Author Topic: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER  (Read 5722 times)

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Offline Dragon

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
Seems like it's calculated either off normal max speed or max overclock speed. So, patching this shouldn't be an issue in retail (and most mods, in fact).

 

Offline Goober5000

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
What did you test, Spoon?  The fix, or one of the builds before the fix?

 

Offline Spoon

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
I dont have any builds that contain the fix for this.
Also, testiing it with a build that contained the fix would make my effort kinda moot, wouldnt it?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Goober5000

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
That's why I asked. :)

EDIT: So this is good news; this means no mod.tbl setting is required.  (And it also means that this can go into 3.6.14.)  I just need to check one final thing with Valathil and then we can commit it.

 

Offline Spoon

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
Cool  :yes:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
This does break one of the missions in DE.
Ironically using the same ship/weapons as in that video...

DAMMIT ANDREW. :P
(´・ω・`)
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Offline AndrewofDoom

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
You most make an update Droid.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Dragon

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
Well, it could use a few tweaks.

 

Offline Goober5000

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
This does break one of the missions in DE.
Hmm?

 

Offline Droid803

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
Just a balance thing, easy to fix.
Don't worry about it.
(´・ω・`)
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Offline Goober5000

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
What breaks, though?  I need to know if it would affect other mods.

 

Offline Droid803

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
Its just that the weapons thrown at the player were balanced around the fact that most of them weren't hitting because they were too slow, so their damage is way too high. I didn't know that they weren't hitting, so I just thought that they didn't do enough damage...

Shouldn't be a problem for any other mod. :P

It was just me being dumb and not noticing that the projectiles were passing harmlessly through instead of doing insufficient damage, and I guess all the testers assumed that it was by design (they were basically just distractions).
(´・ω・`)
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Offline Goober5000

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
Gotcha.

 

Offline Dragon

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Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
Note, it's likely that testers didn't notice. Nobody complained, and I didn't notice it too, so I'd asume no one was aware of this bug.

 
Re: [Request]: Subsystem flag for turrets to fire ON TARGET CENTER
i can tell i certainly was not aware of this bug, tho it explains a LOT! of the behavior i was having where some photon torpedos being used as primaries sometimes never did damage and sometimes would insta gib a cruiser