Author Topic: 3D cockpits  (Read 5098 times)

0 Members and 1 Guest are viewing this topic.

Offline Deepblue

  • Corporate Shill
  • 210

 

Offline Deepblue

  • Corporate Shill
  • 210
*bump* You got your the cockpits. Was Bob right?

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Woah, hold off there.  Give Phreak a chance to play with it for a bit.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
its like 1500 words +- 150.  im at about 900.  i should be done tonight, if not i have to email it to my prof my midnight saturday.

about cockpit rendering, it should be rather simple (famous last words).  and i only know how to do it in opengl.  i can probably post something in the internal to have bob or someone work on it.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Deepblue

  • Corporate Shill
  • 210
Please get someone to do it in D3D! Thanks for trying to tackle this at all.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
this isn't something that should be resticted by API implementations.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
i need the stencil buffer stuff.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
yea. it'll prevent ships from appearing through the struts.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
why not just render it after everything else?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
if the cockpit is big enough, then there may be a very close ship rendering through a strut of some sort, it shouldn't occur that often however.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
well if your going to add stencil buffer stuff make it generaic as posable.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Are you guys tying the hud instrumentation to the cockpit model through named textures on the cockpit mesh? Or will the hud instrumentation hover in space?
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline aldo_14

  • Gunnery Control
  • 213
Can't you force it to render in a z-buffer layer on 'top' of everything else, i.e. sandwiched between the layer of the hud and the actual layer that represents the ingame 'scene'?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
personaly I'd have just cleared the Z buffer _IF_ it became an issue.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
since the cockpit is being rendering after all other models and explosions and stuff, clearing the zbuffer should cause many problems.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Deepblue

  • Corporate Shill
  • 210
*Bump*
Any work done on this yet? Or is it just being done behind closed doors.

 

Offline Deepblue

  • Corporate Shill
  • 210
I geuss this means it's being done behind closed doors. :(

 

Offline Lynx

  • 211
Any news on this? Do you still need a test cockpit?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline vyper

  • 210
  • The Sexy Scotsman
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14