Author Topic: 3D Cockpits  (Read 10334 times)

0 Members and 1 Guest are viewing this topic.

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
what game is that from?..
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
I can tell it's FS2. Just look at the thrusterglow ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
That's FS2...?:eek2:

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
it isn't since we don't have cockpits yet.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 
the image looks like a movie capture to me.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
Well, the Omega certainly looks like TBP version. But other than that, I can't believe that's FS :eek2:

(the second planet screams lunarcell! :D )

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Why can't freespace loook like that... :(
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
It's The Babylon prequel, I've Found Her. There's a thread in the main forums ;)

 

Offline Deepblue

  • Corporate Shill
  • 210
That just looks like fs2 screens with the cockpit renders pasted on.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Doesn't look like FS2 at ALL (FS2 looks much better :D).
But Nico's is real. It's not a real cockpit, just a third person view, with the camera situated in another Ezchiel's cockpit (read his post! :D)

 

Offline madaboutgames

  • 29
  • Heatemup People!
    • The Heat Em Up Web site
Its Screenshots from fs2 (tbp mod).  The cockpit is a low poly model (3dmax).  





After the next release I`ll be able to work more on cockpits.  Now we have shown that a good chase view can be implimented with good effect, then the cockpit view should work in the same fashion.  Thanks to glow maps, shinemaps and other enhancments the cockipt should look the same as the shots.  Given time time we may be able to implement cetain parts of the Hud onto cetrain polys or faces of an object eg. with the radar view in fs2/tbp. After the next release.  



After the next release.   ;)
*The Earth Brakiri War*
*B5 Star Fury Pilot*

Are You Ready?  Find Out!
www.heatemup.co.uk

Visit  -  http://proxima-fleet.com for the heatemup Forums.

 
If you're going to include a cockpit over a hud, especially one as ugly as that, please for the love of god make it optional.

I haven't seen a single GOOD (FS1 or FS2 Standard) Space Flight Sim, or Flight sim, that has a damned cockpit.

Reason;

Sometimes Realism Ruins Fun.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Flipside

  • əp!sd!l£
  • 212
I am certain that it will be optional, just as every single other FSO feature is :)

Actually, as mad said, it's a low-poly model, yes, the texturing needs work, but this doesn't need to be the finished article, all that's needed at the moment is something acceptable to work with in testing :)

 
All the features are optional, but if a model is in the database does SCP have the ability to turn a model off? (One that's being programmed to replace the HUD?)

I know it can turn MODS on and off (buggy feature?), but...?

Questionage :P
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Flipside

  • əp!sd!l£
  • 212
Hmmmmmmmm.. I would have thought, from a very limited programmers point of view, it's just a question of.....

IF Cockpits=TRUE --->> Render Cockpit with HUD
IF Cockpits=FALSE -->> Render normal HUD.

Though, of course, that's about as over-simplified as one can get ;)

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
and thats all it is, but people make it out to be a big deal :rolleyes:
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 
The Pseudo Code is easy to understand, point is though will FS2 like that for POFs?

I really don't know the ins and outs of SCP / Open Source FS2, I will say that right now ;)
I can code though, and I understand how limited some game engines are, if it really is as simple as that fine but if it's not that simple .. and is like Lighty's weapon changes then it'd be a mild annoyance (because lighty's changes there mean I have to move the folder every time I want to try the nettest build since SCP doesn't recognise me "Turning it off.") .
I suppose I could go personally delete the tbl/pof but meh.
I felt the HUD was one of the nicer parts of FS2, one thing it had over other games.
It was complex and simple at the same time, DIDNT OBSTRUCT VIEW WITH UGLY MODELS and gave me absolutely everything I needed to know without any bull :P

Just my view.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Manic

  • 23
Quote
Originally posted by QuantumDelta
If you're going to include a cockpit over a hud, especially one as ugly as that, please for the love of god make it optional.

I haven't seen a single GOOD (FS1 or FS2 Standard) Space Flight Sim, or Flight sim, that has a damned cockpit.

Reason;

Sometimes Realism Ruins Fun.

Wing Commander. Tie Fighter. X-Wing.
...need I say more?
As for the optional thing, I agree. It would help users shave just that much more polycount out of thier screen, for slower pc's...
And that looks like the Babylon 5 fighter cockpit. All of them are ugly. :p

 

Offline madaboutgames

  • 29
  • Heatemup People!
    • The Heat Em Up Web site
Beauty is in the eye of the beholder is it not??  

:rolleyes:
*The Earth Brakiri War*
*B5 Star Fury Pilot*

Are You Ready?  Find Out!
www.heatemup.co.uk

Visit  -  http://proxima-fleet.com for the heatemup Forums.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Quote
Originally posted by QuantumDelta
.. and is like Lighty's weapon changes then it'd be a mild annoyance (because lighty's changes there mean I have to move the folder every time I want to try the nettest build since SCP doesn't recognise me "Turning it off.") .
 


you sure you're doing it right?

make a new folder like

c:\games\Freespace2\evilMOD\data\ and put the files there

now if you select "\evilMOD" from the launcher as a mod directory it will use them, if you use 'no Mod' it will not find the folder and thus use the retail data.
Modern man is the missing link between ape and human being.