Okay, we're almost there. I think I have all the missions in a releasable state, but I've run into a snag with the format.
So, this campaign doesn't use any edited tables or assets or anything like that. It was all done in FRED, using bpcomplete as a base. So what I was planning to do was package the missions up into a campaign file, upload that, and tell people to just copy it into their BP missions folder.
Then I actually made the campaign file, saw that it was 4 kilobytes, and realized that campaign files probably don't actually contain the mission files.
So. Obviously, I could still just upload all the loose mission files along with the fc2, and have people copy those. It would be easy enough, but I'm not sure how much patience people would have for that, and I'm sufficiently desperate for feedback that I don't want to do anything that risks putting people off downloading and playing it.
The other option is to do what most people do and make a separate mod folder. Only then, I have to put bpcomplete as a dependency. And for whatever reason, if I do that, and have the new folder selected, the game throws a billion errors at me as soon as I start up FS2. Most of them seem to take the form of "unable to load [asset]", with most of the assets being weapons effects (although I didn't go through all of them; there were a lot).
So the questions are: how tolerant would the userbase here be of the loose-files approach, and if the answer is "not very", how would I fix this dependency issue? Am I missing something obvious? I'll provide more detailed information on the errors if it becomes necessary.