Author Topic: Shadows Beta 3.1 (18/09/2012)  (Read 20949 times)

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Offline swashmebuckle

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Re: Shadows Beta 1 (05/08/2012)
Shadows are working for me on mac (10.6) with the build chief posted, though they certainly devoured my puny video card :)
:confused: Contradictory statements.
I just meant the shadows appear to render correctly (other than in the techroom where I only see glow maps) but it turns into a bit of a slideshow in scenes with more than a couple ships.

 

Offline jg18

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Re: Shadows Beta 1 (05/08/2012)
What I meant was that from E9's post, it sounded like the Xcode 4.4 build wouldn't run on OS X 10.6 at all, as in OS X wouldn't even let you run the build.

Xcode 4.4 drops support for the OS X 10.6 SDK.

 

Offline swashmebuckle

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Re: Shadows Beta 1 (05/08/2012)
Ah yeah, I thought that was odd too, but it worked well enough on the release build, albeit choppily.  I just tried running debug though and holy crap :lol:

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
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Re: Shadows Beta 1 (05/08/2012)
log?
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Offline Valathil

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Re: Shadows Beta 1 (05/08/2012)
I found an oopsie.



Also, shadows inside the cockpit flicker and don't display properly. Instead of a geometry's shadow being displayed the entire cockpit just flickers.

This is an ATI issue that happens in trunk as well. We're investigating
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Offline Cobra

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Re: Shadows Beta 1 (05/08/2012)
Except I'm running a 560Ti. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline The E

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Re: Shadows Beta 1 (05/08/2012)
The problem is that nameplates are not counted as transparent, despite them obviously being so. The fix here is to add " nameplate" to the texture names that triggers the transparency renderer.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
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Re: Shadows Beta 1 (05/08/2012)
The problem is that nameplates are not counted as transparent, despite them obviously being so. The fix here is to add " nameplate" to the texture names that triggers the transparency renderer.
does it? I thought "-trans" was the keyword also I'm curious why ATi seems to reorder the polyorder of the vertexbuffer cause nvidia draws the nameplates as expected.
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Offline The E

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Re: Shadows Beta 1 (05/08/2012)
It all depends on which version of the karuna pof you have, I think.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Shadows Beta 1 (05/08/2012)
And now, for extra weirdness:
Yesterday, shadow build was working fine, just a small bug ingame, but nothing game-stopping.

Today, I get
Quote
Your hardware configuration does not meet minimum specifications needed to run the application. The application must close.

Same computer as yesterday, same GPU, same drivers, same FS2, I just switched mods from bp2 to mvp_3612.
Hy iz very confuzed. :confused:.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.13
Passed cmdline options:
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -fb_explosions
  -ballistic_gauge
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod mediavps_3612
Building file index...
Found root pack 'C:\Freespace 2\mediavps_3612\0 fs2_primaries.vp' with a checksum of 0xbfadf6e9
Found root pack 'C:\Freespace 2\mediavps_3612\0 HTL-Maat.vp' with a checksum of 0xca4c4032
Found root pack 'C:\Freespace 2\mediavps_3612\0 HTL-Mentu.vp' with a checksum of 0xa27e45db
Found root pack 'C:\Freespace 2\mediavps_3612\0 MV_CB_ANI_1.vp' with a checksum of 0x6b831455
Found root pack 'C:\Freespace 2\mediavps_3612\0 MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
Found root pack 'C:\Freespace 2\mediavps_3612\0 NewPtah.vp' with a checksum of 0xae75fe69
Found root pack 'C:\Freespace 2\mediavps_3612\0 nicer nebulae.vp' with a checksum of 0x4ef6f4b8
Found root pack 'C:\Freespace 2\mediavps_3612\0 Rak_Ultra.vp' with a checksum of 0x0ccbbc15
Found root pack 'C:\Freespace 2\mediavps_3612\0 sathanas_bobbtmann_4096.vp' with a checksum of 0x7b895c05
Found root pack 'C:\Freespace 2\mediavps_3612\0 SobekMod-FTW.vp' with a checksum of 0xcadfbfeb
Found root pack 'C:\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x9238c8ed
Found root pack 'C:\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Freespace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Freespace 2\mediavps_3612\' ... 45 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 fs2_primaries.vp' ... 32 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 HTL-Maat.vp' ... 7 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 HTL-Mentu.vp' ... 10 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 NewPtah.vp' ... 12 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 nicer nebulae.vp' ... 57 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 Rak_Ultra.vp' ... 12 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 sathanas_bobbtmann_4096.vp' ... 18 files
Searching root pack 'C:\Freespace 2\mediavps_3612\0 SobekMod-FTW.vp' ... 11 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 302 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Freespace 2\' ... 113 files
Searching root pack 'C:\Freespace 2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Freespace 2\warble_fs2.vp' ... 52 files
Found 34 roots and 14625 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Haut-parleurs (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce 8800 GTS/PCIe/SSE2
  OpenGL Version   : 3.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Using extension "GL_ARB_draw_instanced".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
  Compiling post-processing shader 8 ...
   Loading built-in default shader for: shadowdebug-v.sdr
   Loading built-in default shader for: shadowdebug-f.sdr


 

Offline swashmebuckle

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Re: Shadows Beta 1 (05/08/2012)
log?
Suppose OpenGL 2.1 might have something to do with it...

[attachment removed and sold on the black market]

 

Offline KyadCK

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Re: Shadows Beta 1 (05/08/2012)



(Run on a Phenom II x4 at 4275Mhz and a 6970 at stock)

Woo!  :yes:  I mean, It was smooth in the trailer and intro, and I even had over 60fps in the moon part of Sunglare! Ignore that spike in Sunglare by the way, I grabbed a screenshot. FPS never dips there. I also didn't notice the nameplate problem.

Time to re-record things for youtube  :D
Freespace Wallpapers     BluePlanet Multi     Minecraft Deimos Build Log
Need help setting up Multi? Then join us on the Multi-Setup IRC channel!
Computers only fear those who know how to use them

 

Offline Valathil

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Re: Shadows Beta 2 (27/08/2012)
Bump for new Beta Version
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Offline Kobrar44

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Re: Shadows Beta 2 (27/08/2012)
How bad it is if the performance dropped by over 20%? Yeah, this is after I complained about the good performance  :lol:
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Valathil

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  • Custom Title? Wizards need no Custom Title!
Re: Shadows Beta 2 (27/08/2012)
How bad it is if the performance dropped by over 20%? Yeah, this is after I complained about the good performance  :lol:
20% in relation to what beta 1? not possible I didn't change anything performance wise. might be your screwing around with drivers.
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Offline Talon 1024

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Re: Shadows Beta 2 (27/08/2012)
The launcher can't open the flag file in this EXE. I can't even run the game. Windows XP complains that it is not a valid Win32 application.
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline den5

  • 27
Re: Shadows Beta 2 (27/08/2012)
The launcher can't open the flag file in this EXE. I can't even run the game. Windows XP complains that it is not a valid Win32 application.
I've got same problem.

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Shadows Beta 2 (27/08/2012)
that's probably visual studio 2012 fault. either its a 64 bit build or its not compatible with winxp I don't know yet which in the meantime could somebody build a vs 2010 from the patch and post it please?
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Offline The E

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Re: Shadows Beta 2 (27/08/2012)
Yeah, that's one of the very annoying things in VS2012. I'll put up XP-compatible builds soon.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kobrar44

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Re: Shadows Beta 2 (27/08/2012)
20% in relation to what beta 1? not possible I didn't change anything performance wise. might be your screwing around with drivers.
Just reinstalled the drivers. 301.42. Both Beta 1 and Beta 2 on exact same settings, quality 2. Yesterday I got the same results and without shadows beta 2 plays faster, as it should.
Chart from today:

Is there anything I could mess up?
Also, these are built on Visual 2010 but dunno if work on XP.
http://www.mediafire.com/?avaqzvotd35fvbe
« Last Edit: August 28, 2012, 11:21:28 am by Kobrar44 »
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/