Originally posted by I_E_Maverick
you got me wrong, i am not ungrateful, i am sure styxx knows that. i just want some exporter that works more stable, nothing i did could make the exporter work more stable or unstable. there are some problems that are not caused by reset x form.
my last for example: i had a good exporting model, debris subobjects and LODs, all worked fine. then i decided to delete a subobject of detail0 and guess what, since then the exporter crashes max everytime, i tried it 10 or more times without success and i reset x-form and relinking everything 2 times. that means it cant be under any circumstances that reset x form will work.
A post consisting of 30 "pleases" and demanding updates isn't exactly grateful though, so just be more sensitive about that when making feature requests. And to this point, the only thing you've asked about have been reset x-form questions.
And besides, what you're posting now is a real "no duh" error. The first rule of exporting anything from Max with this converter is to always, always, always have a "detail-0" object in the scene. It's stated in this thread multiple times, I'm almost positive it's in the readme, and it's in the sample export file. It will become the root of the POF LOD0, which is fundamentally necessary, and thus won't even pretend to work without it.
EDIT: I'll revise that last paragraph because I missed the detail about it being a subobject. There are a couple of things that you still probably did wrong that triggered this thing to break. Number one, if it was a turret, you broke the chain of turret-xx back when that was still a requirement. Another possibility would be that you broke a heirarchy chain somewhere along the line, which, while possible, is somewhat less likely. I've never had any sort of problems with the heirarchy causing things to crash, so I'd really guess that the problem actually lies in naming or something.