Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: c914 on November 06, 2004, 02:49:11 pm
-
here is my HLT Cain
(http://c914.w.interia.pl/ob/cain01.JPG)
(http://c914.w.interia.pl/ob/cain02.JPG)
model isn't yet finished, need some details on back and bottom. Soo what you think?
-
If you can, make some detail on the inside of the three arms, where the UV mapping is really bad. And also, if you can, UV those areas, so we can beg and beg and beg for Lightspeed to make something to go in there. :D
Oh, BTW; I really really like it. :yes:
-
so far it looks good. just need detailing on the back part (as you said) and it should be awesome
-
well UV mapping of arms won't be soo hard to do..i think:doubt: :p
-
Do not only add details, make the arms a bit curvier. If you can, I myself don't have a clue how that could be done with TrueSpace.
-
Nah, leave the arms as they are. The originals could have been more curved, but they weren't and to be honest I think they look better for it.
-
c914 will decide, I merely gave a suggestion.
-
a suggestion for the arms would to be a "joint" type thing wherever there's a major bend
-
The Cain looks great! How many polys is that BTW...
-
Hmm looks great but it's kinda hard to make out detail in those shots becasue the material applied has such high specularity or is realy white or somthing.
-
Looking good so far. Are you planning any differences for a Lilith model?
-
Okay, kill me, but I must say I don't like it so much.
The missile launcher thingies on the sides look very odd bumped out like this (try keeping things smoother and more "organic" here). The top part could so well be formed into a scale (see the Lilith maps for what I mean). The weird thingies on the front (next to the top "arm") don't really help, either.
Sorry, but IMHO not the way to have a poly upgrade.
-
:eek:
OH MY GOD!
that is perfict! (what you've got done with)
-
considering that it's a WIP, I really love it:)
I like expecially the detailing of the arms (which would probably need a slight retexturing).
[ot]when you'll have time, would you mind returning to do some job for the SW mod? We still need a lot of stuff, and I'd like to see what you can do for starbases:)[/ot]
-
so far so good
-
That is awesome. It's exactly how the cain needs to look. :yes:
-
Originally posted by Lightspeed
The missile launcher thingies on the sides look very odd bumped out like this (try keeping things smoother and more "organic" here). The top part could so well be formed into a scale (see the Lilith maps for what I mean). The weird thingies on the front (next to the top "arm") don't really help, either.
I'm sorry to say, I agree with Lighty on this one. The way you've bumped the missle launchers out like that will make 'em easier to shoot out, which may upset the gameplay in existing missions. I've taken a profile screenshot of the existing Cain (FS2 stock textures) from MODview for comparisson.
(http://c914.w.interia.pl/ob/cain01.JPG)
(http://www3.sympatico.ca/daniel.topps/CainProfile.jpg)
Its hard to tell from these textures, but I'm not sure those "things" that Lighty referred to on either side of the "head" just below where the dorsal boom attatches on, match up well enough to what the original textures had in mind. That said, the rest of the model is very impressive. The way you managed to match the pannel details on the arms and nose section. Its a pity that more detail can't be added to the aft section, though you could add a slight edge where the upper armor texture meets the glowing texture on the rear flanks. I also like the little teeth added to the ends of the booms, though those on either side of the nose could use some thickenning to more closely match the originals. I'm curious to see what you'll come up with for the "chin" turret. Keep up the great work.
[Edit]
I guess this tells me where you've been focusing your modeling efforts after losing interest in that Destroyer design that was getting some attention.
[/Edit]
Later!
-
Do you have any idea how long I've been waiting for someone to high-polify the Shivan capships? Do you? DO YOU!?!?
-
I always thought the missile launcher was recessed...
-
WHEN are we getting this ship !?!?!?!? (the correct answer is SOON!)
;)
-
Actually, the missile launchers still look recessed to me, kind of like he's put a hood around them.
If anything, now they're harder to shoot out, since I can't get an angle on them from straight above anymore.
-
Woah......ownage!
-
Awesome!
Although I have to agree about the bumped out missile launchers.
-
This post relates to the missile launcher debate: If the firing points are set properly, it won't affect gameplay.
-
Originally posted by Raa
I always thought the missile launcher was recessed...
easy fix.
nice work c914 BTW.
-
Originally posted by TopAce
This post relates to the missile launcher debate: If the firing points are set properly, it won't affect gameplay.
Yeah it will. The turret subsystem will be easier to hit than before.
Still thats a fairly minor change as far as I'm concerned.
-
It will be easier to destroy indeed. I was thinking about something else.
-
Yeah. Leaving the firing points where they where and the fov the same would prevent it from making it easier for the Cain to shoot you :D
-
just make em little stronger, with some more hitpoints. I don't think it happens too often to try to destroy those missle launcher
-
Don't do any table changes!
-
I shall come up with a picture to demonstrate.
-
here is Cain with more details:
(http://c914.w.interia.pl/ob/cain3.jpg)
(http://c914.w.interia.pl/ob/cain4.jpg)
(http://c914.w.interia.pl/ob/cain5.jpg)
still working on it:)
Poly count is about 2000 ( triangulate 4700 )
Model will goa had new texsture ( :V: goes to trash )
Looking good so far. Are you planning any differences for a Lilith model?
yes..stil don't know what changes Lilith should have to but yes.
-
don't trash the V textures, though you will need to modify them.
-
now that i can make out details about the missile launcher, it doesn't seem like it will cause any problems.
-
The :V: Textures for the Cain were some of the best in the game. Do not trash them!
Unless you already changed the mesh so it no longer follows them... :doubt:
I hope not, because I really like the mesh...
-
Very good. :yes:
I like the spikes. They give the ship a really evil touch.
-
its gettin abit better
-
R0)(0r! :yes::yes:
-
Don't make the textures significantly different! Thats a bad idea.
-
You are using the FS1 hi-res maps, right?
-
:yes: :nod:
Dude second only to the fenris, that is one of the best high poly ships I have seen so far
-
Thanks alot.... :doubt:
-
4700 Triangles is getting up there a little bit - might want to try to finish it off somewhere around the 5000 mark, especially since these ships are common enough in groups of 2 or more.
Still looks good though.
-
I can't wait for it to be fixed the thrown into the hi poly vp.....when I get some frickin time. :sad:
-
wait a sec, no engine ports, Shivan engines are just mysterius glowing blocks.
-
This is more or less the shape of a Lilith.
(http://www.penguinbomb.com/lightspeed/misc/LilithShape2.jpg)
Click here for a more detailed and comparative view to the low-poly version (http://www.penguinbomb.com/lightspeed/misc/LilithShape.jpg)
note: The bottom parts of the "engines" are good on your model.
-
I have to agree with Lighty on this one, I'm not too keen on it.
Some parts of the model are really good, but the main part just goes against anything at all that's Shivan and doesn't fit the intended shape of the vessel.
Sorry, but IMHO not the way to have a poly upgrade.
That sums it up well i think.
-
Originally posted by Galemp
You are using the FS1 hi-res maps, right?
would they still "fit" after so much modification ?
-
If the person UVmapping the cruiser does a good job, it will use the standard maps. :)
-
Lighty...you seriously have too much time ;)
Or did someone else make those comparisons ?
-
[color=66ff00]That's one impressive piece of work, an upgrade on the low poly version in every way.
All you whiners go make your own. ;)
[/color]
-
Originally posted by Col. Fishguts
Lighty...you seriously have too much time ;)
Or did someone else make those comparisons ?
A good photoshopper can make a picture like that in hours, if I am not mistaken.
In response to the thread:
I do not want this hi-poly model be unfinished. The High-poly Medusa(which is my favourite FS ship) has not yet been released and I have got a bad feeling it will never reach our hard drives.
-
Originally posted by Col. Fishguts
Lighty...you seriously have too much time ;)
Or did someone else make those comparisons ?
It's quickly done if you have an original Lilith to look at. :nervous:
As for the rest: More is not always better. Except for a few details which are good (note: bottom of the "engines"), the "upgrade" ruins the entire shivan design of the ship. Instead, it now looks like some "funky techno cruiser", definately Terran in design. Somehow reminds me of Apidya, where a something like this:
(http://www.emugifs.emuita.it/apidyaamiga.gif)
(http://www.nemmelheim.de/kaiko/apidya/shots/secret-002.png)
is transformed into something like this:
(http://www.nemmelheim.de/kaiko/apidya/shots/techno-001.png)
:D
Poly upgrades are good, but please, keep it shivan.
-edit: added a screenie for the original look so you can see the difference better. While the Lilith should/would be the first one, your model is the second.
-
Never thought I'd see a screenshot from Apidya posted on this board :D
-
Well, you've been proven wrong. :p :D
-
ok, with all due respect, you guys are just being stupid, the cains missile launchers shoot straight out (or it might have been the lilith) thus gameplay is unaffected
if you are going to make those 'pipes', make sure to make them non-straigt, and some of the greebling on the engines is too terran looking.
everything else looks really good, and i cant wait for another massivly over-upgraded ship to slow and crash my compy ;)
also, i got dibs on the demon!!! :p (and no, the hecate is not forgotten.)
-
i agree with differences for lilith/cain.
(V) was just lazy with the lilith/cain Fenris/Leviathon models
someone needs to fix that (NOT ME - IM HOPELESS WITH TRUESPACE!) even if its just a different texture.
Question: is there any lazyness on vasuden models?
-
Originally posted by freespace2pilot
someone needs to fix that even if its just a different texture.
Already done... kinda:
http://www.hard-light.net/forums/index.php/topic,17364.0.html
-
I love it. By the way, when you remap it, please fix up the horrible mapping that V gave us on the inside of the three arms. ;)
-
The cain is the same, but does not have the "scale" on its back.
I really hope someone'll do poly upgrades for the Lilith and Cain some day.
-
This thread is exactly about the poly-richened Cain/Lilith. ;)
-
Originally posted by Grimloq
ok, with all due respect, you guys are just being stupid, the cains missile launchers shoot straight out (or it might have been the lilith) thus gameplay is unaffected
With all due respect, you've completely missed the point. As I've already said the problem is not that the Cain's ability to shoot you is changed but that your ability to shoot the Cain's turret is improved.
Personally I think it's a fairly minor change but there is a change and we'd have to see the ship in-game to know how big a change it is.
-
Originally posted by TopAce
This thread is exactly about the poly-richened Cain/Lilith. ;)
No, this thread is about some funky terran disco ship.
-
I deduce that you do not like that model very well.
-
I like it.
But it definately isn't shivan, nor is it a Lilith.
-
Originally posted by Maeglamor
[color=66ff00]That's one impressive piece of work, an upgrade on the low poly version in every way.
All you whiners go make your own. ;)
[/color]
:nod:
-
Originally posted by Maeglamor
[color=66ff00]That's one impressive piece of work, an upgrade on the low poly version in every way.
All you whiners go make your own. ;)
[/color]
:yes: :yes:
-
It looks Shivan enough. I mean...how can it not? It's instantly recognizable as the Cain, which happens to be...A SHIVAN CRUISER.
-
now if I were to actualy go make my own I have a feeling it would probly piss people off.
-
I can't see how people can say this doesn't look like the original Cain. This thing is a freakin' work of art. Nicely done. :D
-
go on lightspeed, you know you want to ;)
-
Originally posted by Bobboau
now if I were to actualy go make my own I have a feeling it would probly piss people off.
and you haven't finished texturing the Orion yet (right ?) :D
-
I see there is yet another person that didn't actualy look at the file I posted...
-
Originally posted by Bobboau in the other thread
still needs quite a bit of work
you're right tho; I haven't taken a proper look at it yet.
-
most people dont know a good high poly model when it kicks them in the balls, and it is unmistakenly a cain, and better than the original and i dont care if the missile turret thing affects the gameplay, its worth the upgrade.
-
how does the turret change make it easier to shoot? its just got cool little neatoids on the sides, making it perfectly the same.
unless yer in fact putting the turret on the OUTSIDE of those little things... o.O
-
It depends on whether those things are part of the turret or not. If they are, then the turret is easier to hit. If not, then they are harder (in fact, much harder). In both cases, it affects balance, and is potentially a problem.
-
Actually...they were ridiculously hard to get an angle on before. The cone where you had an angle on them was small, maybe a little over eighty degrees.
-
Keep it up. Can't wait to see some in game screens of the finished product in action. *wink* *hint hint* ;) :) :yes:
-
Originally posted by Sheepy
go on lightspeed, you know you want to ;)
What? :)
-
*click*
is it done yet?
-
I think it looks awesome. I especially like how you worked the arms and extended the antennae in the back. :yes:
Can't wait for textures and glow maps. ;7
-
Oh yea, Now thats a good job!
Not quite sure about the extruded 'Shields' over the side turrets (in the latest pic) but apart from that minor thing, this is a very, very good upgrade.
And just to annoy people, I use Cain's (and Lilith's) with lower grade beams instead of those missiles in the sides and a pulse turret instead of the forward beam;)
-
The Lith's beams are too powerful anyway.
-
theres no such thing as too powerfull!
(Colossus armed with all BFRED's)
-
No such thing as too powerful, eh? I bet you have a really tiny penis.
-
?
random statement of the day...
-
*cough*Overcompensation*cough*
-
if it can be done, its not overkill :p
-
Freespace sense: Anything that cost billions of credits, and takes a year to build, and is crewed by 10,000 or more people, should be able to be destroyed in 3 seconds or less. :rolleyes:
-
presicely.
-
umm, isn't everything?
-
The shivans are an exception to that rule. :D
-
^shivans are like
Freespace sense: Anything that cost billions of credits, and takes a year to build, and is crewed by 10,000 or more people, should be able to be duplicated in 3 seconds or less.
-
Shivans don't have to care for things such as money or time.
-
...
sounds right to me.
-
Originally posted by Lightspeed
The shivans are an exception to that rule. :D
I disagree. We do not know anything at all about Shivan society, social structure, politics, economy, value system (if they even have one). We do not even know what their possible motivations are beyond rumors, hints, and blatent conjecture.
That being said, it would be impossible to form a credible speculation on the Shivan perspective of this issue, IMO.
One thing we can deduce with at least some certainy: That the Shivans are effected by time/resource concerns just like everyone else. Unless you want to suggest that they manifest their vast war-machine outta thin air.......errrr......... space...
However, my sarcastic statement was directed more towards the Terran and Vasudan side of things, since we do know that both societies are affected by things as mundane as resources, time, money, politics, Defense Appropriations Bills, labor disputes, lack of expertise possibly, shoddy workmanship, sabotage, insurrection, blah blah blah.
More to the point, if a massive 4 kilometer long Dreadnaught could be destroyed in a matter of seconds by a Light Cruiser mounting 18 Heavy Beam weapons, we would not waste the expense, resources, and lives building it an committing it to battle. We would find a way to counter the beam threat, or find another way to wage war altogether. Like fleets of extremely fast Light Carriers that do nothing but transport squadrons of fighters and bombers.
Of course, there is no concievable way for a Lt. Cruiser to be so powerful or carry so many beam weapons, but alot of "modders" do it anyway, and manage to severally screw things up in the process. All in the name of the "coolness factor", which is prolly the dumbest reason to do anything.
Anyway, this is the longest post I have made since.... August 2002 I think so I am gonna be quiet now.
-
Here here.
Modifications to exsist ship's weapons loadouts are not always bad. They are, however, when you make them cheesy.
-
The Lilith was an ubership, the only fact that it was still a cruiser prevented it from completly upsetting the game - though it still requires constant bomber atrition to keep it in check during a mission.
-
Originally posted by Eviscerator
I disagree. We do not know anything at all about Shivan society, social structure, politics, economy, value system (if they even have one). We do not even know what their possible motivations are beyond rumors, hints, and blatent conjecture.
Says you :drevil:
Shivan's don't have any society, social structure, politics and/or economy and value system you could compare with anything terran.
That being said, it would be impossible to form a credible speculation on the Shivan perspective of this issue, IMO.
One thing we can deduce with at least some certainy: That the Shivans are effected by time/resource concerns just like everyone else. Unless you want to suggest that they manifest their vast war-machine outta thin air.......errrr......... space...
No, but still, they don't have to care for time/resource as terrans would. They don't actually get their stuff from planets you know.
However, my sarcastic statement was directed more towards the Terran and Vasudan side of things, since we do know that both societies are affected by things as mundane as resources, time, money, politics, Defense Appropriations Bills, labor disputes, lack of expertise possibly, shoddy workmanship, sabotage, insurrection, blah blah blah.
Hence me saying it's a different matter for Shivans (since after all, at least one Sathy was shot down as well).
Of course, there is no concievable way for a Lt. Cruiser to be so powerful or carry so many beam weapons, but alot of "modders" do it anyway, and manage to severally screw things up in the process. All in the name of the "coolness factor", which is prolly the dumbest reason to do anything.
Ahhhh, I couldn't agree more :)
Anyway, this is the longest post I have made since.... August 2002 I think so I am gonna be quiet now.
If that means, you're spending that time working on .... *cough cough* erm, something ub4r secret, I'm fine with that :p ;)
-
Originally posted by Lightspeed
Says you :drevil:
Shivan's don't have any society, social structure, politics and/or economy and value system you could compare with anything terran.
No, but still, they don't have to care for time/resource as terrans would. They don't actually get their stuff from planets you know.
Hence me saying it's a different matter for Shivans (since after all, at least one Sathy was shot down as well).
Ahhhh, I couldn't agree more :)
If that means, you're spending that time working on .... *cough cough* erm, something ub4r secret, I'm fine with that :p ;)
Of course I am. Working very hard actually. :D
Still, I would like to know where you got your information. I can recall no official release of information by Volition beyond what they told us in the games, and I have been a fan of this universe-work since before FS: The Great War was released. The only thing I can recall offhand is a rep from Volition shooting down speculation that the Shivans were either androids or cyborgs.