission.

Also, the Iceni's subsystems are still far too strong. I shot comm3 with a full load of 11 stillettos and still didn't get it below 90%!

I've had enough of this problem anyway. I'm reducing the value of the comm systems to 7.5% instead of 15% effective immediately. The changes will be in the FAC1.vp I'll release in a little bit once I've fixed the tables of that annoying missing icon.
« Last Edit: February 15, 2005, 05:56:21 pm by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Primus

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Okay.. I'll make the Sope a crybaby :lol:

But I noticed that sometimes, one of the comms (the one in the back, comm3?) isn't affected by stilettos.. The other two are.. I don't understand it.. I activated cheats and bounded the comm in front and the one in below with stilettos and they were out pretty quick, but the one in back.. Nothing!
No surrender, no retreat.

 

Offline Fergus

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Perhaps you should try to have that one taken out by the Sopedu, you would need to reorientate alot of stuff in mission, but that could solve the problem of not killing it.  But the problem of wasting a whole load of stilleto 2's may still remain.
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