Author Topic: War in Heaven Voice Acting — VICTORY IS LIFE!  (Read 114531 times)

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Offline General Battuta

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Re: War in Heaven Voice Acting Death March
Down to ten action items before DC beta. Very close!

 

Offline Cyborg17

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  • Life? Don't talk to me about life....
Re: War in Heaven Voice Acting Death March
AH!!!!!!!!  :yes: :yes: :yes: :yes: :yes: :yes: :yes:

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
I want a detached, clinical, (female if possible) read on this, think Combine Overwatch

Quote
$Name: All Clear
$Message: XSTR("Exalt: local victory state achieved. Reward. Isolate. Recurse.", -1)
+Persona: Wingman 1
+Wave Name: S_allclear.wav

$Name: Arrive Enemy
$Message: XSTR("Interrupt! Expand violence. Enhance appetite.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_arrival.wav

$Name: Attack Target
$Message: XSTR("Pathfinder. Pathfinder.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_attack.wav

$Name: Backup
$Message: XSTR("Affiliation interrupt. Exchange semiocidae.", -1)
;pronounce 'sem-ee-oh-kee-day'.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_backup.wav

$Name: Beta Arrived
$Message: XSTR("Affiliation interrupt. Mist hierarchy: linear two.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_beta.wav

$Name: Check 6
$Message: XSTR("Kill behavior. Feed agility. Path for counterviolence.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_Check6.wav

$Name: Death
$Message: XSTR("Capturing failure state.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_Death.wav

$Name: Delta Arrived
$Message: XSTR("Affiliation interrupt. Mist hierarchy: linear four.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_Delta.wav

$Name: Depart
$Message: XSTR("Sever. Decouple. Delay. Longcast consequentia.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_depart.wav

$Name: Disable Target
$Message: XSTR("Degrade dynamica. Simplify input spectra.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_Disable.wav

$Name: Disarm Target
$Message: XSTR("Degrade eradicata. Simplify input spectra.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_Disarm.wav

$Name: Engage
$Message: XSTR("Expand violence. Generalize appetite.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_engage.wav

$Name: Epsilon Arrived
$Message: XSTR("Affiliation interrupt. Mist hierarchy: linear five.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_epsilon.wav

$Name: Gamma Arrived
$Message: XSTR("Hierarchy three. Punishing incipient symbol room.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_gamma.wav

$Name: Help
$Message: XSTR("Solutions maladaptive. Exalt affiliation. Exalt affiliation.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_help.wav

$Name: Ignore Target
$Message: XSTR("Punish attendance behavior. Generate aversion.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_ignore.wav

$Name: No
$Message: XSTR("Pathfind failed. Recursing.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_no.wav

$Name: No Target
$Message: XSTR("Goal not within appetite.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_notarget.wav

$Name: Oops 1
$Message: XSTR("Feeding defensive extinction response.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_oops1.wav

$Name: Player Dead
$Message: XSTR("Capturing failure state.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_p_dead.wav

$Name: Praise
$Message: XSTR("Exalt. Exalt. Promote mimicry in affilia.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_praise.wav

$Name: Rearm
$Message: XSTR("Obtain eradicata contingents.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_rearm.wav

$Name: Repair
$Message: XSTR("Obtain dynamica contingents.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_repair.wav

$Name: Stray
$Message: XSTR("Punish dislocation. Feed affiliation.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_Stray.wav

$Name: Traitor
$Message: XSTR("Enacting defensive extinction response.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_Traitor.wav

$Name: yes
$Message: XSTR("Pathfind complete. Violencing.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: S_yes.wav

 

Offline Trivial Psychic

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Re: War in Heaven Voice Acting Death March
Is that Shivan fighter dialogue?  :wtf:
The Trivial Psychic Strikes Again!

 
Re: War in Heaven Voice Acting Death March
Is that Shivan fighter dialogue?  :wtf:

Sure sounds like it, judging by the
Spoiler:
messages from them in Universal Truth.
  Now I'm even more excited to see Act 4.

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
Spent all day yesterday and today trying to make Universal Truth 1 fun and balanced again since the new Erebus is a ****ing killing machine. Still haven't quite cracked it. On book tour for a week - see you all afterwards!

 
Re: War in Heaven Voice Acting Death March
So at least a week until we see release?  :shaking:

  

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
More - we'll need time for beta. Sorry!

 

Offline Luis Dias

  • 211
Re: War in Heaven Voice Acting Death March
Take your time, it is looking great :yes:

 
Re: War in Heaven Voice Acting Death March
More - we'll need time for beta. Sorry!

I was dreaming big! The stream is looking incredible, by the way - happy to wait now that the end is in sight.

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
I'm back from tour and back on the case.

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
Hoping for a Tuesday release, bugs permitting.

 

Offline Thisisaverylongusername

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  • This is fine.
Re: War in Heaven Voice Acting Death March
I don't know about everybody else, but I'm certainly hyped!
If the opposite of pro is con, then is the opposite of progress Congress?

 
Re: War in Heaven Voice Acting Death March
Hoping for a Tuesday release, bugs permitting.

To think that after all this waiting and anticipation I'm going to have to hold off on playing until after SAT testing on Saturday.
 :ick:
 
Also, will the voice acting release also include asset updates, like the erebus and new titan? Or is it just a voice pack for the current campaign?

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
It's a lot more than a voice pack.

 

Offline AdmiralRalwood

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Re: War in Heaven Voice Acting Death March
Based on previous comments (plus The E's streams of the beta version) it includes not only new assets, but also weapon rebalancing and tweaks going all the way back to AoA, as well as new features, including tutorial sections in Act 3's dreamscape to help prepare new players for the unfamiliar gameplay mechanics of those missions.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
We've added content, rebalanced missions from the start of AoA to the end of WiH Act 3, added new ships, remodeled old ships, remixed music, rebalanced FS2 guns, redesigned the BP2 weapons suite, tweaked everything, hidden a bunch of new features in AoA, rewritten a lot of Act 3, redesigned Act 1+2 missions, fixed bugs, it's really a hell of a thing.

 

Offline Snarks

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Re: War in Heaven Voice Acting Death March
Just when I thought 2015 couldn't throw more amazing games for me to play, the Blue Planet folks just had to add another gem to the pile. Blue Planet ranks up there with the likes of triple A releases like the Witcher 3 or Phantom Pain.

 
Re: War in Heaven Voice Acting Death March
I guess this means I'm going to have to take a break from planning my Duna mission in KSP. BP is way more important!

 

Offline rance

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Re: War in Heaven Voice Acting Death March
But I just finished my AoA run! You're saying I'll have to play it all again?! THE HORROR :P