Well, survival seems to be back in order. I'm guessing the sheer number of torches per chunk in the mines have something to do with the wonkiness of it.
Tried playing in Hardcore again, but I keep coming across the infuriating bug of the stone pick breaking after the first stone block. I heard somewhere that this is supposed to break after 8 stone blocks, but it has never happened this way for me.
Torches are a block like any other, so no, not unless your GPU sucks bad enough that attempting to render all the particle effects was driving your FPS into the dirt. 1.7.10 in general has serious performance issues however, mostly related to the not-yet-improved lightning code.
Which, good news on that front... While a 1.8 build of Bukkit will never happen and Spigot is still trying to do their thing, recent 1.8 Protocol hack builds are more stable and less leaky than before. Since we run a Bungee/Spigot cluster anyway, we can simply update whenever I feel it's ready. Combine this ability to connect with 1.8 clients with a special plugin named
Carbon, and I can basicly give you guys MC 1.8, minus a few small features. This also lets you connect to the server using the MC 1.8 client, which is far far better than 1.7.10.
Since MC 1.8 is now available, we're back to how do we handle it. Options at this point in time are;
- A portal at spawn to go to a 1.8 world.
- Add it to the Warps menu.
- Either of the above with a direct resource cost on use, such as emeralds.
While I would prefer player-made portals like the Nether portal, I do not have a way to do that seamlessly at this point in time.