Author Topic: Electronics and ships size  (Read 2020 times)

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Offline General Battuta

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Electronics and ships size
A weapon with the 'electronics' setting can temporarily disable all the turrets on a warship.

This is a great feature for an anti-cruiser gun, but I don't want to give players an off switch for corvettes and destroyers. Can we make electronics scale with ship size somehow?

 

Offline Fury

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Re: Electronics and ships size
Perhaps a flag that ties electronics effectiveness to huge and supercap flags?

 

Offline jr2

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Re: Electronics and ships size
It'd be cool if it just shut down all turrets within a certain distance of the blast.

 

Offline headdie

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Re: Electronics and ships size
Would a flag in say the armor table do the job?
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Offline AdmiralRalwood

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Re: Electronics and ships size
It'd be cool if it just shut down all turrets within a certain distance of the blast.
This should already be the case.
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Offline The E

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Re: Electronics and ships size
A weapon with the 'electronics' setting can temporarily disable all the turrets on a warship.

This is a great feature for an anti-cruiser gun, but I don't want to give players an off switch for corvettes and destroyers. Can we make electronics scale with ship size somehow?

We could do something like introducing a "system integrity" and a "system recovery" attribute. An electronics weapon lowers the system integrity score and once that pool is depleted, the ship acts as if EMPed until integrity is restored.
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Offline General Battuta

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Re: Electronics and ships size
That's definitely the most flexible option, but it requires retabling every ship in the game. A weapon-side attribute might be easier, like a 'huge multiplier' and 'supercap multiplier'.

 

Offline The E

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Re: Electronics and ships size
Yeah, but what is that going to do? Decrease the time to recovery, disallow disruption entirely?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Re: Electronics and ships size
Some sort of armour class thing maybe?
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Offline headdie

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Re: Electronics and ships size
Some sort of armour class thing maybe?
thats what I was thinking
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Offline General Battuta

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Re: Electronics and ships size
Yeah, but what is that going to do? Decrease the time to recovery, disallow disruption entirely?

It would work like the existing Multiplier entries on the electronics flag. You could just set it to 0 to prevent a weapon from effecting huge/supercap ships.