Recent Posts

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51
Coming out of lurking for a rare post, because I think the landscape around Generative AI is going to get insane over the next few months. I fully recognise that the post sounds over the top and is a total soapbox - and if someone can snap me out of it with a good rebuttal I will be grateful.

Firstly, welcome to the community Snowcatcher! Your idea clearly comes from a good place, that I think we can all appreciate. Freespace had a great impact on all of us, and we want to keep a good thing going. There is huge potential in AI, and already a lot of tangible tools that would have been completely unthinkable even 3 or 4 years ago. I don't in any way want to stifle the enthusiasm and positivity you are showing, which are awesome, but I want to address this topic in a more general sense. The post gets a little deeper than what you brought up, because I think we're all going to be facing increased dilemmas in this space in the coming couple of years.

Good posts already about ethics, legality, and damage to entry level workers :yes:

The Knossos is actually a great analogy. It had the power to connect humanity back to roots that it had lost, and make humanity feel whole again. But it also opened the door to a second Shivan Incursion that threatened humanity's very existence.

We have this great AI Voice Acting technology - it still comes with its own workload, but the tools will continue to improve and eventually it will become pretty straightforward. Cool. But why stop there?
Using something like ChatGPT, we could generate the command briefing text and dialogue. In fact, we could go one step further and generate entire campaign ideas, which can be filled in with mission-by-mission scripts. Video AI is hitting its stride this year, so I'm sure we'll get to a point of being able to create command briefings and even full cutscenes this way. There are actually 3D model generators out there in beta testing right now, so very soon we could begin to add an endless variety of new ships. And I've just heard the first convincing examples of music generated by AI (including lyrics and cover art, by the way!), so pretty soon we can add endless soundtrack options to the equation (which is the field I have enjoyed contributing to the community).

Sooner or later, I'm sure LLMs will get to a point where they can churn out a proper FS2 mission file, and tables, given a few examples. Actually, I just checked this - Microsoft Copilot can already generate something that is in the ballpark; though far from perfect, and quite a simple example, I haven't even tried to tighten my prompting or look for a more specialised AI to do this sort of thing.

Given the above, in the near-ish future anyone will be able to independently churn out an epic campaign in a week, as close or as far from the FS vibe as they want. That truly sounds awesome... I mean, I have had a couple of campaign ideas floating in my head for decades now, and I could finally see them happen.

Then we'll basically have endless new FS content... I don't know about any one else, but my free time hasn't been growing lately. So I won't even begin to touch all of the content. Maybe I won't ever touch anyone else's content - after all, I can make exactly the campaigns I want to play, with all of the content I need to keep it fresh. And forget about contributing music to anyone else's campaigns, I would just slow them down or get in the way of their own creativity. No more theorising about lore, or discussion about campaigns, because no one will be playing the same stuff anymore.

Meanwhile, AI is doing the same thing in many areas of intellectual labour. Junior programmers get cut out, marketing teams are eliminated, Hollywood starts churning out fully AI generated films, IT departments are cut by 80%, etc. No one will have time, energy or spare money for hobbies anymore because we're all fighting to be underpaid and overworked by a limited number of jobs. Good thing our entertainment will come cheaper, more personalised and with even less effort than before.

We'll all have to think critically about where we are going to draw lines, not just in this community but in almost everything we are involved in. To be fair, the FS community is small enough that it feels more justified to use these tools than it might in other circles... But we have to be careful we don't get too caught up exploring the other side of the Knossos, otherwise the jump node will stabilise and there will be no escape. (It may already too late.)



With that existential rant out of the way... Some of the existing community content is amazingly well done, so before you get too caught up in the desire for new adventures from old characters, make sure you check out the new adventures from new characters. :cool:
52
Is there a way to turn off the terrible, unnatural sounding robot voice in these mods?  Seems redundant in something like the intro of Solaris where there's already voice acting.  As for Wings of Dawn, would rather have silence during dialogue texts than male robot voice for Dawn.

Edited: Nevermind.  Found the setting in Settings in Knossos with Enable Text To Speech (I think).  Mods, delete this post if you want since I couldn't.
53
I won't repeat the legal and primary ethical argument against AI recreations, but there is another point that needs to be made:

The recreation of know talent by AI is raising the entry hurdles for new and developing talents, similarly to the preferential hiring of same famous talents over and over.  This is not only a problem for voice acting talent but also for the producing side, as the variety and diversity of talent can be throttled by this.

54
FS2 Open Tools / Re: RELEASE: Knossos.NET (KNet)
« Last post by wookieejedi on March 15, 2024, 07:03:37 am »
If you are playing on a build before Feb 28th, then go to the Options screen and then the Config Controls screen, then manually bind your mouse to the desired controls again  :)
55
Nightly Builds / Nightly: 15 March 2024 - Revision 799906a92
« Last post by SirKnightly on March 15, 2024, 01:32:10 am »
Here is the nightly for 15 March 2024 - Revision 799906a92



Group: Linux
nightly_20240315_799906a92-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240315_799906a92-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240315_799906a92-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240315_799906a92-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240315_799906a92-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 043e3fab7
Author: mjn-mixael
Commit: mjn-mixael

    Default post processing to on because so many things require it
 code/graphics/2d.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
56
FS2 Open Tools / Re: RELEASE: Knossos.NET (KNet)
« Last post by 5thAce on March 14, 2024, 08:28:28 pm »
Hey, so I'm having a slight issue. For some reason my mouse sensitivity is really low, even when I max out the sensitivity settings in game. Any idea what it may be? I've got the other knossos launcher installed and that one seems to work fine. I really like your launcher though as it removes the 120 fps cap, so I'd like to continue using it ideally.

If you're playing on a recent nightly then it could be the bug with the new Options system that I've submitted a fix for in PR #6020 on github for FSO. Hasn't been reviewed yet so I dunno when it will get merged. But basically until that is merged, the retail options don't work in most cases.

Unfortunately, playing with an older build also didn't work. In game my mouse input mode for some reason only works when selected to JOY-0, it does nothing on mouse. I wonder if the game thinks my mouse is a joystick for some reason?
57
Yes, I understand both the legal, and moral implications here. However:

Scientists assured us that we have all the data we need to rebuild the Kn...  new community made missions and have realistic briefings by the original voice actors in the FS2 universe.
58
:welcomeblue:

While I appreciate the ideas, I'm not sure AI voicing is quite at the drop-in point yet.  More significantly, I question the ethics and possibly legality of using AI to recreate the voices of real actors.  I doubt HLP/FSO wants that kind of attention if someone (or their estate) objects.   :)

edit: mjn.mixael already said it better than me lol
59
You mean aside from the fact that recreating actors digitally without their consent is ethically questionable and often against what they or their living estate would want?

Aside from that little issue, AI tools are never the magic bullet that they are advertised to be. They take serious effort to get the results you want and even then they still draw you a woman with 16 fingers. And yes there is an audio version of that.. it's often weird cadence with a stilted performance. Ask Darius who uses AI generated voices for all of Solaris (not dead-actor recreations, but just generally available AI voices) and how much effort it takes to get each line right.
60
Mission & Campaign Releases / Re: RELEASE: Uncharted Territory
« Last post by ShivanSlayer on March 14, 2024, 06:55:11 am »
No problems I noticed other than the music not playing
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