Author Topic: Axem's HTL Charybdis  (Read 45776 times)

0 Members and 1 Guest are viewing this topic.

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
It looks like there's a few shapes that it overlaps.

 

Offline Sab0o

  • 26
There aren't, trust me. I'd know about it.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Split "upgrade definition" + "Chary upgrade" please. I missed 3 pages of unrelated :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
I've sent Hellstryker the model in .3ds, let's see what he's capable of.

Enjoy working with my uv map.


Oh christ.

Now I remember why I gave my meshes up for UV unwrapping and texturing. Where the feck did you LEARN tricks like that?

Kids, the next time you debate tile mapping versus UV mapping, remember that being able to pull this off is something that no school or university teaches.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Hmmm? UV Mapping is pretty straightforward...

Break up the pieces by hand or auto depending on how much work you want to put into it. Apply checker pattern texture. Slide UV verticies around till there is little or no stretching and all the checkers are the same size. Pack into a defined area. Done.

UV Mapping is entirely left-brained work.

Texturing on the other hand.. well.. that requires practice like any good art.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Rga_Noris

  • 29
  • What?
You forgot patience and alcohol...

Well, at least I don't notice the distortion.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
You forgot patience and alcohol...

Well, at least I don't notice the distortion.

 :lol:
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
You forgot patience and alcohol...

Well, at least I don't notice the distortion.
and tons of smokes, if you roll that way


:p


but yes, UV-ing is a dark, dark art. evil i would say. until you start doing it properly, forget the "auto" tools. Good for quick tile-to-uv conversions or when converting metric ****tons of textures to single uv (*glares at HW2*). But the problem with all auto "positioning" tools is that they rarely pack the stuff properly. for example, getting proper overlaps of perfectly symmetric geometry in the uv is a pipe dream if you want to do it the auto way (after you apply symmetry).

from what i've seen, from C4D and another tool, how their auto "packing" tools work, they draw a rectangle around each UV island, then punt them around together. if you have spindly bits anywhere, you'll be left with a bit of "holes" so to say, where you can alway punt in smaller UV pieces.


TL;DR, short rant that someone with UV experience knows what i'm talking about and everyone else will most likely just stare blankly...
« Last Edit: August 30, 2011, 12:55:19 pm by pecenipicek »
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
I don't personally do it this way.. but I can see how for smaller craft a quick 'auto' to get a set of islands to start with can be helpful. As long as you tweak and work it from there. I would never auto pack though.. for the reasons you already stated.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
It should be noted that correctly packing structures like that is an NP-hard problem. There is no algorithm in the world that is as good at mapping a 3D object onto a 2D plane as the human brain.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Flipside

  • əp!sd!l£
  • 212
I tend to map as I build, that way I can create a part, map it whilst it is aligned to the three axes, and then rotate it if needed without the risk of a stretched map being created.

 

Offline Rga_Noris

  • 29
  • What?
For me it really depends... some things will be mapped as I go, but usually not. Reason being is that if I want to tweak a look later once the complete model is done, I risk warping the UV, or having to redo it anyways.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Sab0o

  • 26

and because the lighting in the f3 lab sucks...




satisfied yet?

 

Offline Liberator

  • Poe's Law In Action
  • 210
Wow that has some weight to it.  It looks great!
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Liking what you did with the aft section.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
green -> blue

in spinners IMO.
(´・ω・`)
=============================================================

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Interestingly.. many of these changes came from feedback from VA.. who, while gave similar suggestions to certain people in this thread.. he did it with tact and respect to what Sab0o had already done. He didn't call for complete makeovers or have an attitude of  'change it or make it Chary MkII'. Far different from what was in here... we could all learn a thing or two about how he gives feedback.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Except it's kind of difficult to learn from posts that don't exist on the thread. :P

 

Offline Destiny

  • 29
  • Twintails are eternal!
Somehow it looks like an old man with a cig in his mouth. The windows ought to be more...brighter blue though, I think. 'tis a bit too dull.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
How are you seeing that? :wtf: It's making my head hurt trying to force myself to see that image.