Author Topic: 16.7 Mio Colors for interface  (Read 9985 times)

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Offline phreak

  • Gun Phreak
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16.7 Mio Colors for interface
i do have 24/32 bit textures working in opengl, but someone needs to get it to work in d3d

edit here's a link:

http://www.hard-light.net/forums/index.php/topic,12652.0.html
« Last Edit: April 04, 2003, 11:41:16 am by 31 »
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
16.7 Mio Colors for interface
it won't open a 24 bit pcx file
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
16.7 Mio Colors for interface
it doesn't use pcx format
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
16.7 Mio Colors for interface
exactly
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IceFire

  • GTVI Section 3
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16.7 Mio Colors for interface
This is alot of belly-aching for nothing.  As has been clearly shown...the right techniques and the right approach will solve the problem 99% of the time.  The other 1% of the time (if its a in-game space object) SHOULD be flying past you at ludicrous speed anyways so who the heck is going to notice.

I'M ALL FOR making things look nice in game...but there are more important things I think that the SCP team can focus on than making 16.7 million colors so that we can slow the game down and get a digital photograph of god knows what into the games main hall.

By the way....the new TBP Release 2 mainhall....rendered in very high quality by Reaperman....was reduced to 256 colors with very little reduction in quality.

http://www.hard-light.net/vwbb/showthread.php?threadid=8468

Infact, the only place you notice it is on one of the nebulas...and its very miniscule. To the point of insanity.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
16.7 Mio Colors for interface
it wouldn't slow things down any
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together