OMG.
It's a TIE FIGHTER.
When that's in game that's going to be a beast, what with all the turrets and all.
You're retarded. It's a BattleStar.
OMG.
It's a TIE FIGHTER.
When that's in game that's going to be a beast, what with all the turrets and all.You're retarded. It's a BattleStar.
I guess it's better than complaints about proportions.
Since when did the ISD have beams? But I wouldn't worry about that, for the super large capital ships we'll be doing whatever we can to keep them as menacing as possible, even if it means equipping special high damage turret to keep their threat level in the right scale.
The max number of turrets that can fire on you depends on the difficulty level. The only way to change that is using a custom AI profile.
We've been through this, it's being done.
WIP data is not on the versioning system, but it is being backed up separately.1's and 0's chiseled in stone tablets?
WIP data is not on the versioning system, but it is being backed up separately.1's and 0's chiseled in stone tablets?
pity the foo who has to do that...
is that really such a bad thing?.WIP data is not on the versioning system, but it is being backed up separately.1's and 0's chiseled in stone tablets?
pity the foo who has to do that...
Who has to do that?
Dangit, now I have to go watch the A-team.
That's not likely given the object limit. But a smoke-and-mirrors approximation might be accomplished.
So how long before we can see the commander getting a throat choke from Vader in the window just before a fighter does a kamikaze into the bridge :p
So, brandx0, do the greebles on that bridge sit on the surface, or are they extrusions?
Hopefully there are some AI improvements in the pipe that will keep them from running into it.
The Executor's big enough that its geometry alone could serve as an entire level in some other videogames. It'll be interesting seeing how the AI will handle it.
I'm guessing badly.
Cole, can you link to that instead of posting it in-line? Some of us still want to play. Thanks.
Cole, can you link to that instead of posting it in-line? Some of us still want to play. Thanks.
And BTW, a Deimos is as long as the Empire State Building is tall.
Who said anything about 8km? The Executor is 19km.http://starwars.wikia.com/wiki/Super-class_Star_Destroyer
If the star destroyer length is accepted as 1.6km then the Executor's length is given by the length ratios between the two ships. Observations from scenes in The Empire Strikes Back and Return of the Jedi where one ship occludes another constrain the length ratio to be within the range of 11.0 to 12.0, corresponding to an absolute range of 17.6km to 19.2km. Measurements based on the collision between Executor and Death Star II are inconclusive, because the curvature of the battle station's horizon cannot be measured with sufficient precision. A chain of geometric reasoning involving two independent Executor broadside views and the size of the sensor globes indicates lower limits of 16.2km and 18.1km. The conventions of the construction of warship models indicate a length of close to 17.2km. Direct measurements of the Executor model using the standard KDY command tower as a yardstick indicate a length of 17.6±0.2km, which is consistent with the photogrammetric methods and other approaches. I conclude that Executor-class command ships are somewhere between 17.4km and 17.9km long; and certainly much more than the mere 8km claimed by some Roleplaying Game sources.
Once in Roleplaybooks the Executer was 8km. Then they noticed that the SSD inMovie is even larger, it became 12,8 km. But that wasn't enogh, so it became 19km. Look at Starwars.com, that offical.Who said anything about 8km? The Executor is 19km.http://starwars.wikia.com/wiki/Super-class_Star_Destroyer
I used this and XWA as reference.
I always though 8km is quite enough for SSD ,not to mention it shouldn't be bigger than Emperor's flagship.
http://starwars.wikia.com/wiki/Eclipse-class_Star_Dreadnaught
Yeah actually I forget why I put 19 on the website, we'll probably go with the smallest likely correct figure we can get away with. 17.4 is what it will likely end up as, should someone ever decide to model that graebled beast.I thought it was 17.6?
Actually, XWA had the star destroyer at 3200m long. It was the lack of detail and wide FOV that killed the sense of scaleReally, the FOV? Any idea what it's set at then? Also, I play with the XWAU. Haven't played vanilla in years.
Latest update:Ah, so we're back on this then. I must say, when you take a break from a model, you really take it. Looking great!
[Star Destroyer]
Three firepoints max per turret I think. I have no idea what bumping that limit would entail.
Yeah but my fiddling is limited.
Three firepoints max per turret I think. I have no idea what bumping that limit would entail.You can put up to 10 firepoints per turret, but only three weapons (four in case of missile turret, there is also possiblity of making hybrid gun-missile turret with 7 weapons on it).
Brand redid it now that he's back into the modeling swing.
The old one was lost in the HD crash
The new one currently is further along than the old one, has less polies and more accurate detail. So far I think it's a fair trade
And while we're at it why notMay I say on behalf of all of us
Any chance of a variant with a bright red paint job?
I can't really give the FOV for ya at the moment as the model itself isn't scaled properly, I'm working at 1/10 scale to keep the numbers down a bit for calculations. Once it's finished I can scale it up to proper size and then we can work that out
And here we have MOAR
(http://img708.imageshack.us/img708/7229/nuisd021.jpg)
It's nice an all but I seems like part of the superstructure is missing. My memory is foggy but if I recall correctly there was something vaguely hamburger shaped as part of the bridge tower. I tried to rough sketch it in paint...
(http://i48.tinypic.com/2ywfiix.jpg)
Hey... you stole my title! I'm the Angriest Angel!
Hey... you stole my title! I'm the Angriest Angel!
Brand, is there a script in FS allowing complete shield failure when the domes are destroyed?
A very large explosion is coming out of the bridge area and it's causing several others to go as well; and one of the big radar domes up on top has been blown away, and that's spewing flames.VFX Guy Richard Edlund, in Cinefx magazine, interviewed during ROTJ photography.
Lets see if we can get this thread as distracted as the Afterburners one...
...those are radar domes, but if they are destroyed, the shields will fall. It's a design flaw in the Star Destroyer line.
we're geeky enough to get it without needing a reference, thanks :P
i dont get the joke... (snip)
HAHAHAHH AHA AHA HAHAHHHAHAwe're geeky enough to get it without needing a reference, thanks :Pi dont get the joke... (snip)I love the smell of irony in the morning. It smells like... erm... is my toast burning?
i dont get the joke whats funny about 42 is this like 69 or something i dont get it please explain it fully wheres it from
Yes.i dont get the joke whats funny about 42 is this like 69 or something i dont get it please explain it fully wheres it fromThis post = Sarcasm ?
IRONCASM MAN STRIKES AGAIN
IRONCASM MAN STRIKES AGAIN
allcapsmanstrikesagain
There's other threads for this. We established in the original ISD thread that the globes on top will be treated as sensors, not shield generators:(
...Get in close enough to the sucker to skim along its hull and its guns probably won't be able to track you if you keep moving quickly. Getting that close, however, will be tough.
8 firepoint turrets are possible, I've verified this on the corvette by just adding points to its top multipart turret. Seeing it fire 8 shots at one time was pretty awesome, can't wait to see that erupt from the ISD.
You probably don't want to use $swarm for that anymore. Check out the new $Burst Shots. Same results without eating up all the swarm slots (there are only 50)From this very thread info about $Burst Shots was posted. I don't know why it was forgotten.
On the upper surface, the flat area where the jagged greebles are just behind the main octuple turrets, near the corner
In other words, I don't feel like opening up photoshop to highlight them.
Also, once again scale-wise, those turrets are roughly the size of an A-Wing or TIE Fighter
I'm not a fan of Star Wars...What?! Burn the Heretic!
... but I really like this ship! Nice job!! :nod:Oh. Well that's okay, then.
Also, Am I the only one who's hearing Sir Mix-A-Lot when Brand posts rear angles on the ISDII?
...That will require EPIC LOD work to manage... would other areas benefit from that as well?
Y'know, I've not actually seen any plans to even do a BoE. I can tellyou I'm not exactly in any hurry to recreate the movies, or even the books for that matter. We've all seen/read those stories. Personally, I want FotG to tell new stories.
And to maintain a glimmer of ontopicality, Brand's increasingly awesome ISD will help us to do that. :D
That said, if you were to take Chief's advice and maybe take a break, and, y'know, do a couple of smaller, non movie ships where the minutia of the detail isn't so important, I'd not complain too loudly.
/me looks longingly at the dreadnaught.
:sigh:
I am not sure if you saw this or not, but thought it might spark some interest:A steal at only 2k. And I bet it calls them shield generators. :wtf:
http://shop.starwars.com/catalog/product.xml?topcatID=1300264;product_id=1319730
I am not sure if you saw this or not, but thought it might spark some interest:A steal at only 2k. And I bet it calls them shield generators. :wtf:
http://shop.starwars.com/catalog/product.xml?topcatID=1300264;product_id=1319730
Will we be able to pilot it and pursue Han through the asteroid field while Vader's telling us he doesn't care about asteroids?
I'd love to see this in front of a SSD
Can we blow some up.
Can we blow some up.
Rogue Squadron vs. ISD mission from X-Wing vs. TIE Fighter go!
I'd love to see this in front of a SSD
I don't think they have Solid State Drives in the SW universe.
starshipvesselcraft.
Can we blow some up.
Can we blow some up.
Rogue Squadron vs. ISD mission from X-Wing vs. TIE Fighter go!
I tried to load up X-Wing Alliance recently to get some action going and found that it won't launch at all in Window 7 x64. My only hope is for this mod to put out a demo soon...
Oh, and if anyone's curious, we're still only at 57.6k tris (27k polies) =)
Silly Irish girl thought she could outdrink me, but that probably wasn't a battle I should have fought.
Oh what's this? An update?
(http://img812.imageshack.us/img812/383/nuisd002.jpg)
Really beautiful engines.Default FS ones.
What kind of engine flares will FotG be using?
How do you know what it looks like in game?
Once I get it mapped and lit of course, a professional renderer will look better for sure, but you can take your pick, a model that looks pretty damn good in game and is playable, or a quad core processor spending 10-15 minutes chugging away at each frame (That's about 0.07 FPS =P)
Or you have something else up your sleeve?
Brand, you getting back on this beast now that you're done with the Falcon? Or you have something else up your sleeve?
I have some great news everyone: The model's done! Now it's time for texturing, but here's a shot for us:
[lolshot]Pure Awesome[/lolshot]
I was thinking more of a rainbow overall colouring. Maybe that's a bit much, how about fuchsia with rainbow trim?
Can we park the completed Falcon on top of the big one for scale? ;7Um, what he said. :nod:
Those lines on the bottom part remind me of Etch-a-Sketch... :) Good times.
also,
I hereby mandate that anyone creating assets for the FreeSpace community be required to utilize a RAID 5 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_5) for their data storage, until five years have past and they have become a repository of awesome, at which point they will be required to utilize a RAID 6 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_6) for their storage.
This will be funded by... :nervous: the leprechauns. Yes, they are huge FS Open fans. :warp:
Those lines on the bottom part remind me of Etch-a-Sketch... :) Good times.
also,
I hereby mandate that anyone creating assets for the FreeSpace community be required to utilize a RAID 5 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_5) for their data storage, until five years have past and they have become a repository of awesome, at which point they will be required to utilize a RAID 6 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_6) for their storage.
This will be funded by... :nervous: the leprechauns. Yes, they are huge FS Open fans. :warp:
All FotG assets are backed up remotely currently. And I can certainly attest to the fact that RAID is not a substitute for backups, as I've lost 2 drives out of a RAID 5 array at once, losing all data.
http://www.youtube.com/watch?v=KMOpjNV12lA
Wow, cool.You beat me to it. lol :yes:
Time to re-enact Rebel Assault's chapter 4. ;)
Maybe I'm just texture crazy, but I'd have more than that! You'll probably want to scale up the texture for the hangar bay, so that'll eat up a lot of room.
And if you have another map, the panel lines on the normal map will be a bit finer, which will help with the scale.
Well, mainly I went for that because Brand had already unwrapped the ship into a square shape and I'm not sure whether 8192^8192 would already be too large for some hardware.
The thing is that at this resolution, I have a comfortable amount of pixels to work with WRT the normal map details; if I had more I could end up in a limbo where I wouldn't know what to do with them. :nervous:
In any case, the smaller panel lines will actually end up being 1/3 thinner, as currently they're generated from a simple heightmap resulting in them being 3px wide whereas eventually I'll turn them into 2px wide grooves.
The Home One was mapped into a square, then divided into four. Are there any obvious lines? Still, I think you might need another texture for the hangar. That's the thing you'll see up close.
Sorry, I thought they were the real thing. That's why you're planning to draw directly onto the normal map?
then...... you should have idk kept that to yourself?
then...... you should have idk kept that to yourself?
Someone's a dick today. :doubt:
looks good, you just puttng 1 in or both versions?
In the Name of Emperor Palpatine, all Members are under Arrest until they finish the mod.
:D
I wonder how it looks up close?
In the Name of Emperor Palpatine, all Members are under Arrest until they finish the mod.Looks like someone played some X-Wing Alliance lately. ;)
:D
This isn't exactly an extreme close-up, but ought to give some idea of where I'm going with the fine details:Thank you.
In the Name of Emperor Palpatine, all Members are under Arrest until they finish the mod.Looks like someone played some X-Wing Alliance lately. ;)
:D
That ISD-I model is truly amazing. :)
However considering they're basically nuking the SWEU and probably most of the ship designs with it, I don't know if you guys intend to still use EU designs (which includes some of the ships in the X-Wing games) or stick to film designs only.
OH MYI know it's not the original, but I kinda prefer this version:
OH MYI know it's not the original, but I kinda prefer this version:
Sometimes you just gotta intensify forward firepower you know?
Ok we should probably get back on topic here, so I'm gonna fantasize about someone (not me) making an ISD mission with the cap ship command script stuff. Sometimes you just gotta intensify forward firepower you know? Secret power is you drop an AT-AT on your enemies.
The V-docking clamp for that ISD is pretty cool if nothing else.
I don't think any MC80 has been made yet at any rate so I doubt it's about scaling.