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General Battuta

• Poe's Law In Action
• 214
• i wonder when my postcount will exceed my iq
Please have mercy upon the damned
What is the formula for translating player pitch/bank/heading (PBH) into background editor PBH?

z64555

• 210
• Self-proclaimed controls expert
Re: Please have mercy upon the damned
Pitch is positive. 0 through 360 degrees rotates upward
Bank is positive (rotates graphic clockwise about its center)
Heading is... negative? Positive values rotate it towards the left.

Degrees to Radians = (degrees) * (pi / 180)
I'm on Facebook! sort of. Zeesixtyfour Fivefiftyfive

-=wxFRED2=-
R.I.P. Oliver
------------
EveningTea: Time to go Freeman on this cultist..
* EveningTea pulls crowbar off his shoulderstrap and charges screaming incoherently across the marsh *
------------
z64555: bro. do you even salad
------------
z64555: suprise double quaternion!

General Battuta

• Poe's Law In Action
• 214
• i wonder when my postcount will exceed my iq
Re: Please have mercy upon the damned
Okay, cool.

If I have a set of player PBH values measured in-game (where the player's nose is pointing), how can I translate those into background PBH values?

z64555

• 210
• Self-proclaimed controls expert
Re: Please have mercy upon the damned
Okay, cool.

If I have a set of player PBH values measured in-game (where the player's nose is pointing), how can I translate those into background PBH values?

If the player's angles are in degrees, P would be equal, H would be equal and negative, and B would be equal. I haven't found a direct correlation between the angles yet, so I'm pretty much shooting blind here.
I'm on Facebook! sort of. Zeesixtyfour Fivefiftyfive

-=wxFRED2=-
R.I.P. Oliver
------------
EveningTea: Time to go Freeman on this cultist..
* EveningTea pulls crowbar off his shoulderstrap and charges screaming incoherently across the marsh *
------------
z64555: bro. do you even salad
------------
z64555: suprise double quaternion!