Hard Light Productions Forums
Hosted Projects - FS2 Required => Between the Ashes => Topic started by: mjn.mixael on September 25, 2016, 02:48:19 pm
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(http://www.hard-light.net/wiki/images/BtAHeader.png)
BtA: Slaves of Chaos Updated to 1.9.0
Now includes the Chapter 2 prologue, Antwerp, and DefCynodont119's BtA-ified Operation Templar!
Between the Ashes: Slaves of Chaos Remastered
March 19, 2024
Today we are releasing Between the Ashes: Slaves of Chaos Remastered! This is a major upgrade to the original Between the Ashes with improvements spanning from the user interface to the modpack and even the original missions themselves. A summarized changelog is below. This release marks a major milestone for BtA2 development; the modpack is complete. In fact this is less of an upgrade of BtA1 as much as it is a release of BtA2 without BtA2's mission files. This release will also serve as a bit of an open Beta Test of the entirely revamped UI built from the ground up using SCPUI. If you run into issues or have bugs to report, you can catch us on our Discord Server (https://discord.gg/jJ85q7PM9e) or submit them to our Trello board using the form found here (https://forms.trll.io/GGklXkeX/report-issue).
Worth mentioning that we've created a system to track various player choices across campaigns.. such as if a certain antagonist escapes or not. These choices may or may not be reflected in future releases. :nervous:
Campaigns included:
Mefistofele
--Having been discharged from military service within the GTA, you are now flying for the biggest paycheck. Your next job might be more sinister than it seems...
Slaves of Chaos
--We defeated the Shivans but it wasn't without loss. Our world is gone and we are left in confusion. Where do we go from here? Who do we trust? We stand in the rubble and yet we must learn to how to survive when the Destroyers return.
Fly as a GTA pilot serving under Admiral Po aboard the GTD Intrepid. You helped defeat the Shivans, you chose the right side during the GTI Rebellion, and now your skill has awarded you a squad position assigned to the wasteland of Antares. Your job is to be a simple peace-keeping force in a system that's a melting pot of Terrans and Vasudans.. both good, and bad. But when your early patrol is hit by cunning smugglers, you'll follow some threads that lead to an unexpected enemy... one that out-matches even the Admiral.
Antwerp
--Roughly three years have passed since the events in Antares. As a pilot with the 47th Cutthroats stationed on the Intrepid, you will perform a strategic role in the destruction of a major Hammer of Light target.
Operation Templar
--Operation Templar, a Galactic Terran-Vasudan Alliance endeavor, hunts down the last remnants of the Hammer of Light. Shortly after the GTVA's plan to eradicate the HoL becomes known, The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages.
A Note From Mjn-
I am excited to finally release Between the Ashes: Slaves of Chaos! This project began as an exercise for me to learn FRED and with the help of many others, it became something better than I ever hoped. There's a whole list of guys around HLP that put up with me and my questions over the years.. and I owe more than one of them quite a few favors! Those guys are in addition to the actual team listed below who put in many hours to get this all put together. Believe me when I tell you, this was a team effort.. not an Mjn.Mixael effort.. and I really hope you enjoy it!
Lastly, to the best of my ability, all the mod assets are credited properly in the credits.tbl. So if you are going to ransack the modpack (and I know you are!), just be sure to give proper credit. After that, take whatever you need, no need to ask. Go forth and make more campaigns, for that is the true lifeblood of HLP!
Feel free to join #bta on the Hard-Light Discord (https://discord.gg/ExDBXue) for discussion/support.
[DOWNLOAD] - Use Knossos:
Click below to get started. The latest revision is 1.2.0.
(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/BtA)
Team & Testers
Team
Admiral MS - Script God, Mission Destroyer
CommanderDJ - Writer, Kalev Ehin Articles
IronBeer - OK Fine He'll FRED
MatthTheGeek - Modpack Extraordinaire
MjnMixael - Project Lead
Lepanto - General Staff, Consistency Checking
Lorric - Writer, General Stuff
RgaNoris - Le WUT
SDM - Testing, Grammar, & General Shenanigans
Slasher - Speed FRED
Snail - Critical Critique
Testers
Admiral MS
Betrayal
DahBlount
TheHound
Spoon
DefCynodont119
Known Issues:
- None currently!
- Please report bugs. (https://forms.trll.io/GGklXkeX/report-issue)
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Voice Cast List
-Mefistofele-
Acid - Andrew Holmes
Aquarius 1 - Cliff Thompson http://www.imdb.com/name/nm4309529
Claymore 1 - S.R. Davies
Emerald 1 - Natenator77 https://www.youtube.com/user/Natenator77
Freki 1 - Cliff Thompson http://www.imdb.com/name/nm4309529
Gavel - Josh Griffiths http://chapter11studios.webs.com/
GTC Ute - Natenator77 https://www.youtube.com/user/Natenator77
Guernica - Cliff Thompson http://www.imdb.com/name/nm4309529
Gulnara Research - Radio Darren https://www.youtube.com/user/RadioDarrenVA
Heist Commander - Mike Hall http://michaelhallva.com
Kavinksy 2 - Michael "LoneWolf271" Northmore
Liquilade - Natenator77 https://www.youtube.com/user/Natenator77
Mako - Cliff Thompson http://www.imdb.com/name/nm4309529
OVERWATCH - Joseph Vilardo
Saber 1 - Joel Deakin https://twitter.com/joeldeak
Sarwan Janaan - S.R. Davies
Seeker - Anthony "IronBeer" Kisucky
Slice - Holly Linden http://hollylindinspire.net
Stoic Indifference - Radio Darren https://www.youtube.com/user/RadioDarrenVA
Zabiela - Joel Deakin https://twitter.com/joeldeak
-Slaves of Chaos-
Admiral Po - Mauri "Darkblade" Majanoja
AFC Dvorak - Archer Irwin Krantz
AFGs Antarian Ranger - Omri Rose http://www.imdb.com/name/nm3838167/
AFGs Convergence - Caitlin Buckley http://caitlinva.wordpress.com/
Alpha 1 (Yuma Station) - Eric Ilada @MocaShakaKahn
Ancha 1 - - Michael "LoneWolf271" Northmore
Angel 3 - Kym Payne
Antares Station - Caitlin Buckley http://caitlinva.wordpress.com/
Antarian Spirit - Chris Perks
Chi 1 - Morgenstern http://morgensternproductions.weebly.com/
Chi 2 - Azile0
Civilian Hostage - AiVA
Command - James L. Collymore http://www.voiceoverprime.com/
Commander Rai - Heather Nyhart https://www.voices.com/people/hdnyhart
Convo Voice 1 - Mike Hall
Convo Voice 2 - AliasJay [email protected]
Convo Voice 3 - Michael "LoneWolf271" Northmore
Convo Voice 4 - Leo Virolainen
Convo Voice 5 - Philip A. Jones
Echelon 1 - Tom Doughty
Echelon 2 -Alex Turner
Echelon 3 - Finn M-K http://www.finnmk.com
Echelon 4 - Vincent van Omen
Encarnacion - Holly Lindin http://hollylindinspire.net
Ensign Navarre - Rock Erekson
Failure Condition Debrief Officer - Finn M-K http://www.finnmk.com
Gederhall 1 - Mike Hall
Gederhall 4 - Philip A. Jones
Gederhall 5 - Riese Meyers http://www.riesem.com
Gederhall X - Adam Edlund
Gederhall X - Happyfaec
Gederhall X - Will "MageKing17" Howard
GTA-501b-661 - Jonel Cordero
GTA-820a-102 - Cary Reese
GTA-985g-200 - Tuong Klein
GTC Algerien - Will "MageKing17" Howard
GTC Cadiz - Katharine Taylor
GTC Duquesne - Adam Edlund
GTC Intervention - Omri Rose http://www.imdb.com/name/nm3838167/
GTC Rakyat - Omri Rose http://www.imdb.com/name/nm3838167/
GTC Senegalis - Chris Perks
GTC Tunisien - Isco Ortiz
GTC Tunisien (m2_01) - Omri Rose http://www.imdb.com/name/nm3838167/
GTC Zeitgiest - Justin "Durandal" Hopkins
GTD Intrepid Commander - Warren Blackie http://www.warrenblackievo.com
GTM Roemer - Kym Payne
GTS Camden - AiVA
GTSC Trafalgar - Joey Martin
GTSC Tully - Morgenstern http://morgensternproductions.weebly.com/
GTT Graham - Archer Irwin Krantz
GTT Kesey - AliasJay [email protected]
GTT Parks - Adam Edlund
GTT Wilson - Michael "LoneWolf271" Northmore
Hastings Depot - Cary Reese
Hexamere 1 - Will "MageKing17" Howard
Kraken Station - Cary Reese
Lambda (m3_01) - Riese Meyers http://www.riesem.com
Li Xi - Holly Lindin http://hollylindinspire.net
Lt. Maria - Holly Lindin http://hollylindinspire.net
Lt. McGivers - Strangest Amethyst https://www.youtube.com/channel/UC8hiTdZpOtrJDXq2wVNt9uQ
Major Predeha - AliasJay [email protected]
Masada Control - Nichole Brogen
Midwinter Station - Philip A. Jones
Omega (m2_09L, m3_01) - Philip A. Jones
Omega 1 - Katharine Taylor
Omega 2 - Kym Payne
Phi 1 (m3_01) - Riese Meyers http://www.riesem.com
Phi 2 (m3_01) - Chris Perks
Phi 3 (m3_01) - Justin "Durandal" Hopkins
Psi/Phi Leader - Joey Martin
Punctual - Riese Meyers http://www.riesem.com
Recovery 1 - Jonel Cordero
Recovery 2 - Joey Martin
Rohini 1 - Omri Rose http://www.imdb.com/name/nm3838167/
Salurius - Michael "LoneWolf271" Northmore
SAPAD 1 - Heather Nyhart https://www.voices.com/people/hdnyhart
Seeker - Anthony "IronBeer" Kisucky
Slice - Holly Lindin http://hollylindinspire.net
SS Majestic - AliasJay [email protected]
SS St. Lo - Adam Edlund
Terran Support - Archer Irwin Krantz
TT Benedict - Cary Reese
TT Gergen - AiVA
TT Gripsholm - Tuong Klein
Vasudan Translator - Cliff Thompson http://www.imdb.com/name/nm4309529
Vengeance 1 - Rodo
Vice Admiral Tighe - Cliff Thompson http://www.imdb.com/name/nm4309529
Vizier - Adam Edlund
Wingman 1 - Jay Silver
Wingman 2 - Caitlin Buckley http://caitlinva.wordpress.com/
Wingman 3 - Cygnus https://www.youtube.com/user/ShadowOfCygnus
Wingman 4 - Will "MageKing17" Howard
Wingman 5 - Nathan Wall
Wingman 8 - Erin Macdonald http://www.erinpmacdonald.com
Wingman 9 - J.P. Hagan
Wingman 10 - Joey Martin
Wingman 11 - Hayden Tessman
Wingman 12 - Joseph Beacham
Wingman 13 - Adam Smith
-Antwerp-
Admiral Po - Mauri "Darkblade" Majanoja
Captain Varner - Eric Umstott - https://twitter.com/UmstottEric
Command - Rayson Martyn
GTC Scepter - JRoyalVA
GTC Bunker Hill - Maria Micklasavage - https://mariamicklasavagevoiceover.com
GTD Intrepid Commander - Warren Blackie
GTD Nereid - Mark Lee - https://www.markleeacting.com
GTFr Titan - Ian Kovich
Lieutenant Esha - Jordan Scherer
Vasudan Translator - Cliff Thompson
Wingman 1 - Jay Silver
Wingman 2 - Caitlin Buckley
Wingman 4 - Will "MageKing17" Howard
Wingman 5 - Nathan Wall
Wingman 8 - Erin Macdonald
Wingman 9 - J.P. Hagan
Wingman 25 - Nolan Tashjian
-Operation Templar-
All Voices Unless Specified - Freespace 2 Credited Actors
Command - Roger Cooper
Command Briefing - Casey Pappas - https://twitter.com/cpappasva
Briefing/Debriefing - Elle Osili-Wood - http://www.elleosili.com
GTC Impunity - Andy Lambrianidis
Wingman 26 - Alexandra Tricamo
Wingman 27 - NonsensicalThings
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BTA1_Root received a small update. You can download that now with the links above or use the installer.
I'll release the rest of the campaign files around 1pm GMT on 10/25/2016.
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Full downloads are now live! (http://www.hard-light.net/forums/index.php?topic=92575.msg1830418#msg1830418)
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BTA1_Core.vp hotfix uploaded. Fixes a small number of mission bugs, adds a forgotten bit to the credits.tbl, and renames a mission file to be more clear what it's for.
Download the file above or re-run the installer to update automatically.
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Pushed out another quick hotfix. I will not tolerate mission soft-locks!
Also resolved a handful of issues regarding key rebinds.
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Another Core patch today that fixes a major issue causing the incorrect cutscene to play at end-game!
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Core has once again been patched to fix an issue where progression would stall if you skipped a mission.
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Core updated to fix a lot of bugs. A LOT.
This biggest fixes an issue that ceases all tracked campaign progress if you skip a mission in any way. This should fix checkpoints, cutscenes, journal entries (won't load ones you missed, though), and snail saving.
Fix some spelling errors.
Fix issue that allowed the Cardinal to be disabled in m2_08.
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Just kidding, last cutscene mission wasn't fixed, but now it is. Update again today if you already did.
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Posted the new patch that fixes the following issues...
Fix issue that caused Journal Entries, News Entries and Tech Room Entries to not be unlocked if the player skips a mission.
Fix mission stall in Acts of Voltion.
Debriefings when medals are awarded now will not show when the mission is played from the Tech Room.
Fix HUD in How The West Was Lost 2nd half of the mission.
Fix issue that prevented a bonus mission from unlocking in How The West Was Lost.
Remove ability to skip the intro cutscene in Camp Angel so that players don't miss the checkpoints.
Player will be mauled by the dreaded Pebekkemen if he tries to be a hero in The Texas Seven... And if the player survives that encounter for longer than 30 seconds, he will be mauled by the dreaded Pentewere as well. Good luck, pilot.
Introduce extra events to ensure the Cardinal cannot be disabled in The Texas Seven.
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Updated Core
m2_09 No arrival message for hostile wings to as not to interfere with the scripted arrival message
m3_04 Keep certain ships alive until they can spew their last words
m4_01 Make sure the techroom check happens after the campaign variable has a frame to set itself to prevent "No Debrief" issue
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Updated Core
- Open/Save all missions in FRED 3.8 which adds various elements to the mission files like new XSTRs.
- Fix various scripts for 3.8.
- Use new TrueType fonts throughout the mod.
- Fix weapons.tbl error.
- Missing tech descriptions added to ships.tbl
- XSTR issue fixed in ships.tbl
- Abydos uses Vasudan Turret instead of Terran Turret
- Tweaks and alterations to Newsroom Headlines
- m1_04 - Make mission requirements slightly less rigid, bugfixes
- m2_01 - bugfixes
- m2_02 - bugfixes
- m2_03 - bugfixes
- m2_05 - bugfixes
- m3_04 - fix bug related to playing the last cutscene correctly
- m4_01 - fix issue that prevented the cutscene from playing in some cases
Updated Root
- Give Sermakh icon a border to help him look less maimed
- Change 3D sounds to mono
Updated Maps
Updated Advanced
Updated Anims
- Replace all EFF ANIs with APNGs
Updated Movies
- Replace all OGG cutscenes with H264s
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Updated Multiple Packages
- Integrated many, many bugfixes and efficiencies from Novachen's upgrade
- New HD loading screens
- Better translation support, again thanks to Novachen's work
- MediaVPs 3.8 compatibility
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Updated Core
- Bringing Down The Gavel Bugfix
- How The West Was Lost Bugfix
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Updated Multiple Packages to version 1.5.0
- Antwerp Campaign Added
- Operation Templar Campaign Added
- New intro cutscene
- Using HD UI where possible
- Many bugfixes & improvements
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Updated to 1.5.2
- Credits mistakes
- Fix issues with BtA_Core not installing correctly
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Updated to 1.5.3
- Fix Antwerp Cutscene not playing
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Updated to 1.5.4
- Use new feature to play ship wide alarm in Antwerp Operation: Garden
- Hide MediaVPs warp parade single missions
- Various Templar fixes
- Switch briefing voice in Antwerp from Esha to Maria, reprising her role from Slaves of Chaos
- Add missing Cheops maps
- Change Maiman maps to white to reflect LNA faction coloring (thank you Nyctaeus)
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Updated to 1.5.5
- Update weapons/ships/sounds tbls to reflect changes in MediaVPs 4.2.X
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Updated to 1.5.6
- Fixes issues with tstrings in regards to new FSO builds
- Fixes issue that could cause Operation: Garden to softlock
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Updated to 1.5.7
- Compatibility with MediaVPs 4.3.1
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Updated to 1.5.8
- Re-add the AFC Garm which got removed somehow.
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Updated to 1.6.1
- Major mod refactor. This brings the modpack in line with BtA 2.0
- Most scripts and missions have been updated to use lua-sexps
- Removal of deprecated scripts and features to increase performance
- Major expansion of XSTR support mod-wide. Localization is otherwise unchanged. Expect more in 2.0
- New features added like mainhall notifications and bonus ship unlocking
- An incredibly long bugfix list
Full SVN Revision log if you're interested in that sort of thing. Like I said. This is a major update.
r1
Initial structure.
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r2
File setup
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r3
BtA 1.6 complete
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r4
Ensure the cargo is not docked when it cloaks and vanishes
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r5
m2_06: add additional 'Press B' directive for those who skip the tutorial. m2_07: Stop Alpha from chasing the Cardinal during the cinematic. They still don't fly in a straight line.. something about the AI has changed in the engine. m3_01: ...
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r6
Add a slight delay between container jettison and container cloak/vanish
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r7
Remove these because they aren't used in 1.6
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r8
Ignore this file
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r9
Limit to MediaVPs 4.3
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r10
Add logic to The Gulnara Heist to check for a player with a happy trigger finger.
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r11
Minor c.brief fix
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r12
BTA Demo #1 "Shell Game"
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r13
Adjusting mainhall data to match BtA 2.0.0 in terms of reliance on the mainhall mod.
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r14
Compatibility with the mainhall mod.
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r15
Set loop arguments in game settings tbl
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r16
Add the mainhall notifications script and appropriate notices on first-boot and campaign complete.
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r17
mainhall notices update
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r18
Additional notification updates.
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r19
Bump build requirement to 21.0.0.
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r20
Set max targeting range to 0 during subspace warp.
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r21
Update scripts to remove deprecated functions
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r22
Adjust Kephri positioning
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r23
Enable in-game options menu.
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r24
Specify MediaVPs 4.4.x requirement
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r25
Disable argument loop fix
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r26
Lock all of Alpha's afterburners now that we use the free-afterburner flag mod-wide
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r27
Copy over fixed XSTR conflict from 2.0.0
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r28
Newer builds don't like these entries being empty, so I set them to 165. Based on my reading the tables, this should be an empty sound.
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r29
Fix bad integer
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r30
Remove Antares Station Girders A/B ships because I have merged the models into the unique Antares Station Arcadia POF as subobjects.
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r31
Include these textures from MV_Compatibility.
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r32
Ensure we use proper $$ tags around keybinds and ensure we use hud-set-directive instead of hud-set-text when using keybinds.
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r33
Require a nightly that includes custom keybinds fixes
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r34
Faith -> Rosemary
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r35
Fixed Selket POF
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r36
Remove callsigns
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r37
Port over controlconfigdefaults and strings fixes from 2.0.0
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r38
remove rogue $b from a c.brief
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r39
Port velocity change from 2.0.0.
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r40
Remove scripted particles and use engine based $pspew particles instead.
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r41
Remove has sign from $Alt Name in the ships.tbl. This commit also adds the GTS Centaur#Para for fighters under the Paramilitary faction.
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r42
Disabled the snails in Mefistofele because they don't do anything. Lock snail weapons/afterburner in all missions where it exists.
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r43
Sync multiple bug fixes from 2.0.0
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r44
Clear some erroneous +Event Flags: ( "interval & delay use msecs" )
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r45
Avoid buffer overrun regarding pilot and campaign names
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r46
Port multiple fixes from 2.0.0 and also activate unlocking the Battle Snail as a playable ship.
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r47
Contusus now with LODs to hopefully improve performance
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r48
Some more Operation:Garden optimizations and a spelling error fix
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r49
Another spelling fix
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r50
remove reference to keybind in briefing
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r51
Because Fusion recently finished the entire Slaves of Chaos campaign in 2.0.0 with no issues, I'm confident in porting over these game settings flags.
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r52
Word the first notices a little better
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r53
Remove old particle script(s)
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r54
Remove unused file and commit new utils script
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r55
Copy over briefing music track name changes
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r56
Update scripts, tables and missions based on 2.0.0 changes
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r57
Removed missed references to 2.0.0 weapons.
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r58
Some misc fixes
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r59
Fix flags not being unset
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r60
Multiple bugfixes
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r61
Remove demo snail hints
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r62
Explicitly define debrief music
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r63
Some fixes
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r64
Updated ship save script.
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r65
Revert savestate conversion
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r66
Use the new save/load
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r67
Update to the new save/load script
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r68
Disable Offer cutscene per discussion
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r69
Convert script-evals and several bugfixes.
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r70
Convert script-evals, bugfixes, and updated loadscreen
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r71
Enable Team Colors for Prominence and Proton
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r72
Add additional team colors
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r73
convert mission and fix table spelling
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r74
This version of the mission hasn't been updated in years and I'm sure is entirely broken. So let's just remove it.
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r75
convert script-evals + bug fixes
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r76
Slight reorganization
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r77
convert script evals + lots of bug fixes
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r78
Convert script evals + bug fixes
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r79
covnert script-evals + fix bugs
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r80
convert script-evals + bug fixes
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r81
convert script-evals + many bugfixes/improvements
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r82
Match shipsave filenames for consistency
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r83
convert script-evals + many bugfixes
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r84
convert script-evals + bugfixes
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r85
port over fightterm script
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r86
convert some script-evals
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r87
Updated loading image for m2_07
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r88
Convert bta1_m2_08 to the new terminal script
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r89
Remove the old terminal script
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r90
Updated loading image for bta1_m2_09
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r91
Disable this flag for now.
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r92
convert script-evals
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r93
Set team colors
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r94
convert script-evals
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r95
Use additional fighterm features to more accurately reproduce the original setup
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r96
convert script-evals + bug fixes
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r97
convert script-evals
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r98
convert script-evals + adjustments to use hud-set-xstr
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r99
Convert script-evals + bugfixes and new loading screen
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r100
Update mainhall notices to handle axcredits
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r101
convert some script-evals
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r102
Convert script-evals and fix axscroll
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r103
I missed one
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r104
Remove old saveload script
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r105
convert script-evals and lua-jump-to
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r106
minor edits
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r107
convert script-evals
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r108
create Show-Warp-Effect sexp and remove legacy-functions-sct.tbm
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r109
updated loading image
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r110
Screencam relies on legacy functions
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r111
Implement a force-credits sexp because why not
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r112
Update missile notify with a sexp
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r113
Redundant script file
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r114
launch-probes sexp
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r115
These are now required for Antwerp
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r116
Minor musical bugfix
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r117
Savestate script removed. Please use Save/Load sexps instead.
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r118
harmonize ship naming scheme
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r119
Formalize the carrot shooting feature to only be available in the bta1 campaign and the bonus mission. Also update the bonus missions from script-evals to sexps.
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r120
Add 'qwerty' as a valid response in most cases for bta1_m2_05 for azerty progression
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r121
GTF Angel > TF Angel
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r122
Some ship/species reorganization and port over explicit armor/trails definitions from 2.0.0
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r123
GTG Bromios > TG Bromios
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r124
GTM Florence > TM Florence
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r125
PVB Hesat > HLB Hesat
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r126
PVB Sekhmet > HLB Sekhmet
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r127
PVC Newet > HLC Newet
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r128
PVC Selket > HLC Selket
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r129
The great re-naming. Terran > Galactic Terran Alliance - Vasudan > Parliamentary Vasudan Navy
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r130
Eh.. we probably use some of the detail distance data, so let's not zero this out completely.
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r131
Port these configs over from 2.0.0
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r132
ooops
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r133
I changed my mind... Empire is better because it then encompasses more than just military vessels
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r134
Make terminal script case insensitive
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r135
Fix a detail distance bug RTSPlayer > InvisPlayer (I almost deleted this 'ship' because the RTS script was cut years ago) PVC Aten#Hulk3 > PVC Aten#Hulk
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r136
Fix detail distance errors
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r137
FSU Updated. We don't need this anymore
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r138
ocd
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r139
Do custom controls localization better and re-activate glide keys for screencam
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r140
Port over updates to the fighterm script and related mission
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r141
Specify MediaVPs 4.4.2
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r142
Scarab#HoL
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r143
-Engine Wash Data is not picked up when it's in a TBM at parse time, so as annoying as it is.. this must be at the top of ships.tbl -Remove invalid armor from Cairo subsystems
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r144
Port over screencam updates and messages.tbl species fixes
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r145
Adjust script timing to avoid hud-related errors
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r146
Remove trailing comma
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r147
Add missing textures
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r148
Update to 21.2.0
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r149
Move battle snail to the top of the list to get around a code bug preventing it from being unlockable.
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r150
Port over updates to keypress-sct and mention Alt-3 Hints in the notification.
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r151
Add Ch2 Teaser
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Updated to 1.6.2
- Fix strings.tbl issue causing custom controls to have XSTRs off-by-one.
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Updated to 1.6.3
- Fix carrot-sct bad argument error.
-
Updated to 1.6.4
- Many misc mission and spelling fixes
- MediaVPs 4.5.x compatibility
-
Updated to 1.6.5
- Resolves issues with fiction files being incorrectly named.
- Some minor modpack changes to match BtA Dev Branch
-
Updated to 1.6.6
- Prevent crashes from inputs longer than 32 characters in the terminal sequence.
- Add missing sun bitmaps
- Resolve crash in Rebels and Renegades
-
Updated to 1.6.7
- Fix issues with unlockable missions that would make them unplayable
- Ported sunglare script from 2.0.0, updated missions to use it
- Ported unified escort brackets script from 2.0.0, updated missions to use it
- Fix pop-in issue with Operation: Market after the in-mission jump
- Update mainhall notices.. BtA 2 will not release in 2021.. RIP
- Add mainhall notice 'Getting Started' for first run
-
Updated to 1.6.8
- Reduce volume of a Mefistofele briefing audio file
- Add missing solar flare HUD Gauge
- Add directive to Gulnara Heist instructing the player to wait
- Correctly clear the Haupman directive in Shell Game
- Remove the ability to give Gavel orders in Shell Game
- Make sure Gavel avoids the blast area in Shell Game
- Make sure the cargo crate in Shell Game doesn't disappear too early
- Antares Station in the system map now shows the under-construction Arcadia instead of the completed one
- Fix issue with training directives in Camp Angel
- Fix broken transition cutscene in Camp Angel
- Give Intrepid some armor in Gerar's Judgement to ease the difficulty
- Remove the custom Typhon pof and remove references to unused turrets 16-27
-
Updated to 1.6.9
- Limit how long Famine wing sticks around at the end of Shell Game
- Adjust debrief recommendations in Black Flag
- Ensure Kuk lives in Camp Angel
- Ensure the Cardinal's hull cannot be saved at 0 even if the easter egg is triggered in Camp Angel
- Change the easter egg trigger to require that the player has cheats enabled
- Prevent the easter egg from triggering by resetting the trigger key in Camp Angel
- Change Alpha wing briefing icons to Hercules in To Steal A March On
- Ensure the Cardinal cannot be set to 0 health in To Steal a March On and The Texas Seven
- Revoke ability to give orders to special Alpha marker ship in To Steal A March On
- Fix duplicate event name in To Steal A March On
- Add additional checks to ensure the player AI really does play dead during the terminal sequence in The Texas Seven
- Revoke ability to give orders to Commander Rai dummy object in The Armageddon Clock
- Replace The Texas Seven loading image
-
Updated to 1.6.10
- Remove Greenbark from the comms board in The Armageddon Clock
- Prevent Support from kidnapping Alpha 1 in Rebels and Revolutionaries
- Stop maneuver events from repeating as an attempt to fix the runaway dropship in Rebels and Revolutionaries
- Remove GTC from Bunker Hill in Operation: Market
- Resolve spelling error in Operation: Garden briefing
- Mark the waypoint in Warm Welcome even if the player untargets it
- Match briefing icons to in-mission ships in Acts of Volition
- Delete various events that never worked and are now flagged by FSO builds greater than 21.4
-
Updated to 1.6.11
- Prevent Vizer tag directive from becoming true early in Black Flag
- Make the Zoom In and Close buttons more visible on the System Map
- Instruct the player to use a specific node in Chasing the Threat (Templar)
- Disallow wingment from attacking Taurus wing in Chasing the Threat (Templar)
- Discourage player from spawn camping Nagada Outpost in Final Outpost (Templar)
- Set Egress nodes to new model and change color to orange in Camp Angel
- Match briefing icons to in-mission ships in Groundhog Day
- Change Masada Station to Endymion instead of Archeron on the System Map
- Change Antares Federation ships on the System Map to match the ships seen in missions
- Add a branch to How the West Was Lost for the player clears hostiles early to allow the player to depart early. Add new voice lines to the branch.
- Prevent accidental AWOL in How the West Was Lost
- Change planet bitmap in Going Out With A Bang to one of the 8 Antares planets instead of a generic bitmap
- Allow Tempest missile in Templar
- Many miscellaneous spelling fixes and mission file cleanups
-
Updated to 1.7.0
This is a major update bringing the public modpack to parity with the development BtA2 modpack.
- Updates most lua sexps and scripts to add functionality and bugfixes
- Updates all checkpoints to use new checkpoint notification sexps
- Fix Albanus POF issue
- Rename HoL Aten in Acts of Volition from Taweret to Resheph
- Ensure Faustus solar panels are not rotating in The Armageddon Clock
- Backport some additional text-only HUD gauges from BtA2
- Update Axmsg script with custom functionality to display when messages are on a secure channel and update missions to use the feature
- Backport ai profiles and game settings flags from Bta2 for modpack parity
- Restructure modpack files to match BtA2
- Use updated Templar voice files
- Minor updates to briefing icons and allow additional colors for icons and text, a BtA2 feature
- Upgrade torpedo particles
- Add some cockpit warning sounds for various events
- Many spelling fixes in tables and missions
- Masada Redoubt arms are now fully animated in The Armageddon Clock and Groundhog Day
- Angel Outpost gets a custom closeup label in Camp Angel
- Add loading screen sounds feature and use that to place subspace effect for The Texas Seven
- Add new in-mission jump script and convert all missions to use the script jump instead of manual sexps to jump
- Fix discrepancy between Campaign and Barracks mainhall hotkeys
- Require MediaVPs 4.6.x and update modpack to be compatible
-
[list
- Minor bugfixes to fighterm script
- Ensure missile notify brackets are removed with HUD is off
- Fix issues with in mission jump script causing players ship to keep turning briefly
- Add feature that marks some messages as INTERCEPTED and update missions to use the feature
- Remove special background from The Texas Seven's briefing that caused a strange ui bug
- Fix for newsroom's entry list scrolling buttons being out of place
- Update scpui elements to use backgrounds based on the selected campaign
-
Updated to 1.7.2
- Hotfix that resolves background issue for scpui backgrounds
- Fix for system map showing the incorrect map when launched from the C.Briefing or Briefing game states
- Re-enable mission dates (brieftitle) and system viewer access in the Briefing game state
- Internal changes in handling newsroom game state to allow for additional custom game states in the future
-
Updated to 1.7.3
- Translatable System Viewer
- Translatable Newsroom
- Ensure both System Map and Newsroom properly return to previous game state on exit
- Fix HoL wing ramming the station in The Will To Act
- Rename empty turrets to Torpedo Tube in Going Out With A Bang
- Various minor bugfixes to fighterm, flashlight, mainhall-notice, and mark scripts
- Unify Alt Subsystem Names with XSTRs
- Add XSTRs to all SCPUI interfaces
- Add and implement Turret Renamer script
-
Updated to 1.7.4
- Re-Enable In-Game FSO Options to allow the player to change graphics settings directly in the F2 menu
- NOTE: This may require re-setting some of your preferences there instead of the command line
- Fully implemented mod options
- Ability to toggle Easter Eggs on and off
- Ability to set font size multiplier
- Ability to toggle debugging options specific to BtA
- Ability to toggle Lafiel's HUD Icons on and off
- Translatable terminal sequence in The Texas Seven
- Various script bugfixes
- Remove one custom keybind and merge the existing one into another
- Add Lafiel's HUD Icons script
- Add missing nameplates, especially for Canberra class ships
- Convert all mission files to the newer 22.2.0 format and require 22.2.0 or greater FSO build
-
Updated to 1.7.5
- Fix compatibility issues with SCPUI and the latest versions of FreespaceOpen
-
Updated to 1.9.0
- Fix compatibility issues with SCPUI and the latest versions of FreespaceOpen
- Upgraded interface using SCPUI throughout
- Updated Vasudan voice files
- Updated cutscenes
- Many, many bugfixes to the missions
- Backported scripts from BtA2 (Progress, UISound, Sunglare, Headlights, Mainhall notices)
- Adds the tutorial campaign
- Adds the node map UI
- Rearranges some UI menu locations; Moves Mission Simulator and Cutscene viewer into Barracks from Tech Room
-
Updated to 1.9.1
-
Updated to 1.9.2
-
Updated to 1.9.3
-
Updated to 1.9.4
- Add some unused HUD files to silence FSO warnings when played in Standalone mode
-
Updated to 1.9.5
- Fix an issue where the title screen could set the effects volume to a negative number
- Fix
tag mismatch in Apollo tech description - Standardize closeup labels in the tutorial
- Fix an issue where typing a preset name in Control Config's dialog window and clicking OKAY would fail
- Make sure custom UI Sounds are paused if a cutscene is playing
- Fix the bonus hints from calling a deprecated global variable
- Adjust the nodemap properly when playing the Templar campaign
- Fix Intrepid and Nereid hull armor in Operation: Garden
- Only check for the Copy-Ship save file on the first frame of "The Texas Seven" to prevent performance issues if `skipmemymissionyo` cheat was used
-
Updated to 1.9.6
- Fix a critical issue that causes a crash-to-desktop at the debriefing screen in standalone mode
- Fix issue where some sounds did not play in standalone mode
- Fix issue where some briefing icons did not display in standalone mode
- Clarify Auto Targeting usage in tutorial mission 3
-
Updated to 1.9.7
- Fix some model & image clipping issues in the System Map
- Update the Midwinter diorama to show the new Adonis model instead of the old
- Enhance some of the newsroom images
- Normalize briefing & debriefing voice audio to be louder
- Fix mislabeled fighters in the 4th mission of Templar
- Fix formatting typo in Tsunami tech description
- Add the final BtA2 trailer to the bonus pack
- Fix typos in the tutorial opening fiction stage
- Unlock the GTVA intel entry at the start of Templar instead of at the end
- Implement feature to properly name GTVA intel entry and get around FSO's name length limit
- Remove buggy toggle-asteroid sexps and replace with full set-asteroid-field sexps
- Add some additional color keywords and remove some superfluous ones
- Medals.tbl now explicitly looks for png files instead of pcx to fix an issue for Standalone version
- Clean up formatting of the fiction viewer stage before The Will To Act mission
- Fix issue where multiple charges would be deployed for a single keypress in The Will To Act
- Make sure all missions don't authorize departure too early
- Fix issue in Acts of Volition that caused major framerate dips
- Fix edge-case softlock in Hammer's Edict
- Use new Orion model in cb_orionflak animation
- Add some missing SFX for standalone version
- Rebalance torpedoes in Going Out With A Bang
- Fix major issue that prevented Post-Debriefing cutscenes from being played
- Major improvement to SCPUI generated ship and weapon select icons allowing for highlighted versions when clicked
- Limit the the input field when creating a pilot to the same length as FSO allows
- When a player is selected they are now forced into Single Player mode because BtA does not support Multi
- Remove hashtags from weapon Alt Names so they aren't visible on the HUD
- Normalize briefing and debriefing music to be slightly quieter than other music