Author Topic: Idea concerning Knossos and the like...  (Read 914 times)

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Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
Idea concerning Knossos and the like...
In freespace 2, you have the Knossos portal with its spinning sections. Would it be possible to make a SEXP which orders a moving model (such as Knossos or the Melia on Inferno) to stop moving.

I thought maybe if you programmed it to look at a number, and if the number is 0 then it doesent move, and if its 1 then it moves, and then make a SEXP that adds/takes 1 from that number then it could work. All you'd probably need then is a non-moving model.

I thought this might be a cool concept. What do you think?
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Idea concerning Knossos and the like...
this has been done for a realy long time
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Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
Idea concerning Knossos and the like...
Oh...sorry. I'll shut up now :lol:

I suppose that's what they meant when they said "Great minds think alike"
« Last Edit: March 07, 2004, 03:17:32 am by 1306 »
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Idea concerning Knossos and the like...
On the other hand, "Fools seldom differ." ;)
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

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