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Off-Topic Discussion => Gaming Discussion => Topic started by: IceFire on February 17, 2008, 12:21:04 pm

Title: C&C: Red Alert 3
Post by: IceFire on February 17, 2008, 12:21:04 pm
http://www.ea.com/redalert

Excellent...this looks pretty interesting although I'm sure some will be annoyed with the classic C&C style of gameplay but it looks pretty nifty.  Takes a few notes from Supreme Commander as well.  As with most RTS games these days there are three sides: Allies, Soviets, and the new Empire of the Rising Sun (Japan I guess).  Its over the top and I love it :)

Hope Hell March is back :)
Title: Re: C&C: Red Alert 3
Post by: Sarafan on February 17, 2008, 12:30:17 pm
The Empire of the Rising Sun is a faction from middle east actually. Its great that RA is back! :)
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on February 17, 2008, 02:37:48 pm
Hell march, mechanical man too. Tib Sun had some good tracks but i forget their names. I may have to google some c&c MP3's to put on my player. I miss Tanya, it's been too long.
Title: Re: C&C: Red Alert 3
Post by: IceFire on February 17, 2008, 02:43:56 pm
The Empire of the Rising Sun is a faction from middle east actually. Its great that RA is back! :)
Not the middle east...

Quote
The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire...
They mean the far east.  Also...

Quote
Red Alert 3 takes place after leaders in the Soviet Union go back in time to change history and set themselves on a course to world dominance. But as with all time-traveling science fiction, something goes terribly wrong, and they instead assure the rise of a new third faction: the Empire of the Rising Sun. This sets the stage for an alternate reality future where the Japanese Empire became a high-tech military super power, where the Soviet Union continues to thrive, and where the Allies enter this three-way struggle for hegemony.
http://www.1up.com/do/newsStory?cId=3166274

Basically they are playing with history (which I think is cool) and coming up with a really funky post WWII style scenario where the Japanese won the Pacific, the Soviet Union flourished, and the Allies I assume aren't doing quite as well.  I hope they balance the US and Europe forces together...heck maybe they'll go straight for the factional style of play that Yuri's Revenge, C&C Generals: Zero Hour, and C&C3: Kane's Revenge seem to be picking up on.

Looking forward to hearing more.

Dekker: Couldn't agree more about Hell March and Mechanical Man.  Loved Act on Instinct too! C&C2 had a few good ones...Valves and Dusk Hour were awesome industrial/ambient tracks.  Hope they go back to doing the named tracks.
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on February 17, 2008, 03:04:53 pm
Sorry to post the link here but it's due to limitations of the phone. I found some c&C MP3's here. (Could a mod tidy the link up pls - thanks) http://www.google.co.uk/gwt/n?u=http%3A%2F%2Fdrno.homeip.net%2Fmusic.shtml&_gwt_pg=0&hl=en&client=ms-tm_mb_no_pda&q=%22mechanical+man%22+%2B.MP3&source=m&channel=bm 
Title: Re: C&C: Red Alert 3
Post by: Sarafan on February 17, 2008, 11:50:22 pm
Snip.

Really? I must've read it wrong then, I was thinking it would be like the terrorist faction of Generals which I never liked so this is even better. Is RA one of the few games that mess with time travel btw?

And on the musics, C&C has to be the series of games with the absolute best soundtracks out there! :yes:
Title: Re: C&C: Red Alert 3
Post by: Ace on February 18, 2008, 12:01:52 am
Well in RA Hitler was killed, so World War II never exactly occurred. So it seems that the Allies never interfered with the Japanese conquest of China.
Title: Re: C&C: Red Alert 3
Post by: IceFire on February 18, 2008, 09:06:30 am
Sounds like Japan will be an interesting faction...they mentioned a seaplane/submersible unit which sounds really interesting.  Sort of like some of the crazier WWII schemes taken a few steps further.  I love how the entire Red Alert series is all based around taking some of the craziest schemes of the last 60-70 years and adding +1 to the concept.
Title: Re: C&C: Red Alert 3
Post by: gevatter Lars on February 22, 2008, 09:01:49 am
There has been a submarine-carrier that could start two planes. Problem was that it was never intendet that these planes could land again. So it was a kamikaze mission to launch from one of these.
I think they where never used and only one or two where ever build.
Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on February 23, 2008, 04:16:10 am
There has been a submarine-carrier that could start two planes. Problem was that it was never intendet that these planes could land again. So it was a kamikaze mission to launch from one of these.
I think they where never used and only one or two where ever build.

Beg differ, they were seaplanes, they landed alongside, were brought aboard, and disassembled again.

And actually, according to combinefleet.com, Japan built nearly 20 submarines capable of carrying one or two aircraft each.
Title: Re: C&C: Red Alert 3
Post by: IceFire on May 26, 2008, 06:44:20 pm
Just in case anyone was following this...the official site has been updated with a boatload of screen shots, concept art, and the like.  Also a gameplay trailer came out a little while ago.

http://www.ea.com/redalert/

I'm more and more interested in this...I like some of the new features like coop campaigns with AI or humans playing a role.  Units wil dual functions.  Almost every unit seems to have a dual function of some kind.  The massive emphasis on naval power.  I'm looking forward to all of that!
Title: Re: C&C: Red Alert 3
Post by: Blue Lion on May 26, 2008, 06:51:25 pm
I may have to get it if it comes out o.O
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on May 26, 2008, 06:51:51 pm
The (chinese?) Tanks look great and that fox in the red beret may be the one to make me finally forget Tanya. . . .
Title: Re: C&C: Red Alert 3
Post by: Blue Lion on May 26, 2008, 06:54:20 pm
Female soldiers always wear essentially bras and panties.
Title: Re: C&C: Red Alert 3
Post by: Talon 1024 on May 26, 2008, 07:56:30 pm
Command & Conquer Red Alert has always been a good game...  It's nice to hear that EA is coming out with RA3, but I don't want to be screwed over and suddenly find out that RA3 is actually this "Project RedLime" EA has been working on.

CIC Reported on this a while ago...  I asked if RA3 was Project RedLime, and they said no since they were being developed in different places...  However, I still have a doubt, since RedLime claims to be a resurrection to one of EA classic franchises, and Red Alert is definitely one of them.  I also doubt it will be Wing Commander because that one has already been reintroduced with WC Arena. :doubt:
Title: Re: C&C: Red Alert 3
Post by: CP5670 on May 26, 2008, 09:59:01 pm
The basic gameplay looks similar to C&C3 from the screenshots I've seen, which is a good thing. I thought C&C3 and its expansion were generally excellent and play it pretty regularly. I like how RA has become EA's "goofy" RTS series that never takes itself too seriously.

Incidentally, I spent several hours earlier today screwing around with RA1 and my adaptation of the old Future Wars mod. I was trying to fix one of my old multiplayer maps that I never got fully working (it has an extra faction with some internal scripting that was crashing the game). I only remembered about it last weekend when I was playing it on a LAN.
Title: Re: C&C: Red Alert 3
Post by: IceFire on May 26, 2008, 11:47:04 pm
Command & Conquer Red Alert has always been a good game...  It's nice to hear that EA is coming out with RA3, but I don't want to be screwed over and suddenly find out that RA3 is actually this "Project RedLime" EA has been working on.

CIC Reported on this a while ago...  I asked if RA3 was Project RedLime, and they said no since they were being developed in different places...  However, I still have a doubt, since RedLime claims to be a resurrection to one of EA classic franchises, and Red Alert is definitely one of them.  I also doubt it will be Wing Commander because that one has already been reintroduced with WC Arena. :doubt:
http://www.gamesindustry.biz/articles/ea-signs-starbreeze-studios-for-project-redlime

Sounds like Redlime and the studio selected have very little to do with the RA3 team.  Keep that candle of hope for WC revival alive :)
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on May 26, 2008, 11:54:24 pm
I'm in the multiplayer beta~    :D
Title: Re: C&C: Red Alert 3
Post by: IceFire on May 26, 2008, 11:56:26 pm
I'm hoping to be in there too :)

All signed up and everything.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on May 26, 2008, 11:58:31 pm
When did you register? I registerd a couple of months back when I got my Kane's Wrath.


Also, on the subject of Tanya, in RA1, she was totally awesome, except that...

She.
Could.
NOT.
SHUT.
UP!
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on May 27, 2008, 08:10:59 am
I loved hearing her say "shake it baby!" her best incarnation was definitely RA2 imo. *swoons and collapses*
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on May 27, 2008, 08:21:49 am
In RA 1 Aftermath or Counterstrike couldn't remember which. The mission with the Cyborg and the Cybernetic Dog. I was rushing to kill her before she could utter a word.
Title: Re: C&C: Red Alert 3
Post by: IceFire on May 27, 2008, 04:54:11 pm
I registered when I got Kanes Wrath at launch.  I think...I actually re-registered again yesterday just to see what would happen.  They have no confirmation e-mails or anything.

RA2 Tanya was amazing (!!!!)...total agreement with Dekker there! :D
Title: Re: C&C: Red Alert 3
Post by: CP5670 on May 27, 2008, 05:25:14 pm
In RA 1 Aftermath or Counterstrike couldn't remember which. The mission with the Cyborg and the Cybernetic Dog. I was rushing to kill her before she could utter a word.

That was a really easy mission in Counterstrike, certainly the easiest one among the expansions. They nerfed Volkov (the super infantry) a lot in Aftermath though and he's more like a standard Commando or Tanya there.
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on May 27, 2008, 10:02:21 pm
I registered when I got Kanes Wrath at launch.  I think...I actually re-registered again yesterday just to see what would happen.  They have no confirmation e-mails or anything.

RA2 Tanya was amazing (!!!!)...total agreement with Dekker there! :D


<borat> Hi - Five <borat>


And here for all the fans.......http://www.youtube.com/watch?v=O4OPuXFfmbg&feature=related

Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on May 28, 2008, 06:25:49 am
I loved hearing her say "shake it baby!" her best incarnation was definitely RA2 imo. *swoons and collapses*

I must be the only person alive who found Tanya in RA2 even more grating. :P
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on May 28, 2008, 08:26:07 am
That was a really easy mission in Counterstrike, certainly the easiest one among the expansions. They nerfed Volkov (the super infantry) a lot in Aftermath though and he's more like a standard Commando or Tanya there.

If they hadn't, we would've been so damn boned.

And srsly, that one is THE easiest mission ever.
Title: Re: C&C: Red Alert 3
Post by: IceFire on May 31, 2008, 09:56:09 am
Want reasons to play on the Soviet side in RA3?  I think I found one: http://www.ea.com/redalert/factions-soviets.jsp?id=Natasha

Not bad...not bad :)
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on May 31, 2008, 11:17:25 am
I watched a trailer of Soviet gameplay recently, and you can set up the MCV on sea. Bloody awesome!

But, i literally went, "wtf" when I saw soldiers getting launched out of a vehicle. Tesla troopers mind you. Who now wear mecha like suits.

Quote from: Red Alert 3 Website
Natasha Volkova ...
Iirc the cybernetic soldier was called Volkov. Hmmmm.
Title: Re: C&C: Red Alert 3
Post by: Blue Lion on May 31, 2008, 11:22:51 am
Want reasons to play on the Soviet side in RA3?  I think I found one: http://www.ea.com/redalert/factions-soviets.jsp?id=Natasha

Not bad...not bad :)

Isn't that Crush from American Gladiators?
Title: Re: C&C: Red Alert 3
Post by: IceFire on June 08, 2008, 12:08:22 pm
Loving the new Peacekeeper unit.  Its the Allies basic infantry unit but it looks like its going to be a really useful weapon against enemy infantry if you micro the unit properly.  I love every unit having some sort of dual mode that you have to use effectively.  It may be a bit much to micro everything but I like the idea of being able to turn the tide with the right combination of units and abilities.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on June 09, 2008, 06:42:11 am
I agree. The shields look especially useful, especially since the shotgun's damage is proportionate to the target distance. This also means that the Peacekeepers have to get up close and personal, which may be one of their more exploitable weaknesses.
Title: Re: C&C: Red Alert 3
Post by: IceFire on June 09, 2008, 10:47:55 pm
Yeah good point...seems like the range is key for the Peacekeeper.  If so I really like having this strategic depth.  And the engine should be able to do it so if you sneak around the back of the Peacekeeper's shield they will be more vulnerable...since C&C3 can already do this with tank armor (for instance).

RA3 looks like something quite innovative compared to the norm.  Every unit has a manually activated secondary mode and land, sea, and air seem to have a better mix than before too.
Title: Re: C&C: Red Alert 3
Post by: Mika on June 10, 2008, 04:30:23 pm
Seriously, the units look like toys.

Also, what is it with developers that push half-naked commando women in every game? For me it actually ruins the gaming experience (yes, I admit it is nice to watch half-naked women in general, but in war games that screams "Not gonna happen!"). It is underestimating the audience in this case.

I'm not sure if I like the secondary modes either, it sounds like more micro-managing, something which C&C series games could have less.

Mika
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on June 10, 2008, 06:19:12 pm
It's what command and conquer does. Adds kitch humour to dark storylines. (Nekkid women commandos i'm referring to )
Secondary modes is just getting truer to real life. That's why i was in the royal engineers- any idiot can learn to fire a rifle. Train the same idiot to erect a sixty foot bridge that can hold eighty five tonnes and you have :yes: an asset rather than cannon fodder. Most things have been, and are multi-role nowadays and it's not gonna change anytime soon :)
Title: Re: C&C: Red Alert 3
Post by: IceFire on June 10, 2008, 07:18:10 pm
They definitely are not going for the realistic look at all.  The Tiberium series is definitely harder and grittier while RA has always had a more 1960s sci fi feel to it.  Even the original although RA2 is really where they established that slightly over the top feel to it and yeah the units do look a bit like toys and thats the charm.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on June 10, 2008, 11:59:25 pm
Well, even RA1 had its fair share of goofiness, especially the console version which had different cutscenes. (see this (http://www.youtube.com/watch?v=g6yTn7MtZ7Y) or this (http://www.youtube.com/watch?v=Gea9lltChYw) for example)

As for the peacekeeper, if it's anything like RA2's GI it could be quite powerful. I remember the GI was really easy to get to veteran status (at least in the singleplayer campaign) and two or three veterans, when deployed, could tear through even apocalypse tanks before they got into range.
Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on June 11, 2008, 01:47:57 pm
They definitely are not going for the realistic look at all.  The Tiberium series is definitely harder and grittier while RA has always had a more 1960s sci fi feel to it.  Even the original although RA2 is really where they established that slightly over the top feel to it and yeah the units do look a bit like toys and thats the charm.

I would have  gone with 1930s scifi personally, except it looks too realistic for that. :P
Title: Re: C&C: Red Alert 3
Post by: Mika on June 11, 2008, 04:34:40 pm
Quote
Well, even RA1 had its fair share of goofiness, especially the console version which had different cutscenes. (see this or this for example)

In my opinion the Russian ending wasn't that far from truth - it also made me smile, for reasons undisclosed here. The first one about ants, though...

Compared to original C&C, C&C3 is quite censored from actual signs of violence. There are no soldiers blowing up to pieces, no burning victims after flamethrowers, no soldiers trying to some small movements after being hit etc. etc. This is a development direction I oppose, it would be better if they showed the brutality in full scale. Though that would cut off the youngest players, but that is not necessarily a bad idea.

I'm trained as a rifle man, but I recall that shooting with the rifle was only one thing I had to do. RPGs are an integral part of a rifle squad, as are the grenades, active camouflaging, setting minefields, asking for fire support and partly the AAA and so on. Then in C&C, I never understood why I, as a field commander (supposing rank like colonel or above), for example, would specifically need to order a single soldier to throw a grenade, or a minelayer to drop a single mine exactly there. Those are actions that should happen automatically. Also I'm still wondering why only the combat engineer unit can take control of enemy buildings, if he cannot even shoot - and on top of that cannot help to construct buildings faster?

But then again, C&C and C&C3 are still fun to play, though I time by time end up cursing the suicidal behavior of certain units that don't back up and get repaired or healed automatically. And you can't even issue an order about that!

Mika
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on June 12, 2008, 05:09:32 am
Its game balancing. You can't have a unit in game be able to do everything. C&C3 is an RTS, Real Time Strategy, not simulation, which is the main reason why they have multiple squad types doing what, in real life, be accomplished by a single squad.

I do agree, that C&C series needs a better AI in certain aspects. Anyone who's every played Dark Reign will recall that the AI in that game could be set to retreat when their health had hit a certain level. They could also be set to return fire only, or search and destroy. That was a shining example of AI that C&C could do better with. But the problem with implementing this is that you would need extra commands on the interface to achieve that, and they would risk cluttering up the interface, which i can assure you, would make the game far worse.
Title: Re: C&C: Red Alert 3
Post by: Mika on June 12, 2008, 11:30:23 am
Quote
Its game balancing. You can't have a unit in game be able to do everything. C&C3 is an RTS, Real Time Strategy, not simulation, which is the main reason why they have multiple squad types doing what, in real life, be accomplished by a single squad.

I know, putting all the real capabilities of a rifle man squad would make game balancing a nightmare. However, what I meant was that AI could function a lot better even in the current installments. Why should I tell the peacekeeper squad "shields up" when they could figure it out themselves? Why do I need to specifically order almost destroyed soldier squad to the hospital when they could have the capability to do it themselves, given the freedom to do so.
That you can give waypoint orders for units and restrict their weapon usage the way you want is good, but was it too much to ask for a single button that would give unit a permission to return after certain hitpoints are spent?

And then the bane of all real time strategies, why is there a specific unit for conquering buildings? Why can't a rifle man squad do it? This would make the importance of the rifle men squads higher, and they would have a role till the end of the game (a welcome change from the tank rushes most RTSs give at the end). Then combat engineer would be able to do something what it would do in actuality, like constructing tank blockades and temporary bridges and clearing mine fields.

Oh, I'm not aiming for simulation, maybe this is just getting tired of RTSs with the same formula. Maybe I should try Dawn of War...

Mika
Title: Re: C&C: Red Alert 3
Post by: General Battuta on June 12, 2008, 12:08:21 pm
A lot of RTS games have had that 'return-to-heal-at-certain-health' feature. It hasn't exactly been revolutionary, and in some cases it's just been a nuisance.
Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on June 12, 2008, 12:10:44 pm
To be fair, one of the things World In Conflict did well was to give a squad of riflemen most if not all of the capablities they would normally have. But the nature of that game was such that this was easier because of its larger scale.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on June 13, 2008, 05:37:16 am
Try DoW. It is different, makes a refreshing change from C&C-esque games.

A lot of RTS games have had that 'return-to-heal-at-certain-health' feature. It hasn't exactly been revolutionary, and in some cases it's just been a nuisance.
Yea, but in Dark Reign it can be toggled at your discretion, and you can designate the path they take back too. Which i thought was pretty cool.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 26, 2008, 01:20:28 am
:bump:

I just got a RA3 notification. Beta's starting soon! Anyone else got something like that ?
Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on July 26, 2008, 02:15:28 am
Schoolgirl's Revenge!

http://www.ea.com/redalert/factions-empire.jsp?id=YurikoOmega
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 26, 2008, 03:57:55 am
:lol:
I was waiting for that entry to appear!

Japanese schoolgirls + psychic powers + assets = awesomeness.
Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on July 26, 2008, 03:59:31 am
The Tentacle Monsters won't get her. :P
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 26, 2008, 04:03:06 am
She'll get the tentacle monsters; and then some. I am officially naming her Alma. :P
Title: Re: C&C: Red Alert 3
Post by: Al Tarket on July 26, 2008, 04:59:43 am
I do agree, that C&C series needs a better AI in certain aspects. Anyone who's every played Dark Reign will recall that the AI in that game could be set to retreat when their health had hit a certain level. They could also be set to return fire only, or search and destroy. That was a shining example of AI that C&C could do better with. But the problem with implementing this is that you would need extra commands on the interface to achieve that, and they would risk cluttering up the interface, which i can assure you, would make the game far worse.

warzone 2100 did the same thing and was not half as bad. i have played all 3 three games in my time and dark reign is the best for it, but its kinda difficult when something like a shockwave tank comes after you and detonates. that said RA2 didnt have that problem. i have to say though that warzone2100 had a good UI for such stuff despite being primitive for a game.

----------------------------------

does a japanese girl that comes along and men are dreulling at the sight of her make for a better game?. or just a lasting distraction?.

same point, what about tanya? or some other woman on the allies side?. in most of the C&C series their has always been woman playing a main character for both sides, however she has to wear clothes that make her sexy, it seems the way for C&C.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 26, 2008, 05:39:33 am
warzone 2100 did the same thing and was not half as bad. i have played all 3 three games in my time and dark reign is the best for it, but its kinda difficult when something like a shockwave tank comes after you and detonates. that said RA2 didnt have that problem. i have to say though that warzone2100 had a good UI for such stuff despite being primitive for a game.
Versus a rift creator ka-blaming your assembly plants from tons of miles away, I think the shockwave's not so bad. And its a superweapon, just like any other game's superweapon. You just gotta deal with it is all.

My favorite part of WZ2100 was being able to create your own units, and the fact that recycling units would cause veterancy to carry over. Through careful planning, I cultivated a unit with over 300 kills.

does a japanese girl that comes along and men are dreulling at the sight of her make for a better game?. or just a lasting distraction?.

same point, what about tanya? or some other woman on the allies side?. in most of the C&C series their has always been woman playing a main character for both sides, however she has to wear clothes that make her sexy, it seems the way for C&C.
Sex sells. What can I say?
Title: Re: C&C: Red Alert 3
Post by: Al Tarket on July 26, 2008, 05:43:30 am
a unit with 300 kills?! i got a unit to 1850 kills without being killed before, that was until i hit the nexus virus first encounter.

i suppose sex does :pimp:. stormkeeper
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 26, 2008, 06:08:21 am
a unit with 300 kills?! i got a unit to 1850 kills without being killed before, that was until i hit the nexus virus first encounter.
I never finished past the New Paradigm. My disc shattered.  :(
Title: Re: C&C: Red Alert 3
Post by: Al Tarket on July 26, 2008, 06:17:57 am
oh that was before the collective. i wont say anymore unless i have permission to..

what kind of units are we expecting? something like a subterrain transport with anton slavic inside?
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on July 26, 2008, 09:00:05 am
C&C's a big bowl of ice-cream. Tanya was just the sprinkles on top.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 26, 2008, 09:16:32 am
And Yuriko is even more sprinkles :D

=edit=
:bump:

Did anyone get a RA3 beta notification?
Title: Re: C&C: Red Alert 3
Post by: Al Tarket on July 27, 2008, 06:29:14 am
ra3 beta only comes when you have bought the latest c&c games, according to what EA has published, you will find a beta key inside one of the jewel cases. thats just incase someone might be thinking you can play ra3 earlier then usual. specifics aside, i know you can not say anything about the game directly, but if you can try make indirect comments which would give us here an idea of what to expect :D.

Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on July 27, 2008, 06:36:51 am
Amphibious con-yard, that's a definite.... :yes:
Title: Re: C&C: Red Alert 3
Post by: IceFire on July 27, 2008, 07:24:24 am
Got my notice that RA3 beta is starting and that keys will be available to me eventually.  I don't have a download yet.

This is a public beta and the beta feeedback forum is also public from the looks of it so screen captures and comments will probably be forthcoming from anyone who has access.  Not sure if there will be any scrutiny but given the numbers involved it'll probably be huge.

From what I'm hearing there are only 2-3 maps in the beta but all three sides and full tech trees.  I guess the idea is that a few maps should keep everyone going while the testing begins on the different sides and with the RA3 technology.  Already some bugs have turned up...the kind you expect at this stage of a games development. Looking forward to the early sneak peek and pounding on the Soviets with the Allies :)
Title: Re: C&C: Red Alert 3
Post by: Mefustae on July 27, 2008, 07:30:16 am
Looking forward to the early sneak peek and pounding on the Soviets with the Allies :)
Hah! You capitalist pigs shall find no mercy beneath the heel of the mighty Soviet Union!
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 27, 2008, 08:11:51 am
Looking forward to the early sneak peek and pounding on the Soviets with the Allies :)
Been there, done that. Big time. :p
Title: Re: C&C: Red Alert 3
Post by: CP5670 on July 27, 2008, 09:28:36 am
Looks like they have gotten Frank Klepacki on board for this game:

http://www.ea.com/redalert/news-detail.jsp?id=13

The soundtrack could alone make this game worth getting. C&C3's music was excellent, but it had a different style to what we've seen in previous C&C games.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 27, 2008, 09:45:03 am
I've played a few beta matches, and so here's my 2 cents worth. Only played the allies and japanese briefly, not fully in depth, so I might change my opinion. The favored side right now seems to be the Soviets *cough*Apocalypses,Kirovs and Dreadnoughts*cough* so I look forward to playing that side.

The Allies move fast, and can take the tempo of the match early by spreading out fast. The peacekeeper is a pretty tough cookie, and in a maestro's hands its a wonder to see. Their armor is severly lacking, necessitating tactics greatly. Their supposed air power is a bit over emphasized; their only combat chopper was the .... **********. Suffice to say its incapable of actual combat, but is a interesting unit to say the least. The Apollo air fighter works as well as advertised, but its quite weak, so picking your targets is important. The mirage tank, is a wonder. But it needs to learn to stay still at this point in time. Their naval power is ... awesome. Carriers, amphibious destroyers, dolphins, hydrofoils. Their hover transports are viable combat threats too, packing a heavy MG and torpedo launchers. But soviet subs can really take a bite out of your navy. Important use of abilities is paramount. Oh. They lack a dedicated AA defense, irritatingly. But IFVs make up for it in a pinch.

The Japanese are ... different. Note that building a structure produces a unit, which you then order to unpack somewhere.  Their primary defense can switch from AA to AG, which is handy. Never got a chance to explore their navy fully, got FUBARd in record time. A good strategy is to rush tankbusters. They tear through armour incredibly fast. Ironically, the Japanese also posess the ultimate counter to an early infantry rush: a samurai! Their basic infantry can switch from a pulse carbine to an instant kill sword. Most of their units are inspired based on sterotypical japanese stuff, so expect to see Macross look alikes. Before you ask, I never got to use Yuriko or the King Oni.

Overall, the new naval aspect is totally game changing. I wiped out a guy's base, only to lose because he had relocated his base off on water, and he hit me with dreadnoughts from the rear. Previously naval control was not really an issue; now its very important, not the least because of the ability to build naval bases.
Title: Re: C&C: Red Alert 3
Post by: TopAce on July 27, 2008, 11:31:21 am
...Overall, the new naval aspect is totally game changing. I wiped out a guy's base, only to lose because he had relocated his base off on water, and he hit me with dreadnoughts from the rear. Previously naval control was not really an issue; now its very important, not the least because of the ability to build naval bases...

That's good, because I have always preferred the Allied side. It's bad to hear that their aerial power has practically disappeared. RIP the Black Eagles.
Title: Re: C&C: Red Alert 3
Post by: General Battuta on July 27, 2008, 12:00:11 pm
KOREA'S

FIGHTERS!
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on July 27, 2008, 12:17:41 pm
I'm a bit dissapointed to hear about the Amphibious destroyers.. Sounds like they just riipped it from the Cybrans :sigh:
Title: Re: C&C: Red Alert 3
Post by: IceFire on July 27, 2008, 12:21:51 pm
...Overall, the new naval aspect is totally game changing. I wiped out a guy's base, only to lose because he had relocated his base off on water, and he hit me with dreadnoughts from the rear. Previously naval control was not really an issue; now its very important, not the least because of the ability to build naval bases...

That's good, because I have always preferred the Allied side. It's bad to hear that their aerial power has practically disappeared. RIP the Black Eagles.
I haven't heard much about the Vindicator from folks but its another Allied air unit that has some potential.  Air is supposed to be a pretty big factor as well as the naval aspect so surely the Allies have something.  The Century Bomber looks like it has some potency as well....sort of like a hovering B-52 or alternatively a device for deploying paratroopers.

I am a bit sad about the Black Eagles myself...I wonder if we'll be seeing anything about them either during the campaign or perhaps in the inevitable expansion :)
Title: Re: C&C: Red Alert 3
Post by: Al Tarket on July 27, 2008, 12:59:57 pm
look on the upside, this is a beta at this time, so you give your info back to EA on what you think needs improvement and the majority agrees with the same assessment, we might see our good old black eagles back or the vindicator replacing that role. potential is good news to my ears lets see where this goes ;). 
Title: Re: C&C: Red Alert 3
Post by: IceFire on July 27, 2008, 02:23:58 pm
I am hoping a bit for the Allies to have a more international kind of appeal to them rather than all units being from the US.  So far most of the units revealed are from the US...wondering if the voice actors reveal some other nationalities...even if its a matter of being just accented english.
Title: Re: C&C: Red Alert 3
Post by: Al Tarket on July 27, 2008, 02:38:04 pm
as far as i know EA, westwood(former developer) and C&C are all american, i dont see why they should put other units from differing countries, besides if the game is good, does it really matter?
Title: Re: C&C: Red Alert 3
Post by: BloodEagle on July 27, 2008, 02:46:38 pm
You could always modify the game.  :D

---

Side note: EA is now interested in Hollywood, so expect a C&C movie of some sort.  :ick:
Title: Re: C&C: Red Alert 3
Post by: Al Tarket on July 27, 2008, 02:54:36 pm
yeah cool, kane (played by Joseph Kucan) and some GDI general and the ever mysterious commander of both sides. you should also know related to that point of game turned fim is the Duke nukem film (use your imagination ;))
Title: Re: C&C: Red Alert 3
Post by: IceFire on July 27, 2008, 03:32:25 pm
as far as i know EA, westwood(former developer) and C&C are all american, i dont see why they should put other units from differing countries, besides if the game is good, does it really matter?
What does where the studio being from have to do with anything?

No it doesn't make the game worse or better from a gameplay standpoint...but it would make the side fit more along the lines of its description:

Quote
A coalition of Western countries bound together in defense of the free people of the world. The Allies are prepared to act decisively with their well-trained soldiers and advanced vehicles, yet long for nonviolent resolutions.

Thats what I'm on about.  It'd be better if the Apollo, for instance, which is spelled out in their faction section as being built in Sweden to have a Swedish accented voiceover for a little extra flavour, etc.  Just wishing.
Title: Re: C&C: Red Alert 3
Post by: BloodEagle on July 27, 2008, 03:40:32 pm
And I'd like the Nazis in Hogan's Heros to have German accents.  ;7

Sadly, this will never happen.  :blah:
Title: Re: C&C: Red Alert 3
Post by: General Battuta on July 27, 2008, 05:42:27 pm
as far as i know EA, westwood(former developer) and C&C are all american, i dont see why they should put other units from differing countries, besides if the game is good, does it really matter?

Because they're trying to portray the Allied faction, whose composition has nothing to do with the composition of the developers.

Bungie Studios is mostly American, but, oddly enough, the Covenant characters in Halo do not largely consist of red-blooded patriotic Yankees (nor do the marines.)
Title: Re: C&C: Red Alert 3
Post by: Al Tarket on July 27, 2008, 06:05:34 pm
again thats why they have a beta version  :). request to them to have a more varied allied side.

reminds me of quake 4, Strauss is German, Cortez is Mexican, Slidjonovitch is Russian, Morris is Canadian and 5 americans.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 27, 2008, 07:24:29 pm
.  The Century Bomber looks like it has some potency as well....sort of like a hovering B-52 or alternatively a device for deploying paratroopers.
I didn't use the Vindicator myself, but I did use the Century Bomber. Its quite an interesting unit, but it remains the Allies only means of large scale transportation short of using a hovercraft or the one-man IFV.

Played another game this morning. Used a layered defense to fend off a Apocalypse tank horde. Like I said, Mirage tanks need to learn to stay still, but it was otherwise easy enough to stop them using garrisoned structures, Century Bombers and Athena Cannons.
Title: Re: C&C: Red Alert 3
Post by: IceFire on July 28, 2008, 10:21:28 am
About the Mirage tanks...are the rules of engagement options still present in RA3 that were in C&C3?
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 28, 2008, 10:42:10 am
Holding position? I never really noticed, but iirc, there were a set of buttons in the lower right of the UI, that seemed to do the same thing. I'll investigate later tonight or tomorrow morning.
Title: Re: C&C: Red Alert 3
Post by: General Battuta on July 28, 2008, 11:18:24 am
Nice to hear that massive tank pushes can be stopped.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 28, 2008, 11:54:18 am
Apocalypse tank pushes to be exact. I used garrison structures full of rocket infantry, laser artillery and mirage tanks, tho. With some air cover thrown in for good measure. I've not played the soviet side, but they do look pretty promising.
Title: Re: C&C: Red Alert 3
Post by: IceFire on July 28, 2008, 07:33:42 pm
Seems like the Apocs are really tough customers this time around.  They were mean before but mostly in the amount they could dish out rather than by how much they can take.  Seems like now they can do both.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 28, 2008, 08:04:56 pm
Yea. And thanks to Generals, Apocs can roll over lighter units. They can even tractor beam units running away. Oh yes. You can perform the chicken maneuver just like in C&C3. Same key too. (D).

Played another match, this time as EotRS. Amusingly, the word Jap is censored.

Kinda weak early game, but late game the Japs pretty much own. Staved off another Apoc rush, this time solely with tank hunters burrowed in the ground. Tank hunters really hurt. The King Oni is pretty respectable, but in all my rushing i never got it to charge down anything. Built Yuriko, but forgot to use her. :doubt: Used the Rocket Angel, spiritual succesor to the jump jet trooper. She *owns*. Two modes of firing, one fires normal rockets, the other uses a paralysis whip. The whip pretty much freezes anything in place. And even when the unit is frozen, it can still be destroyed. So I set 5 to use the whip, the rest to use rockets, and no air unit got past them. Pretty damn amazing.

Navally wise, the EotRS is very well equipped. They have two types of subs, one used for AA duty, the other a regular run of the mill sub. They have a dedicated torpedo destroyer, and a battlecruiser. The battlecruiser can ram enemy ships, but its usually so far back it doesn't get to use this ability. The torpedo destroyer can fire a spread of torpedos with its ability, which is pretty handy in a tight spot.

All in all, this is pretty much a Protoss race. Expensive and late game, but oh-so-unstoppable.

Oh yes. You can order them to hold position. The rules of engagment are hidden away in the UI, you have to open a small panel to access them. Short cut keys still work. Same as C&C3 shortcuts.
Title: Re: C&C: Red Alert 3
Post by: IceFire on July 29, 2008, 05:27:46 pm
Excellent about the rules of engagement.  I started using those allot in C&C3...its really nice to be able to have those definitive levels of what a unit or a group of units will and will not do.

About the censorship...apparently "Jap" is considered quite offensive in Japan and so its discouraged in many communities from making use of it. It comes up allot in the WWII flight simming community so thats how I know.  I think its probably best we discourage its use at HLP as well. Just a heads up.

Thanks for the analysis about the Empire faction.  I look forward to playing with and against them...I like all three factions quite a bit actually.  I'm partial to the Allies but the anime factor and the whole transforming units thing with the Empire faction sounds like its allot of fun to play as well as being quite subtle and challenging to play with.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on July 29, 2008, 06:02:26 pm
I hope they support this game the way they did with C&C3 and not like KW. The long awaited KW patch came out recently and not only does it not fix the existing bugs in the initial release, but it screws up a wide range of gameplay-related things. It seems unlikely that there will be another patch given that the development team is tied up with RA3 now.

As for the censor, EA filters a big range of words in all of their games, although it's trivial to bypass. It's actually pretty hilarious what they have included in there. :D (some that come to mind are christian, islam, bush, laden, pinko, commie and mohammed)
Title: Re: C&C: Red Alert 3
Post by: BloodEagle on July 29, 2008, 06:30:40 pm
Generals censors the word 'idiot', as well as many other words that couldn't possibly be interpreted as offensive.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on July 29, 2008, 08:41:00 pm
The EotRS is *quite* fun to play. For one, my opponent was chasing my Striker choppers with apollos, and I transformed them to their land variants and ka-blammed them out of the sky, leaving my opponent rofling and in a slightly wtf mode. :p
Title: Re: C&C: Red Alert 3
Post by: IceFire on August 07, 2008, 07:46:23 pm
Well I got my beta key a few days ago and its pretty good.  The software is unstable and has a bunch of bugs....to be expected at this stage....but the gameplay is allot of fun.  Its slower than C&C3 and rushes can be easily countered if you've planned ahead and done some scouting (knowing what the enemy is going to throw at you is key).  No more unit spamming...if you spam tanks then he just builds anti-tank, air, or navy.  If you spam air then he builds anti-air from ground, air, or navy.

I like how the navy aspect is there but I really love the air force options and there are air units from early to late game which is great.  I've played mostly as the Allies so far and the Vindicator is available very quickly...the Vindicator functions a bit like the old Harrier in that it flies to target, drops bombs all in one toss, and heads back to base.  Its enough to ruin a small tank rush on their own if not properly defended and even in the late game they can be useful in tackling larger units in a pass or two.

My favourite is the Century bomber...those guys are awesome!
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on August 08, 2008, 04:05:29 am
They're kinda slow though, and its AI needs tweaking. It doesn't return until it drops all its bombs or is ordered to, so it generally gets shredded by flak.
Title: Re: C&C: Red Alert 3
Post by: IceFire on August 08, 2008, 05:41:57 pm
They're kinda slow though, and its AI needs tweaking. It doesn't return until it drops all its bombs or is ordered to, so it generally gets shredded by flak.
True that...you have to ride herd over them a bit.  The slowness really isn't a big issue...they are big, slow, and tough.  But yeah...the AI needs a bit of work still.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on August 08, 2008, 09:20:15 pm
Rocket Angels rock something awesome. I stopped 24 Kirovs in their tracks with those darlings.
Title: Re: C&C: Red Alert 3
Post by: IceFire on August 09, 2008, 11:31:42 am
Rocket Angels rock something awesome. I stopped 24 Kirovs in their tracks with those darlings.
Good lord....24 Kirovs but not a single Bullfrog in sight? :)
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on August 09, 2008, 12:21:05 pm
No, they were there. MiGs too. I built nothing but Rocket Angels that round :drevil:
Title: Re: C&C: Red Alert 3
Post by: BloodEagle on August 29, 2008, 10:36:43 pm
Command & Conquer: Red Alert will be released as freeware this Sunday.
Title: Re: C&C: Red Alert 3
Post by: IceFire on August 30, 2008, 01:22:24 am
No, they were there. MiGs too. I built nothing but Rocket Angels that round :drevil:
Weird.  Usually that means you get destroyed...single unit tactics in RA3 don't work.  Which is good.  But I guess the guy didn't have quite enough AA to fight back with.  Oh well :)
Title: Re: C&C: Red Alert 3
Post by: TrashMan on August 30, 2008, 07:20:37 am
How dissapointing.
The more info is revealed on Red Alert 3 the more I see just how bad it will be.

They've gone with the terrible cartoony, over-the-top design, the "each unit must have player-activated special abilities" and "hot babes" wallpapers.

All respect I had is gone...crushed.
Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on August 30, 2008, 07:38:18 am
Red Alert was never truly serious. You somehow thought it was, the problem's on your end.
Title: Re: C&C: Red Alert 3
Post by: IceFire on August 30, 2008, 11:10:51 am
Red Alert was always over the top...this one seems more serious than RA2...but still over the top.  Anyone remember the Tesla coil equipped Eifel Tower...that was hilarious :)

Or giant squids.

The babes thing is a bit over the top but whatever.  The cast looks pretty good overall actually and the gameplay is allot of fun.  Each unit having a secondary mode really makes things interesting.  You can fight your way out of a numerically disadvantaged position using good unit tactics and combining primary and secondary modes.

Try it before you decide to hate it...hopefully there will be a demo at some point closer to release.  Then you can see if you dislike it.

The Beta is going well...it has allot of bugs...but this is beta territory so you'd expect that.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on August 30, 2008, 08:18:59 pm
Ah I remember that mission. Shows you the defensive potential of the French. :p
Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on September 01, 2008, 12:51:25 am
I actually preferred the old Eva.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on September 01, 2008, 01:32:26 am
I actually preferred the old Eva.
For a split second there I thought you were referring to the SD Eva. :p You preferred the male Eva?
Title: Re: C&C: Red Alert 3
Post by: IceFire on September 01, 2008, 09:24:28 am
I can't wait to get the full game so I can have some fun against the AI.  Playing against human players is no fun.  I played several 2 v 2s and either my ally was awesome and we won quickly or my ally was aweful and quit at the first sign of trouble.  Next up in several 1 v 1 the guy I was playing against was not terribly good and he also quit at the first sign of trouble.  I wanted to really try out the Assault destroyers but no go...he quit.  Pffft.  Can't wait for the AI.  Fights to the bitter end!
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on September 01, 2008, 09:28:27 am
Apparently co-op single player campaigns are in the box too.
Title: Re: C&C: Red Alert 3
Post by: TopAce on September 01, 2008, 10:23:21 am
...Can't wait for the AI.  Fights to the bitter end!

RA2 wasn't terribly challenging against the AI in the long run. After a few experiments - when of course you get humiliated - it was all predictable and easy to counter. SC was better in this regard. I don't know if this remains so in an SC2 vs RA3 comparison.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on September 01, 2008, 10:34:50 am
I dunno, I've always thought that SC's AI was abit limited in certain regards. It has certain 'builds' that it follows.

Although, thinking about it, it is better than RA2's AI. Prism Tanks ruled the day :p
Title: Re: C&C: Red Alert 3
Post by: IceFire on September 01, 2008, 10:37:25 am
C&C3s AI on the other hand, RA3s direct predecessor, was pretty good.  In most modes it would be challenging enough to be fun.  Somewhat predictable and cheated a little in some modes but fun.  It even tried to use some tactics a few times :)
Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on September 02, 2008, 02:30:22 pm
For a split second there I thought you were referring to the SD Eva.  You preferred the male Eva?

The RA2 Eva was not male. :p
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on September 03, 2008, 12:08:48 am
Ahhhhh. That Eva. Mmmmm. Yea. I prefer her too. But maybe this Eva will be equally ... uh ... competent. :p
Title: Re: C&C: Red Alert 3
Post by: Mefustae on September 03, 2008, 04:16:00 am
Ahhhhh. That Eva. Mmmmm. Yea. I prefer her too. But maybe this Eva will be equally ... uh ... competent. :p
That Eva was okay, but this Eva has an accent. Oooh yeah.
Title: Re: C&C: Red Alert 3
Post by: TopAce on September 03, 2008, 07:36:16 am
That Eva was okay, but this Eva has an accent. Oooh yeah.

"Even God speaks English with an accent."

I don't know who said this and why, but I suppose it's relevant here.
Title: Re: C&C: Red Alert 3
Post by: Nix on September 04, 2008, 02:14:44 am
/pops head up a-la Apocalypse Now

So, Frank Klepacki is back! Very good! I actually might pick this up. 


Title: Re: C&C: Red Alert 3
Post by: IceFire on September 04, 2008, 04:00:12 pm
/pops head up a-la Apocalypse Now

So, Frank Klepacki is back! Very good! I actually might pick this up. 



Everyone is waiting to hear what he manages to come up with for Hell March 3. Should be interesting.
Title: Re: C&C: Red Alert 3
Post by: Mefustae on September 19, 2008, 11:48:23 pm
One of the greatest trailers ever created. (http://www.gametrailers.com/player/40181.html)

George Takai saying "All your base are belong to us"?

Oh yes.
Title: Re: C&C: Red Alert 3
Post by: BloodEagle on September 20, 2008, 12:32:30 am
That's almost as sad as quoting that X-men fan-dub in X3. Almost.  :ick:
Title: Re: C&C: Red Alert 3
Post by: Col. Fishguts on September 20, 2008, 06:02:06 am
Oh snap.

Made my interest in RA3 sparkle up again.
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on September 20, 2008, 02:24:08 pm
What are the recommended / maximum specs for RA3? Beta testers if you could list yours and performance too. It'd save me aggro later on :)
Title: Re: C&C: Red Alert 3
Post by: Mongoose on September 20, 2008, 04:09:02 pm
I know nothing at all about this entire franchise, but that video was a severe amount of win.
Title: Re: C&C: Red Alert 3
Post by: NGTM-1R on September 20, 2008, 04:33:09 pm
Interesting sidenote: check out the Shogun Battleship concept art.

Somebody was watching Space Battleship Yamato a bit much methinks...
Title: Re: C&C: Red Alert 3
Post by: IceFire on September 20, 2008, 06:02:04 pm
@Colonel Dekker: I've got a C2D E6850, 2GB ram, GeForce 8600GTS on Vista Premium and I have the details turned most of the way up.  It looks stunning and performance never drops for graphical reasons.  Network yes...thats buggered all to hell in the beta but it renders very quickly.  If you can play C&C3 (or even the demo to that game) succesfully then it shouldn't be much of a problem.

@NGTM-1R: I think they were definitely going for that when they designed the Shogun :)
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on September 20, 2008, 06:21:44 pm
Cheers :yes:
*Pre-Orders...in spirit
Title: Re: C&C: Red Alert 3
Post by: BloodEagle on September 20, 2008, 06:24:36 pm
@Colonel Dekker: I've got a C2D E6850, 2GB ram, GeForce 8600GTS on Vista Premium and I have the details turned most of the way up.  It looks stunning and performance never drops for graphical reasons.  Network yes...thats buggered all to hell in the beta but it renders very quickly.  If you can play C&C3 (or even the demo to that game) succesfully then it shouldn't be much of a problem.

@NGTM-1R: I think they were definitely going for that when they designed the Shogun :)

You'd think that someone (or some company) would create an almost perfect set of network code, and sell it. Imagine how much time would be saved.
/me dreams
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on September 20, 2008, 08:36:07 pm

I'm already planning on pre-ordering it, then maybe we can see about hooking up to trash the **** out of the campaign.
Title: Re: C&C: Red Alert 3
Post by: TopAce on September 21, 2008, 04:52:55 am
My specs are: P4 2.66GHz, 1 GB RAM, GeForce 6600 GT. Will I be able to run RA3?
Title: Re: C&C: Red Alert 3
Post by: TrashMan on September 21, 2008, 06:49:32 am
One of the greatest trailers ever created. (http://www.gametrailers.com/player/40181.html)

George Takai saying "All your base are belong to us"?

Oh yes.


 :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf:
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on September 21, 2008, 07:24:19 am
My specs are: P4 2.66GHz, 1 GB RAM, GeForce 6600 GT. Will I be able to run RA3?
Not too sure, tbh. You might be able to if all the settings are low. RA3 isn't that graphically intensive.
Title: Re: C&C: Red Alert 3
Post by: IceFire on September 21, 2008, 08:54:38 am
My specs are: P4 2.66GHz, 1 GB RAM, GeForce 6600 GT. Will I be able to run RA3?
Hows C&C3 play for you?  If you don't have it...download the C&C3 demo...give it a try.  If you get top notch performance in C&C3 ...then you should see similar results for RA3.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on September 21, 2008, 09:27:39 am
Hows C&C3 play for you?  If you don't have it...download the C&C3 demo...give it a try.  If you get top notch performance in C&C3 ...then you should see similar results for RA3.

Hmm. You could do that too. Wonder why I never taught of that. :lol: Since RA3 and C&C3 are built on the same SAGE engine.
Title: Re: C&C: Red Alert 3
Post by: General Battuta on September 21, 2008, 12:41:58 pm
Is it still capped at 30 FPS? Bummer, if so.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on September 21, 2008, 11:14:32 pm
It probably is. That is one thing about C&C3 that always annoyed me. The 30fps jitteriness is quite noticeable and the engine is an older one that is easily capable of much higher performance on current hardware. I got used to it after playing the game a lot, but it's still annoying. I managed to find a way to remove the cap, but the game speed is tied into the framerate so it was pretty useless.

Like many RTSs though, C&C3 (and probably RA3 as well) is rather CPU heavy especially if you play with several skirmish AIs. C&C3 was one of the very few games that would often gain more from a CPU upgrade than a video card one, so I would expect RA3 to be similar.
Title: Re: C&C: Red Alert 3
Post by: General Battuta on September 22, 2008, 07:31:10 am
Huh. Y'know, I always noticed that Generals and Tiberium Wars didn't really lag per se -- the game would just go into bullet time, but the framerate would seem to remain roughly steady. It was as if the engine slowed the game down to keep it running smoothly.

Is that what you mean when you say that game speed is tied to the framerate?
Title: Re: C&C: Red Alert 3
Post by: CP5670 on September 22, 2008, 10:16:21 am
There is an option somewhere in the game's config files (within one of the bigs) that lets you turn off the framerate cap. It shot up to 100fps when I did that, but the game also ran at triple speed and was unplayable.

I haven't noticed the effect you describe. The game does sometimes slow down, especially when the AIs build a lot of junk in a skirmirsh game, but this is accompanied by a drop to 20-25fps.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on September 22, 2008, 10:51:12 am
*snip*
When my framerate drops that much in Zero Hour, I grab a couple of nukes and go hunting.
Title: Re: C&C: Red Alert 3
Post by: TopAce on September 22, 2008, 11:35:15 am
There is an option somewhere in the game's config files (within one of the bigs) that lets you turn off the framerate cap. It shot up to 100fps when I did that, but the game also ran at triple speed and was unplayable....

Same happened to me, but with RA1. It's fun, but makes campaigns even more difficult.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on September 22, 2008, 02:33:52 pm
Yeah, all of the older C&C games did the same thing. RA1 caps the framerate at all but the two topmost game speed settings, at which the cap is no longer in effect but things run at 10 times the normal speed on modern computers. It's actually pretty funny to watch a bunch of AIs go at each other in skirmish at that speed.
Title: Re: C&C: Red Alert 3
Post by: IceFire on September 22, 2008, 03:49:29 pm
Is it still capped at 30 FPS? Bummer, if so.
Hadn't checked but just visually...yes still 30 FPS. Its smooth and consistent I guess...but not super smooth.  They should cap at 60 if they are going to cap it.  But that might be technically difficult given the eyecandy + lots of older machines around.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 02, 2008, 01:40:06 am
:bump:

Oookay. Who has it now? Anyone up for co-op? I wanna try the campaigns in co-op.
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on November 02, 2008, 07:20:48 am
I bought it yesterday. I love the empire but the allied tanks sound just like me ^_^ no co-op i'm afraid. Too slow a connection, plus i think i'm still drunk from me and big K's rave in Astoria 2 last night/this morning. Gah,
Title: Re: C&C: Red Alert 3
Post by: General Battuta on November 02, 2008, 08:09:39 am
I got it. It's very pretty, and the action is fast-paced and slick. But after Company of Heroes and Homeworld and Dawn of War, I was expecting something more. It doesn't even have the depth that Command and Conquer 3 did.

I've only played through the Soviet campaign so far. They work hard at the sense of humor, but it seems as if the campaign is too silly -- it's missing some of the investment you got from Red Alert 2.

I'll see how I feel after finishing the other two campaigns. So far, I'm enjoying it, but not loving it.
Title: Re: C&C: Red Alert 3
Post by: IceFire on November 02, 2008, 10:19:00 am
The Allies campaign was way more interesting to me than the Soviet one.  And the Empire one is so far turning out to be great too.

Online is a bit of a struggle right now but offline is fun.  I haven't tried to do COOP yet but I want to play everything by myself before I try coop.  I like to experience the single player campaign by myself (with the cool new AI ally) before I try and ruin it with another person :)

Stormkeeper: My nickname online is NSIceFire...look me up.  We can do COOP sometime soon.
Title: Re: C&C: Red Alert 3
Post by: General Battuta on November 02, 2008, 12:52:32 pm
Hmm, good to hear. Well, I still think I preferred the depth of C&C3, with the presence of unit upgrades and such.
Title: Re: C&C: Red Alert 3
Post by: gevatter Lars on November 02, 2008, 01:54:58 pm
I got a question about RA3 and that is concerning the copyprotection. I heard this one uses Securom, online registration and a limit of 3 installations. Is that true?
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on November 02, 2008, 02:06:55 pm
I know it asked to connect to the net. But if it's only 3 installs i'll be miffed. I didn't have to register though.
Title: Re: C&C: Red Alert 3
Post by: gevatter Lars on November 02, 2008, 03:19:39 pm
I did a little research on that one after hearing different things. The latest info I found was that they are using securom but not as drastic as they did with Spore.
You have to be online when installing so the program can register itself at EA. After that it won't try to contact EA about anything. Means securom shouldn't send any data behind your back.
There is still a limit that is set to 5 installations at the same time or after another, something that might happen when you hardware changes or OS. Still you can now get one installation back when you are online while deinstalling.
So except your PC crashes you should be able to maintain your 5 installations when deinstalling it properly.

If its true and the online installation is the only thing that you need to do I think I could life with that. Still it bothers me what would happen when the company or just the registation server is closed. Does it mean that when I can't register because the server or company isn't there anymore I can't play the game?

Anyway it is a good sign that even EA seams to listen to the users complains and things of other ways or at least a middleway between what they would like and what users would like to see.
Still my friend will have the problem of haveing no internet connection.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on November 02, 2008, 03:53:33 pm
The system is essentially the same as in Spore and Crysis Warhead, the differences being that the activation limit is increased to 5 and that deactivation is possible. The biggest problem is still the Securom driver itself and its sneaky behavior.
Title: Re: C&C: Red Alert 3
Post by: Roanoke on November 02, 2008, 04:10:14 pm
I read in the paper recently C&C3 has FMV cutscenes starring that 'bit from Hollyoakes with the hooj yojimbos. While I dig abit of babe-in-unifrom, not really what I want to see in CnC.
Title: Re: C&C: Red Alert 3
Post by: IceFire on November 02, 2008, 10:21:40 pm
Well I think my initial feelings are as such:

I really like Red Alert 3 single player and COOP campaign but online I just get my ass kicked.  Somehow there are tons of really good players out there already.  I consider myself no slouch...I know all of the units and abilities but damn.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 03, 2008, 06:46:46 am
The beta spawned alot of good players. They were more interested in playing than testing.

I love the Hammer tank. I stole a King Oni's eye beams once. And the Athena Cannon's targeting module once too. :lol:

I dislike how difficult it is to start additional build queues for the Allies though, and the fact that their repair radii are damn small compared to the Soviet's crusher crane.
Title: Re: C&C: Red Alert 3
Post by: TopAce on November 03, 2008, 08:23:00 am
Well I think my initial feelings are as such:

I really like Red Alert 3 single player and COOP campaign but online I just get my ass kicked.  Somehow there are tons of really good players out there already.  I consider myself no slouch...I know all of the units and abilities but damn.

Now imagine how I felt when I started playing Starcraft online almost eight or so years after its release. :P That's why I don't like playing strategy games online.
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on November 03, 2008, 08:39:09 am
Quick note, Tim Curry has gotten FAT in his old age, also bad russian accent, but the mecha tengus make up for it ;)
Title: Re: C&C: Red Alert 3
Post by: General Battuta on November 03, 2008, 08:45:55 am
Tim Curry was great!
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on November 03, 2008, 09:07:14 am
Tim Curry's a genius, especially in Legend, in C&C 3 he's just sallow :lol:
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 03, 2008, 09:25:34 am
A lot of people wrote reviews slamming it, but I suspect most of them just hate EA.
Title: Re: C&C: Red Alert 3
Post by: IceFire on November 03, 2008, 04:25:53 pm
A lot of people wrote reviews slamming it, but I suspect most of them just hate EA.
There is allot of that.  They hate EA...they think that Westwood was infallible and they don't like anything EA has done for the franchise since they gobbled up Westwood.  I think many are blinded by this.  I have some gripes with RA3...but it is a good game.  The problems are mostly technical and show a lack of polish rather than a half hearted attempt at building a good game.  The devs are very obviously (in my mind) huge C&C fans, they want to create the best, surely they are under deadlines to publish by certain dates and that sometimes I think hurts the final product at EA (probably more often than not) but it is a good game.
Title: Re: C&C: Red Alert 3
Post by: IceFire on November 03, 2008, 04:27:45 pm
Well I think my initial feelings are as such:

I really like Red Alert 3 single player and COOP campaign but online I just get my ass kicked.  Somehow there are tons of really good players out there already.  I consider myself no slouch...I know all of the units and abilities but damn.

Now imagine how I felt when I started playing Starcraft online almost eight or so years after its release. :P That's why I don't like playing strategy games online.
That must have hurt big time.  Like really big time.  RA3 I'm just getting my ass kicked around allot...and the worst of it is...I usually play 2 v 2 and I usually end up squaring off against one or possibly two good players against me who is mediocre and some numbnut as a teammate.  Or its me vs the really good guy and two numbnuts on the other side of the map facing each other.

So those two do nothing while I get steamrolled by a really good player.  Having a decent player help me out would be beneficial to both of us I think.

Anyways I have to learn to play better.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 03, 2008, 06:06:09 pm
I tried out my first online game since beta. I think I fared pretty well. I mean, I LAN against my friends, but they never really played it before, so it was kinda easy. I was up against an Allied player. He was pretty good, but I got lucky and managed to swing my Chopper VXs round into his back field.
Title: Re: C&C: Red Alert 3
Post by: IceFire on November 03, 2008, 07:51:32 pm
Any of you let me know when you get to the last Empire mission.  I think my AI friend isn't going to cut it for this epic battle.  Its very very difficult...every time I launch an offensive it gets cut down in the opening stages and the AI guy is barely holding on for dear life.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on November 03, 2008, 07:53:06 pm
I want to play this game soon, but I have a lot of other titles I'm going through right now so I will hold off on it for a while.

Quote
There is allot of that.  They hate EA...they think that Westwood was infallible and they don't like anything EA has done for the franchise since they gobbled up Westwood.  I think many are blinded by this.

It's funny, since Westwood's games became quite hit or miss after the original C&C and RA, and the releases of Petroglyph (which contains a lot of former Westwood employees) reportedly haven't been great either. I think EA did an excellent job with C&C3, although the KW expansion had some issues.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 03, 2008, 11:35:43 pm
Any of you let me know when you get to the last Empire mission.  I think my AI friend isn't going to cut it for this epic battle.  Its very very difficult...every time I launch an offensive it gets cut down in the opening stages and the AI guy is barely holding on for dear life.
Oh that.
Spoiler:
For defense, deploy 3~4 Defender VXs in Airdestroyer mode to the north of your base and keep them in tip top shape. A Tower near the closer land bridge backed up by two Defenders should stop most assaults on your base. The nanoswarm core can stop the Proton Collider from hitting your base, use it to shield your base when it fires, or you can use Final Squadrons to take out the powerplants behind each superweapon to neutralize it.

I used a mixed force of King Onis, Imperial Warriors, Tank Hunters and Yuriko to cover a few Wave Force artillery pieces. Striker VXs on the ground to cover the air. You should level every building in the Allied air base so that your artillery will have clear firing lines.
When you level the air base, a pair of Chopper VXs and 4 Rocket Angels will come in from the south.

Keep an eye out for Tanya, you'll need Yuriko's sheer power alot to keep your force alive. Add to your forces as you see fit. Once you clear the airbase, you can proceed north and east to the Allies' stronghold. Just level everything in your way, civilian structures and all, and cover your Wave Forces.

After you severly damage the Future Tech building, the Soviet scientist will unleash some weird weapon and wipe out everything on the map, and the map will be resized to fit a smaller area. You and your co-commander will be given a pair of Mecha Tengus, a King Oni, and 6 Rocket Angels, all max ranked. Then you just have to finish off the Soviets and blow the building.

Or, you could just hold off the Allies, deploy Docks and raze the Future Tech to the ground.

If you want me to help co-command, pm me and we'll set something up.
Title: Re: C&C: Red Alert 3
Post by: IceFire on November 04, 2008, 08:05:29 pm
Thats for the tips!  Helped a bunch and I must have been out of it because I tried again and it went great this time!
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 04, 2008, 11:33:26 pm
No problem. When I co-oped with my brother, he went straight for Future Tech HQ, which was how I found the short cut.
Title: Re: C&C: Red Alert 3
Post by: kalnaren on November 19, 2008, 09:14:14 am
Bleh, I won't touch anything made by EA anymore simply because of SecuROM. I don't care what they say it does or does not do; it completely foobars an otherwise stable system by installing a bunch of undisclosed drivers, codecs, and virtual devices that's a nightmare to get rid of. I'm sorry EA, but there are other companies out there making far better games WITHOUT treating legit customers like pirates.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 19, 2008, 05:35:28 pm
RA3 uses DRM, which, iirc, is different from SecuROM. While it is somewhat irritating, at least you can free up one of your 'installs' when you uninstall the game from your system.

Besides, lots of games use different types of copy protection, and the measures are only gonna get stricter because of the amount of money publishers and studios lose to pirates every year.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on November 19, 2008, 05:37:55 pm
No, it's Securom, and the limited activation variety to make things worse.

Just get a crack and forget about it. I use them on any game with intrusive DRM. A lot of games even work fine online with the cracks as long as you have a valid CD key. Make sure to install the crack before opening the original game exe though, as that is what installs the Securom driver.
Title: Re: C&C: Red Alert 3
Post by: Spicious on November 19, 2008, 05:47:00 pm
SecuROM is an implementation of DRM, which is essentially any system that ensures that you (the end user) have no digital rights. For some reason they always seem to be a poorly coded drain on system resources too.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 19, 2008, 05:50:56 pm
Just get a crack and forget about it. I use them on any game with intrusive DRM. A lot of games even work fine online with the cracks as long as you have a valid CD key. Make sure to install the crack before opening the original game exe though, as that is what installs the Securom driver.
I really don't see the point in using a crack since you have the original game. And since you can free up your activations once you uninstall RA3, having to use a crack seems ... I dunno, unnecessary.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on November 19, 2008, 06:03:29 pm
Just get a crack and forget about it. I use them on any game with intrusive DRM. A lot of games even work fine online with the cracks as long as you have a valid CD key. Make sure to install the crack before opening the original game exe though, as that is what installs the Securom driver.
I really don't see the point in using a crack since you have the original game. And since you can free up your activations once you uninstall RA3, having to use a crack seems ... I dunno, unnecessary.

The point is to avoid getting the Securom kernel mode driver loaded on your system, which is essentially a form of malware. Anything that blacklists programs and secretly tracks hardware changes has no place on my machine.

There are also a number of cases where a cracked version of a game runs noticeably faster, both with loading times as well as framerates, than the original, Securom infested version.

Also, you have to actually uninstall the game to get the activation. Imagine a situation five years in the future where you want to format your hard drive, but have to manually uninstall 30 games to get the activations back. It would be a massive waste of time.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 19, 2008, 06:08:04 pm
The point is to avoid getting the Securom kernel mode driver loaded on your system, which is essentially a form of malware. Anything that blacklists programs and secretly tracks hardware changes has no place on my machine.

There are also a number of cases where a cracked version of a game runs noticeably faster, both with loading times as well as framerates, than the original, Securom infested version.

Also, you have to actually uninstall the game to get the activation. Imagine a situation five years in the future where you want to format your hard drive, but have to manually uninstall 30 games to get the activations back. It would be a massive waste of time.
I see your points.
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on November 20, 2008, 03:41:57 am
Finished the Rusky and Allied campaigns, i don't like Tanya, she's not "RA2 Tanya" Enough for me.... Her Cha-Ching, and Shake it baby don't stir me in the same way...:no:

Also the Hollyoaks bird / Eva .....  :doubt: is no good. Russian Eva equivalent and Blonde Russian Co-Commander however are vrey much appreciated. In a non-sexist or Bigoted way :nervous:


I've yet to start the Empire Campaign but Yuriko Omega kicked my butt on the
Spoiler:
Emperor assasination mission (one of my favourites :lol:)
Her powers are a bit freaky but i look forward to seeing how the Veritech Mecha Tengu handle :lol:
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 20, 2008, 05:34:54 am
Spoiler:
Emperor assasination mission (one of my favourites :lol:)

I know. One of my favorites too. ;D

Spoiler:
Did you rescue the conscript and his bear?
Title: Re: C&C: Red Alert 3
Post by: Colonol Dekker on November 20, 2008, 05:40:38 am
Spoiler:
Nah...... Although they're my two favourite non-hero units in the game. Bless'em. I sniped everything with orbital drop instead :nervous:
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on November 20, 2008, 06:34:14 am
Ah. Well, I ...

Spoiler:
... went in guns blazing, levelled the Empire base and sent in Twinblades to evac the two heroes. :D They're heroes in my eyes!
Title: Re: C&C: Red Alert 3
Post by: kalnaren on November 20, 2008, 06:58:00 am
Just get a crack and forget about it. I use them on any game with intrusive DRM. A lot of games even work fine on-line with the cracks as long as you have a valid CD key. Make sure to install the crack before opening the original game exe though, as that is what installs the Securom driver.
I really don't see the point in using a crack since you have the original game. And since you can free up your activations once you uninstall RA3, having to use a crack seems ... I dunno, unnecessary.

The point is to avoid getting the Securom kernel mode driver loaded on your system, which is essentially a form of malware. Anything that blacklists programs and secretly tracks hardware changes has no place on my machine.

There are also a number of cases where a cracked version of a game runs noticeably faster, both with loading times as well as framerates, than the original, Securom infested version.

Also, you have to actually uninstall the game to get the activation. Imagine a situation five years in the future where you want to format your hard drive, but have to manually uninstall 30 games to get the activations back. It would be a massive waste of time.

+1, not to mention stability. SecuROM is known to make an otherwise stable operating system have aneurysms. For example, people using the cracked Fallout 3 exec experience around 60% less crashes than those who are not. That's a lot of crashes solely because of the DRM software.

I also don't trust EA at all. They can tell you what it is they're doing with SecuROM and that it doesn't install this or that... it's BS. I'd love to baseline a system, then install an EA game and see exactly how many things it changes and installs.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on December 25, 2008, 04:29:06 pm
:bump:

I've been playing this game for the last several days. So far, I have mixed impressions. The campaigns are fun and generally well designed. The cutscenes and campy atmosphere are quite hilarious (things like the time machine and Rushmore cannons, and the taunts you get from the enemy commanders). There are some nice touches like a short video for every unit and different accents for the Allied units, and the game pokes fun at old conventions of the series during the comical training missions.

The gameplay feels like a backward step from C&C3 in many ways. There are no upgrades, the resource system is dumbed down, veterancy has little effect on units and most of the alternate abilities require too much micromanaging to be useful in practice. The unit AI has a number of new problems, often being less alert than they should be at any setting, and they are prone to getting stuck or accidentally hitting each other when in large groups. The skirmish mode has only 6 players maximum and is limited to one AI personality, and the whole menu interface is sluggish and unresponsive.

The Soviet campaign was very easy, with only one mission that posed any real challenge. The Allied one is much more difficult and interesting. The Allies feel a bit underpowered in general, at least on the 1.04 version I'm using, and you're also up against much stronger opposition in their missions. The Kirov mission near the end was especially nice and felt like a classic C&C puzzle mission. The AI never rebuilds any structures you destroy, although the missions seem to take that into account and still provide a decent challenge. The friendly AI commander is pretty useless, but I found that he/she was rarely needed anyway.

I haven't played the Japanese campaign or any online games yet. It is a fun game overall, but unlike C&C3 I can't see myself playing it much beyond the singleplayer campaigns.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on December 26, 2008, 09:48:46 am
Well, its meant for human co-op, so the co-commanders are competent, but can have utterly random results. Its best and the most fun when you're playing with a human co-commander.
Title: Re: C&C: Red Alert 3
Post by: IceFire on December 26, 2008, 11:04:54 am
In Kanes Wrath they had so many problems sorting out the resource system that I suspect they dumbed down the resource system for a reason.  Its still a pretty good system...and its not unlike how Blizzard's handled their resourcing system.  The collectors can still be easily harassed.

Secondary modes are heavily used online and using the hotkey is the best way to do it.  Even me...who is a bit slow :) manages to make use of the secondary modes.

At present its actually the Empire that is the weakest side.  It seems like Allies and Soviets are pretty evenly balanced but the Empir has received a few buffs in the past balance patch and they still aren't quite there yet.  I suspect the Tsunami tank will get a slight buff at some point.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on December 26, 2008, 12:39:49 pm
Quote
Well, its meant for human co-op, so the co-commanders are competent, but can have utterly random results. Its best and the most fun when you're playing with a human co-commander.

They send a continuous stream of weak units towards the enemy bases instead of amassing an army and frequently pull out of attacks, so they aren't really effective against anything.

The co-op might be fun to try out, although only the Allied campaign seems hard enough to justify a second player. The Japanese one is pretty easy too from what I've seen so far.

Quote
In Kanes Wrath they had so many problems sorting out the resource system that I suspect they dumbed down the resource system for a reason.  Its still a pretty good system...and its not unlike how Blizzard's handled their resourcing system.  The collectors can still be easily harassed.

They basically created those problems. :p KW's system originally worked well (it was identical to that of C&C3 and the previous games), but the patch messed up several things with it.

In RA3, it seems like you might as well hit the refinery instead of the collector in many cases, except when using terror drones.

Quote
Secondary modes are heavily used online and using the hotkey is the best way to do it.  Even me...who is a bit slow manages to make use of the secondary modes.

That might be more efficient, although I was referring to the nature of the alternate modes themselves. A few are nice but many of them require you to direct multiple units individually in order for them to be effective, which can be especially annoying given the AI pathfinding glitches in large groups.
Title: Re: C&C: Red Alert 3
Post by: IceFire on December 26, 2008, 02:17:52 pm
C&C3 had the same problems.  KW just culminated in it being worse.

Your problems with the enemy commanders weak stream of units would be solved if you gave them some orders using the control panel for co-commanders in the top left of the screen.  Tell them to amass units and then move on a target.  I usually try pincer movements and crush the enemy forces in between my co-commanders and mine.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on December 26, 2008, 02:39:24 pm
Quote
C&C3 had the same problems.  KW just culminated in it being worse.

Well, C&C3's system was identical to all the earlier C&C/RA games. It has always worked well for these type of RTSs and made it important to keep an eye on the harvesters.

Quote
Your problems with the enemy commanders weak stream of units would be solved if you gave them some orders using the control panel for co-commanders in the top left of the screen.  Tell them to amass units and then move on a target.  I usually try pincer movements and crush the enemy forces in between my co-commanders and mine.

I might have done this more often if you could tell them to attack a general area, but it only lets you target individual units. Once the AI is done with that unit, it goes back to its routine. I found that it was faster to just do everything myself. As I said earlier, only a few missions are hard enough to make the AI commander useful anyway.
Title: Re: C&C: Red Alert 3
Post by: Stormkeeper on December 26, 2008, 06:08:51 pm
Actually, you can order the AI to plan an attack on a location. I think its the blue(?) button in the order menu.
Title: Re: C&C: Red Alert 3
Post by: IceFire on December 26, 2008, 08:02:25 pm
Actually, you can order the AI to plan an attack on a location. I think its the blue(?) button in the order menu.
Ditto...I forget which button but you have two area effect orders. One orders them to secure and mass forces at the area and the other tells them to attack this general area.  The specific target command is useful but I rarely used it preferring the two other orders.
Title: Re: C&C: Red Alert 3
Post by: CP5670 on December 27, 2008, 01:17:59 pm
You're right, that option does give you an area effect. The training mission gives a somewhat misleading description of what that command does, which is why I didn't try to use it before. :p

However, it seems to just make the AI focus his stream on that area. The units were still poorly directed and weren't good for much except for keeping the enemy occupied, at least in the one Japan mission where I tried it. I think it does prevent him from retreating though.