Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Aardwolf on September 10, 2008, 03:19:11 pm

Title: Homeworld... in 2D.
Post by: Aardwolf on September 10, 2008, 03:19:11 pm
http://www.gamedev.net/community/forums/topic.asp?topic_id=507476

It's actually kinda fun.
Title: Re: Homeworld... in 2D.
Post by: BengalTiger on September 13, 2008, 02:07:56 pm
Checking...

Addicting a bit, but not like HW or HW 2.

Oh well, guess TotT will have to wait for a few hours.

And I like how they changed the names...
Title: Re: Homeworld... in 2D.
Post by: Hellstryker on September 13, 2008, 05:00:49 pm
Its fun, but it lacks the 3d tactical aspect of HW/HW: C/HW 2 so, meh  :blah:
Title: Re: Homeworld... in 2D.
Post by: Polpolion on September 14, 2008, 05:46:26 pm
HW2 wasn't in 3D. There were like 2 missions where there was a notable difference in the y-axis position of ships. Frigates<= couldn't even point their noses above 30 degrees off of level. The engine may have been 3D, but the game wasn't.
Title: Re: Homeworld... in 2D.
Post by: Vidmaster on September 16, 2008, 07:53:41 am
in multi, you at least had to think 3d. (even if most players didn't, maybe that's why I won most of the time, hiding my production ships really high above the map)