Author Topic: Minecraft, Part 2  (Read 239532 times)

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Offline FireSpawn

  • 29
  • Lives in GenDisc
    • Minecraft
Pec's server uses tekkit? Sweet! But in my defence, it's a small post right under a MAHOOOOOSIVE one.  :P
If you hit it and it bleeds, you can kill it. If you hit it and it doesn't bleed...You are obviously not hitting hard enough.

Greatest Pirate in all the Beach System.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

 

Offline Flipside

  • əp!sd!l£
  • 212
Heh, it also uses Forestry, you'll need to install the version here.

And before anyone starts about the previous problems between Tekkit and the Forestry creators, please note that it is, in fact between Tekkit and the Forestry creators.

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
and the link is as always, minecraft.egzodus.com, both for the dynmap and the server itself.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline KyadCK

  • 29
  • Getting better with every game
    • Minecraft
    • Steam
Alrighty, sorry for the downtime. Thank BeastNode's "Automated" update script. It worked flawedly.

UPDATE:
 - Bukkit Updated
 - LWC Updated
 - Dynmap Updated

UPDATE2:
 - Dynmap re-rendered from scratch. No more Lucy Hallucinations.
 - Dream world is now available on dynmap, but is not pre-rendered.
« Last Edit: October 16, 2012, 03:08:49 am by KyadCK »
Freespace Wallpapers     BluePlanet Multi     Minecraft Deimos Build Log
Need help setting up Multi? Then join us on the Multi-Setup IRC channel!
Computers only fear those who know how to use them

 

Offline HoundofDarkness

  • 24
  • Guardian of The Catacombs, Receiver of Tolls
UPDATE2:
 - Dynmap re-rendered from scratch. No more Lucy Hallucinations.

YAY, now nobody can easily track where I move it.
Mankind, a cesspit of hatred and lies! - Castlevania, Dracula

 

Offline Pred the Penguin

  • 210
  • muahahaha...
    • Minecraft
    • EaWPR
I need to start playing minecraft again... I have my computer... just don't have the time :blah:

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
I need to start playing minecraft again... I have my computer... just don't have the time :blah:

I need to start playing minecraft again too. Didn't turn it on at all for some time.
Had other things to play and just not enough incentive.
Still haven't found a server I'm willing to join. :P
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline KyadCK

  • 29
  • Getting better with every game
    • Minecraft
    • Steam
UPDATE2:
 - Dynmap re-rendered from scratch. No more Lucy Hallucinations.

YAY, now nobody can easily track where I move it.

Eh... No more old Lucy Hallucinations.
Freespace Wallpapers     BluePlanet Multi     Minecraft Deimos Build Log
Need help setting up Multi? Then join us on the Multi-Setup IRC channel!
Computers only fear those who know how to use them

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Is there a way to stop the hallucinations from occurring in the first place?  Like, if I make changes to blocks in a certain location, dynmap will register those changes and update accordingly, because I'm obviously active in the same chunk where I'm working.  But with those ghost images, even if someone was standing in the same chunk where they appeared, dynmap never seemed to figure out, "Oh hey, there's nothing but air up there now, so I should change that."  Is that just because of some quirk in how dynmap works?

 

Offline Venicius

  • 27
  • Be gone, ruffian!
    • Minecraft
    • Skype
    • Steam
well...my minecraft capable computer has died (RIP) and I won't be on for a while...so anyone who needs wheat/melons/pumkins can harvest all they want as long as they replant it.  Just follow the that long road and you'll get to my village.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Damn, that sucks. :( We'll keep an eye on things until you get back in business.

 

Offline deathfun

  • 210
  • Hey man. Peace. *Car hits them* Frakking hippies
    • Minecraft
Ohai 1.4. That there is a long list of stuff you went and did

Quote
    Improved server list
        Server IPs can now be hidden individually when editing or adding a server
        Server version is now displayed left of the connection bars
        Server ping tooltip now shows if the server and client have mismatching protocol versions
        Mismatching servers can't be joined
    Improved settings menu
        Renamed Chat Settings to Multiplayer Settings
        Added an option for cape-owners to hide their capes in-game
        Added Fullscreen and VSync toggles
    Improved F3 mode
        The piechart is now shown when using shift+F3 instead of vice versa
        Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
        Now shows which chunk and where in that chunk the player is in on X and Z values
        Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
        Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
        Pressing T while holding F3 will reload the texture pack
    Updated language files

Gameplay

    Improved Multiplayer
        Spawn protection now is disabled if there's nothing in ops.txt
        Spawn protection radius can now be changed in the server.properties file
    Improved Creative inventory
        Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
        Items can now be shift-clicked around on the survival inventory screen
    Improved General inventory
        Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
        Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
    Added & improved a few commands
        Added /difficulty command to change difficulty[1]
            /difficulty 0 = peaceful
            /difficulty 1 = easy
            /difficulty 2 = normal
            /difficulty 3 = hard
        Toggling PvP[2]
        Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
            /spawnpoint <player> <x> <y> <z>
        Added /w, an alias for /tell
        Added /weather to change the current weather and optionally set the duration for the new weather
            /weather [clear | rain | thunder] <time>
        Added /gamerule <gamerule> <true/false> to look up and change gamerules regarding Command Block output
            /gamerule doFireTick - Whether fire should spread
            /gamerule doMobLoot - Whether mobs should drop items
            /gamerule doMobSpawning - Whether mobs should naturally spawn
            /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
            /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
            /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
        Added /clear to clear a specified player's entire inventory or remove only one block/item from it
        Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
        Changed /tp to work with relative coordinates
    Added command target selectors[3][4][5]
        Available selectors:
            @p - Closest player
            @a - All players
            @r - Random player
        Can have arguments specified in [] using the syntax x=0, where x is the argument
        Available arguments:
            x,y,z - Coordinates
            r - Range
            m - Gamemode
            l - Minumum experience level
            lm - Maximum experience level
            rm - Minimum range
        Special argument only usable with @a:
            c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
    Updated the sound engine
        Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
        Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
        Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
        Added sounds for curing a zombie, infecting a villager and a remedy sound.
        Added sounds for setting things on fire and shearing sheep
        Added sounds for climbing ladders and riding minecarts
        Added a sound for levelling up which is played every 5 levels
        Added constant noise to liquids
    Improved Portals
        Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]
        Entities will pass through instantly, but at a longer "cooldown"[9]
        Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things[10]
        Portals will teleport an entity relative to where it entered[11][12]
        Players are now positioned correctly when going through Nether Portals
        Nether Portals are now instant for players in Creative mode
    Improved Adventure mode
        Blocks can now be mined with the proper tools
        Blocks can now be placed
    Improved Breeding
        Chickens now use seeds instead of wheat to breed[13]
        Pigs now use carrots instead of wheat to breed
    You can now restore a desolate village or create a completely new village[14]
    Added & changed many minor things
        Added Boss Names above boss health bars
        Experience is now awarded for fishing and breeding
        Worlds can now be re-created from the world selection screen
        Changed many items, improving item icon style to be more consistent
        Items spawned using /give are picked up almost instantly now
        Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button[15]
        Added an NBT tag for items to have lores
        Added an NBT tag for mobs to decide whether they can despawn
    Fixed many bugs
        Fixed /me command only working for ops
        Fixed /tell not working correctly
        Partially cured lighting glitches
        Fixed held items being colored when wearing tinted blocks/armor
        Fixed the second layer on skins not being placed correctly when sneaking
        Blazes now properly spawn in Nether Fortresses
        Fixed pets teleporting around randomly
        Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
        Fixed entities in minecarts becoming invisible
        Fixed mobs randomly suffocating
        Fixed stairs, slabs & fences glitching visually sometimes
        Fixed mobs falling through blocks
        Fixed wet wolves looking way too scary

World Generation

    Customizable World generation[16]
    Made superflat worlds customizable[17][18]
        Are now made up of layers specified with block id, data value and height
        Biome can now be changed
        All generation settings are stored in a preset, which can be shared and re-used
        Terrain can now be decorated and structures other than villages can spawn
        Default presets:
            Classic Flat - 2;7,2x3,2;1;village
            Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
            Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
            Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
            Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
            Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
            Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
            Redstone Ready -
        Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
    Added Witch Huts in swamps[19]
    Silverfish blocks now rarely generate in Extreme Hills biomes
        On average, nearly one Silverfish block is generated per Extreme Hills chunk
    Carrots and potatoes can now be found growing in villages [20]

Blocks & Items

    Command blocks
        Runs editable commands when triggered by redstone
        Intended for adventure maps
        Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
        Only obtainable using /give playername 137[21][22]
        Can operate in silent mode where it doesn't display commands in the chat box. [23]
    Beacons
        Intended as an endgame block
        Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
        Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
            The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
        Has to be directly exposed to skylight to work
        Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
        Viable materials are iron, gold, diamond and emerald blocks
        Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
        Unlockable effects, with increasing amount of required layers of blocks required:
            Speed and Haste
            Resistance and Jump Boost
            Strength
        When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
            This second status effect is Regeneration or tier II of the previously chosen effect
        Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
    Anvils[24]
        Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
        Tools can also be repaired using one piece of their material
        Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
        Conflicting enchantments will be removed and only the first one will be kept
        Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
        Can be placed in 4 orientations, but can't be moved by pistons
        Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]
            For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
        Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
        Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
    Mob Spawners
        Added a few NBT tags to change a few key spawning rules
        Range can now be changed
        Maximum amount of spawned entities within spawning range can now be changed
        Horizontal spawning radius can now be changed
        Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
        Added an NBT tag for mobs to decide whether they can despawn
        Added an NBT tag for mobs to decide whether they are invincible
    Repeaters
        Can now be locked by powering their sides with another repeater
        When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
    Flower Pots [26]
        Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns [27]
        Using pick block on it gives the potted plant
        Right-click it with something to plant it, hit it to get both back
    Cobblestone Walls [28]
        Available in cobblestone and moss stone variants
        Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
        Have a different, higher shape in corners and when blocks are placed on them
    Wooden logs
        Changed placement: Instead of facing the player, it will face the surface it is placed on
        Place it on the side of a block to get a sideways log.
        Place it on the top or bottom of a block to get a topside log.
    Stairs
        Now connect to other stairs to form corner stairs [29]
    Item Frames [30]
        All items and blocks can be framed [31]
        Clocks, compasses and maps function - Maps show only one marker, the frame itself [32][33][34]
        Mounted maps show markers on copies of that map
        Using pick block on it gives the framed item/block, but only works in Creative
    Paintings
        Added Wither painting
    Mob Heads [35]
        Are very rarely dropped when mobs are killed by players
        Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
        Can be put on the ground in 16 orientations and hung on walls
        Can be worn
        Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
            Add the NBT tag "SkullOwner" -> (player name) on the skull items.
    Trapdoors
        Can now be placed on the top half of blocks [36]
        Placement works similar to that of slabs and stairs
    Buttons
        Now stays active for 0.2 seconds longer
        New crafting recipe – Only 1 stone block required
    Wooden Buttons
        Additionally can be activated by arrows
        Requires 1 wooden plank to craft
    Fire
        Now spreads more aggressively depending on difficulty[37]
    Saplings
        Decreased hitbox size
    TNT
        Is now triggered by flaming arrows
    Potatoes
        Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
        Can be grown instantly using bonemeal
        Can be Smelted to receive a baked potato
        Rarely drop poisoned potatoes
        Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
    Carrots
        Can be planted on hydrated soil and drop 2-4 carrots when fully grown
        Can be grown instantly using bonemeal
        Can be crafted surrounded with 8 gold nuggets to get a golden carrot
        Carrots give 2 hunger points, golden carrots give 3 hunger points
    Carrot on a Stick
        Used to control pigs
        When held, it dictates the direction pigs players are riding will head in
        Nearby pigs flock towards players holding it
        Slowly loses durability when riding pigs
        Pigs start slow but end up going about 5 blocks per second[38]
        Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
        The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [39][40]
        To craft, the carrot must be placed at a diagonal below the fishing rod[41]
    Pumpkin Pie [42]
        Restores 4 hunger points
        The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
    Nether Star
        Drops from Withers
        Used to craft the Beacon
        Glows like an enchanted item
    Night Vision Potion
        Brewed by adding a Golden Carrot to an Awkward Potion
    Invisibility Potion [43]
        Effect now hides the nametag and cape[44]
        Mobs only attack you when you walk into them or attack them
        Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
        Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
    Potions
        Can now have any available potion effects, level and duration
        Data are saved using NBT tags, but potions retain their original color
    Maps
        Are now crafted as an Empty Map and will become a real map by right-clicking
        Start out at their closest zoom level and can be extended by adding more paper [45]
        Players see other players moving around on the same map
        Craft an existing map with an empty map to receive an extra copy of the map [46]
        Removed text overlay
        Are labelled 'Map #0' and so on
        Now align to a grid and can be stacked to 64
        When outside a map's range, the player is displayed as a small circle at the edge
    Armor
        Diamond Armor sleeves now have a notch on the inner side
        Completely revamped leather armor
    Leather Armor
        Can now be dyed in 16,777,216 potential different colors [47] [48]
        Putting it in a crafting grid with dyes applies all colors
        Dyed armor's tooltip will display ‘’Dyed’’
        Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [49]
        Changed item and model color and texture
        Now uses two overlayed textures, one being the color

Mobs

    Wither
        Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
        Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
        After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
        Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
        Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
        When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
        Constantly regenerates health
        Gains Wither armor when taken down to half health, making it immune to arrows
        Drops a Nether Star when killed
        Darkens the sky when spawned in the Overworld
    Wither Skeletons
        Carry and rarely drop Stone swords when killed by players
        Drop bones, coal, and rarely wither skulls
        Give players Wither effect when hitting them
        Spawn in Nether Fortresses
        Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [51][52][53][54][55][56][57][58][59] - Items that are picked up will have a 100% chance of dropping after dying[60] - When killed, they drop what they are holding [61] [62]
        All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
        Rare tool drops now are damaged when it drops
        More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    Witch
        Looks like an offshoot villager
        Throws splash potions of poison, slowness, weakness and instant damage at players
        Holds a potion and wiggles its magical nose with a wart on it when attacking
        Has a hat, which sometimes emits particles
        Regenerates health over time
        Drinks potions of instant health and fire resistance to defend themselves in combat
        Is immune to 80% of splash potions' effects
        Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
        Has a chance to drop the potion it is holding if killed by players
        Spawn in Witch Huts in swamps
    Bats[63]
        Hang on the ceiling when idle, starts flying when players come near
        Spawn in dark caves
        Sleep at day
        Don't trigger pressure plates or tripwire
    Tamed wolves
        Their collars can now be dyed by right-clicking the wolf with dye [64]
    Iron Golems
        Now attack creepers, Slimes and Magma Cubes
    All hostile mobs
        Will now jump down to players as long as they can survive the fall
        Depending on difficulty, they are willing to take more damage
    Creepers
        Will start exploding when they hit the ground, with explosions being more imminent with higher falls
        Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
    Zombies
        Will now rarely spawn with armor of all kinds, sometimes enchanted
        Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [65][66][67][68][69][70][71][72][73] - Items that are picked up will have a 100% chance of dropping after dying[74] - When killed, they drop what they are holding [75] [76]
        All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
        Rare tool drops now are damaged when it drops
        More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
        When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [77]
        Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
        Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [78] [79]
            On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[80]
        Infected baby villagers turn into baby villager zombies [81][82]
        Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[83][84][85][86][87]
        Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [88]
        Now rarely spawn holding iron swords or iron shovels
        When holding something in their hands, their arms move upwards when attacking
        Added baby zombie, which is only spawnable using mods or third-party tools
        Will now rarely drop carrots and potatoes when killed by players
    Skeletons
        Will now rarely spawn with armor of all kinds, sometimes enchanted
        Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [89][90][91][92][93][94][95][96][97] - Items that are picked up will have a 100% chance of dropping after dying[98] - When killed, they drop what they are holding [99] [100]
        All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
        Rare tool drops now are damaged when it drops
        More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
        When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [77]
        Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
        Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
    Zombie Pigmen
        Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [101][102][103][104][105][106][107][108][109] - Items that are picked up will have a 100% chance of dropping after dying[110] - When killed, they drop what they are holding [111] [112]
        All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
        Rare tool drops now are damaged when it drops
        More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
        Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
        Now rarely carry enchanted golden swords
        Dropped Golden Swords now sometimes are damaged
        Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
    Villagers
        Improved villagers to make them more self-aware[113]
        All villagers of one village can now like and dislike specific players [114]
        Will like players more for trading with them [115]
        Will like players less for hurting them or their golems
        When players are really disliked, iron golems of that village can become aggressive towards those players
        After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
        Changed and added some trades to counteract emerald farming and improve gameplay
        Will show particle effects indicating a change of liking towards a player
    Pigs
        Can now accelerate to up to 5 m/s
        Now drop their saddle when killed
    Slimes
        Now spawn in swamps at night
    Sheep
        Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)
"No"

 

Offline headdie

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what the hell, did they just release a new game or something?
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline TrashMan

  • T-tower Avenger. srsly.
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I'm still waiting for the abiltiy to SELECT PAINTINGS.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline qazwsx

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That's a damn long list of additions and improvements, getting members of the bukkit team involved looks to have been a great idea, anyone tested yet?
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline Nohiki

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this is why it'S good to keep up with the snapshots :P
:::ALSO PROUD VASUDAN RIGHTS SUPPORTER:::

  

Offline Mongoose

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I knew it was going to be a lot, but dear lord, that's like a full-fledged game expansion.

 

Offline rev_posix

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I knew it was going to be a lot, but dear lord, that's like a full-fledged game expansion.
Isn't it tho?

I'm glad that they are still pushing out updates to everyone, and not just the alpha users like it was originally implied by notch.
--
POSIX is fine, as is Rev or RP

"Although generally it is considered a no no to disagree with a mod since it's pretty much equivalent to kicking an unpaid janitor in the nuts while he's busy cleaning up somebody elses vomit and then telling them how bad they are at cleaning it up cause you can smell it down the hall." - Dennis, Home Improvement Moderator @ DSL Reports

"wow, some people are thick and clearly can't think for themselves - the solution is to remove warning labels from poisons."

 

Offline qazwsx

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Oh, I imported the fenris into the overworld as well, there's 2 copies of it now, one in dreamland in it's traditional home, and one in overworld too
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline Mongoose

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I'm glad that they are still pushing out updates to everyone, and not just the alpha users like it was originally implied by notch.
I was thinking about that the other day myself.  Honestly, I think Mojang originally made that stipulation because they weren't sure how profitable the game was going to be over the long run.  Then when the game started printing its own money, they sort of realized, "Oh hey, we can pretty much afford to make free updates for everyone indefinitely."

And woooah, full double Fenris.