Author Topic: Trends in Gaming.(a rant)  (Read 17369 times)

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Offline Mars

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Re: Trends in Gaming.(a rant)
Old Tyrian had some interesting character development... now that I think about it, if rather cliche
« Last Edit: August 06, 2006, 09:30:13 pm by Mars »

 

Offline Fineus

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Re: Trends in Gaming.(a rant)
Ah. The impression I got was that you were saying character development in general was a waste of time.
I think a better way of putting it is... there's a time and a place.

Lets take Need For Speed Most Wanted. There are charachters in the game but they're very very shallow indeed. And they don't need to be anything else.

The game - being all about arcade car racing - doesn't need deep charachter involvement to make it work. But something like NWN thrives on it. The trick (for game devs) is to know when to do which.

 

Offline Getter Robo G

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Re: Trends in Gaming.(a rant)
(insert more comic relief)

  Would it be half-baked if in FSX we have a Deekin & Dealen Red Tiger cross-over?

Deekin (Alpha2) - "The great Kobold pilot thrusts his ship into subspace with no fear... And then realises he is not knowing, where this particular node, actually leads to... Umm Boss (Alpha1)?"


(later during a surveilance mission)

Deekin (Alpha2) - "Doom Doom Doom, Doomy Doom Doom!"

Deelan (Alpha3) - "Kobold, cease you prattling and maintain radio silence, or I shall fly over to you and smite thee!"

 :wtf: :P :lol:
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Offline Mathwiz6

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Re: Trends in Gaming.(a rant)
Ahh yes, the doom song...

I think I prefer Deekin asking Valen "How come you have horns?"

Then they both talk about all the stuff they survived (I have survived the blades of thousands of enemies questing for my blood!) (Once old boss sat on Deekin!) (I have survived battles with 90% casualties!) (Once Deekin old boss farted, and Deekin stuck head in water pail. Deekin was only kobold in area to survive!)

Ahh, comic relief....

 

Offline Tyrian

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Re: Trends in Gaming.(a rant)
Ah. The impression I got was that you were saying character development in general was a waste of time.
I think a better way of putting it is... there's a time and a place.

Lets take Need For Speed Most Wanted. There are charachters in the game but they're very very shallow indeed. And they don't need to be anything else.

The game - being all about arcade car racing - doesn't need deep charachter involvement to make it work. But something like NWN thrives on it. The trick (for game devs) is to know when to do which.

This is what I was talking about.  Some games need character development, while others don't.
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Offline redsniper

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Re: Trends in Gaming.(a rant)
Speaking of 'holy sh!t moments' and NWN (Hordes specifically):
When you finally beat that evil drow lady, and then Mephistopheles pulls a fast one on everybody. :ha:
Or when you finally reach the Knower of Names... one of my favorite things about NWN is that there's a lot of stuff you never see in person. You only hear about it and read about it, and so you have to use your imagination. Excellent case in point being all the legendary stuff you hear about in the 8th hell: the Sleeping Man's journey, Meph throwing those twelve folks hella far, etc. Except that you hear about this stuff and imagine it and get hyped up, and then you actually do see it. Walking into that clearing in the snow, seeing those twelve craters, and realizing the importance of the place, how far I had gone, on foot, THROUGH HELL... that was fun. We need more stuff like that in games.
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Offline Mathwiz6

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Re: Trends in Gaming.(a rant)
Speaking of 'holy sh!t moments' and NWN (Hordes specifically):
When you finally beat that evil drow lady, and then Mephistopheles pulls a fast one on everybody. :ha:
Or when you finally reach the Knower of Names... one of my favorite things about NWN is that there's a lot of stuff you never see in person. You only hear about it and read about it, and so you have to use your imagination. Excellent case in point being all the legendary stuff you hear about in the 8th hell: the Sleeping Man's journey, Meph throwing those twelve folks hella far, etc. Except that you hear about this stuff and imagine it and get hyped up, and then you actually do see it. Walking into that clearing in the snow, seeing those twelve craters, and realizing the importance of the place, how far I had gone, on foot, THROUGH HELL... that was fun. We need more stuff like that in games.

I agree, that place was beautiful, in how I had worked to get there.

Then Deekin told me to aim lower :hopping:.

I liked telling people: I played this game, where I was in this gigantic battle defending a fort, with an army, in an RPG, then some random deamon sent me to hell. So my character is now in hell. Soooo... How do I get out of hell?

 

Offline redsniper

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Re: Trends in Gaming.(a rant)
Me go gem! :p
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Mathwiz6

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Re: Trends in Gaming.(a rant)
 :wtf:

I believe that hand belongs to me....

Hmm, wonder what happens if I make a female character and go through that part..... (with Aribeth  :lol:)

 

Offline NGTM-1R

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Re: Trends in Gaming.(a rant)
Had NWN not started to really bore me I might have been able to tell you...
"Load sabot. Target Zaku, direct front!"

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Offline Kosh

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Re: Trends in Gaming.(a rant)
One of my favorite games of all time was, without a doubt, Deus Ex 1. The game had resonably good graphics for the time, but more importantly it had very well developed characters, and also a deep plot and a very complex story.

It also knew just what to show you. My of my biggest "wow" moments was when I first saw the "'Ton" hotel, which was actually the Hilton. They knew what to show you to make you feel like "wow the future really sucks for the US".....
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